RailY
RailY
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/462573#Comment_462573
Do you know what actually means?
This game is balanced by stuffing potatoes into highranks who dont belong there.
Guess what the current new survivalrate at rank 1 is? The former rank 18.
The former rank 18's are now rank 1. Thats how boosted they are.
I hope you understand that the High winrates are completely fictional and completely dominated by Survive With Friends parties.
The game by default was meant to deny you the ability to communicate because that would be too overpowered for survivors. Giving the ability to a group of survivors to simply hop into the same lobby and communicate via Discord, makes this groups just that... overpowered.
That's why even though I used to be a survivor player I always screamed that Survive with friends is a mistake. At least give SWF a different ladder.
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@m1_hero said:
where i drew the line is the survival rates for high rank, i'm doing my semi boycott doing my daily and that is it, and i suggest others do the same.
80% survival rate rank 1
60% survival rate rank 2
get's balanced only around rank 8 where it's 50/50
anyone who has played survivor and got to red ranks knows how much easier it is the higher rank you are, which should not be a thing.
let's get ahead of the 80% being high because you derank either the stats are taken when you start the game and deranking means nothing or the 60% escape rate of rank 2 is taking in all the failures of rank 1 and is therefore lowered by the amount that rank 1 is being boosted.
What these stats prove is that even the strongest killers who are most common in high ranks like billy at rank 5-12 and nurse at rank 1-4 the escape rate is insanely survivor sided.
Meaning the more survivors learn to play the game the more imbalanced the game gets.
With all the new nerfs to killers and the clear survivor sided balancing shows where the devs loyalties lie, they don't listen to feedback and they priorities survivor issues over killer issues.
Where did you pull those stats from?? x)
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Have you been reading the patch notes for the last 3 Years ?
For every 10 Survivor nerfs there have been 2 Killer nerfs.
Just kidding. For every 10 Survivor nerfs there have been 2 Killer buffs. That's more accurate.
When Exaustion hit the game, I was at a point that I simply could not play killer any more.
The lobbies could take up to 15-20 minutes to fill, everyone was like, "why bother playing Survivor when killers are just so much better right now". I remember maxing out my killers around that time and I felt like all the Bloodpoints were wasted. Everyone wanted to be a killer and there were simply not enough survivors to kill.. and when you finally got a lobby it was a full premade survive with friends.
People tend to forget easily.
Or... actually.. that's not the case.
People tend to just hop in the game after a new patch, play a few games, make an assumption about the meta, drop the game, and come back again for the next big update.
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@Peanits said:
We do listen to feedback, however, not everyone will feel the same way as you. This is an asymmetrical game with many different playstyles, not everyone is going to see eye to eye on every change. While you may not like the changes personally, there were many more who supported the changes.
With that said, I wish you the best and hope to see you back some day.
Don't take this as a personal attack, but although DbD was revolutionary in so many ways when it came out, when it comes to balance you don't have the slightest idea what you are doing. And that's probably due to the fact that (and you know this better than I do), you don't actually play the game nearly as much as most of your dedicated fans do.
You mostly try to balance the game around stats and well... you know how that has turned out. You had a vision about a fun concept that ended up in a fun game. This time around you forget to ask yourself "what makes the game fun".
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But.... no one is going to play the pig after the nerfs xD
It's kind of amazing since he wasn't nowhere near the top tier list to begin with
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@MinusTheBillie said:
I play both sides and love all the changes. It's 4 on 1. They have to be strong. The game loses it's luster when survivors can just taunt and run circles til they win. No one should win every game on either side.1) The changes are actually getting me more into the game. Trapper and Hag are scary again, and the Wraith will be terrifying.
2) Camping is a strategy. SUCKs to be camped, but the others can finish so many gens in that time. Punishes the Killer for being a camper, despite getting 1 kill.
3) Gen Rush is a strategy; hell, it's the objective to finish gens and escape. Mind you, I'd love to increase gen repair time a bit to balance, but that's it.
4) Tunneling is a strategy. Get the weakest of the pride while you can. They can run and hide. I've done it. It can be tough and frustrating, but frees up others to repair.
