Sn0wJob
Sn0wJob
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You say cringey, I say fun.
We could get John Leguizamo to do the clown voice over since he was a creepy clown in the hit 1997 action film SPAWN.
Are you saying you wouldn't enjoy freddy saying "Hang out for awhile" when he hooks someone, I would.
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It would have been nice if she had a pitch shifted voice saying japanese things
Attack - have her shout TARE which is what people say in kendo when they intend to strike the stomach or hips.
Stuns - Have her go from being annoyed to violent, starting with words like Uzai (annoying) shifting up to KUSO (the f word in japan) and then SHINE (pronounced shinay) which is basically wishing death on your enemy.
But we didn't get that sadly.
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I'd argue old freddy was still better to use, a few perks and addons at least made slugging freddy a threat.
but then you have bubba, who doesnt have a power if you're near a window and can be pallet looped to hell and back with nothing to assist against it.
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Ruin, corrupt AND PGTW
Also people will gentap or hide, be aware of that.
I usually just tell everyone to hide, it counters corrupt intervention unless they have whispers or are doctor.
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@HamdaN said:
seriously it takes alot of mental fortitude to not dc as a survivor on hawking. any anti looping killer aka clown doc spirit etc makes life miserable on that map just due to bloodlust/their abilities. its unfun and its skilless. sure balanced landing can be decent on there but eventually they WILL get you. looping/mind gaming isnt skill anymore with these layouts. its just hold W as a killer and stack bloodlust.
Doing the gens counters every killer, stop whining.
They either extend gen times or they fix looping, pick one.
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@Spicybarbecue said:
it's more than this perk that needs reworked on survivors.
borrowed time, adrenawin, pleb hard, crutch strike all need reworked or outright removed from the game.
but they won'e do that they are to busy nerfing the only viable killers in the game.
terrified devs are terrified and thus are being bullied by Survivor mains into "balancing" the game around them.
Yes but those perks are seen all the time, this is about a very abuse'able perk that is seen a lot less but is very unfun to play against.
The purpose of this thread is to discuss a perk that is not as commonly ran, but with the right team coordination or half a brain can just ruin a whole match.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/96827/so-if-we-are-reworking-killers-for-game-health
I usually leave that person for last since they tend to look towards the killer when the last person go down. Revealing their location.
I mean sure, but then every time you would try to chase others there is the potential they give away where you are and everyone just runs to the nearest window/pallet loop or stays on the generator because they have no fear since they know they arent being chased.
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It just takes an insane amount of guesswork and positioning out of the game, you can reveal who the killer is at the start of the match without having to come into contact with it and there is no way to avoid having your positioning being called out without the help of a status effect?
It is just insanely abuse'able but because you don't see it every game...
it just has been left to fester for a long time.
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When I get hillbilly phantom saw twice in a row, and strike the WINDOW instead of the person vaulting through it.
Yeah, that sure is the power of dedicated crapservers
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Any plans to buff the trapper?
His addon rework was quite good but there is no risk to disarm traps and the time he wastes going to pick traps up makes him a bit weak.
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Put simply
Dedicated servers seems to be going great for EU, but bad for NA.
Here is hoping you at least shut them off the halloween event.
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Whispers and a mori.
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Console has a limited playerbase to practice with, you can also 360 a killer on console but prior to these dedicated servers you couldn't do that to killer.
It's not that we think console is a joke, its that PC killers are a whole breed you just aren't used to because we have much more control over our movements.
I urge anyone on console to come and try to play killer or survivor on pc, honestly it's savage out here once you get to the proper ranks.
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@Fibijean said:
Firstly, there is no way they have the money to hire testers equivalent to the size of their playerbase. The reason they need to test with a group the size of their playerbase is because they are probably trying to test things like server capacity and how the servers perform under stress.
Secondly, by playing the game knowing that the servers are currently live, you are in effect opting in as a tester. There was no agreement between you and the developers, to my knowledge, when you bought the game that stipulated they had to consistently meet your experiential expectations as long as you were playing the game. You are not entitled to anything.
Thirdly, if the last test is anything to go by, it will be back to normal in a few days. So maybe just take a step back and calm down a bit. Play something else for a while if you're not interested in being part of the dedicated server tests.
"play something else for awhile"
I remember the last time I was told by a BHVR employee to take a break or play something else 🤣🤣🤣🤣🤣🤣
Glowing endorsement.
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@Kaiju said:
Welp by playing spirit you just show the lack of skill you have since only ur strong killer is doing half ur job
some people don't want to climb mountains to have a good time, spirit still has to track to collect a hit.
