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Someissues

Someissues

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Someissues
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  • So you want something like 5% increased healing for Claudette, 5% sabo speed for Jake, 5% faster dead hard for David etc?

  • What on earth are you talking about

  • No this sounds ridiculous on so many levels, offering for killers just needs to get buff by x2 that's all, since survivors can burns 4 times while killer only once

  • @BoxingRouge said:
    I want to see how the next Rank reset will be for players now that more people will be at Rank 1-10.

    Yep that will really spice things up

    @Th3Nightmare said:
    We will have to wait really with the patches of Mid Balance, in September we will have new DLC and then we will have another patch of balance I hope that in that patch more things come so that the game is truly balanced.

    Yep same here

  • @RemoveSWF said:
    Balancing for Rank 20 is why people de-rank to play at Rank 20.

    Rank 20 players are the ones where they quit playing the game after getting destroyed in the first few hours, leaves a negative review on steam and proceed to talk crap about DBD

    from the recent PTB development by the Devs I am starting to see a new light that they are finally trying to balance the game around high rank, cuz at Rank 20 all those new players won't have any tier 3 perks anyway

    the Devs should do more tournaments to show more balance of the game, and balance it around that provided with the feedback from high ranked

    so time will change

  • Whispers also hurt the Killer when it comes to survivors breathing, since you constantly hear the entity sound making it harder to track survivors

    if a Killer fails to find a survivor while in the Whisper radius, many gens will goes off so it's best to leave an area even if you know a survivor is in there

  • Decisive Strike, SC, Sprint Burst, Urban is the best for Solo plays and if everyone uses this build your win-rate will Skyrocket, massively waste the Killer's time with 4x DS, meaning every survivor have close to 12 lives.

    Killers would have a very hard time locating someone with UE and makes for perfect hiding

  • Bear in mind in some cases solo players joins the same time as SWF players, it's hard to tell but still got to point that out

  • @RemoveSWF said:
    Do both.

    Nerf solo players and remove SWF.

    SWF is the issue, Solo players aren't

  • The changes they made will indeed affect the balance of Solo Players

    SWF will still do well with the changes but for solo players not really

    x2 gen time is too strong, an extra Generator would be enough

    as for fixing SWF, gives an extra perk slot for Killers when there is a group of 4

  • Even if the Killer is using a Mori you should still get a Black-pip at best, unless you constantly end up being the first person on the hook, getting black pip nowadays really isn't that hard if you try to bring a toolbox and learn a few juke spots

    Ranking on survivor is all about playtime, the more you play the faster you will get to Rank 1 in no time, you will get some unlucky matches where you are guaranteed to die, either camp the hatch or try to get as much points for a black pip before you die

    That's on your end

  • As Survivor dying or not doesn't really matter as long as you know you have Pip. Once you have pip you have won

    2 kills should not be by any means a win for the Killer, there are many cases where the entity still counts it as a loss despite you killing all 4 / 2, punishing you for killing them too quick, especially with Myer add-ons

    and punishing you for the lack of points in other categories due to the games being too quick

    Not too bad since you can use those to De-rank anyway

  • The base ability does needs to be buff somewhat, it's still silly how someone can continues to repair or stops the regression completely by just a tap

  • TYDE never really said he will leave though, he just sorts of implies that he will jump ship to Death Garden, meaning he will still play Dead by Daylight and all

    Trust me, he will still continues to make DBD videos every now and then and all the changes

  • @SenzuDuck said:
    That's why killers need to learn that you can break off a chase and go after someone else. I see too many killers ignore survivors doing gens right infront of them because a survivor upset their feelings.

    While this is true, but when the moment when you chase after someone else, they will also sprintburst away back into a safe zone/ loop spot, obviously, it's a good idea to chase them if they are in the open with no cover

    This would probably be fixed when the exhaution nerf hits anyway

  • I also agree with you OP, Sprint Burst really is the only issue

    Someone uses 2 times Sprint Burst against me today when there were only 2 survivors left, note he is a very good juker, and i was playing LeatherFace on the Irowork of Misery, had the Sprintburst not proc I would have gotten him in the first 40 seconds

    Dead Hard and Lithe honestly shouldn't be nerfed at all.

