FlyTyTi
FlyTyTi
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- FlyTyTi
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Comments
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Starstruck will be better on Wesker, and this build is for doctor because of his skill checks
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3182785#Comment_3182785
The nerf is because now she is 115%. Passing from 115% to 110% of movement speed is a nerf.
Ok, I understand now
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@Zolfo16 said:
Proposal:
Nerf: 110% movement speed
Buff: when you remove the condemnation it is passed to the other survivor with more condemnation.
Tell me
Wait, what? I haven't understood nerf
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I see a lot of excitement. I hope, the developers will change Sadako soon.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3152527#Comment_3152527
But again if you’re midchase why teleport out of chase to a TV you’ve already just chased someone away from? Even if your goal is building up stacks they’ve left that TV for the short term most of the time so the TV you want to teleport to next would be a different one. And if you’re teleporting out of chase you’re giving up on getting a hit or down or pallet drop, etc.
Mind you, I understand what you’re saying, I just think it’s not as important as the other buffs people suggest.
Maybe. But you cannot give condemn to a survivor without TV's. Lower TV's cooldown = more condemned and map pressure = the survivors will be more condemned and and in the end they'll need a tape if they don't want to be moried.
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@RaSavage42 said:
I would Decrease the Cooldown on TV's -cause it would add more interaction (IMO) to Sadako's kit-
Increase the Condemnation rates -cause it would mean Condemnation is more threatening-
Make more ways to get Condemned (Being near Sadako as she Manifests and Demanifests or being near a TV that's on) -also to add more interaction-
Remove the lullaby... maybe (the more I think about it the more I don't like that idea)
Decrease the number of stacks removed when putting a tape into a TV (from all to 3 max) -that way there's more give and take-
I don't have a lot of experience playing Sadako so take what I say with a grain of salt
I can just manifest/demanifest near survivors
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@Devil_hit11 said:
I'd just make her basic attacks add 1 condemn stack and see how it plays out. I think sadako is somewhat under-rated with add-on against soloq. I think I'll use a famous quote, they aren't seeing her hidden potential.
Good comment, but I think it is very high hit & run pressure, a team without med kit and/or boon can't counter this. And hit&run (or teleport) gameplay is a little boring to everyone in the match. Instead of we can lower TV's cooldown and give 1 condemn when the survivor fell.
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@LeFennecFox said:
Her biggest problem atm is that TV's simply aren't good enough.
How did they think giving her a 100 second cooldown on a tv after use was a good idea? It almost feels like freddy has more map presence than her once a few tv's are on cooldown.
I was shocked when I realized this. 100 SEC COOLDOWN?! It is really bad
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3151893#Comment_3151893
One thing I've noticed as Sadako is the cooldown isn't as bad as it sounds on paper. It's not "100 seconds between teleports", it's 100 seconds between when you can teleport to a specific TV again. But in practice you don't actually need to teleport back to the same exact TV all that quickly since typically if you teleport to a TV if there's someone there you get in a chase, and if there isn't you go somewhere else. Basically it's kind of rare you need to teleport back to a particular TV right after you start a chase from it, so most of that 100 seconds is going to be spent elsewhere anyway.
That's not to say that speeding up her TV refresh doesn't help her, it does. But I don't think it's as huge an issue as some people make it out to be. I wouldn't turn my nose up at speeding up her TV cooldown, of course, but honestly I seem to be more impacted by the Lullaby interfering with Stealth than the TV refresh.
TV refresh REALLY will help Sadako. With this change I can teleport to the same gen 2 times in the worst case, and 3 times in the usual case, or even, even 4 TIMES (I have taken all cases into account WITH the start of chasing the survivor) so the survivor will need a tape. With 100 sec. cooldown in the best case I can do 2 teleports in most cases with no risk to be genrushed.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3151248#Comment_3151248
Largely there's not enough reason to take a tape. Sadako's tv cooldown is longer than taking a tape so often it's just better to let her teleport. The only time you really need to take tapes is if Sadako is running Iri Videotape, because that addon is really nuts with how it can basically keep all her tvs active the entire time unless survivor take tapes.
If you improve her teleport cd at base, she can teleport more often thus apply condemn more often and survivors will start to have a real need to grab tapes.
