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Skeleton23

Skeleton23

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Skeleton23
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  • Yeah i figure. If people want to see the Skin I made just let me know. I'm probably not gonna do another Skin because I spent 3 hours coming up with the concept for it

  • I honestly don't take the game seriously like at all. Like i betend to be the surviviors friend and act like im helping them even though im not actually. I have fun by playing with who I want and how i want because im not responsible for others fun.

    I rarely takethe game seriously even if im losing. I go ithought where we were friends and i GGs because its just a game. If I do go serious then im very scary and that's only to people who DM me. I will throw the whole game just to get them out an i will not give a damn if they cry about it because they want to go Click Click well I go Down Down oh and Hook Hook get out of my lobby 😂😂😂😂

  • I've Been Maining The Unknown for a good while now. I love how creepy he is and how he plays.

    He has great custom Map pressure a great but not OP power and just over all I just go to this Killer when im having bad games.

  • @Hannacia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964835#Comment_3964835

    So does this mean we should nerf every teleporting / dashing killers or is this just purely hate towards Ghoul?

    Blight is stronger than ghoul and just as fast. Nurse is stronger than ghoul and doesnt care about walls or pallets. Unknown can teleport from one side of the map to another and has ranged injuring ability. Springtrap can teleport straight to gens or hide in a door next to a gen… should i go on?

    let's just nerf every killer survivors have to do more than camp pallets against..

    I agree if we just nerfed every killer who has good map pressure then every killer will be generally the same. I think survivors only want killers who are easy to counter like Trapper and Skull Marchant.

    Honestly its more frustrating to go against survivors who want every second chance perk and gut every new killer so they don't have to change there strategies. Yes I've had a survivor say this to me saying that every killer should be the exact same and survivors should be stronger than killer 100%. If we prevented people from playing killers they want then we won't have any killers playing. That goes for survivor as well that if we prevented Survivors from playing how we want then we won't have any survivors playing. We should let players play with who and how they want even if it's annoying because it creates verify that the game needs.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964887#Comment_3964887

    its bannable…..?

    you just made my day

    and why shouldn't the killer slug, camp or tunnel tbh, if 2 or 3 survivors are surrouding the survivor on hook i will camp, its free pressure, or if i see a someone trying to for a save i need to slug or tunnel one person out of i wanna win, its like basically please don't try to win because we win mentality which makes 0 sense.

    i had a player go crazy on me with L so EZ (even tho they died) cuz their 5k hours duo got out (it was a 3k for me so i usually let the last person out or just don't play as hard) why did she go crazy, because i put pressure on her as pig for my traps, like…what do u want me to do? let u take off the trap with no pressure or something ?

    i've seen plently of weirdness in a lot of games community, but so far dbd takes the cake for it, because its wild, hell the fact i got down voted for calling out people on rage quitting should give u an idea xd

    Yeah it is. When you hit the report button there is a unsportsmenlike and it says rage Quiting is one of them. So next someone rage Quits like DCing, Going Next hit them with Unsportsmenlike report in the results screen.

    The Vote Down thing is common on here. Don't mind it i got fan art Downed for no reason.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964423#Comment_3964423

    tbh im not even suprised i had people rage quit on trapper…

    i don't get it anymore, yea u will lose so what?

    there is no rank u don't lose anything, queue time is fast, pips no longer matter so why dc, just play the damn game u queued up for.

    I know right. Like what's the point in playing a Killer Like Ghoul if no one stays. It feels like no one wants to play against you.

    Good thing is that rage Quiting is a bannable offense so that's a bonus

    I recommend just take the free win and report those who do rage Quit. Even survivors have said there sick of survivors quiting over dumb crap

    I had 2 man Fang Min Bully Squad that raged quit because I saw right through what they were doing and they DCed once I downed them both and yelled at me for slugging at 5 Gens.

    People wonder why Killers Camp and tunnel and even Slug more often now

  • I feel ur pain entirely. This is why I sadly quit Ghoul and Chucky because I get 4 man DCs as them. Like I had people quit against my P15 almost 16 Unknown because hes Apparently OP.

    It's dumb how Survivors demand nerfs when they have almost 5 different second chance perks with more coming soon and have the nerve to start a game and rage Quit the second the game doesn't go there way.

