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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3168117#Comment_3168117
His animation is like a recycled Trickster just without the bat.
I think him walking would look weird, because he would float like Onryo, but you are right.
I think it would be better to have him walk normally outside chase, then make him look like he's walking faster and more aggressively once he enters a chase, should he enter bloodlust he will start running like he does now.
Also yes bring coat physics back bhvr pls.
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I wish i got more RPD, i've been banish to the shadow realm called Coldwind Farm for the 7th time in a row. Someone get me out of here please, oh god it's been days and the corn won't leave me alone.
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@Zucker_Schock said:
Sounds actually feasible and kinda balanced, i am thinking along the lines of Hillbilly without being able to attack, with cooldown, just for long distance traversal with very limited steering. Would also fit his lore very well, extra points for nostalgia.
Yeah pretty much agree with you.
I do think while it should not have complete steering control, it should at least have some better steering control to it than that of what Hillbilly's charge has since it's only used for traversal.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3165128#Comment_3165128
Absolutely. I wonder if it's an issue with who owns the license. I really want an Army of Darkness Ash with the cape but that's owned by a different company. Same with Englund Freddy.
Or maybe they're just too cheap.
The license bhvr has only covers that of the first Halloween movie iirc.
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Female Cenobite & Butterball legendary skins.
Nothing more, nothing less.
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i'm pretty sure they're gonna address his hit box issue in the next bug fix patch or bug fix patch after that, would surprise me if it wasn't.
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@OrangeBear said:
Both Artist and Spirit are described as a "vessel of vengeance". Never killed anyone in their life but their life was so tragic that they take revenge out on random people in the entity's realm.
I hope we actually get a female killer some day that kills people out of their own will. Pig is great at that but she's licensed.
I mean we already have Julie who is pretty evil as it is, i'm also positive Susie is up there as well judging by some of her cosmetic descriptions.
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It's just the wrong face they've given the legendary skin, is suppose to be his RE1/Code Veronica face as it was shown in the dbd trailer for the first RE dlc.
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They talked about a rework for twins during one of the Q&As, so that's what i'm expecting the main focus of next mid chapter to be.
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Something tells me that they don't want a repeat of what happened last time with Jill's outfit, until they give Chris his correct face that was seen in the trailer, you would be paying twice for the same head cosmetic since his current one is his face from RE5.
Also it would be the first time we're paying for two legendary outfits for the same character which i'm not so sure alot of people would be down with either.
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Lightborn
Nemesis
Rancor
Hex: Blood Favor
My Chris tunneling build.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3160371#Comment_3160371
Per DBD's Twitter:
https://us.v-cdn.net/6030815/uploads/76VXKAGXAR71/20220726-190658.jpg
Gameflow Improvements is the ability to do other things while queue'ing.
Ah right, forgot about that post.
Well at least it's slated for Q1.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3160363#Comment_3160363
I think it was delayed.
Source?
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Your 9th point regarding queues has been confirmed during the anniversary broadcast to come later this year.
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I wasn't sure about buying Feng and Felix's cosmetic before but seeing you malding over both of them just now convinced me to go ahead and get them.
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Yeah agree with the voice part, however if we're beginning to give legendary skins their own chase music, then it should be extended to all legendary skins and not only Hunk.
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I bet you somewhere in the infinite multiverse, we have Nemesis cosplaying as Feng.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3159017#Comment_3159017
I expected more from them.
More how?
You talking in terms of quantity of the amount of skins we got or the quality of the skins we got?
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Inb4 Feng gets a cosmetic for every Survivor & Killer in the game to cosplay as, including herself.
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What's wrong with the skins?
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Sorry no time to read your thread, got Survivors to Yeet.
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In more than 5 minutes.
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So what you're saying is dbd should be similar to that of Identity V?
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In more than 5 hours, we'll reach the optimal altitude for dlc deployment.
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People who they themselves don't read any of the lore in dbd and instead just resorts to base their every opinion on the lore off of only what other people or what lore content creators on youtube thinks and says about the lore, should not have any say in any matters related to how good any of the lore is and isn't since you're just repeating something someone else told you to think, instead of having read it yourself and formed your own opinion on it.
People who want old freddy back are way too blinded by nostalgia.
Nemesis neither needs nor should have things like a rocket launcher or a sprint and I'm convinced the people who's asking for such don't know the slightest about game balance and how broken/oppressive it would even be to have both be part of a Killer's power kit in the first place or what a balancing nightmare it would be, especially on indoor maps. Also a rocket launcher doesn't fit the game thematically no matter what.
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@NoOneKnowsNova said:
Probably never.
Haven't spent money since the nft incident and I don't plan on changing that any time soon.
You're not funding or acquiring nfts from buying the Hellraiser chapter since the nfts themselves was never directly tied to the purchase of the chapter in the first place and was an entirely seperate thing by itself according to the Boss Protocol Discord Server owner.
