Someissues
Someissues
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@Lowbei said:
this is common. why are you on his nuts for doing something so common?This is a good example of how gens are done on higher-ranked games
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@DocOctober said:
Fix; Bloodlust doesn't disappear, and not only that. Each stage of bloodlust gives you a small bonus to Vaulting, kicking, breaking.
Bloodlust disappear can cause some great issues in some areas, especially the stone circle. A good survivor can loop you there for 3 rounds or more if you respect pellets, then after you break the pellet he can loop you for other 2-3 rounds, close to 1.30/2 minutes can be wasted on here alone
with Bloodlust gone on hitting survivors, pellets wouldn't be much of an issue
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Ruin sounds too weak with 20 tokens, you'll be surprised how many survivors do very great skill checks on high ranked games. Watch AngryPug, he hits great skill checks on Ruined consistently like 80/90%, combined with 4 survivors your Ruined will be gone in no time
Also why NOED is first/second/second
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You should upload this on Reddit, just saying
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@Nickenzie said:
I agree on having Rules Set No. 2 already in her kit because technically the game has not started and can prevent survivors from getting the trap too early. However it should reveal allall of the Jigsaw boxes the moment that their RBT is active, not when it's at 50%. If RBT showed the Jigsaw boxes at 50%, you'd get a 4 man every game if you used Tampered Timer + Jigsaw's Annotated Plan as the survivors would only see the Jigsaw boxes when their RBT is at 1 minute. That's not a lot of time to search 5 boxes in unless you get extremely lucky and get the correct box which the first box is a 20% chance if there's 5 Jigsaw boxes.Ye that sounds a bit overkill your suggestion is better, really hope the Devs will buff the Pig at some point, though we all know she's not the worst right now. Leatherface might become the worst after the buffs
I agree, the insidious sound gives you away which ruins the point of the Pig's crouch ability. Her yell is okay and it's not like a survivor won't have enough time to use their Sprint Burst anyways.
Amanda's letter should increase the time to charge your ambush but it will put survivors into dying state upon a successful hit. Thoughts?
The skill checks in the Jigsaw boxes should be left alone because lower ranked survivors will struggle against her even more which I think we want the game to be forgiving for newer players.
Yes, the developers stated they wanted every killer have a set amount of commons, uncommon, rare, very rare, and ultra rare. If the Pig needs more addons and the developers plan on adding more then your idea will likely be added. Overall great brainstorming and keep up the good work
Yea the skill checks might be bad for lower rank so my bad on that. Your ideas are good too, hopefully, this helps the devs somewhat. and yeh with the addons I think they are very likely to add more traps addons
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@Swiftblade131 said:
Sometimes when I am not paying attention and do get into a game with survivors that have high ping, they either call me a lag switcher or just say I have bad internet. But you see... The problem is... You saw how bad the ping was, but you chose to stay, therefore you get to put up with it, not my fault if you are trying to connect from friggin Europe or Russia. Also, the lag is not always the killers fault, just putting that out there.It's nice that you are being considerate of people with high ping, but if the survivors refused to leave it's their fault, not yours. In other games dodging out of a game penalize you for 30 minutes, or even a game ban. Dead by daylight is the only game so far that has this system where no one is punished
@TheTimeMachine said:
Man some of those SWF can really put a damper on my roleplay though. I’d much rather put on a good show for survivors who appreciate a good scare.I agree it's much harder and frustrating to fight against them, by the time you hook the second person all gens should be done if they're good, hence NOED
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The game forced all Killers to use Ruined, and yes it's a bad game design
Killers should not be forced to use Ruined, on High Rank games without ruined games can be done ridiculously quick, heavily depending on your luck and RNG
Even with Ruined on 4 gens are done with 2 hooks that haven't been destroyed at high rank
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@Jack11803 said:
