Someissues
Someissues
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@Uberfish said:
Infinite blind duration? Does that sound intended to you?Exploits are bannable. You answered your own question.
Not sure if its intended, I looked everywhere and the devs said nothing on this
@ceridwen309 said:
The gist I have gotten from mods(Peanits)....is that any and all things that alter/create game files are subject to scrutiny.If you do such things and you break your game, get blocked, banned, or whatever....you did so at your own risk, and they WILL NOT HELP YOU.
Those survivors abusing this is still playing, so why are they not banned in this case?
The devs could have easily fixed this by limiting the input like they did with Wiggle so it has a max threshold, this wouldn't be hard to implement at all
@Outland said:
Macros have always been considered bannable. As far as I know.This was asked in Reddit with majority of people saying its not bannable and is a game mechanic
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@Soren said:
On this point, all downsides will be removed from her addons up to green with the upcoming update. For purple and pink: yes, most of them are awful, because they are (mostly) meant to be a "new game mode" like Scratched Myers. But hey, I don't mind it. I played with mostly brown addons for nearly one year, now I will be able to use green addons without worry, lol. One of our fellow is currently discussing with the devs to buff/rework some her higher rarity addons. Not the priority of her Triangle Cube, though.I am no Hag main but Trapper and I hope they do justice for Hag, I am sick of seeing Nurses and Billy on Rank 1. I highly doubt there would be anyone having success with Hag on tourneys, even one of the best Trapper fail. Good to hear u have someone like that, hope it all worked out
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@foodie said:
First of, urban evasion doesn't make your speed faster than your walking one. It makes your crouching speed the same as your walking speed. Also if you have make your choice crouching to save your friends is helpful for the hag. Often when a survivor triggers the trap near the hook, the hag teleports to it and make your choice doesn't activate. That way it does and a lot of survivors trigger the trap on purpose after the save which means easy one hit for the savior, easy hook.Yes my bad for saying its faster when due to low FOV making it seems faster, anyhow the main problem with Hag's rework is the addons
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You don't report people for post game chats
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@Soren said:
On your other point. I'm a high rank Hag. I barely bother with the camp. I don't need to, because of the pressure I can put on the map. Hell, it's even the character I camp the less with. But either way. You don't want to listen to anything. We told us we don't have issue at all with the high ranks. Yet you just stick with your beliefs. Stay with them, I don't like stubborn people.I watched it already and knows what you're talking about from the Reddit thread. You are dodging and missing the point of what I'm implying. Her kit after the reworked will be fine, her add-ons, however, are not
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@Soren said:
Do you really think survivors have time to crouch the whole game?
Also, with the upcoming update, she will have her Tinkerer build in her base kit. No need for necklets anymore.There's a perk called Urban Evasion and it works extremely well, it's even much faster than as if you're walking. Putting traps near hooked survivors are useless. Survivors aren't dumb, they can just crouch and then save their friends
What does that mean? That means you have to camp with the Hag, the setting time should have been in her kit from the beginning.
The addon changes for the higher tier ones are still as bad. Rusty Shackles, Granma's Heart and Disfigured Ear is still as useless as always. and the changes they did with Waterlogged Shoe is just lazy. If they want to make a Killer viable they can't be just half-arse on this
Ultra Rare is meant to be powerful, not something that hindered you or put you in a handicap. This and Judith's Tombstone is the worst Ultra Rare addons for Killers right now. The amount of time it takes to activate Tier 3 on Rank 1 games is non-existent with this addon on, especially with Moderately decreased movement speed guaranteed you will get infinite to death and pellets
Posting examples of successful Hag mean nothing, I can easily get 3-4 man as Freddy and Wraith, even he Hag too which is the worst killers, and if you look on evilcynthia all his games are games that were successful and 4 man Jones, I highly doubt all his games are like that
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From the Tourney we can see Killers relying on addons are weak by default
Main picks on the Tourney are Nurse and Billy and Huntress. Nurse and Huntress is the only one solid at high ranks dealing with loops. Billy with huge map control but still doesn't do as well as Nurse and Huntress since he can be looped
The dude always plays Trapper and this clearly shows that killers that rely on Addons do not do well at all. He was a Rank 1 killer with legacy and still get rekt. Nurse Huntress and Billy by default without addon can still do well, however, killers that rely on add-ons by default are just bad
This also shows that without Ruined gens gets done ridiculously quick and that as a Killer you must CAMP and must TUNNEL. if you don't you simply LOSE against high-rank survivors, this is the truth
The devs should do a tourney on addons + perks next, (No Mori ofc), to see the real high level gameplay of DBD so they can look into it.