Judging from everything i've seen so far, what happened is most likely due to BHVR's usual contractual obligations to let license holders use any models and assets related to their franchise as they see fit since they own the IP, they gave the Pinhead model to Park Avenue who then handed it over to Boss Protocol who had a partnership with Park Avenue planned to use the models for the usage of nfts without BHVR having any knowledge about it, which explains why bhvr employees on twitter responded with general negativity over the situation and how none of them had any idea how or why it was happening in the first place, however none of it ended up happening and the dbd pinhead model images was never sold as nfts in the end due to the backlash from back in October last year and was instead replaced by an unrelated DBD art piece of Pinhead one month later before they began to sell those instead as nfts.
Also if you go to Boss Protocol's site, BHVR isn't listed as a partner but Park Avenue is.
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@BreadSilence said:
https://forum.deadbydaylight.com/en/discussion/comment/3156791#Comment_3156791
There is nothing and I mean NOTHING worse than Mikaela players. I'd much rather have three Fengs on my team than three Mikaelas. Any day of the millennium.
Only time I'll ever lobby dodge as survivor is if I see more than one Mikaela.
Finally, someone else who sees that misfortune bringing witch for what she truly is.
We need a fire related killer so we can start purging that Heathen from the fog.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3157447#Comment_3157447
On Twitch, no. But he does have a Youtube channel. Here's one video:
https://www.youtube.com/watch?v=wEoRDKwomrw
Actual gameplay starts at 25:50
Cool Beans
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Is there a way to view his previous streams?
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I prefer to judge Survivors by their level of Chadness.
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@MikaelaWantsYourBoon said:
I am ready to facecamp all Chris mains. Don't dare to play Chris against me.
You're only allowed to camp for as long as the 7 minute mark isn't surpassed, otherwise you have to either give the Survivors a free escape or DC and then say the following in chat afterwards ¨I expected more of a challenge after all this time, how disappointing.¨, add Chris to the sentence if you're playing against one.
Also give me a Rotten/Brown/White/Gold Egg to throw at Wesker in DBD.
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@OjomoTheWraith said:
meh... its the same 1 trick pony again.
I want some actual game changing stuff like when they introduced EGC. New Killer/survivor/Perks are just boring to me at this point with the huge amount of what we have already
I want some actual game changing stuff
Such as?
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3156220#Comment_3156220
The thing is, they would never have the time to add a map like this. Because they're too busy working on future maps for future chapters. The only way i ever see getting an all-kill map is if the chapter got a sequel but based on the lore of the chapter i don't think that's gonna happen.
Again, they said it's not a possibility they've ruled out.
They don't need to give it a sequel in order for the chapter to have a map, they've gone back before to overhaul the existing old maps with the whole realm beyond in the past already, just because RPD's rework is tied the release of the second RE dlc doesn't it mean that it's a requirement for it to happen.
They very much could do it, just because it's not a focus for this year doesn't it mean that it couldn't happen down the line at some point, if anything they can use the mid chapters to dedicate new maps for older chapters when they have time, the same way they've dedicated the Realm beyond map overhauls for older maps in the past.
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I generally don't listen to music when playing killer since it makes Survivors and gens harder to notice/hear, with that said however, playing "Mumbo's BBQ" from Banjo Kazooie while playing as Bubba never gets old, also listening to "Humans are such easy prey" by Pertubator while playing as any killer always sets the mood and tone for the match.
When it comes to Survivor thou, it would be either the version of Hello Zepp from the movie Jigsaw for when the EGC triggers, also playing any piece of music from Dance with the Dead since most- if not all their music consist of nothing but pure bangers.
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iirc, i think Not_Queen commented back during all-kill's release that while it's not something they're currently working on, it's not a possibility that they're ruling out could happen at some point down the line.
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My inner completionist compels me to.
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Addon rework, better zombie pathing in general and buff some of his base kit stats.
Not gonna give him a rocket launcher since it doesn't fit the game thematically.
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Still waiting for a Killer Robot to come to the game.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3153104#Comment_3153104
Yeah too much work other then him having his own bag of sacks *s
I don't think it is, but we can agree to disagree on the matter i guess.
Also what does *s mean?
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3153101#Comment_3153101
You do pose a point, but then in many loops survs know they are placed there, but I do like what you mean *s
Not necessarily if the spawn locations are RNG and the number of traps are less than the amount Trapper carries himself.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3153094#Comment_3153094
Yeah but trapper has to go around grabbing them, placing them etc and two gens can pop, he is the only killer that doesn't start with his full potential, least if he had a full bag he can place as he goes.
Althou true, i think however he would benefit more if he already had some of his bear traps spawned in loops immediately placed and ready, it would save Trapper time in both collecting them and setting them up.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3153079#Comment_3153079
Trapper still needs a Buff, and just one, let him start with ALL his traps, it's the only real buff he needs.