OR! OR! Get this! They could add dedicated servers so Killers don’t need to host. Problem solved.This will never happen, they mention on dev stream since launch, it will never happen. Too much work for them apparently, with all the codes and stuff
also to some of the people here please get it over your head, survivors with high ping favors you the **Killer **massively , not only are they are unable to loop, they are useless to the survivor team, it's an easy win for you
@Master said:
When I played during the infinite times only a few survivors used those, but nowadays everyone uses crutches and plays in SWFI played since launch and everyone at High rank uses Infinite, the moment a killer chase them they would run to Infinite, make the killer gives up, then he chases another survivor, that survivor do the same, rinse and repeat. It was easy for survivors back then, many people claims they were fine since killers are meant to give up on chasing one survivor
@Tsulan said:
I just disconnected (esc, leave match) my first game in 6 months. I never do that, but i had a fully equipped deathsquad with DS, SC, SB, purple flashlights and odd bulbs
I usually don´t dodge or disconnect. But that was simply to much. When the gates were powered, i didnt had a single hook. Not because i foolishly tried to catch the looper, but because there was always someone with a flashlight or a DS.Devs are not balancing SWF due to the fact that the death rate for survivors is 50%, meaning the game is balanced. People need to get it over their head, I am a Killer main I understand how fast the games are and the pain of going against them, just play for fun, it's fine if you lose. Dodging lobbies like that makes it an easy win for killers, as a result, messed with the balance of the game. SWF will never be balanced at this rate until all Killers step up and show the real statistic of the game
All Killers wants the game to be balanced around SWF yes? Then you need to show the devs the real statistic of the game or it will never happen
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Sprint burst is the problem, Balance landing, Dead Hard and Lithe are fine
They can easily fix pig first by removing her noise on ambush and rework some of her addons
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You got to fix the pellets issue first, anything more than 12 pellets in a map is a joke in a nutshell. All gens are done by the time you hook the second survivors since pellet removes bloodlust
If you are getting hit by killers with bloodlust that means you were heavily abusing the loop
Myer tier 1 can't get bloodlust, he can be infinite permanently in loops, tier 1 bloodlust will not help with that issue unless it's 3
Without Blood Lust, all maps in cold wind farms will become an infinite spot, in the stone circles and in the farm house with the hays. Currently, you can do 2/ 3 loops / more if Killer respects Pellet, if Bloodlust does not exist you can loop the killer forever
you can also infinite at any shacks, with just going around back and forth without bloodlust
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@TheWorldconsumer said:
I must disagree with the statement that it will "do good for killers in the long run." Because: in which way does it help the killer community to actually HAVE to play against a team of known toxic surv players?I also repeat in here my last statement: as long as you leave the lobby BEFORE the round even started- why should you be punished for it? As of now, you claimed much but proofed nothing to me to underline this aspect of your main topic.
The moment you dodge the lobby, you can pick easier opponents, as a result, getting easier games = 3/4 man wipes. = more win rate for killers. Do you think increasing the win rate for killers is a good thing? if anything it will bring Killers nerf like they did before
Dodging lobbies means the games you are meant to lose turns into a win, as a result, the balance is screwed. Do you want SWF to get balance? If so stop dodging lobbies, because at the current rate the devs show dying rate for survivors is 50% so there's no change cuz people kept dodging lobbies
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@Doc_W__HOLLIDAY said:
Sorry, but I'm not playing with your 250 ping-havin ass250 ping survivors do nothing good for their team, they are easy kills, not an excuse. survivors can dodge / leave if they wanted to
@Wicked_Django said:
Im sorry but if I dont want to play a 4 man swf with insta heals, DS, and flashlights, I shouldnt have to. Nor should I be punished for leaving. Why should I be compelled to be tortured for the next 10 mins.It's because of people like you that are ruining the balance of this game can't you see?
