Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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How about this then?
Hemorrhage: a survivor aflicted with hemorrhage bleeds more frequently, the blood is brighter and last longer (bassicly Bloodhound)
Bloodhound rework : you can see the aura of blood within a certain distance (bassicly smelling it)
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I think that's the wrong way to look at it
I see it more as a sudden death. The survivor that lasted the longest vs the killer at the climax of the match
Beats having to look around for 20 minutes cause the only option left for the survivor is to hide
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So manny dismiss this on such a technicality
Yes, you can get Kate with shards so it's technically not a "paywall"
Not really the point of the post though
The point is that having to invest in a character you might not even want to get lore of a character you're actually interrested in is kinda silly
It honestly almost sounds like a bug
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@oxygen said:
It's better if we don't know, keeps the mystery alive. Sorta like Double D's cap from Ed, Edd n Eddy.
And yes, for Double D I choose to pretend that one image from some game where the cap comes off and he IS pretty bald doesn't exist. That answer simply doesn't satisfy me 🙂
From this day on I will refer to Tru3Talent as Double T
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Balance issues aside
That was hilarious
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You only hurt yourself by DCing that way tbh you probably just gave them what they wanted. altough i can see why you would in that situation
The real answer is that wheter or not the DC was justified is irrelevant, there is no way to track if you got sandbagged and this happens to little to be of concern
Use this as a lesson to try and keep your cool next time and record them doing this. Then it's you who has the last laugh
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Underneath the hair, we are all bald
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1306394#Comment_1306394
Yeah, but for PC, both the Hag and Myers are locked. Hag isn't locked on PS4, but Devour rarely gets 5 stacks before the totem has been destroyed.
Still doesn't make it impossible
And the achievement is part of the Myers expansion, so i'm pretty sure you don't have that achievement unless you have Myers
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Because ci doesn't change the spawn location of survivors, they will still (ussualy) spawn around the gen farthest from you
It's actually the smarter move to beeline that way, with how subtle survivors are you are bound to find scratchmarks or something that way
At the start of the match you will reach the unblocked gens faster then the survivors anyway. No point in patrolling generators before survivors can even get there.
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@Peanits said:
Given that this game doesn't require precise aim, the gap between controller and keyboard/mouse is much smaller than other games. That said, though, if you still don't want to play against people on other platforms, you'll be free to opt out of crossplay if you wish.
*cries in zombie cowboy*
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1305264#Comment_1305264
Blood On Your Face requires you to kill all 4 survivors in one match. It must be done through a mori or Devour Hope.
The achievment would still be possible to do.
You just gave an alternitive to mori's yourself. Myers also has an addon that alows him to kill people via mori.
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Pls place hidden Not-Cats in the maps devs
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The only time i would nod is after i reeled someone in with deathslinger and i'm feeling spicy
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Why do you think killers are named based on survivors?
Killers are named based on how cool the devs feel the name sounds
I don't think there is any lore/flavor text from survivors that refers to killers by name. Not that i know of anyway
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"I got tunneled" is a excuse for being bad at chases
If you mess up several chases or your team farms you then it could be your game ends in 4 minutes and a derank
It's the same visa versa you know, if you fail to pressure survivors as killer the game also ends in 5 minutes and a depip
This is not a flaw in the game it's a flaw in your attitude towards it. If you play online you need to accept people are going to be better then you and you'll have a couple of bad games.
Learning to see your own mistakes instead of blaming the other side is a big step in self improvement
In the game and outside it
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I'm hoping for prestige bloodwebs to be cheaper
Even a 5% discount per level of prestige would make a massive difference on characters that you often use and need to go through the bloodweb for addons or items
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Chucky would be amazing though
If you play crouch only ghostface you see that the small size isn't that bad actually
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@Killmaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1295961#Comment_1295961
We can't all have good taste is film. ¯\_(ツ)_/¯ Now shoo along and hide in a bush blendette, the adults are talking.
Ha lol, the irony
"Adults are talking" while not being able to respect other opinions is probably one of the the most childish things to do
Atleast your taste in movies is good though
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He could use voodoo magic to put people on hooks
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Never really understood the problem
Once you realise you have to press space like once a second it takes no effort at all
I litterally browse my phone with one hand while casually pressing space with the other
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As a detection perk it would be worse then whispers in every way
The only way this perk could be anywhere near good if the action speed bonus was huge, then it would be a nice counter to flashlights at pallets i guess
Even then survivors could just look away and you'll never get the buff when you need it
Doesn't really make much sense thematicly too, feeling a chill up your spine cause you feel you're being looked at makes sense, it's a survivor response from nature
That doesn't really work on hunters though
Cool idea, but i don't think it would be anything special
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/152285/dunce-icon-for-players-who-dc-devs-please-read
If there is a strategic reason to dc...assuming I am not going to give up a great deal in the meantime yes I'll dc...some killer slugs me so he can find the other survivor before the hatch opens....yeah he can expect a dc in his immediate future.