    Balance landing can be made into infinite loops on some map massively wasting the killer's time so this one might need some adjustment but not too heavily the same as Sprint Burst

    Sprintburst will still be the most used Perk after the nerfs, which imo is wrong, as it is still the strongest even after the nerfs

  • Her addons are still really bad honestly

    and only 1 common addon to increase her crouch related stuff

  • Hence all Killers should be punished for dodging Lobbies with 10/15 minutes timeout, sounds more fair than this random you don't know what they bring

  • If you play Billy you can counter it by chainsawing the pellet, same with LF but other killers can't besides the Nurse and slugging

    without knowing what the survivors bring they can troll every killers with agreeing to use 4 flashlights / toolboxes and you won't know what's coming

    Franklin would become a mandatory perk

  • @only1biggs said:
    Stop posting nonsense. Flashlights are easy to play around.

    and how would it be fun if survivors to bring 4 toolboxes every game? and without you knowing it

    explain how 4 flashlights are easy to play around when you don't have lightborn / franklin

  • This honestly sounds amazing, Generators being powered then that activates sounds very cool!

  • @RailY said:

    Well as I've stated before, SWF should have never existed.
    Or at least there should be a "casual" mode where the rank is not affected, and survivors could play with friends. I don't think that's even a debate.

    Devs stated on stream 70% of playersbase on survivors are all SWF, the rest being Solo

    Casual mode would be nice, doubt the devs would make it happen though

  • 3 gens can be easily countered though, once he picked or focus on someone you can work on the other 2 gens.

    He won't be able to hold out nor stop 3-4 of you doing gens at all time, eventually, the progress of gens will only rise up

    A Killer can't really do much nor stop all of you from doing a single gen, unless the gens are literally next to each other

    Protecting generators is not bannable as long as he's willing to hit someone and is still killing people. 3 gens is a strat and it is a poor one

    @Doom_Punk said:
    @whyareyoutunnelingme @Mr_Jay_Stark In regards to that, it is not at all bannable, UNLESS you take it so far as to not even attempt to kill anyone.

    Then all Killers who were farmers should be perma-banned

    I have slug and leaves all surviors on the ground bleeding to death for Derank over hundred of times if not thousands, it's not bannable in any means since it's how the game is meant to be played with a slug build and slugging is legit, you don't have to hook them

  • Fix the initial problem with SWF problem first, otherwise, you will be seeing 4 flashlights every game and there's not much you can do about it since you didn't pick Franklin or Lightborn

    Lobbing dodging with Killers does needs a fix, it definitely promotes unhealthy gameplay, I suggested Killers being punished for dodging and so many are against it, despite the fact that it will help Killers in the long-term

  • No need for SWF, just give Killer an extra perk slot if against 4 man SWF

    that will never come so start dodging them

    or join us and Derank back to 20 and slaughter noobs for fun

  • Both

    Doc can still be loop even if you charge them or not, they won't be able to loop only if you shock them in pellets where there's not much to loop, hard to explain on this one

    Myer is fun and strong, both great Killers

  • @TheXenoborg said:
    MYC is not a decent counter to We'll Make It. If a survivor is downed due to MYC, it means the survivor was clumsy enough to even BE in the killer's terror radius while exposed. It doesn't take a genius to just stay away from the killer for 60 seconds.

    100% speed increase on healing after saving someone from hook up to 90 seconds that only works on healing others honestly doesn't sound that great of a perk, I would never sacrifice DS, Sprintburst, Urban, Spine Chill/ Self-care for it. It sounds more like a SWF perk but that's an SWF issue

    Besides one-hit kill killers can still get them in no time

  • @ShesArebel88 said:
    Paps got banned eventually, took waay too long for them to do it tho...

    Oh interesting thanks for letting me know

  • It's a bad game, there was a guy literally streaming live hacks for the game and i got banned in the forum, and yet he was still not banned

    the game is still horrible, once you did you have to watch the other survivors for 20-30 minutes it gets extremely tedious, you can leave but you get 0 xp if you do that, which is ridiculous.

    it also forces RNG to decide who is jason which is absolutely rubbish

  • It needs buff in my opinion, still too weak compared to BBQ

    Killers have make your choice which counters it anyway

  • The only fix is the Dedicated server, For Honor did it within a year, I'm sure DBD can do it as well since DBD earn more money than For Honor

    It would also get rid of all cheaters and alike and regional block preventing people with 300-500 ping where they don't belong, it's really a shame

    I also really disliked the fact that when some survivors have internet issues on their end they would blame the Killer, and ended up reporting when it's their fault. Even a slight upload from a member of your household, be it download P or H what not can affect this heavily and causes internet problems

    We all know this will never happen sadly :(

  • @ItsDaEmuDood said:

    Your determination gives off a fierce spirit when facing danger. You wiggle out 3%/6%/9% faster and your effects of struggling are 25%/50%/75% more effective on the Killer.