5) Looping seems more like an unintended exploit, but it's being countered with a lot of the changes. Still, in current state, it's a strategy to burn the killers time.
6) You shouldn't have to allow survivors a 2nd and 3rd chance for them to enjoy the game. A killer shouldn't have to show mercy. Killers gonna kill.
7) I may have an unpopular opinion and this is from someone that hasn't broken into the top 5 ranks, but that's my take from someone who hovers around rank 8.
8) All the changes are getting the game closer to what they envisioned the game to feel like all along, in my opinion. It works for me! Keep the buffs and adjustments coming. Have Freddys dream transition prevent actions and he's back in business as well! Hope that's on its way.
Let me burst you bubble real quick. Not that it's going to educate you at all, but it will make me feel better so here we go ~
1) There is a VERY specific group of people that "gets more into the game" after those changes. And that Group is Killers between Rank 5-15. Killers who used to 4k will still 4k. (There is a reason why streamers like Mulder can go up to 100-150 kill streak before even 1 survivor escapes through even the Hatch.) And people who Survive With Friends, will keep making the life of killers miserable by bypassing one of the fundementall DbD rule which is communication.
2) Camping is a Strategy and it sucks when you are getting camped indeed. I personally don't propose any change to it either.
3) Gen running is not a Strategy, Gen rushing is not a thing. It's a term salty streamers started using and popularising. If you are unable to put pressure on people they will do gens. Sorry if we won't just stare at the crows.
4) Tunneling is indeed a strategy.
5) As it has been stated by many many people before me, Looping is the very last saving Grace a survivor has in order to survive. When Vaulting windows is pretty much broken, when pallets are getting removed every other update, when Detection perks for killers pretty much give you Wall hax these days and when Stealthy perks for Survivors are so weak, they literaly by definition have no other means of escaping. Period.
You want to nerf pallet looping give them an alternative way of surviving. They don't enjoy looping either, trust me.6) Who does? o.O
7) My point exactly
8) That's almost a disgusting opinion. The game was intended to be a Hide and Seek. When you remove the ability of people to Hide, by adding Powerful detection perks to the game, don't expect the Rules of the game to stay the same. Now it's a PvP game. And the Killer perks is what made it that way. And It's fine I like it but, don't think that making killers fearfull again is anywhere close to the right move, unless it's been done both ways. Because hell yea, a killer with wallhacks, when you have no where to go and no where to hide is fearfull. good job.
Remove the wallhacks, the disgusting 6 second scratch marks, and the ability for the killer to straight up HEAR me breathing when he is anywhere around me, and then sure, go ahead, remove every pallet , every window and every Flashlight in the game. I will be hiding from bush to bush. lets play Hide and Seek like it was "meant to be"
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bump
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@azazer said:
Just proves survivor is so easy you can do it with one hand tied behind your back.Still good job man. Look forward to seeing you post again with a rank 1 killer
You are full of sh*t
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@jiyeonlee said:
make people use different perks for fun and efficiency tooi don't saying make them have same efficiency, its impossible
but show me you devs have some brain at least
"BALANCE IS GOING RIGHT WAY"
You forgot the Kappa at the end. -
k .
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@Speshul_Kitten said:
Did this with all of you in mind...



I tried to be fair and hook everyone twice, got Decisive Struck twice, but mind games over them was the real winner.
Devs are the real winner ^^
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KillingInstinct, I hope you are trolling. If you are not trolling, shut down the internet for 10-15 days, and rethink your life.
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@only1biggs said:
@RailY said:
@only1biggs said:
@Master said:
Its always funny when people say "I have X amount of hours" listen to me.
In fact I know that jendenise almost exclusively plays survivor (quite regular even in SWF), so well..... I wish every streamer would play killer/survivor 50/50 and understand the game from both sidesBut, she does understand the game from both sides.
Your comment was probably sarcastic but I highly doubt she understand the game from even the Survivor perspective . Being Rank 1 doesn't autimaticaly qualify you for a DbD Dev in the Balance department especially when you are not the brightest.
