Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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Comments
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Making some other perks stronger would also help
Trail of Torment is good example for this it could be such a cool perk to give killers pressure without forcing survivors to hold m1 longer, but the short duration, long cooldown and the fact that it warns survivors just makes it that most people will go to the meta perks without downsides
If they made ToT stronger and remove the gen aura smart survivors might switch out some meta perks for alert or spine chill and that way the meta changes too
Making very strong perks that are countered by weaker ones will also change the meta up
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Imo remove the hook requirement of a mori and let both mori's and keys only work at the endgame.
And change the yellow mori's to allow you to mori the obsession once during EGC
That way Mori's are still a strong effect without robbing anyone of a game and keys can be used to bypass the killer closing the hatch without 2-3 survivors just disapearing in the middle of a match
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The slightly fair part is that the obsession knows it is active the second a gen is complete. so you can easilly play around it.
If you're so against it run Hope. If you are even decent at chases Hope makes you uncatchable. Other then that Adrenelline if you really hate non-meta perks. ensures you are at full health or atleast not downed. Playing stealth at the end also counters the perk.
Outside of Devour Hope, it's probably the most fair way to give a mori to a killer. If they have a kill challenge i would rather see rancor rather then a mori.
Besides Rancor builds where you try to mori everybody by changing the obsession are fun
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The devs understand their game better then 90% of the playerbase
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1320749#Comment_1320749
Its because the SWF's commas are OP. They should just use a period and end the sentence, but no... they have to keep it going. I'm just busting your chops.
Personally, I'll look out of curiosity...but I dont get scared away by SWFs. I'm not one to blame every outplay a survivor makes on SWFs, although I have turned abit paranoid anytime someone goes down near a locker and check the locker before picking em up.
Dang Glint when did you become such a bulli
Teasing spelling mistakes and tru3 like that
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Especially with LeatherFace
If they are all together there is a bigger chance you get multiple people with your chainsaw :o
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@Dolls said:
https://forum.deadbydaylight.com/en/discussion/comment/1312717#Comment_1312717
But ragequit or emergency is all the same. A DC get punished even if it was the games error that caused it. So why make different rules for AFK? Away is away... DC is DC....
AFK is not the same as a DC
Before the punishments you could go into another match after leaving so people did it more
AFKing doesn't give you anything unless you actually had a reason to go afk in the first place
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Was that an unironically UwU i spotted there? ÒnÓ
Great post though love these name and praise post
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Yeah the bloodpoints addons no doubt
I kinda like the idea of hindering your self for more reward but with how each category is capped at 8000 you'll never get any real benifit out of them
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"I bet you put ice cubes in your soup when it is "too hot"."
Lol what?
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I will never disagree with more bloodpoints
Hell let's the killer also an event for this situation
*Oof* +100 BPs
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1318013#Comment_1318013
I'm a little sad it completely outclasses Furtive Chase in most ways tbh. My boy FC gets no love :(
Yeah Furtive chase could be fun if only that silly "when in chase" claus wouldn't be there
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I never understood the problem with slugging
If a killer downs you and hooks you, you have to wait for a teammate to come get you
If a killer downs you and slugs you, you still have to wait for a teammate to come pick you up, it's exactly the same
The only difference i see is that you didn't lose a hook state and the killer gained pressure. A cost for an effect for the killer
I just really don't understand what the problem is with this tactic? It extends the gametime and isn't that what we want?
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Like the forced penance idea
Anything that changes the obsession to make nemesis oblivious effect trigger more is a fun perk in my eyes
Maybe not supergood, but fun
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Gameplay guide for new and existing players as opposed of the old non-existing players
Great idea though. I know i would have liked to know the ins and outs of this game much sooner
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I mean you would be right if you were right but you're not so you're not
Just cause the game says it's rare doesn't mean it's actually rare, you are guaranteed 1 pink item in every level 50 and above bloodweb
With most killers having only 2 pink addons that means that about 1/3 bloodwebs you can have a mori, extra fun with billy as he doesn't have any pink addons so he gets a mori every bloodweb
And i don't know what's up with keys but i get them constantly in chests
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/1316980#Comment_1316980
Oh my god like don't laugh at them. Didn't you learn anything meaningful in any of this?
But yes, something needs to be done. I agree with the minimum requirements for being able to play any online game really.
