SoapNSpook
SoapNSpook
About
- Username
- SoapNSpook
- Joined
- Visits
- 29
- Last Active
Comments
-
@tolore said:
don't forget hatch spawn, that's ridiculously luck based for BOTH sides
Bring an offering. Easily controllable.
-
@DawnMad said:
Doesn't Any Means Necessary need a nerf? It resets pallets, just hold E. Even shack pallet can be reset. It requires no skill and ruins the late game for many killers.
It was killer's choice to leave it. Bamboozle can't be compared to that at all.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2265347#Comment_2265347
Isn't that... like... a good thing, technically? You want to keep the killer on you anyways.
Not to mention that if the obsession is being tunneled, the Killer loses their stacks. If the Killer refuses to chase the obsession, the obsession can punish this by bodyblocking the Killer and rushing gens when they know the Killer won't stop them.
How an early kill can be a good result? That would basically leave 3 survivors against a killer too soon.
-
@MarcoPoloYolo said:
If you're getting wrecked by STBL, the obsession isn't doing his/her job by taking center stage.
You literally ask a person to be willingly tunneled.
-
@Crowman said:
I don't see how luck can be on the killer's side when survivors have luck offerings and up the ante.
I generally talk about how the game can toss certain conditions into the match so I don't really get how it got transferred into feedback section despite me generally speaking about RNG.
-
@HaunterofShadows said:
Small game, counterforce, detectives hunch. Same thing can be said all around.
Haunted Ground, Retribution, Undying, Thrill of Hunt
-
@ShinobuSK said:
Getting Badham with any killer is not a middle ground
Badham has plenty of bad spawns and it's your own fault for being too confident about your powers that you decided to throw away the perks that would help you. Any M1 killer brings Bamboozle nowadays, it even shuts the shack pallet. The perk is overpowered currently and it doesn't seem it's gonna be change any time soon, so use it as any other killer main.
-
@GeneralV said:
Getting The Game while playing a M1 killer definitely isn't middle ground.
@Phasmamain said:
Getting cowshed with good setups as legion isn’t exactly a middle ground
You can still bring perks to help yourself deal with these setups making it bearable. And what if the setups are bad for survivors? Then not only you wouldn't need these perks to success, you'd also have an upper hand and dominate the match completely.
-
@Aneurysm said:
"most of the times the killer can get free kills and wins for just downing survivors at certain point of a match"
I'm pretty sure almost of my kills have started with me downing survivors at certain points in the match.
I refer to the issue of putting a trap when 1 gen remains. Once it pops, that's it, you're tunneled and dead. Unfair and boring
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2260277#Comment_2260277
Exactly. The whole thing is stupid
Just get more hooks than usual, that means no camping and letting people go to second or death stages at once. Easy.
-
@gendoss said:
I think STBFL is amazing on certain killers like Pig and Demogorgon but it's definitely a fine perk and not too OP. It takes time to power up and if you accidentally hit your obsession it loses a lot of power.
Just hit it with special ability
-
@AVoiceOfReason said:
You have to break chase multiple times to get all stacks, you lose stacks for hits and most special attacks like hatchets and such take a token away. They should fix it so certain killers can't use special attacks like Shred or Deathslingers gun can't keep stacks by using it. Then it would be alright.
Demogorgon is such a mess when it comes to him standing near the hook with the perk being maxed out
-
She doesn't have anything to work with and she's overpowered and have godlike addons on top of that, conversation closed
-
@GeneralV said:
Why not? Protect both survivors but it only works once per trial.
I am fine with that.
Once is not that worthy, I'd say 2 at minimum
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2253588#Comment_2253588
and you people will complain about something as minor as a 1k
Survivors put afford into escaping all together and you can deny that by standing near a hook. That's not fair no matter how you look at it.
-
The perk will be toned down, it's the matter of time, it breaks the game too severely
-
@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2253553#Comment_2253553
How does the Left Behind + key combo a perk that takes skill..?
You need to survive to the point of being able to use the key with the help of Left Behind. But it doesn't matter, a sole escape is still a lose for survivors, you killers will complain about something as minor as that
-
@gilgamer said:
I swear sluzzy always brings out the worst of the worst takes in people. How do people agree with this person.
I personally think that the post is true, survivor mechanics are outdated and need qol changes. Killers dominate the game and it hurt seeing people being this blind.
-
@Swimming_Bird said:
As long as survivors can spawn in such a way that gens can be done before you can physically cross the map to defend them, I won't be able to consider this perk OP in the slightest. I think that's a reasonable stance. Please tell me if I'm missing something here.
Yeah, but what if survivor spawns are unlucky? Maybe the spawns should be fixed before making Corrupt this powerful in certain matches?
-
@Viktor1853 said:
not good bait way too weak
Of course it's a killer main who says that, I can see that after looking at the comments you leave.
-
@WishIcouldmain said:
So back to when you could sit on gens in front of the killer's face. No.
You could simply put a survivor on the ground and patrol both the gen and the downed player
-
@Guest1567432 said:
A perk that requires zero skill.....Like Dead Hard, Unbreakable, Soul Guard, Iron Will, Adrenalin, Sprint Burst, Spine Chill, Inner Strength, Prove Thyself, Urban, Balanced Landing and as a bonus when in a Key SWF Left Behind?
All of the perks and mechanics you've named require certain skill or time to be used properly, no way you can compare them to Corrupt. And most of them are so weak, it won't help you downgrade the power of the killer perk during the discussion.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2253483#Comment_2253483
What?
Are you trying to say the counter to Dead Hard is to walk around the pallet/window they're guarantied to make? Because if so, how is that in anyway, shape, or form a counter?