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Are you living with someone? if someone in your house was watching youtube or downloading stuff, people will think you lag switch in game
there are too many idiots that stay in the lobby when they had over 200 ping
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Yes and Red Paint Brush, remove the movement speed penalty. You already have wall-hacks in dreamworld while a survivor is asleep, making his movement speed slower just make him more vulnerable to loops and this is an Ultra rare like what the hell
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Pellets needs to be adjusted to be no more than 12 on a map before this happens, OP is a biased troll
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@CallMeRusty420 said:
Go back to your survivor forums scrub. These forums are for players who kill with skill.
drops micI am a Killer main so your point? This is good for killers in the long term as I said
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@Mr_Jay_Stark said:
So will we punish survivors who DC then? And I’m talking about actual punishment because let’s be honest the same survivors that do it way too often are still aroundI know people who got banned permanently so it's not true. It's people who DC quite often gets the ban hammer which is justified, people rage quit from time to time that's okay but its not okay to do it most of the time
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@The_Manlet said:
Killers will stop dodging when they stop being faced with 4 man SWF with overpowered items versus a killer who wouldn't be viable even against item-less non-SWF.The fact they dodge made the results on collecting data becomes inaccurate because these SWF had a hard time to get someone willing to take them (Not that many Killers at Rank 1). The Devs currently stands that SWF is fine and there is no need for changes, why? Because Killers kept dodging them and cherry pick their games against easier opponents, they made statistics shows that the game is 50/50 for both sides even with SWF, who caused this?
Lobby dodgers
@SovererignKing said:
“Suffer now, and fixes and balance will come Soon(TM). Heard that one before.Killers suffers the worst when Infinite were in, this is nothing compared to that
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BNP change is good, it's stupid how you can lose your toolbox if you get interrupted or you ran away. It isn't really that much of a nerf
SB was broken by the fact that you can avoid a killer's hit by just using when they are about to swing, it negates the use of Dead Hard and it would still be a very good perk even after the nerf, though I don't think perks like Dead Hard should be affected, as a killer and a survivor I don't see an issue with it
Self-care change, the progress being reset to 0 is a bit extreme in my opinion. You could just make it works the same as gen regressing or it removes a part of a survivor health so when they go down they die quicker
if they wanted to change Mori, allow Mori after survivors have been hooked twice or just let the cypress mori be part of Killer's kit. it wouldn't really change anything
with Nerfing to bloodlust, I agree with making it 12 seconds instead of 15, but you really have to take a look on some of the pellets on some maps. anything beyond 12 pellets in a map close to each other is just beyond stupid, a killer could chase a good survivor, getting 2 hooks maxed before the game is finished if he doesn't camp.
this promotes camping due to that fact that if killers don't camp they lose, its unhealthy for the game
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and back then when people ask Devs on Infinite, on stream Cote actually responded by saying Survivors are meant to have things that taunt the killer into chasing them and that it's fine.
It took a ridiculously long time before Infinite was removed from the game, and SWF til this day is still left untouched
If you think the devs hate survivors, then you clearly have no clue about what you're talking about
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Survivors were ridiculously overpowered at Launch and even becomes stronger when Laurie came in with Decisive Strike. It didn't take long before people figured out how to use infinite as well as well as healing. then people figure out jungle gyms and it kept going from there
Back then healing was ridiculously overpowered, I used to run infinite build where I can heal myself back in 5-7 seconds or less without the use of medkit, as you can see in this video vs Tru
https://www.youtube.com/watch?v=hsie4pHH99EGood old times
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@Mringasa said:
You cannot force anyone to play a match they don't want to play. Killers dodge for any number of reasons, and SWF is a massive portion of the problem. If the Devs would balance SWF, put in a reward for playing against it, remove voice communication or make it balanced in game somehow, or do anything really to make it more balanced to play against, Killers wouldn't dodge as much.I've all along never dodged a match for any reason other than something came up and I needed to close the Lobby for a few. I'm starting to get frustrated with the SWF coordination and am considering dodging lobbies that are suspect. I don't mind the items so much, but it is no fun to be attempting to learn to play a Killer and you get trolled the entire by an SWF team on comms. If this didn't destroy the balance so much, and not just for the Killer, but the other solo queue Survivors in the match, it wouldn't be an issue.