"Sure, I'll exploit if it's strategically sound"
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When i tunnel it's usually pure coincidence
I often don't remember which survivor i hooked last and if i see someone i go get them
If that happens to be the same survivor in short succesion then that's just that
It's not always out of spite, sometimes people need to learn to take a step back and think if they really got tunneled or if they just walked into the killers arms everytime
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1256974#Comment_1256974
https://forum.deadbydaylight.com/en/discussion/comment/1257228#Comment_1257228
It's not that simple.. Internet providers are creating a monopoly.. Where I live, I only have 1 option for an internet provider and because i'm on a mountain, they don't provide extremely high speeds here. Enough to get by, but not 1GB speeds.
While that's indeed no fault of yours it still means that maybe you just have to forget about online games for now
Especially where DCing ruins it for other people. I also had to stop playing this game because of internet issues
It sucks but that's just the way it is
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No one can outchunk the clown
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Yeah nothing else to say then don't DC
If you aren't doing it on purpose invest in better internet
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Only one rule
Don't do what i wouldn't want to be done to me
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You're playing a horror game and you're playing a beautifull blonde
Ofcourse you get targeted first
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That's like saying a fog whisperer abused his power cause he used a flashlight to save someone in the killer grasp
Slugging is part of the game and completly fine
I never understood the problem with slugging. What's the difference between being on the ground or being on the hook except that you don't lose a hookstate
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It loses a lot of effectiveness when survivors learn they can still work on a gen for 29 seconds before having to mend but yeah Legion rocks with ruin
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1241552#Comment_1241552
As silly as it sounds even DS has a requirement unlike noed. You have to hit the skillcheck. I'm not going to say it's difficult but it is a requirement nevertheless.
Haha technically correct yeah
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@Yamaoka said:
Many perks are often not used throughout a match depending on how the match goes so the "3 perk argument" isn't really valid in my book.
As for the complaints: Noed often allows killers who performed miserably to come back and even 4k as most (good) pallets are typically gone by the time the last gen pops. On top of the instadown NOED also grants a speed boost.
Basically you get a chance to come back and even win by doing nothing to deserve said power as opposed to something like Devour Hope where you got to get your hooks and keep your distance and gain stacks in order to become stronger.
Therefore it's the concept of NOED (perform miserable and get stronger in exchange) that makes people flame this specific perk and people who run it.
As for my personal opinion: I just don't care about it. Kinda sucks to not get hooked all game and win every chase just to die in one hit while opening the exit gate but that's just DBD.
So you're saying that it would be fine if there was some kinda condition you had to do before it activates?
I think that's kinda the reason people hate ds too, it's also a huge reward without having to do something for it
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They both bassicly do the same thing
Shortcut the game length
When 3 generators are done 2 survivors can suddenly escape, that's not really end game now is it
Imo both should only work in the end game crisis and give them bonus bloodpoints on top of the max of 32000
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1221845#Comment_1221845
Yeah now EVERY game is ruined because of toxic players what a great tradeoff.
I rarely get toxic players
If you find that every single game is ruined because of toxic players you need to either
Look to yourself and see if you aren't asking for toxic behavior by being toxic yourself
Or seriously revalidate your view om what's toxic or not
Slugging for example is only toxic when the killer refuses to hook and let's you bleed out just to waste your time
If you find everything the killer does to gain an advantage toxic then yeah i can believe you feel like every game is toxic
But that is a problem with your view on things rather then with the game
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1226847#Comment_1226847
there would be some basis to your argument if the game was stable. While it's not as glitchy as some people say it is, There are a lot of mechanical problems with the game.
https://forum.deadbydaylight.com/en/discussion/comment/1226836#Comment_1226836
Yes. if you mention an issue it's more likely to be solved. This isn't the first time either.
Game is stable enough for me. I think i only had once that the game crashed and gave me a DC penalty since the penalty's are a thing
Are you sure it's not on your end?
Have you verified your game cache files after the crash happened?
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If you wouldn't get a DC penalty for a crashed game people would find a way to crash their game on purpose and we would be having the same problem again
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1223313#Comment_1223313
He didn't say that at all. The trash game crashed on him and then gave him a 5 minute ban. In your analogy it would be like an incompetent bartender who decided to cut you off because he can't remember how to make change. And we aren't talking about losing Internet here either but the trash game crashing.
