SkerpiTwitch
SkerpiTwitch
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Its good for killers who need that early game to be slowed down, like hag and trapper.
Once the traps are placed you want survivors to go to the area where your traps are, obviously.
Besides pushing them from the back gen patrol, you have a perk that does it for you.
I see this perk beeing better then ruin on hag and trapper.
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As a killer main, i Will be having alot of fun survivors trying out Head on. Its gonna be popular the first few weeks.
Enduring + Iron Maiden.Nuff said.
Thats basicly a gigantic buff for doc and huntress. They benefiet the most from iron maiden.
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Evil within 3 myers with Dark Devotion, just saying.
oh Bubba and Billy with Infectious Fright, thats gonna be meta for them tbh
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@MegMain98 said:
Nurse has an ability that has map pressure and counters looping. It ignores all survivor defenses including pallets and window vaults. There is absolutely no way that Leatherface, Doctor, Pig, Myers, etc...will ever be able to match Nurse unless they can literally phase through walls and have insane map pressure. I do agree that they need some TLC whem it comes to having their base power looked.
An example would be that I believe survivors should never be COMPLETELY drained from being stalked, over time they should steadily gain back their white aura and be able to be stalked.
Of course other killers like Billy, Spirit, and Hag can have great map pressure and chase potential but they still aren’t anti-loopable like Nurse is. Spirit and Hag can negate some loops by either faking out survivors or setting traps but Nurse is still better.
My point is that no matter what kind of buffs you give to basic M1 killers, they’ll never be on the same level as Nurse because her power is the strongest in the game. Nurse somewhat breaks the game as it is.
My point wasn't really to have them as strong as the nurse, just abit of balancing so the gap between nurse and the rest wouldn't be that great. So ppl would actually play more killers that are not so popular at red ranks
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“What?”
me -
Low graphic settings, increase your gamma and always use bloodhound. Works for me
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I do not think we Will have a licensed killer this DLC. With dedicated servers comming out this summer and the same time for the next DLC, it would be a good marketing point to release a licensed killer then.
I predict a very big licensed killer in the summer, combined with dedicated servers, it Will have a tremendous increase in the playerbase.
I think pinhead could be it. Or Chucky, new chucky movie comming out this summer. I would bet Some money on it -
Yes a winow in Haddonfield, upstairs where the basement usually is. They can vault one window constantly, endless loop but also to piss killers off.
Very annoying
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Ds will be the perk to survivors what Ruin will be to Killers. You need it but it can be countered, so you actually play with 3 perks only
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DS had to change, it got out of hand. You just don't have time in a match, adn that's exactly what gets taken away from you.
They should add a dagger in the chest aswell that actually enables the use of DS. That would be perfect.
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Pzyber
Morf_uk
Pug
maybe Senzuduck -
If you play nice as a killer, as in no tunneling no camping and no slugging you will not pip. Because the games go to fast for that. I play games where i have 26k+ bloodpoints and 1 kill i get a black pip.
Yes if ppl , who think rank matters, wanna rank up. they will need to camp, slug and tunnel. Simple as that.
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@AdánAR said:
It's very frustrating to play with people who thinks are good only for dropping pallets but the reality is that almost all survivors are a ######### playing this game. I mean, you only have to do gens, loop, distracting the killer a while, not waste so much pallets and being good at chases. But always I find this kind of teammates who:- Doesn't do gens
- Doesn't look for Ruin and try to do gens but they can't
- Do unsafe unhooks or farm other survivors
- Uses Urban Evasion
- Uses Self-Care
- Sandbags you when he's being chased (running to the gen that you are repairing; that ######### happens to me almost all matches)
- Wastes pallets (they drop the shack pallet at first chance lul)
- Wastes time Self-caring himself or others
- Gets caught in 5 s
- Dc's if he gets caught (This always happens in my matches)
- Blames killer for his lack of skill (some teammates that I had called killers "tryhards" or "campers, tunnelers" when they dc only for failing DS or got farmed when killers doesn't did anything bad, just playing his role)
- Don't use Adrenaline (That's a really big mistake imo; Adrenaline saved my ass a lot of times and helped me to escape. I noted that begginers and bad survivors doesn't really use this perk)
Seriously people. If you gonna do such kind of things, then don't play DBD. You ruin all matches with these mistakes.
Yeah but thats exactly a killer needs to be competitive, imagine facing 4 good survivors. You would lose the match in 4min 30 seconds. Killer is completly dependend on survivor mistakes, and they can have a good amount of mistakes in a game. So chill really
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Killers are condemned to 3 perks only, you need ruin and you will lose it fast. Ruin should be implented in the game so killer have 4 perks. The other totems are a matter of choice, i dont use them for the same reasons but they can be replaced by a different playstyle. Ruin can't be replaced
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It's more like, you hook them on the other side of the map, and they just wanna piss you off kinda scenario
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@Jesp said:
Because you can break the pallet, something you can't do with windows so there's no reason to have them get blocked.
If you block them to prevent noise spam they'll just use lockers for the same purpose. Just ignore the sounds and be happy they're not doing anything useful I guess.Lockers could have the same thing tho, just dont go in and out 3 times in a row and you will be blocked to enter again.
That would be a good perk tho, preventing survivors to go in lockers inside a terror raidius.
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@IronWolf115 said:
So I have been playing Trapper a lot recently and I enjoy playing him, but I think there are some issues with him. One of the biggest for me though is that he is, to my knowledge, the ONLY killer in the game that can be negatively hit by his own power.Now beyond just convenience of him not getting caught by his own traps, I think this buff would open up more mindgames for the Trapper. For example, imagine that you are chasing a survivor and they head for a loop, you have a trap placed around that loop. As it is right now you have to walk around your trap and so the survivor might be able to catch on to the fact that there is one there, but with the buff you would be able to walk right through it and they might not be any the wiser and then will get caught by it on their way around.
Plus even if the survivor did know the trap was there, they would still have to avoid it while you can go straight through and you might catch them sooner on the loop.
I think Trapper needs some love and I think this would go a long way to helping him.
You got a point, hag doesn't trigger her traps, clown doesnt get choked on toxic clouds, you get the point..
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Playing withy Frank's Mix Tape as addon is actually a good killer. Having 3 hits in frenzy can be very competitive. all the other addons don't seems to help him much. I like the Legion and having plenty of 4K at rank 1, so it's all good.(yes somethimes i get rekt, because they dont heal and gen rush)
Overall very fun killer
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He needs to have Frank's mix tape as standard. frenzy hits should be enough for him to get some1 down, 4 hits is way to much
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It would be a much better perk, if they would add more skillchecks to a generator, so ruin would have a sort of use. At rank 1 ppl bypass ruin by gentapping and just hitting skillchecks. Ruin gets found easily aswell, but that's another matter. The amount fo matches where 3-4 gens are done with ruin up, wel i can't count them anymore because it's just standard.