Are you saying people shouldnt be rewarded for their tracking skills?
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@se05239 said:
It'd be too powerful to have a perk that actively inflict Exhaustion on hits. It'd literally nullify Dead Hard.
They could just make it a few seconds, so waiting at a pallet for the pallet to be broken would clear it up. 4-5s tops
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I feel like maybe not having spammable noises would help a lot, people repeatedly fast actioning to create noise is irritating.
Putting a cap on that would help a lot, also they have a different sound library for status effects like exposed or red puke.
but rushed actions is something where they want a universal sound effect for it.
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Mostly I'm just tired of people calling things that are nerfs as "buffs"
If something in your arsenal limits what someone else can do, and you remove that it is clearly a nerf.
Shortening the iframes on dead hard would make it's useable distance much more negligible because you would have a larger window to hit them on the end of the DH animation.
But the way I phrased it originally made it sound like it could possibly be a buff, or at least a way to gatekeep "skill" by keeping all of the "bad survivors" from being able to properly use the perk.
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@PrincessPoop said:
Nah dead hard is already buggy enough, the last thing it needs is a nerf. I already get hit while exhausted on the floor twitching why would you want that to be more common lol
me too actually lol, I get put on the floor and my camera twitches out thats how I know I was robbed lol
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752163#Comment_752163
My gut wants to say that is a nerf, but I am admittedly not familiar with the upsides of taking that away?
people use the collision to block pallets and windows, removing it would %100 be a nerf.
This is mostly a troll thread for when people call things that are nerfs as buffs, its really easy to put a positive disingenuous spin on things.
Reducing the iframes of dead hard would not be a buff at all.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752156#Comment_752156
Depends on what that thing being taken away is. Taking away the aura reading from MoM is a buff. Taking away invincibility frames from Dead Hard is a nerf.
What about spirits husk collision?
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/751643#Comment_751643
Slow down there buddy, no need to be extreme here.
I'm so sorry, I got a little radical for a moment there.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752143#Comment_752143
That's not what a buff is. What you're describing is a nerf, which is the exact opposite.
are you sure about that? I just read a thread made by a "trusted" that proposed taking something away and called it a buff....
Man, everything I know is a lie.
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Currently its just too easy to use, you can cover the distance to a window or pallet without a way to counterplay it.
shortening the iframes would make the distance management and timing much more stringent, it's a buff just like how the rework buffed legion and nurse.
That's what the content creators tell me, so I just thought of a buff myself.
Only skilled survivors will be able to use it effectively so that means its a buff.
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@TAG said:
This is a "buff" to good Survivors?
oh yes yes, of course a buff to good survivors.
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Boy howdy, I can't wait to combine this new styptic with dead hard to extend all my chases.
...wait
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@Omans said:
How about those of us who have played high rank base nurse and realized the basekit was the reason the addons sent her power into the stratosphere? I might actually go back to playing her now that she's not a guaranteed win in 95+ percent of games if you play well.
She won't be winning any high rank games vs anyone good, so you enjoy your new toy I guess.
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Her base movespeed should definitely be %100 survivor movespeed at the very least
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I'm sad the range is gone, I know it was a little busted but its what made really LONG maps like resting place and haddonfield bearable for her.
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@HellCatJane said:
Well. The simplest, quickest answer is: They put a lot of effort into her, with putting her into the game, design etc. They would sooner change her/re-work her to better fit into the game, before just straight up removing her and trying to replace her completely.
Messing with her Line Of Sight seems to be the best way to deal with her. But that varies on the map and your current location. And also how many blinks she has (yay, omega blink).. It's always "fun" to juke the second blink only to realize there is a third one...as well. She's a killer that is, how do I say, very forgiving of killer's mistakes... You can make several mistakes and still get away with it.
Her stuns definitely are broken and need to be fixed, cause holy crap they be broken, yo.
And I definitely agree, there are other killers out there that can kill SWF's easily, if not better. I don't know why people only want to rely on Nurse, almost like a 'crutch' or something. /shrug
"her stuns" This is sort of misinformed.
Nurse cannot be stunned during fatigue which is perfectly fine, she is basically stunning herself.
She also cannot be stunned during her blinks, there is a reason for this. The nurse lacks collision during her blinks, she essentially ceases to be a tangible object.
How can you stun air? Until she lands, there is no body to stun.
So what does that leave us with? Her chain blink window, before the fatigue sets in, this is the time you can properly stun a nurse with a pallet or head on.