Analogy wasn't perfect but you get the idea
The 5 minute ban wouldn't have bothered them if they hadn't been frustrating themself without end
DC bans should be aplied in this situation too. Too let the people know that playing without a stable connection is not okay.
This post isn't really about that though. It's about a person that let themself get so worked up that a 5 minute wait time let to an angry rant post
If they played they would have had a bad game again. Cause if you're already frustrated. You'll either play bad or view everything the other side does as a personal attack. That's only human
I stand by my notion that if you're having a bad game streak the best thing to do is to step back and cool down for a while
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Best advice i can give you is, if you're having a streak of bad games, stop and play something else
Sorry to say but it's your fault for letting the frustration build up
The way i hear it the game was being a good bartender and cut of your supply of alcohol before you drank yourself into a coma
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Sounds like you are using your power way to early
I usually have no problem catching up to sprint bursters
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Same answer killers got with god loops and old infinites i suppose
Don't get chased there
As an actual tip running Windows of Oppertunity the first few games on the new maps should let you learn better where not to be
Should be easy being a Kate main and all
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Imo DC bans were a huge improvement
Sure you might get a couple of toxic killers that just slugcamp you once every 20 games or so
But that's a huge improvement over every other game being ruined because some person left because of petty reasons
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In the final update of this game the survivors found a way to escape the entity's realm, but in doing so also allowed the killers to escape as well
In Dead by Daylight 2 survivors have to instead of escaping help the entity secure their grasp on the killers again
Activating cult symbols, Sacrificing part of their sanity in form of debuffs and luring the killers into traps so that they can feed the Entity enough influence in this world so that he can snatch the killer back into their grasp
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New ability: belly flop
Pressing the use power button when all bottles are used sends the clown flying belly first for a set distance
When he comes into contact with a survivor they are flung 10 meters in the oppesite direction
If the survivor comes into contact with a solid structure they lose a healthstate
If the survivor comes into contact with another survivor they both lose a healthstate
This ability and survivors flung into pallets or breakable walls destroy them
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It depents
Most swf are just friends playing and laughing at each other's horrible plays
The swf that acts like navy seals and constently feeds information to each other cranks the difficulty of the killers game to 11
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Probably a player with a outdated pc
My old pc could only run this game at 20 fps and that made 360 a flip of a coin on if i would hit or not
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@PigNRun said:
The latest change to the Bloodweb that came with the Stranger Things chapter was nice. But I think people dont realise how much of a BP boost Archives are. Its introduction made it easier to go through levels by increasing the amount of BP you get. I realised this halfway through the second Rift. I was getting Zarina levelled up pretty fast.
https://forum.deadbydaylight.com/en/discussion/comment/1220076#Comment_1220076
The problem is, why did you unlock those "80% of perks that are useless" as a new player if they are useless to you? For example, when I started playing on Steam, I really liked the Pharmacy + BK combo. I only levelled up Claudette to level 35 and Quentin (my main), and went on playing with that one perk setup as well as WGLF (David was my third character, I think?), with the fourth perk being whatever I was getting as I was levelling up. I got my desired build very easily, only having to level up 3 characters and focusing on those perks, rather than making everyone level 40 and then building up a character. Sure, lack of foresight sucks, but its a given if you are one of THOSE.
Only once you have a functional build you should consider getting more teachables.
Well like i said i like variety so i play all killers and i like to swap my build around
Survivors don't have to deal with this as much cause they only have to level up one character, my feng min has all the perks i want too
For killers it's a bit of a different story who have to level up every single one. Survivor mains don't really feel the grind so much
If a new character for survivors comes out they have to level it to 40 and then 9 levels on their main and they are done
If a new killer comes out they have to level it to 40 and then 9 levels times 19 to get it on them all on the other ones and that number just keeps increasing
Once again though if you're a survivor main or a person that only plays 1-3 killers then this doesn't affect you that much. This is mostly a problem for those that play both sides and like to switch killer once and a while
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Probably candy man but god i want it to be chucky
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They had no more butt to spare after Jane Romero
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Or make it that when you pick a perk in the bloodweb you get to choose which one
Would make everything a lot smoother and user friendly
If you came up with a build then it would never be farther then 12 bloodwebs away
And while it wouldn't remove the grind it would make it far less nececary
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After her latest buff where she always gets atleast one fountain at base she is pretty good right now
If you can aim the pukes that is
Which i can't
At all