The whole quarantine situation doesn't help
I know i had to stop playing this game because of suddenly everybody being at home using the internet
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1315541#Comment_1315541
Except Nurse already has a red bar, so it still wouldn't matter.
Oh, and she's also 94% speed. Wiping our blade faster won't do anything.
You really think shaving 40% of the stun time of the nurse wouldn't matter?
Sure they can't blink after you instantly with the recharge bar but I would think that reduced stun time would make it that she doesn't lose track of you after she hits you as often as she does now. And a good nurse who knows where you are is a nurse that will down you in the not so distant future
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Never going to happen, but that old game manhunt
with James Earl Cash as survivor and Piggsy as killer
More chainsaws is never a bad thing right?
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Tinkerer and bitter murmer is quite funny to jumpscare people
Not really good if you want to win but if you just want to frighten the jeheebers out of people
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It happens very rarelly that a game bug is that bad the game can't end on it's own and as long as you don't DC otherwise it's just a 5 min penalty
A small price to pay to get rid of all those rage quiters in the past
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1315385#Comment_1315385
No matter how much you make it to reward skill, people will get pissed by being hit by it. When a survivor goes down in 1 hit, theyre not gonna go "Oh, well the killer had to do a 360 no scope blindfolded...so i guess its fair". Theyre going to see what happened on THEIR end, which is losing 2 health states.
Maybe, but should we really care about what people that can't recognise a good play from the other side think?
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That on Legions fatal frenzy or nurses blink stun would be bonkers
And if you would exclude those that would just bring confusion of why it would work on some killers and not others
It's a neat idea but I don't think it would be worth the hassle and confusement that would bring
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Shameless bumb
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@MadArtillery said:
Honestly it would help a lot with the devs obsession with niche situational perks. If they really really want to keep putting outbperks so situational no one will use them they'd have to change to this. Alternatively I'd honestly prefer that they really think about a focus for perks. I do feel perks are more of a killer issue than a survivor one though. There are a LOT of interesting survivor builds. They are still putting out interesting and good survivor perks if this chapter is anything to go by. Info perks, chase perks, stealth perks, perks that are used to cover a killers weakness. Instead of making these odd niche one in a million use perks and keep perks focused on things that happen regularly with focused intents. What do killers do frequently? What interesting changes to that behaviour can you encourage with new perks? What ways can you reward someone for participating in different behaviour. It's seems like the devs are way too focused on finding ways for perks to punish behaviour instead of encourage behaviour.
It would indeed be nice if we got a couple of focus perks
I wouldn't mind a new killer perk that isn't really flashy but just straightforward and simply improving something killers do anyway
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The optimal strategy is jump on a gen and never get of it untill absolutelly necesarry
But that does require all survivors to be pretty good at getting chased
If your not confident in your chase abilities it's probably better to stay out of sight for the first killer patrol
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Lockers are the kinda thing that are so bad they become good cause nobody expects them
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He gets these little indicators like you would get when you get hit in a shooter game
And if you fully expose him he shortly has killer instinct like the Legion has where he can briefly see your location through walls
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I mean if a killer does poorly and doesn't apply pressure to the gens their game can ends in a couple of minutes
If a survivor does poorly like being caught and messing up in chases the same happens, i don't see why it should be different
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1312852#Comment_1312852
WAS THAT YOU THAT KILLED ME?
I was a Zarina during that game.
No sorry, i just jest
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You always have atleast one ultra rare per bloodweb and seeing how most killer have 2 ultra rare addons it's a 1/3 chance itsa mori
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Best teammate i ever had was this Nea
Let me farm up my infinite tier 3 always was there to make sure i catched my prey and took people of the hook without BT
Easiest Myers game i ever had
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Less grind for sure.
Something like making 1 perk tile in the bloodweb a choose your perk instead of a random one would be amazing to me
Perk buffs in general would be nice too
Also personal oppinion but less handholding for survivors. For example when a hex is in play you can tell me i'm cursed but don't tell me what it is. Don't tell me dead man switch is active. Give me the joy of being surprised
Blood warden is a good example of a perk cause the only way to know it's active is to see the exit gates being blocked. Those are nice "ow shoot" moments that handholding sometimes takes away from you
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Why does anyone do anything?