If you are going to balance the game around Rank 20s, like you did with Nerfing Freddy when the majority of us told you not to. Give the killers the ability to Derank back to Rank 20 so we don't have to suffer, we shouldn't be forced to play at higher ranks where the game heavily favors higher-ranked survivors
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Yes, and did you forget why Hag is so weak? People can just crouch and ignore her traps. Even if it doesn't have a cooldown it wouldn't be as overpowered and it would make it a great addon. Many Hag mains doesn't use it and much prefer the trap setting time due to the fact that if you take this addon you won't be able to deal with pallet loops well. Nor will you be able to deal with jump loops and other issues
Even after the rework if the Devs leave the addons as is Hag will still be a weak killer
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@azazer said:
By itself, ya it's pretty useless. But combine it with scarred hand on indoor maps so you can use your traps to body block bottlenecks and steps those few seconds and their utter confusion are more than enough.It limits the player's play style and forces them to use Scarred Hand. If the hag can't teleport and her ability is only to block players. It's even a weaker ability in comparison to the trapper, whose traps might be easier to be seen and disarmed, but are much more punishable notably with the reworks. Especially if he hunts you into them during a chase.
Losing the ability to teleport is like said already a huge deal when it comes to the hag's mobility and map presence. The collisions alone can't make up for that. You are better off playing Trapper instead
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They did and it fail, hence they removed it. It was in the public build also. There were many cases where survivors have infinite hp on the hook so the killers had to disconnect and eat the punishment.
the game forces you to camp at high rank, if u let survivor go one by one they have 12 lives in total, each lives can cost 1-2 gens, not counting if you lost them, survivor. if there was more incentive for killers to chase new survivors rather then tunneling then great, as of now there's none
BBQ is decent but it doesn't guarantee u will be able to find a new survivor once ur at that area, even if you do its too time wasting. Devour hope is bad since it can be destroyed within 20 seconds of the match. if it had the same function as NOED killers won't camp anymore
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@Soren said:
I'm not saying it's easy, though. But it's part of her learning curve ^.^
It wouldn't be an issue if the unlimited teleport range doesn't have a 15 seconds cooldown. It's overkill.
@TrumpJunior said:
I guess removing the downside of these add-ons which literally disables her ability to teleport would be too OP? That’s nearly as dumb as using two blink removing add-ons on the Nurse.Waterlogged shoe even after the buff it's still useless. The slow only last 2 seconds and it's not a 40% speed reduction like Clown. Huntress can have 45 seconds slow with just one hit. Combined with that and using this addon's removes the ability for Hag to teleport is just extremely bad
I can't believe the Devs cannot see why this addon is so useless, did they even try to use it?
If Hag can still teleport after using this addon, it would be a good addon and not overpowered. Removing her ability to teleport is just dumb and threw the balance out of the window
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It would be nice if when the killer kicks it the gen stops by 5%. 2 sec of repairing to stop regression sounds nice
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@powerbats said:
You'll have 1 target and 1 target only, and that's the 1 person left. If you hear running footsteps well you'll know where to go. Hear the voice well you know you're looking in the right direction, if someone's not leaving after 5-10 mins and you're nowhere near the hatch in some corner report them.
I heard from the stream they will add an ability for killers to close the hatch. If they did that I'm fine with the nerf, as i hate wasting time finding the last person alive and it's always 5-10 minutes long to just trying to find them or have a staring contest at the hatch
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Every killer is forced to use Ruined, if Devour hope was the same condition as NOED it would be a great perk. Less Camping and more chasing
There should be an ability for killer to choose where Ruined is place, it can get destroyed in the first minute of the match as a result handicap you without a perk.
I strongly disliked the fact that all of us are forced to use Ruined otherwise game is over in 5 minutes, making all of us heavily relies on it and limited our playstyle on perk's choice
Even if you had Ruined in 3-4 minutes 2 gens are done
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@powerbats said:
The other way to look at it is killer uses it to hold the game hostage by watching the hatch and or gens close enough to it. I've had killers literally move back and forth not really checking for anyone but scoping the area. Afterwards you see they were running whispers and only scoping in a limited area.>
Why is this related to Whispers? It's an issue with the hatch.
You don't even need whisper to do this, just stand next to the hatch and it's done. If a killer wants to do that they just need to go right next to the hatch and AFK, no whispers needed so it's unrelated
Every match as Killer by the end game you would know where the hatch is. More often than not it's the survivor holding the killer's hostage, Every single time if there was a survivor next to the hatch I just let them go cuz it's a waste of time and there still no mechanics to counter this
the devs said this is a thrilling experience but it's clearly not when there was someone holding you hostage
Whispers allows the killer to go and chase survivors meaning they have a better chance to go for the hatch, why would anyone even think this is a bad idea? would you rather a killer stand right next to the hatch instead?
Every survivor at Rank 1 already know where the hatch will spawn, and always after you kill the third survivor they will jump straight to the hatch
But there are trolls that refused to leave and
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While I am happy with the rework, the Injured survivor will still be injured after getting trapped? Why?
Why can't they make them go down instead? It makes no sense. If they are already injured they really should go down
Also with the colouring addons? Why do they still exist? they needs to be removed. Trapper bag will be mandatory after the patch, didn't they said they want killers to be less relying on add-ons? Why can't the base trapper have +1 trap capacity?