Yes, red addon is really nuts, like Sadako's true strength
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And we should to nerf red tap and ring drawing. I'm watching OnePumpWillie, he mains Sadako, and he has already done 80+ winstreak with many mori's and, and he ALWAYS uses red tape and ring drawing, and I understand him. You cant play very well without these addons. By the way, i will give a link where he won some tournament. Here is it: https://youtu.be/ugPWMMbYg70 THIS PARTY WERE NOT READY 100%
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@xni6_ said:
i got 2 ideas for sadako buffs
the one i like more is mainly based on condemned
getting manifest-hit (the spectral strike score event) causes passive build up of 1 condemned stack (so it works like holding a tape, but only for 1 stack). this would make sadako a pretty good hit n run type character, and add a reason to take and return tapes (since there is literally 0 reason rn)
next id make being max condemned make you exposed
and then id make it so tvs arent off for 17 years when she teleports, and increase the time that tvs remain off when turned off by survivors. this will make it seem more appealing to take and return tapes, since youll actually be doing something beneficial on top of removing stacks from the insta mori
maybe this would make her "op" but she is an m1, theres only so much she can do even with the ability to rancor a survivor in midgame.
the other way id go with buffing her is making her better in chase, and better with stealth
so instead of condemned buffs, itd remain mostly the same, but her passive phase last longer (so she is invisible longer)
making her a 4.8 while demanifested, or give her a small haste after manifesting to make that passive phase after manifesting less useless, or both
removing her lullaby completely, making her manifest sound a bit quieter, removing the extremely loud and directional teleport noises, making her speed boost after teleporting last like twice as long, and have her tvs turn on like 10-20 seconds faster
not having the bubble around survivors from the start of the match (only having the bubble there once you gain a condemned stack)
I am agree with you, especially with the first variant, but I think, we need to realise the second variant too. There are so many sounds when you play as a survivor against Onryo.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3151113#Comment_3151113
So basically you wanna turn her into Wraith 2.0 when demanifested?
i like Wraith btw, he is strong at pallets between stones
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@Kira4Evr said:
Here's what I would do:
- Make her Condemnation an actual threat. There should be more ways for survivors to gain condemned stacks. Maybe survivors get Exposed and slower when fully Condemned?
- Buff her "Demanifest" form. Make her do actions faster or something, like vaulting and breaking? It'll make her somewhat better in chases.
- Make it take longer to put tapes into the TVs, because there's literally nothing Sadako can do about that.
- Instead of getting a speed boost when you come out from a TV, give her a speed boost when she manifests, similar to Wraith. Maybe make her manifest charge time a bit longer to compensate?
That's all I can think of, for now at least.
Really good ideas. I think, we can give "Exposed" status to the survivor, who accumulated condemn to the maximum too
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@Tiufal said:
What would it change? Still doing this for 10 Minutes in every game wont make it any more "fun".
Do you think that adding Tetris to repair generators will not make the game more fun and better?
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@AcelynnBen said:
but how would the very very weak survivors gen rush, their will boil when they can't genrush and then complain that the game is unfair and the devs is.....you just can't satisfy this damn community tbh
sure a lot of people would love it but since there are a lot of tryhard people are just gonna complain day and night until it gets removed
personally i would love it, since playing survivors is extremely boring for me
We can off mini games in a game settings
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3084722#Comment_3084722
This would actually be pretty cool. Like an Easter egg hunt. Though it would get somewhat trivialize once you memorized all the locations.
everything becomes trivialize over time
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@Phantom_ said:
I always wondered why repairing a gen didn't require you to search for components across the map and then actually have to fit them in the gen accordingly, connect wires etc. instead of staring at a progression bar and hitting skill-checks from time to time.
Add the snake game from the indestructible Nokia 😂
mini games from among us are still suitable
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@Marik1987 said:
Not everything has to be skill checks ;-).
Adding some other mechanics would be nice.
Of course, we go to PLAY the game, relax, and not sweat over generators and cures under the butcher. By the way, it would be nice to add mini-games to treatment
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@caramelpudding said:
Or they reduce the time repairing a generator (because yes, it can become boring as hell) BUT add some other task to open the gates to compensate the reduced time repairing a gen. I have no idea what this other task could be though :3
Or make fixing more fun
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@ThiccBudhha said:
Imagine if the more you repaired a gen, the more your Tamagotchi grows. That would be sick.
:D that is for sure
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КАПЕЦ, Alex_Rainbow проголосовал "Лучшее и балансное нововведение", Я ОРУ В ГОЛОСИНУ, КАПЕЦ... Все, кто проголосовал за тотемы, вы в своём уме? Легион плачет в сторонке.
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What other ideas do you have to improve this maniac? The developers never reverted the changes they introduced, as far as I know.
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I've watched some games and I will say that of course you often hit the survivors, but sometimes they merged because they were altruists or didn't want to fix the genes. Some were even weak. I may have missed a lot of other matches because I didn't watch the entire stream.but you are a skill player.
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Да ну ты что, как будто разрабам до зомбарей дело есть, они ещё не пофиксили Нюрсу, не сделали норм античит. В техподдержку нет смысла писать. Эти проблемы надо оглашать так, чтобы люди влиятельные увидели, как было с эффектами для людей с нарушением зрения. На это журналист внимание обратил и БАЦ - добавили.