Get rid of voice communication, balance SWF for solo queue'ers and Killers, and give some kind of extra reward or something for playing against them. That'll stop a lot of the dodging. Killers will still dodge, but it's just like Survivors dodging using that one third-party app (can never remember the name of it). It'll happen, but it won't be so obnoxious.
That's the thing, we all know SWF is a problem and currently, there's no balance around that. So if all Killers are willing to go against them the win ratio would more or less end in survivors favors, which the Devs would be more willing to put balance/incentive for SWF.
in the Dev's eyes they never saw SWF as the problem, that's why this needs to be implemented so eventually the devs will start to work on SWF which is a serious problem for the game at high ranked
People who dodge lobbies are making it harder for Devs to collect data and prolonging buffs which certain Killers should receive since a long time ago like the Hag, Trapper, Leatherface etc
This is bad for Killers in short-term but it's good in the long term. It's good for survivors who wants to enjoyed the game with friends and would lead to a more balanced gameplay for the future -
@SovererignKing said:
What about the Survivors who use the PSN app to see my name, and dodge me because I’m a known NurseCompletely unrelated though, PC also have one but these are apps that are not endorsed by the devs aka if banned by EAC well deserved
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@BillyIII said:
Freddy nerf was in response to the community though. Go to the dlc reviews and select the very first date range. All the most-upvoted reviews are negative, claiming that he is OP.First date range means nothing though, the most helpful ones now are all the ones saying the devs wrongly nerf Freddy and that he's one of the most useless killers
@Mringasa said:
Until they add in a reward for facing SWF, and slow the games down a bit, expect more dodging in the future. I don't do it myself, but I can certainly understand the desire to close a Lobby because of flashlight squads and toolbox squads, not to mention the SWF Death Squad. I solo queue myself so I tend to not experience this much, but if you're getting dodged enough to complain about it, maybe something needs to change on your end.I am speaking this as a Killer main. Its a needed change for us all so the Devs would be more willing to take a look at the balance and start buffing Killers in a way that doesn't make it too easy or too hard, aka balanced. People who dodge lobbies are ruining the balance of the game clearly as well as hackers
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@DocOctober said:
Memories are not infallible, there was never a longer cool-down timer than 5 seconds. There were only ever TALKS of a longer one.I remembered what happened now, queues back then were like 4-5 minutes before 4 survivors are able to join in. I mistook that my bad
@Dragonredking said:
And then what stop the killer from lagswitching in the lobby so all survivor have red ping and he can dodge for free?
You can't punish people for dodging period, because their is always legit reason like lag to do so and if you allow to dodge for logical reason people will abuse it.Killers are dodging lobbies as I said for easy picking. EG they only play matches where survivors don't have items, it's a huge deal and they saved one perk slot for Franklin for example
Lag switching and killers being punished for dodging is completely two separate issue@Dragonredking said:
So now killer should be forced to play with survivor with high ping or get punished by a 15 minute time out?
Do you have any idea how often survivor with garbage ping don't leave by themself and ready themself up?High ping in a game for survivors made them handicap heavily, they won't be able to pellet loops, and if they DC it's not related to the killer it's the survivor's fault. Hence why there is no penalty for survivors
@zacmangaming said:
Sorry if I don't want to go up against a 4 man P3 Claudette SWF all with comms, toolboxes and DS + SB. I should definitely be punished for not playing games that make me want to slit my wrists!Yes and this is the problem, cuz killers picking easy games, as a result, the devs are unable to get the actual balance of the game. they still have in their mind that Leatherface was fine and was in the top 3 Killers. Do you not see this as an issue?
