SkerpiTwitch
SkerpiTwitch
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@[Deleted User] said:
I mean; are you also looking at tunneling in the correct term? Genuine tunneling is not gameplay it's just pettiness.
- If survivors do gens really quick and win, it ends the game for everyone. The killer should be applying pressure, downing survivors, hooks, injuries, everything possible- that is their primarily objective and failing to do so is not toxic. (Ignoring potential broken things for another topic)
- If a killer however ACTUALLY Tunnels; ignoring all other survivors even when right there, focusing down one person through DS and everything camping their hook and just dedicating the game to reaming that one person out of the game and making sure they cannot play because of some arbitrary dumb reason or excuse they have come up with- that is actually toxic. (Ignoring potential broken things for another topic)
A killer doing their objective is not. If a survivor off hook does something dumb, DS's you and runs face first into a wall right after so you kill them because why wouldn't you? That's not tunneling, even if they complain it is.
So is repairing gens fast while injured and ignoring all game mechanics. Tunneling is indeed the same as genrushing.
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@[Deleted User] said:
Not like any of it matters anyways.
If skill in this game was rated on a scale of 1 to 10; most red ranks would fall around a 4. The game just caps everyone there for matchmaking; but a lot of people, are waaaayyy beyond that in skill at this game.
I wouldn't get too hung up on ranks or pips.
Define skill, cause is alot of ways to be succesful as a survivor.
And dont worry, after the mid chapter we wont be hung on ranks or pips anyway. It will b e a complete casual game with no ladder grind, besides A bp grind which repreasents time more then succesfull in a match
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Survivors complain about everything these days. You can't trap the shaq aswell from now on. kekw
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Ruin/undying does nothing if you stay on the gen "5head"
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/220718/31-8k-bp-black-pip
pipping does not depend on the scoring. though scoring CAN indicate the chances of pipping, but if your silver emblem in gate keeping was a gold you'd have pipped. you got 12 points out of 16. this has been the way of the land since before october 2018, nothing has changed. this since the emblem system was put in it's been like this and you're surprised now? I've made a perfect 32K and still depipped! it all depends on the emblems not your points.
Thats crazy, but yeh like i said its a playstyle that rewards, not the bp!
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@Bond4ever said:
can't believe people still care about pips
I dont care about bp either, should i just stop play then?
I mean, getting pip after a reset is the only reason to stay on dbd atm
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Dont forget, only a few ppl who play this game wants to see change and sees further how much of a golden goose is. most of the ppl who play dbd are casuals and they have no idea what the core problems are and they dont care either. Thats why dbd can keep on going
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My first killer on ptb was a slugging nurse at 4 gens. Then i went back to live dbd kekw
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Survivor gameplay has been the same for the past 4 years, its the new playerbase they focus on
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He has a nice catch up mechanic, which is handy ofc, but on loops he's one of the worst killers out there. Even clown is better at loops. Seriously map and addon dependend.
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@JinSime said:
Hmm... I don't really understand how you reached this conclusion, though. What in the ptb exactly would suggest this?
Adding things playerbase didn't ask for and not fixing or adding things playerbase asked for.
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Oni, and maybe demo, are the only killers known to men that when they roar, survivors actually ######### their pants.
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@Carlosylu said:
I thought queue times were fixed the day of the update, but yesterday it all went back, 10+ mins waiting as survivor and less than 1 min for killer.
As a Rank 1 killer and Rank 2 survivor I politely ask you NOT TO LOBBY DODGE, you need to learn to play against everyone, and don't come to me with your:
"WoUlDn'T yOu dOdGe A LoBbY whErE...?"
The answer is NO, I don't dodge lobbies, the only justifiable reasons to lobby dodge is Ping and knowing a guy in the game that you have played against and you know he is a toxic player or a DCer, any other reasons are just lame excuses...
In game DCing is another issue, don't get lost from the thread please... Not getting a good map, matchmaking problems and bugs are not part of this thread.