The fact that he have 0 means getting trapper bag is 100% mandatory and will limits many play styles / fun factor. i don't want to be forced to use trapper bag all the time
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I don't know. They need to give buffs to the Hindered status effect, it only affects them for like 1-2 seconds, unlike clown where it's 40% speed movement reduction
Rusty Shackles, Granma's Heart, Disfigured Ear is still as useless. Please just remove it
The biggest issue with hag is that people can destroy all her traps by just running around, so if the Hag is chasing one survivor, his friends can destroy all her traps extremely easily. and there's no counterplay to this
They should also get rid of her slow after teleported, her run speed is really slow
Why Waterlogged shoe have to remove the ability to teleport to traps? Those 2 seconds slow will do nothing, I already tested and used the addon many times and it's rubbish. Please do some play-test on this, the slow is almost non-existent
If it's permanent it would be useful and would be a good addon. but what would a 2 second slow do? You cannot gain bloodlust with this addon on. absolutely useless.
did you guys realize huntress with an axe can make survivors 30/ 45 seconds slower? So why a hag with ultra-rare have only 2 seconds and required a survivor stepping on a trap? and even removed her ability to teleport
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The current meta especially high rank forced all killers to camp. You just have to camp
If you play the style of going after another person not caring for the person on the hook, you're guranteed to lose, at most with 1 kill or no sacrifice
Your suggestion on survivors health not dropping has been done in the past. it didn't work well and the devs removed it. though the suggestion for your unhook outside of killer terror radious is good.
Survivors getting 3 lives on high rank posed too much of an issue. Forces all killers to tunnel, you just have to tunnel. if you don't the other guy can get off 3 times more wasting you alot of time rather than you focusing on one person and killing him.
As much as i love to go around survivors instead of camping, on higher ranks its simply not possible. gens are done way too fast, you lose so much time chasing survivors instead of focusing on killing one survivor
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He's worst than Huntress in every possible way. Huntress with an axe addon can slow a survivor by 30 seconds, why even use clown since the slow is only 2 sec. It doesn't prevent exhaustion which huntress addon can.
The 1 hit kill addon is weak too, you have to be at 1m and then try to hit again to down them, aiming with clown is harder. Huntress has an easier aim and just needs to make sure the axe hits them and they are down instantly. If the survivor is in a pellet you can't throw and hit simultaneously, Huntress can do this ignoring the pellet as a whole Clown can't
Huntress starts with 5 axe and Clown starts with 4 bottle
Huntress is better in every day except he's not humming and have a 5% faster move speed
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4 man SWF is extremely strong. any premade group above 3 person needs to be nerfed. It's near impossible to win unless they play super dumb and kept trying to save each other. Any killers would have no choice but to dodge those queues, it's extremely frustrating to fight against them and its no fun
u can easily wipe them on Rank 20, but on Rank 1 its completely the opposite. Any below Rank 12 they should suffer penalities for being in SWF. its way too strong i am not joking
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@MineAntoiya said:
Some ideas to think about:
1. Buff that disarm speed back to normal and adjust the related add-ons. Honestly this doesn't do a lot but an extra 3 seconds of a survivor not doing anything is as good as we're gonna get
2. Completely remove the darkening add ons and make the trap somewhere near the darkest it could beHowever please remember that there are NO infinite loops anymore due to Bloodlust and of course Nurse and Huntress
Trapper's in a weird situation. He's the Killer every noob should pick up first yet he doesn't have a lot of potential at all in higher ranks, he does need something more but I'm not wise enough to come up with a definitive answer yet sadly.
My biggest concerns for trapper right now is 100% the disarm time. its a massive deal since you are forced to chase survivors, and then they disarm all your traps so quick. They aren't even afraid of Trapper as a killer. they constantly go near him, taunting you to chase them, and if you do all your traps gets disarmed.
Placing traps on pellets is the only way to go. ground / grass no exp players will ever step on them, as a result making trapper useless on higher ranks. he's good vs noobs on Rank 20 but killers like Billy, Hannibal, Myer are just way better at it
Being able to refill traps on lockers would be nice. and being able to carry one more trap would help tremendously (Bringing one trap to set location, walk to grab another waste so much of your time)
I definitely want the darkening add-ons to be removed completely. they are so useless on high ranks and occupied so many of my inventory slots, I never use any of them. Most people play on higher brightness so they can see everything anyway, and no one will ever walk on grasses if they are exp
thanks for the reminder on the infinite, there was just someone that tried to infinite me on the stone circle, and the entire game I got stuck in there while he reaches one pellet to the next, and then come back to the circles at end game, killing all of my bloodlusts and had not even 1 hook. I'm not a bad killer by any means and was Rank 1 in each season. might be bad RNG but i don't know
I am seriously considering de-ranking myself back to Rank 20 and stays there permanently so I can have a good time in the game instead of burning out due to frustrations. Since I quitted the game sometime back I was hoping trapper will be buffed at some point but he's still the same and still nerfed