@Runiver said:
Punishing dodging will simply do more harm than good. Especially since high ping lobbies do exist, along with blatant toxic players. Not to mention punishing dodging will make players to WANT to troll the killers even more by bringing a 4man flashlight squad just to make the killer to leave and be punished without even playing.
If you played killer just a little bit, you'd definitely know this.It will do good more than harm trusts me, Devs will be more willing to buff Killers after seeing the real balance of the game at higher ranked. Killers being able to pick easier games made it much more easy for them to 4 men/ more sacrifices which can ruin the balance of the game. I am speaking this as I main killer with over 2.7k hours
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@Orion said:
No such time-out ever existed, connections are not one-way, and if the bug could be detected just like that, chances are it wouldn't be a bug any more. Other than that, great plan.My memories are telling me such thing did happen before, it was definitely more than 5 seconds back then, anyhow that's not the main point of the topic thanks for mentioning it anyway
@Master said:
You never dodge lobbies, even if you have 1k ping? Those are survivors who make killers dodge the whole lobby btw
Devs are too incompetent to fix the 3 man lobby bug, how are they supposed to implement a system that triggers if that bug happens.Actually its the survivors who give false statistics because they DC all the time if they play against something they dont like

That's an exaggeration, I have never seen anyone with 1k ping so far, max 500 ping. if you have 1k ping no one would be able to join anyway . and what happen in game with people with high ping is that they just stood still and freeze, and would run randomly, delayed vaults etc easy kill
As for devs being incompetent, if they managed to fix the lobby empty bug then great, they got to fix that or make sure people who have this bug doesn't get penalized
Trust me, if all killers are willing to go hand to hand on every match, statistics would show more accurate data rather than some inaccurate data and results which results in things that were stupid EG Nerfing Freddy despite being told not to by the community
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@Master said:
Currently I am low rank because I started deranking regularly for two months now, not gonna play competitively anymore till devs fix their game. For some reason I face red rank survivors even at rank 18, devs did a pretty good job etc.
Yeah I agree, the diamond stones are really strong but you cant use them every game as they are ultra rare. Trap setting addon is mandatory if you want to set traps at all

The only viable combinations in my opinion are instadown+setting time and darkening+setting time.
I plan to derank too but fighting noobs that runs non-stop is no fun for me. and they will always report you for cheating since they thought people with full perks does not exist on Rank 20s. The darkening addon would be useful if the moment you place it adds a bunch of grass close to the trap covering it, then it would be a good add-on in my opinion, or as I said simply make the trap invisible beneath under the ground and snap when someone was on the surface
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@Master said:
I disagree, using darkening addons is the only way how to make traps viable in my opinion, sometimse you have to walk over grasI'm a Trapper main that played since launch with over 2.7k hours. and what Rank do you play on? Survivors on Rank 1 would not walk in grasses this is a fact when they know they are up against a trapper. You don't even need Darkening if you gonna place them on grass anyway since it's all covered
The chance of someone running into a trap is ridiculously low. and is it even worth sacrificing an add-on slot when you can take the trapper bag which allows you to carry 2 more traps / Diamond stone for one hit kill on trap/ Setting addon that allows you to plant traps faster
the darkening is useless because there isn't that much difference between the default and the addons ones. the addon ones are only dark brown and that's it
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@Wolf74 said:
What do you mean "color add ons"?
The "darkening" ones?All Darkening addons on high ranks are useless, the only viable place is behind windows/ in jump spots/ in pellets. If there was an addon that makes Traps literally invisible, then it's a good addon. But changing colors to make traps darker are complete trash and not worth taking an addon slot
no survivors will dare walk on grasses when vs trapper unless they are forced to
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@arcticxlia said:
I was playing some rounds (ps4), had a few campers (even facecamper) and i'm really asking myself why some Killers are camping? These even don't get much points and probably don't Pip..so whY the [BAD WORD]?