Edit:
I'm not trying to force people not to dodge, I'm just politely asking for people to avoid as much as they can lobby dodging, people dodge out of the dumbest things nowdays like "I don't like facing Davids" or "Matchmaking is broken, if I see 2 toolboxes they must be red ranks". I'm not talking about in game DCing, but about actual lobby dodging, it's not wrong to dodge a lobby every now and then, but not 5/6 games until you get to play aginst no SWF Dwights with no items, hehehe. Get my point?
I dodge when i see names like "aids" "anus" "toxic" and more of those. You can also tell by some outfits that its a SWF
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Its true, you can only play a few hours a day as killer. Its stressful, and i dont think it will be better in the future. Its the complete powerless feeling on games somethimes that stopped ppl from playing killer. Even i, who has been a main killer for years, got to rank 1 survvor after all these years
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1862213#Comment_1862213
Please don't be like Hollywood and use video games as a platform for your agenda. I play video games to be entertained not to hear about politics.
If i had an agenda, i would rant more about it and specificly not on a gamers platform that are pointed towards human beeing locked in their mom's basements. I was just making an example, i couldve used other examples, but ppl might not have understand a thing from it. Im trying to live in the now.
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Ofc not, if you stay on a gen it does absolute nothing. Gens goes as fast anyway. As you can only chase 1 survivor at a time
Then again, if you have alot of survivors complaining about it, the rest will follow and adventually actions will be taken no matter if its true or not.
Look at what Trump did, repeat something long enough and ppl think its right.
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@MasonOliver123 said:
This is getting ridiculous now BHVR.
Undying was a great killer perk and obviously people have complained about it so you have changed it.
people have been complaining about DS for years and yet you are STILL refusing to change it. The bias is so clear it’s unbelievable - you cannot keep postponing this change as gen defence will get harder yet survivors still have all the second chance perks they need. You don’t need to change unbreakable just DS. Come on stop being ignorant or obvious and change it.
This and the meaning of life, are the 2 big questions of the universe
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Get it down to 30 sec, it decativates once some other survivor is hooked. Deactivates once you are fully healed.
Start with that
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@Antrapace said:
https://forum.deadbydaylight.com/en/discussion/218097/rank-rework-changes-competitive-mode
They are adding in a secret rank system that’s not visible to the players...
I know, but we have no idea how the rank for us will be. Except, if we are good with one killer, match after match, wed know that we will face good survivors and thats it?...
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@Antrapace said:
@SkerpiTwitch what happened to your comment? I started reading it and then it vanished
No idea, i was saying that youll probably need to grind 20 million bp to get to rank 1, so 250 k is kinda nothing compared to that
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@Antrapace said:
I’m a little confused why the monthly new rank rewards only gives 250,000 a month for what seems like a ridiculously long grind.
It’s easily achievable to earn 90k a game as the killer with BBQ and a survivor pudding.
Extra bloodpoints are always appreciated, the math just seems to be way off with this one!
I think, if you pip every game, you'll have to grind around 20illion to get to rank 1. And thats the low side. 250k is nothing for a months "work"
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@Chilli_man2400 said:
BOI
Clown got reworked
Wraith got buffed
Trappers RNG was lowered so it’s more consistent
Iron Maiden was buffed
this patch was great
You can't hardly call that a rework, they added 1 thing. A yellow bottle
Wraith is buffed, but it had to be like that for a long time. After all, he's still visible at short distance so that part doens't change, he's still the same m1 killer
The trap will do nothing, 1-6 tries, good luck getting there. He needs a buff thats get survivors scared of traps
Iron maiden is nice, but probably most e girls who play huntress get their thing aswell
And they added new UI, which btw noone asked
Tbh, this patch is not great at all. Im holding m breath on the amount of extra bugs this patch will have
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@chieften333 said:
You were a fun perk while you lasted, you protected my totems dutifully. But we can't ignore that you were an RNG based perk that could be removed 30 seconds into the game, or easily seen with a map or two other perks. Or the fact that dull totems could be removed before the hex perks could be transferred. I guess survivors can't resist gens so much that they can't hop off one to do bones for extra points.