I wasn't being sarcastic, no. She has played 1000's of hours as killer on stream and off, probably more than True. She has 5k hours, 3k survivor and 2k killer (roughly). True has 2k split according to him.
You can't be too bright considering what you have said, so, pot meet kettle.
ok I will just slowly move away from you mow, you spilled all this White Knight dust all over me.
I never said anything about Truetalent since I was commenting on a very different aspect of her post (since there were so many good cringeworthy stuff in there).But hey you felt the need to mention Truetalent because why the hell not.
Thanks for proving my "not so bright" comment

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@only1biggs said:
@Master said:
Its always funny when people say "I have X amount of hours" listen to me.
In fact I know that jendenise almost exclusively plays survivor (quite regular even in SWF), so well..... I wish every streamer would play killer/survivor 50/50 and understand the game from both sidesBut, she does understand the game from both sides.
Your comment was probably sarcastic but I highly doubt she understand the game from even the Survivor perspective . Being Rank 1 doesn't autimaticaly qualify you for a DbD Dev in the Balance department especially when you are not the brightest.
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@Visionmaker said:
I can't even tell what you are taking issue with.As I said I won't add anything to the discussion. Trying to educate people over the internet is pointless.
Just read what the "Streamer" said about Sprint Burst and what the DbD Dev responded. -
@Someissues said:
Fix the initial problem with SWF problem first, otherwise, you will be seeing 4 flashlights every game and there's not much you can do about it since you didn't pick Franklin or LightbornLobbing dodging with Killers does needs a fix, it definitely promotes unhealthy gameplay, I suggested Killers being punished for dodging and so many are against it, despite the fact that it will help Killers in the long-term
Well as I've stated before, SWF should have never existed.
Or at least there should be a "casual" mode where the rank is not affected, and survivors could play with friends. I don't think that's even a debate. -
@Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
What the hell are you talking about? Are you listening to your self?
Stop bloody White Knighting for a moment and listen to what you've said.
Entitlement at it's fullest.The point of this post is not giving the power to anyone to use power over others.
Do you think Survivors "enjoy' playing a game with Mori ? The single most broken offering in the game?
No one does. The thing is, they just put up with it, and if they "don't enjoy the game" they leave.The same Rules should apply to killers. If you want to DC after you get Flashed, feel free to do so.
Survivors don't get to know what sh*ty combination the killer is bring, they killer shouldn't know what survivors have prepared for him either.People seem to think that survivors are BRUTALLY overpowered and they DOMINATE the game.
That's almost laughably wrong. Although survivors have the edge right now the balance is TOO damn thin.
Remove 3-4 pallets from every map, make only purple Flashlight being able to somewhat Blind, and it's over. The game is dead. reviews hit 50% the next day, because the game is THAT broken at this point.You don't want survivors to pallet loop you, and you don't want them to heal or Flashlight you.
Then tell me. What exactely do you want me to do? Do you want us to have the ability to throw ourselves on hook just so it's more convenient to you ? -
I'm a Survivor main and I've been a survivor main all my life (lol :P ) and I believe SWF should have never been a thing. There should be somethign like Ranked and Unranked mode, and SWF should only exist in Unranked mode.
That's not even debatable .
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@LoXitZ said:
Making a character prestige is not the most rewarding of things (imo), you get a bloody outfit (that are kinda pointless for non licensed characters since we have outfits now) and a slightly bigger chance to get better items on the bloodweb.
So why not give a prestige character a permanent bloodpoint bonus at the end of every match, like a small percentage to make prestige actually worth the time it takes to grind till prestige 3.
For example a prestige 1 character could get 5% bonus bloodpoints in every category at the end of every match, a prestige 2 could get 10% bonus bloodpoints and prestige 3 get 15%.
What does everyone think about this and prestige in general?I agree but 2% that someone suggested is really meaningless.
I'd be more on board with 5-15% per prestige -
Please don't become a Game developer ever.
People have already stopped using self care. if you "scorpion fatality" the poor thing,
no one will use it, and is this really the point?