I really dont get it.Read this thread, it explains perfectly why Killers have to camp especially at high rank. You need to Camp or at best you get a Black Pip, you'll only rank up if the RNG are on you and survivors made extremely bad move like constantly saving friends when killer was near etc
if you don't camp you will lose. because games only last 5-8 minutes, gens are too fast, and survivors having 3 lives means you MUST focused on one person or they will all get away. and you MUST TUNNEL
Face camp, however, will guarantee you will lose the game
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Gives him Ultra Rare add-ons, as he's the only licensed killer that doesn't have it yet for some reason we did a pretty good job so far. and buffs Chili addon, acceleration is un-noticeable on Leatherface. and some of his addons are trash
He has no map control, Billy is just a much more superior killer and he's free
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Clown is a mid tier killer, top 5 definitely. Huntress does a better job with one hitting axe, Clown has to hit the bottle at you directly before he can one hits you. the AOE also last too short and and the area is bugged, survivors can stay on the edge of the mists or it seems they are in the AOE but are not affected by it
The list also doesn't refresh clown's intoxication by ticking, and will only refresh once it expires which is kinda dumb in my opinion since they were in the mist constantly
If the Clown has a slower movespeed he will get pallet loop to death
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@DocOctober said:
Back in the early days, before pallet-looping was a thing, gens took 10 seconds less to repair, yet the average game lasted 10-12 minutes, not 6-8 like they do nowadays.That's because back in the days there was a thing called Infinite, where survivors can go to safe places so the killer gives up and chase another. A match should last close to 10-12 minutes+, 5-6 minutes per match is a joke and it's heavily in survivors favor as long as they play well. Killers can only win heavily depending on Survivors making mistakes
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I am in line with pellets are fine too. Anything more than 12 pellets per map is just beyond stupid (If survivors are good you're guaranteed to lose, I remember there used to be 28 pellets on the garage map
the argument of giving up on that survivor and chase another doesn't work, cuz they can do the same with pellet loops.
Gen speed is the issue, they get done ridiculously quick. OP posted a very good example of rank 1 games are. OP would have gotten 2 hooks only if the Feng wasn't that stupid and took 2 hits near the gen. Kicking gens does nothing currently and survivors can just tap it once again once you hook or chase someone/ in another area
Rank 1 games go like this. By the time you found your first survivor, they would loop you 2-3 minutes before you are able to hook the first survivor. 2/ 3 (Depending if they have toolboxes) are done by then. If they had flash-light the chase could go on for 4-5 minutes+. If you happen to lost track of a survivor the game nets you one sacrifice max. When you are on your second hook and another 2 gens are done, third hook 60-80% of games on Rank 1 Exit Gates are opened
The only reliable way of keeping your Rank on Rank 1 would be tunneling and semi-camping. If you go for different survivors and not focusing on one the chance to De-pip is very high, max you'll get a Black Pip. Which majority of survivors disliked about which I also understand since I play Survivors as well
@jiyeonlee said:
first i agree with gen is too fastbut this map seems rarely spawn like this also you didn't equipped tompson+carburator or mori
so this play was non tactical thing cause you did let them rescue ezly
also you shouldn't try hang 3times to kill them individually
this game's balance is based on survivors can't communication each other
and killers priority is reducing number of survivors so camping is natural but you didn't
"you just let 3 of them working full time gen entire game"
Thompon will not help with Pellet loops. Mori helps somewhat but it should not be used to consider the balance of the game. The OP was playing the standard way of no camping which Survivors prefer. By your logic we should all camp right? Most of the time this doesn't work and Killers have to camp
Devs said on stream 70% of all queues are done by SWF, it's a big problem
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She really doesn't need movement speed, but her ultra addons and higher tier needs seriously reworked.