You will be missed
Ah, you can only chase one survivor at a time, having ruin and undying was never a succes if 2-3 ppl stay on a gen from start to finish.
The real heroes are those that play with other gen stopping perks, cause you know if the survivor community cries long and enough, everything is getting nerfed for them
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I think survivors that are used to play at red ranks are gonna see alot more of the same killers. There will be less variations for sure. Ui is not my thing, it reminds me of that saying "you can't see the forest through all the trees"
Its too much info on places that shouldn't be there.
Less is more, less is more
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@Traslogan said:
Seriously.
Your entire game is built for the solo 4v1 experience. Why should we deal with SWF cheating over comms? Your rank system is a joke, there is no incentive to rank up at all (and it's ironic because you lazily made all deterrent based on rank). You put killers of all ranks against rank 1 SWF, and then they use comms to perfectly daisy-chain their gens, they tell each other what you are doing because they just say what they see when hooked, and it's simply a joke of a game when SWF is involved.
Survivors wait 3-6 minutes for a game, killers wait 3-6 seconds because no one playing killer. almost like SWF has truly killed the killer side of the community (and if you're going to blame broken matchmaking, just leave because that has been the go-to excuse for literally years now)
There is nothing but reasons to quit against SWF.
I dont mind playing against a SWF, but at this stage of the game SWF has become a synonim for toxcity. Thats why most killers rather dodge.
Its not a case of gens beeing done fast, cause they are done fast anyway.
Really, its the bullying and the toxcity.
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Nerf to zanshin? the one time out of a thousand that it gets used will get it nerfed? lel
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I doubt there will be fundamental changes. There was a vacation and almost no info up to date on anything. Certainly not tweaking killers, but more smaller nerfs and perk buffs
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@Mandy said:
Wraith as killer, Nea or Kate as survivor but I also play a bit of Yui & Zarina
Inside info on wraith changes me thinks
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MY KILLER TIER LIST AGAINST SWF.
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@Shirokinukatsukami said:
Good, you clicked. Now hear out my crackpot theory.
Around two or three years ago, the queuing situation was the complete opposite. Survivor Queues were near instant and Killer queues were 15 minutes and longer. Today, it's the other way around, though not quite that bad yet (I get a game in like 5 minutes)
A lot of people are saying it's because so many people quit playing killer because it's too hard.
Not surprisingly, that's the same reasoning we gave 2 years ago when there weren't enough Survivors for all the killers to play against.
But here's the thing.
I am pretty sure, and most old timers will agree with me, that the game today is easier for killers compared to it was 2 years ago.
A lot of buffs and nerfs happened along the way, but it's hard to argue that the game is easier for survivors now than it was 2-3 years ago. A lot of people here seem to think otherwise, but that's almost entirely demonstrable to be false.
So why is it that the length of your queue is inversely proportional to how easy the game is for you?
My theory? Survivors and Killers get bored when the game is too easy, so they stop playing. It's the only reason I can think of why when the game was harder for killers, there were more killers playing, and now that the game is harder for survivors, there are more survivors playing.
I would say the opposite, survivor stayed the same for all these years and survivors have adapted the playstyle that never really changed, meanwhile alot new killers and mechanics have been brought into the game. Some more powerfuil then others, but different playstyles. Its one thing to master 1 killer, but its something else to stop good survivors.
As always, good survivors> good killers
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1852712#Comment_1852712
Iiiiiii would have to disagree with you on that one, I think most survivors who escape real quick would take that black pip and call it a rousing success.
But if you define a loss as depipping, then hey, agree to disagree.
You get nothing from a black pip, especially as a solo survivor. You also get nothing as bp. You, in some cases, are done with a game faster then you get in a qeueu for a mtch
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1852705#Comment_1852705
I don't think the killer's gonna have lost as hard as the 4 dead survivors.