Mindgame as well, many loops and pallets are unsafe once survivors make wrong move of going backwards. Learn to bait actions like that and maybe Dead Hard wouldn't be such a problem to you.
Even if the a window or a pallet are safer than usual, you'd still need to break or vault it at some point, you just want to avoid something that you can't by design. Learn to adapt!
-
@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2253473#Comment_2253473
Sluzzy is a troll poster who makes discussions purely to incite arguments.
As for your main post, Corrupt Intervention is run so much because it balances out awful spawns that allow survivors to get gens done very quickly, and allows trap killers like Trapper and Hag or even Oni and Myers a chance to actually play the game. It fixes a problem that should not exist in the first place.
Sometimes it really is weird when 4 survivors spawn on 4 different generators, I agree. The perk overkills the ability to fix though but the luck can be pretty unfair sometimes if the killer is playing fair and doesn't camp, tunnel or bring NOED. Maybe I wouldn't mind a similar weaker game mechanic in general but right after the developers get rid of other overpowered or simply broken aspects of the game
-
@YuisPinkBob said:
No, it's not too strong.
You and your team can still be stealthy, in fact if you really wanted, you could hide for its duration and do totems or open chests so the killer does not benefit from it. Also it's only there for a short duration at the start of the match - once it's gone it provides no further benefits.
The main thing it is good for is getting the killer into a chase quickly, without them loosing gen pressure, and potentially 3-gening a team. It all depends on how the killer and, to some extend, how the survivors play when it is ran. It may end up bringing no benefit to the killer or it may cause them to 4K. It varies.
There are too many perks that help with defeating stealth players, also it can greatly help the killers who need a setup. The counter isn't really valid, in my opinion.
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2253465#Comment_2253465
nah... sluzzy is a better troll than this
What's up with killer mains calling solid points survivors make trolling? Such an entitlement to call other opinions trolling
Even if you genuinely think it's trolling can you explain me what's wrong with the post? Killers take it all the time, that certainly means that the perk is stronger than usual, it doesn't even matter who the killer is.
And the fact that a perk requires zero skill to be used is another main point why it should be changed. MoM was nerfed because of the same reason.
-
@QwQw said:
Ah yes, let's buff one of the best survivor perks in the game.
Please, tell me how to "bait out" a Dead Hard for distance?
Come closer or move around the object of they make it to the window. I'm pretty sure if they ran in a straight line towards it, they'd still make it, Dead Hard just help a bit since many players move too left and too right as a mistake.
-
@Mert_MK said:
Sluzzy is that you?
Is that some sort of popular DBD content creator I'm not aware of? They probably say right words about the game since several people mentioned them.
-
@Lumionesty said:
You're on a mission to rile up as much people as possible with these last 3 posts huh? Nice Bait
I wasn't on the forum for a few days, I have things to say by that time, you know?
-
@MadLordJack said:
Is this terrible bait or someone that's just gotten exhausted in the ground because they misused their second chance?
It happens too often, and it's definitely not a second chance, otherwise killer one-shot perks and powers can be called the same. They aren't literally second chance but they take any ability for fun gameplay by taking away survivors ability to do anything
-
@GannTM said:
Weak bait.
No, I'm serious, why wasn't the perk changed or fixed by that time? It's been too long!
-
They don't care, it's all about killers' fun
-
@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2244759#Comment_2244759
SWF is too strong on survivors side too, but thats not going away
Killers need advantages too
SWF is okay, you can't deny friends having fun. Yeah, SWF can be compared to having a few minor extra aura reading perks but since solo survivors lack power anyway, it somewhat makes matches more fair
-
@Nathan13 said:
No sorry you're not getting your 60 seconds of invulnerability back.
You could stun the killer and that's it, how stunning once can be compared to invulnerability? Killers can catch you again after a few seconds again
-
@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2244752#Comment_2244752
what
It's a licensing issue. Friday the 13th the game got sued over it.
Well, let the dead by daylight developers solve it and get the license, nothing hard
-
It needs a nerf. The ability to see survivors who do their objective is too powerful and needs to be adjusted
-
I played with a lot of people on the forum as I can see, it's not like the escaped against me but some of them were solid
-
@DoritoHead said:
For legal reasons, that may not happen.
Then make it legal and make it happen, what's the issue
-
I haven't seen anyone suggesting adding him, so I think I'll be the first one to do so
I'm surprised by that fact, he's really popular
-
I have the same issue, I usually have so many killers that camp and tunnel me, I don't even know why it happens. Other survivors have less chases than me! And after the DS change I can't even play normally.
-
@BeHasU said:
Always the new forum members... always
What does it have to do with anything? DS is even weaker now, I express my opinion.
-
@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/2244695#Comment_2244695
Oh, keep making threads and comments with "2000" hours of experience.
Good boy.
Please don't make fun of me. It's really hurting that you say it with such arrogance. It doesn't even relate to this thread at all. I feel bad now..............
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2244646#Comment_2244646
Yeah, you're right, it is your opinion.
But Nomi's calling you a troll because you're unwilling to have a proper discussion, and you keep back-peddling on yourself. Not to mention, you're clearly incredibly survivor based.
At least I play both sides to know for sure that killers are stronger by default, I highly doubt he ever touched survivors
-
Dead Hard is okay, I'd say it needs help. You should be exhausted on the ground so often
-
I think the poll says it all
-
There are none.
-
Good Spirit will always win, some people don't want to lose their easy wins that's why they say she's okay
-
Make her visible and I'd call it a day
-
She's really unfun, you can't even juke her!
-
@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/2244631#Comment_2244631
It's really weird to call such a strong perk weak. Why do you believe it was a weak perk to begin with?
It rarely gets used in the match. Killers just let you die on the ground.