Devs solution = gave her 0.1 movement speed imao and removed her teleport
Waterlogged shoe disables her ability to teleport is just plain dumb. you are better off playing as trapper instead, with a slow that last 2 seconds while huntress has 30 seconds
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Freddy is already getting buffed
Leatherface needs Ultrarare, the only licensed killer without it.
and the Pig, so many issues on her kit
people dont die on hatch with trap on, past exit games (Bug), death timer too easily abused, aura for boxes shown at start is just dumb, and the ultra rare should make it not visible
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Once pellet is broken survivors won't need to run back to the loop anymore. The only exceptions are windows and the stone circle which can loop you 3-4 times depending on the distance of the chase. good idea, even if its implemented it wouldn't do anything though
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Finally understood why the devs made Judith Moderately reduced speed, it's the only addon with a penalty that is justified. It's extremely strong combined with play with your food. bad maps like swap you will end up with 0-1 kills, however. map dependent heavily on RNG
Permanent 15% movement speed is pretty insane , you instantly becomes the fastest killer in the game
This is super fun, some people will accuse you of hacking until they saw post-chat that you had play with your food. It wouldn't work against good survivors however so its not viable at high rank. and u will Black pip for killing all 4
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@Shadoureon said:
How are solo players unaffected if their teammates perform worse? Think before you react.Yes, and how will something like 10% penalty makes a difference in Gen rushing. With a toolbox, it can be done insanely with or without Ruined. The fact that SWF negates the need to run perks like Kindred, Aura Perks etc is a big deal. Games vs Solo survivors are balanced when using Top Tier Killers, not when you're against SWF groups. Playing as Wraith, Freddy etc on Rank 1 guaranteed a lost vs SWF mostly. on Rank 1 games majority if not all of them have premade and SWF
There's no need to nerf anything if they gave Killers the ability to queue for solo queues only, but all Killers are "Forced" to deal with this SWF whether they want it or not
@mintchapstick said:
So, 20% of the killers they played against could take on a highly coordinated group of players with thousands of hours in the game?Did you actually look at the stats, there were no 4 man in those 100 games, 3 man only happened in 3 games, 2 sacrifices 3 games, 10 on 1 sacrifice, the rest on 0 sacrifices
@only1biggs said:
Rank 1 games go like this. By the time you found your first survivor, they would loop you 2-3 minutes before you are able to hook the first survivor. 2/ 3 (Depending if they have toolboxes) are done by then. If they had flash-light the chase could go on for 4-5 minutes+. If you happen to lost track of a survivor the game nets you one sacrifice max. When you are on your second hook and another 2 gens are done, third hook 60-80% of games on Rank 1 Exit Gates are opened
The only reliable way of keeping your Rank on Rank 1 would be tunneling and semi-camping. If you go for different survivors and not focusing on one the chance to De-pip is very high, max you'll get a Black Pip. Which majority of survivors disliked about which I also understand since I plays Survivors as well
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SB is the only one that needed the nerf, balance landing too. *on some maps with balanced landing it becomes an infinite I am not even joking
Dead hard shouldn't be affected by this. Sprint Burst is broken due to the fact that when the killer is about to hit you, the hit will not register when it activates, making you invincible. Aka not only it gives you speed it gives you a free dead hard to avoid being hit
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@Shadoureon said:
Yeah perfectly balanced lol. Nerfing the SWF like that you also nerf the solo player progress. Goodjob. Try again.Yea cuz you can't even bother to read, solo players are unaffected by this
@SenzuDuck said:
Damn, I'm so glad the people of this forums aren't the one creating the game, they have no idea what balancing is, LOL.Then would you say the current state SWF is completely balanced? There's no incentive nor is the killer being rewarded for going against them. It's simply better to dodge them
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@Shadoureon said:
Bwah bwah bwah another whining post about SWF. Wheres your solution? Exactly. You are just another crybaby that cries over SWF without even bothering to come up with a solution.Marth plays both survivor and killer, did you actually look at the videos? It's a fact that SWF is broken, the dude did over a 100 games and 80% of killers de-pip and got destroyed. SWF ignores the need of perks like Empathy, Kindred, Aura on Totems/ Gens etc
Solutions are easy, 10% action speed penalty on everything for 2 man, 15% for 3 man, 20% penalty for 4 man SWF, solo players gets no penalty. It would be balanced if this feature activates below Rank 15/10. As of now, the majority of killers dodge when there is a 4 man SWF group, no incentive for going against them whatsoever and you're getting punished for it
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the default FoV does made me sick sometimes ,it's not recommended if you are going to play long hours
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@IronWolf115 said:
@Nick said:
They said on the dev stream that it actually doesnt do anythingIt does do something, it is just an extremely minor difference. The way his acceleration works is that LF builds up speed to a certain cap point, chilli makes him reach that cap point faster but doesn't actually make him go any faster. In order for chilli add-ons to be more viable, his acceleration needs a big buff to actually make him go faster.