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You want a "toxic" perk? Easy.
**Sucker punch**
Whenever you preform an offensive action on a survivor (hitting them, grabbing them) they are inflicted with hindered and exhaustion for 4 seconds.
^ there would be a never ending bitchfest over this perk
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Hide in groups of two and attack gens, 44 second gens and she has to find you.
If everyone wasn't stupid they could beat nurse easy, even with whispers she still has to comb the area at a snails pace and there are plenty of places to hide on almost every map.
Most people arent prepared to handle nurse, she was designed to deal with the very best DBD has to offer.
Honestly I can't wait until we nerf all the good killers and devs finally have to admit survivor is too strong when played properly, and maybe then we can finally get a second objective.
In short, you suck.
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It's the same desync you guys havent fixed, it's been 5 months c'mon.
Set aside project time for servers, like real project time. You guys are better than this, stop slacking.
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I play omegablink nurse, so red ranks is my oyster.
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@Usui said:
People thinking infinites exist in 2019. BTW that 'INFINITE' you seem to think exists on haddonfield can be mind gamed. Work on improving before coming and begging for nerfs.
It really can't, people think you can just run out the back and catch the drop down but the person running BL is already moving by the time you would.
strong time wasters and infinites arent healthy for DBD at all, they're an oversight of map design that was never corrected because someone in the map design department isn't very good at their job and given their employment history should have been fired ages ago
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/722296#Comment_722296
Ugh I cant believe 2 infinites (as far as ive been ran around) now exist in the game, so annoying to deal with.
Balanced landing creates quite a few infinites actually, there is also an infinite on grim pantry as well because of how the pantry blocks LOS but I'm not sure if it works against anyone except huntress.
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Honestly I'm in the cleanse is better camp, but your whole team has to be on board for it.
Either everybody cleanses or nobody does, there can't be an inbetween.
Also if the plague has double efficiency addons (backrev instadown puke) you're much better off just cleansing, but if she has addons to speed up her walkspeed while revving puke you don't want to cleanse.
Playing injured can also be made much much safe by the proper use of dead hard, which is why its such a heavily used perk because of how universally applicable it is to killers and the meta.
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It'd be nice if they would consider some small adjustment to lower tier killers for buffs, really we aren't asking for much just a bit of consult.
I feel like we aren't going to get that though, and one by one we'll start chopping down the killers who feel good to play in red ranks until everyone feels bad to play.
but then the devs just redo maps with a ton of unsafe pallets for us to bloodlust and then everyone just feels ripped off and we all quit
Muwah chef's kiss just perfecto 😘 👌
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It is the responsibility of the COMMUNITY to inform people about counterplay, you can take any more proposed BBQ nerfs and shove them in some imaginative places.
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do the gens beging to regress as if they had been kicked as well?
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Maybe you do BONES next time?
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People just need to stop playing legion, he's awful now and not worth playing.
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I'd like to apply for killer and survivor, I'm not picky I'll take either.
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The answer is just do the damn gens, if you don't that is your fault.
The killer is baiting you and its your fault for taking the bait, also not everyone is entitled to live either.
Hooks take awhile to burn down, if the killer won't leave you should be on gens.
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You figure by now, they would just let us master our own ######### audio.
Deathgarden has it, and that game was DOA for what like 8 months.
Let us master our own audio, and give us the option to turn off vsync and enable true fullscreen in the UI
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Join us in NURSEDOM, honestly it's liberating to strip away all the looping bullpoop.
They can hide or do the gens, and we have perks to stop the hiding. So they have to do the gens or else they die. It's DBD in it's purest form.
Play like the depip squad or get ######### on by nurse, sweaty swf means sweaty killer ;)
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It's just a matter of guesswork, as much as they can turn corners you can anticipate it,
and don't always feel like you have to blink right away. If they're stuck in a room just float inside of it instead of blinking into it.
The pressure is on them to use LOS to juke you, but you don't have to blink if you think you've got them pinned into an area.
You want to patrol generators and force them into running the hallways.
Lerys is actually not nearly as bad for nurse as like Family residence with all its dark places to hide or Haddonfield with it's two story houses that are too big to blink through.
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Like please, I'd love to here a constructive arguement for why this is ok.
Explain to me why bullshit like this is ok?
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There are a lot of doodoo maps but HF is arguably the worst, if you're defending this map it just means you enjoy abusing balanced landing and broken structures.
Like, maps should not affect winrates at all.
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RED STUN BAD, PLS DEVS JUST REMOVE RED STUN NOBODY LIKE