    This sounds much more balanced imo. This is actually a really good idea, making the killer 50% slower even 30% would make putting survivor's on hooks near impossible

    Boil over does needs some buff especially for wiggling out

  • Yeah it's a pretty horrible idea, even worst than the Devs sadly. This would upset the balance and would make a lot of people angry, it's overkill and not needed

    2nd idea is also bad, solo players this is never possible, this would really destroy Survivors population

    @Jack11803 said:
    Second idea should be called “guide on how o kill a perk to Deja vu levels” and first one would piss even more people off than the current idea. Just keep current idea, make the decay take 5 seconds to happen so a teammate can begin healing (we don’t want to discourage altruism, the nerf was so SC didn’t get used in chases.) and nerf to 40% speed. Done, perk is now much more balanced

    I also think the Dev's current plans on nerfing SC sounds a bit too much, your idea honestly sounds much better

  • Actually, a good idea, since the default Rules no.2 was really useless anyway

    This can be defeated by SWF though, oh he has that addon, so we don't have to care about those boxes!

  • @Lowbei said:
    something did happen. 

    Yeah I can't seem to find the post now so I guess something happened :)

  • nvm post got removed anyway thanks for the tip, this is a serious issue. This happened twice to me when i was playing the Nurse destroying everyone

    really hope this is fixed soon

  • She's the best survivor in hiding and stealth that's why, male characters on the other hand have bigger frames

  • @JammyJewels said:

    Sounds like Friday the 13th's Salt Mines to me. In those lobbies everyone just performs suicide to end the matches quickly and get back into legitimate lobbies.

    Friday 13th is a crap game though, once you died you need to watch and spectating the entire match, meaning you need to stay on a match for 20+ minutes watching them. It's extremely stupid and one of the biggest reason why the game fail

  • People who DC at start after getting downed seriously ruined the gameplay for many others, at that point the Killer is guaranteed to win with 5 gens (Talking about good Killers)

    So many people still do it nowadays treating like it's nothing and it hurts the team badly

  • Should have recorded it and posted on reddit

    I still remember back in the days the Devs and Cote thinks the hatch is fine and says it's meant to be exciting. Very exciting indeed!

  • That one that DC, when downed, are the most despicable S bags seriously'. It's guaranteed to be a loss if they do that at the start, leaving you with 5 gens to complete, if another person DC again with the same reason it's gg

    There are also some idiot survivors that doesn't save you from the hook despite the Killer chasing and hurting another survivor...

  • @Rattman said:
    IMHO, this perk needs a buff to struggle speed.

    I'd say somewhere like 8%/ 12% would make it worthwhile and good to use

  • It's not about boring, it's more about Bloodpoints, the longer you survive the more bloodpoints you get. If 4 survivors runs with 4 DS they can waste a killer's time massively and heavily increase the chance of winning, same goes for if everyone runs sprintburst which everyone does

    only hardcore survivor like Pug doesn't run Sprintburst and uses challenging perks

  • First thing firs they got to buff his addons, it's really bad like seriously
    https://www.reddit.com/r/deadbydaylight/comments/7urzsq/i_compared_leatherface_chainsaw_speed_withwithout/

    someone made a thread and did all the tests, not much difference, charge time is the only one worth using right now

  • Not gonna happen since Franklin doesn't affects her hatchets

  • Nurse is good only if you are willing to master her, she is the best killer in game, Billy suffers with Loops, good survivors will always be able to loop you for a good minute or 2, depending on the juke spot

    No one can loop a good nurse, once they get hit they get down in 20 seconds (At least when I play Nurse, at high ranked)

    Nevertheless Billy is fun and is the best killer out of all the others beside Nurse and Huntress

  • She would be extremely strong in that case, I am good with Nurse so that would end up with a massive buff

  • and freshly made accounts, too suspicious, i would check the IP if i was the mod

    or just pure troll

  • I heavily suspect this person, zNN and gizmusia being the same person. similar writing style and same post on Myer being OP

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