It's a pointless and garbage addon, not sure why they put that as very rare. it either needs to be reworked but buffed heavily. i see no difference with or without it. it's too weak for a very rare and Leatherface only has few and they are all bad
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award winning chilli is garbage, Leatherface 100% needs ultra rare addons, it's weird he doesn't have it, the devs originally thought he would be a overpowered killer but he's clearly not
making his chainsaw sprint longer sounds nice btw
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They just need to get rid of his color addons and replaced them. They are not viable in Rank 1 games, due to survivors not walking in grasses and u are meant to place them below windows and pellets. which colors does nothing to that
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NOED got nerfed multiple times and now is a hex. It's the only thing that can counters Gen Rushing, fix that and SWF first before talking about this
It used to be permanent duration, 120 seconds, into a hex that can be destroyed in 1 totem, > now 5 totem
Do u not see the problem with survivors? they rush gens, they could have easily spent time destroying totems, but they just want to leave the game ASAP
Having NOED means survivors should not rush, which they 100% always do all the time, it's all mind games
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I agreed, also been using it for 2 years.
Whispers come with a huge downside so I am not sure why they are nerfing this. They are better off nerfing Barbecue and Chill instead, Whispers you constantly hear the groning sound nonstop meaning your ability in hearing survivors breathing/ footsteps will be significantly reduced
even if people like me use it to be Late game to find the last survivor if he refuses to leave should not be a solid reason to nerf this, the perk has to be viable otherwise people would stop using it all together
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@Uberfish said:
Let me clarify what I said. Flashlights are NOT supposed to be able to infinitely apply blind. If it you use something like this you will clearly open yourself up to a ban for exploiting. Macros and scripts for sure are not allowed. Even making a macro to tap space bar on the hook is forbidden. Don't risk your account.Thats why i think someone should ask the devs on the Q&A, i won't use it until it's confirmed to be legit. since there are still people out there saying it's not bannable and is pure game mechanics. they also use reference on wiggle where macro is allowed to back up their claims
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@Runiver said:
Reddit is full of survivor mains tho. (Who would have guessed, with the majority deciding what goes up/down in a 4v1 game)
Just sayin'Well I guess that's true
@Coriander said:
It sounds to be an exploit of gameplay mechanics, especially so since it's done with a third-party program/modification. I've seen people perma-banned from other games for much less, but that's only if the devs see this as an exploit or simply assistance in doing something that's already allowed. Even if others are doing it, however, I wouldn't do it.It would be nice if on the next Q&A someone put this on the thread so it can be answered by the devs. if it's not bannable I would definitely use it. It's very overpowered and you can flash-light a killer for an infinite amount of time unless he turns 180 the other way. Especially broken when the killer is trying to break a pellet, this will work 100% all the time
@GhostEuant said:
People get banned for intentionally using landscape exploits (standing on rocks, the ledge in the Asylumn) to hold games hostage or to be unreachable by the killer.The days when Infinite were in 80% if not the whole playerbase was not banned