Eh, i kinda agree but also disagree, i think Trapper should start with way more traps than what he currently has, but i don't think he should start with all traps immediately. Also would like to see bear trap spawn locations be placed closer to Pallets & Loops instead of just random spots on the map.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3152980#Comment_3152980
You realize, that i haven´t mentioned winning at all and that nostalgia can be desceptive?
People don´t recall all the things from back then. Insta moris, insta gens, pitch black maps and bright white screens wheren´t exactly fun.
Go ahead, i´m sure the devs could switch some old code back on. I guarantee you, that people would hate it after the nostalgia wears off.
Don't forget as well.
- pre-rework Trapper carrying only 1 trap and is unable to reopen closed traps without picking them up and replacing them.
- Wraith being his original weak self.
- Omega blink nurse.
- Insta-Saw Billy
- Pallet Vaccum existing.
- Killers being able to bodyblock hooked Survivors from being rescued since Survivors could only be unhook from the front of it.
- Pallets auto stunning Killers after pick up animation had finished.
- Killer addons having downsides.
- Pre-key rework.
- Hatch closing didn't exist.
- No EGC.
- Every map had double pallets
- Survivors loses their items when it's fully depleted during match.
- DC Penalty didn't exist and bhvr had to resort to banning people if they dc'd too much instead.
- Sprint Burst's original cooldown was tied to the perk and not exhaustion since the status effect didn't exist but the cooldown didn't stop going down even though the Survivor was still running.
- Sabotaged hooks stayed gone for good.
- Original Object of Obsession SWF abuse.
- Original Mettle of Man
- No Crossplay
- Old map's original infinites
Those are from the top of my head alone, i'm sure i can think of more.
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Not in a million ######### years.
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Out of all the things i miss in this game, old dbd isn't one of them and the futher we move away from it, the better.
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They're doing the one thing no other official game has managed or sought to do for so many years, they're successfully bringing as many horror icon together within the same game, The very concept alone is a horror fan's dream come true and is an achievement by itself, one that can never be taken away from bhvr.
They've either given many characters from horror franchises their very first video game multiplayer adaptation or their first ever video game debut altogether, and there are still so many more icons out there who has yet to have that.
Granted we're still very far from having every major influencial horror movie franchise in the game, but we're getting there slowly but surely.
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Another accomplishment dbd has done is being a key player in pushing the asymmetrical survival subgenre forward to become more mainstream than prior, i would go as far and say that DBD is to the asymmetrical survival subgenre what Ringu was to J-horror over in Japan.
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@FlyTyTi said:
https://forum.deadbydaylight.com/en/discussion/comment/3151231#Comment_3151231
i like Wraith btw, he is strong at pallets between stones
While true, i just rather wanna see demanifested be buffed without making it too similar to other killer's powers is all.
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@Kira4Evr said:
Here's what I would do:
- Make her Condemnation an actual threat. There should be more ways for survivors to gain condemned stacks. Maybe survivors get Exposed and slower when fully Condemned?
- Buff her "Demanifest" form. Make her do actions faster or something, like vaulting and breaking? It'll make her somewhat better in chases.
- Make it take longer to put tapes into the TVs, because there's literally nothing Sadako can do about that.
- Instead of getting a speed boost when you come out from a TV, give her a speed boost when she manifests, similar to Wraith. Maybe make her manifest charge time a bit longer to compensate?
That's all I can think of, for now at least.
So basically you wanna turn her into Wraith 2.0 when demanifested?
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3151003#Comment_3151003
Although a decent attempt, they messed up Legion’s “Never stop slashing,” as well: the backpack & the mask.
Apart from the lack of mask expression, i'm gonna have to disagree with you on the backpack, them rearranging the way the tools is displayed in the backpack hardly makes it a mess up, and even if it is, it's so inconsequential that it doesn't ruin the outfit.
Had tools been missing from the backpack in the game, then it would have been more of an actual mess up.
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@KerJuice said:
My list for what they got right:
- Endgame Collapse
- Mori & Key Nerfs
- DH Nerf
- Extending Gen Time
- Gen kick regression Buff
- Licensed DLC (great selection)
- Nerfing Spirit
- Graphical & Animation Update (Realm Beyond?)
- Bloodpoint Cost Reduction (coming soon- next week?)
- Bloodweb Grind Reduction
- Level & Bloodpoint 2x/1.5x Events
- Seasonal Events
- Cosmetics & Charms (knocks this out the park- except converting ones made by the community…it’s like the interns get to do those what the hell)
- Frequency of Chapter Releases/Updates (other developers could learn from BHVR’s time management- kudos)
- The Rift/Tomes
- Crossplay (this was huge- BHVR had the foresight to jump on this early while most devs were lagging behind)
- Communication (they still have hiccups from time to time [especially with controversy like hackers/cheaters], but for the most part they keep us in the know- especially with what they’re working on/future plans are)
Btw good thread. About time someone initiated one for the community to give them their flowers. I hope this thread gets highlighted and the feedback in here is shared with the staff.
I'd say they got most of the community outfits right with the sole exception being claudette's free style outfit.