Sheer absolute memeing
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I think you can report that but don't expect action to be taken unless they get an overwhelming amount of reports
There no way of knowing wether that wraith player actually was farming rift points or had something come up while the game was loading
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I'm pretty sure going afk is not a bannable offense for survivor nor killer
There no way of knowing wether the afk was a ragequit or a real life emergency
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Love this
It should be even more effective if you are able to throw bottles ahead of them instead of directly on them
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Screw meta
Meme builds are the best builds
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1312281#Comment_1312281
Ummmm, you do realize Iron Maiden also uses HEX totems too right?
No it doesn't?
You open Lockers 30/40/50 % faster.
Survivors who exit Lockers suffer from the Exposed
Status Effect for 15 seconds and their location is revealed for 4 seconds.
Nothing about the bones here
Huntresses to my knowledge usually run it more to counter people hiding in lockers to avoid bbq cause having an auro allows for pro mlg 360 noscope long range shots
The added reload speed is just a cherry on top
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Because once you stop taking it seriously it's a ton of fun
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@Pega6 said:
Can you really be suprised that a lot of people spammed "skip" when you hint a new killer then start streaming and then show (in comparison to a new chapter) boring content?
Some people were only there to watch the new killer info, you can't blame them.
Surprised? No
Dissapointed in how childish and disrespectfull this community can be? Yes
Can you imagen going to a boxing match and yelling skip to the top of your lungs at the prefights because you just want to see the main event
You'd be escorted out in no time. I don't see why online that has to be any different
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I would buff Beast of Prey by making bloodlust last 10 seconds longer out of chase in adition to the benifits it gives now
That way you can gain bloodlust, cut of the chase and use the speedboost + undetectable to ambush another survivor
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I feel sorry for the op
A third of the comments are being nitpicky on the term "paywall" the second third don't even understand what the problem is and the last third are saying to just grind 20 ingame hours for the 9000 shards for a lore piece
Having to use a character to unlock the lore of another character is stupid. Period
I get it's not the biggest issue in the world but that doesn't mean it shouldn't be mentioned so it can be avoided in the future
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1311091#Comment_1311091
I apologize i was combining your complaints with the original poster's complaints because they are VERY similar.
It's okay, it gave me a good chuckle
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1310988#Comment_1310988
there is STILL another tome level to go. if you cant' get that piece unlocked right now wait two or three weeks and new lore options to have done and you can get that. in the first tome I went through and the last claudette lore came from a tome level 3 challenge! kinda not hard to do when you wait. You came out complaining that it's behind a pay wall, when you got debunked you shifted your focus to another tact, when that was debunked you shifted to another focus. and now it's even another change to your story. you just want to complain and you are not even done with tome level 4 right now. you just keep changing your story as to what your post means, tells me that you can't take being proven wrong.
Ehm probably would help if you looked at the names if you feel that people are changing their stories all the time :p
It's not a problem for me cause i have Kate. I just can understand why it would be annoying for someone who doesn't want Kate
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@Cancan71 said:
Maybe they can make hemorrhage brighten the blood stains like Bloodhound does. And for Bloodhound, they can change it so you can see blood tracks through walls. It would make perks like Lucky Break more useful.
That awkward moment where you make a suggestion, then somebody else makes the exact same suggestion later but they all reply to them instead T-T
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Like most here said don't lunge and follow them for 360
And hope you have a decent pc, i know that on my old toaster that ran this game at 20 fps 360's were a nightmare and bassicly a cointoss
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1310038#Comment_1310038
If you're that hard pressed to NOT play kate, just Google the ######### lore. It's not required to get. Theres no trophy for having them all. It's just a bunch of people who are OCD obsessed about all the collectibles, yet unwilling to obtain all the characters.
I mean sure you could look the lore up i suppose
Why stop there though? You can also find a ton of gameplay on youtube so you can enjoy the game without even paying for it.
You don't even need to go through the grind. Watching a video of it is just the same as having it yourself right?
On a serious note i know it's not really a big deal. Just sucks if your favorite characters suddenly happens to be the one who has a surprise 9000 shard price tag to the final lore piece
It's something they really should avoid in the future tomes, shards while free are quite a timeconsuming currency to obtain
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1309636#Comment_1309636
@DetailedDetriment did you read that? you can get the challenge, there is an entry point right next to it.
It's not the entry point that's the problem
There is a kate challenge that unlocks dwights story