Survivors are not winning with a 5 min game after rushing the gens, they have a black pip or even a depip. I had fast games as survivors with 5k bp and i depipped. So its not about who lost it the hardest, its about finding a middle ground in the game which doesn't allow it cause games beeing to fast.
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@Grandpa_Crack_Pipe said:
Undying+Ruin is fine.
Undying+Ruin on Freddy (perhaps with a pop and tinkerer to go on top) is a major sign of insecurity in Killer circles.
Freddy just has map control, thats all. Having all the gen stopping perks is just a sign that killers are fed with the gen rushes
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1852294#Comment_1852294
But isn’t that a killer’s dream... a genlock? That is what they did to themselves. That map is notorious for that situation. Not to mention he ended up with a 4K anyways. Who cares how many gens are done - and how quickly - if you win the match?
You can't win a match if it goes to fast , you'll have a brutal killer at best.
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ppl seem to forget that ruin and undying does nothing if you stay on a gen, you can only chase one at a time!!!
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They should normalize other perks and killers instead of nerfing things tbh
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849407#Comment_1849407
Yea don't think they've seen a good blight
Wel according statistics, he has the lowest kill rate of any killer at red ranks
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his power is unreliable at red ranks, its very easy to dodge and he's very easy to loop aswell. Very map and addon dependend
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@str8upampd said:
this is just an idea of my rework of the trapped.....let me know what y’all think
1) trapper should start off with 8-10 trapper which will eliminate having to search the map for traps and will make it so much easier to trap up a particular area you want
2) the trapper should be able to trap one generator, one hex totem or dual totem, one locker and one chest...let me explain
generator- so if the trapper traps a generator if this generator is completely repaired by a survivor it won’t count as a completed generator so pretty much the trapped generator is designed to waste the survivors time
Totems- if a survivor cleanses a dual or hex totem that is trapped the survivor is placed either in an injured state if healthy or a dying state if injured
lockers- if a survivor enters a trapped locker the survivor is placed either in an injured state if healthy or a dying state if injured upon exiting
chest- if a survivor opens a trapped chest the survivor is placed either in an injured state if healthy or a dying state if injured after opening the chest
now only one generator, chest, locker, and totem can be trapped per match
When an injured survivor steps into a trap, a dying state after should be it. Also, a trap should be removed by another survivor(2 survivors)
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@CakeDuty said:
https://us.v-cdn.net/6030815/uploads/UNRFQ2RD6UNR/image.png
Wdym they need changing? Twins are a well thought out and perfect killer. Just look at this amazing 'anti-camp' mechanic. :)
You can still pass, but every killer needs an anti loop. Twins are able to bodyblock pallets, thus beeing effeective on that
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Derry sewers would be such an amazing map
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You know its serious, when you typ crying with 6 g's
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835525#Comment_1835525
Are you on crack? lol. So basically you want an easy game where you always get 4ks. 2 kills is balanced where the both the killer and survivors get a decent amount of points.
Game is not balanced around 2 K, youll depip most of the time, hey you even brutal with 4k of the mathc doesnt last long enough
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Good survivor > Good killer, always
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/1506895#Comment_1506895
Just one of many who don't understand how MMR works. Another doomsayer who can't accept change. Remember when everyone said if ruin was changed all killers would quit. Here we are with even more players than before.
Thats why survivor qeueu have been higher then ever before. The amount of killer on red ranks have been cut down cause of changes favored to survivors
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Tremors killer with Kevin Bacon as survivor
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Yeah, blight it the one killer i have trouble with at red ranks. He's 'power" does almost nothing against loops and its very easy to dodge if you dont have the right addons. he's avery slow m1 killer overall
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@Huge_Bush said:
There are many things in the game that cause me to go ugh out of frustration, but at the top of the list is getting to face Sir Fredrick decked out with every progression slowdown perk and add-on twice in a row.
What makes you go ugh?
2 gens before first hook
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@Zozzy said:
To many survivors and no killers =^
You would think playing killer stresses you out in some way lel