    Its not only a waste of my time but also wasting the time of survivors who want to engage and love not only the survivior side but the killer side as well. It pisses me off that the Devs where forced to make a system to get players to stop going next because survivors couldn't handle a Killer. Its honestly frustratingly sad if you think about it.

  • Yes I've been having this issue as well. I've been avoiding online today because I crashed 4 times this morning.

  • I like Calling this Build Pissed Off Springtrap.

    Using Fire up, Brutal Strength and Endo CPU you can break Pallets, Walls and Gens so fast. Trust me. The reason it's called Pissed Off Springtrap is that with Fire up It's like ur getting more pissed off the more Gens get done. You can use whatever 4th perk you want I recommend using foxys Hook with Rapid Brutality for some Haste to help keep up.

    Trust me this build is broken good

  • Well abandoning a match as killer when Survivors haven't escaped counts as them not Escaping even if they it shows they escaped in the results screen.

    I discovered this when it first time when I needed a Quest that no one can escape and when I abandoned it gave it to me basically counting as no one escaped

  • @BoonRainDice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963173#Comment_3963173

    This is the worst reply I have ever saw to any comment when defending your viewpoint online so far. Bravo.

    And ur the most entitled Survivor main I've ever seen that only cares what happens to the survivors side.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963035#Comment_3963035

    The difficulty of Nurse is really over exaggerated. She has a steep learning curve, but once you figured her out, she is not really that difficult to play. She is actually way simpler than other Killers who are also weaker than her.

    And when it comes to Ghoul - it is totally fine if a Killer is supposed to be easy. But then they should not be so strong like Ghoul is. There are a lot of really simple Killers in the game, but those are not on the Top and they should not be on the top.

    @BoonRainDice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963035#Comment_3963035

    No, she is not the hardest. She is hard at first but she is all just about muscle memory and knowing the distances of your blink. Once you master (not hard) your blink teleport range and learn how to tell mindgames from survivors during match its easy mode then.

    1000011544.jpg

    MHm sure. Totally not the hardest Killer to Learn.

  • @BoonRainDice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963008#Comment_3963008

    Great, well then why do we have Ghoul that is easy to play yes dominates most matches, Blight is harder to play but nothing crazy difficult same goes for Nurse, once you play few matches with them you can do pretty much fine.

    Are you serious. Nurse is the hardest Character in the game. I barely see a Nurse if I do they are rather bad or God's. The Ghoul is supposed to be easy because they wanted him to be beginner Friendly. Bright I have no idea he's to hard for me to play. The reason why these Killers are barely touched is because they have a high Skill Ceilling. Even if there very Strong or S Tier in strangth. Ghoul is strong because he's easy to play because he's supposed to be. As for Knight and Clown that are B tier Buffing and Nerfing them is a bad idea it's like doing that to The Unknown who has a High Skill ceilling as well. you nerf buff a Killer Like that will put all the Skill for those who put time in them completely for nothing. plus Clown if his goes live his Haste bottles will be nerfed in like week and will be where Skull Marchant is which I'd in the dumpster.

    Maybe see why the Killer has there power how it is before you say something on them.

    Clowns Purple bottles are his most iconic Power which is to Hinder survivors to catch up to them. His Yellow bottles didn't come in until later when he was reworked. Removing what was Clown will Remove his Identity of what he was supposed to be.

  • @thrawn3054 said:

    Clown got a pretty heavy nerf imo.

    Agree morely Gutted

  • @DBD2025MakesMeSad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962359#Comment_3962359

    So even though killer queue is long already (because the survivor experience is so miserable currently)and killer is already significantly easier than it has ever been, you want further nerfs to survivor(killer buffs by default) to combat this.... interesting way of thinking.

    Are you serious. Killer has been kicked while we are down for a while survivors get There hand held most of the patches. If you think a Survivor should be able to make killers games miserable with all there Perks that counters Bully Squading be Gutted to the point there unusable then they might as well name the Game Holding Hands Simulator at that point. There's been a problem with healing sense Orela Rose came to the fog btw. Sense it takes only 2secs to heal now Gens been Flying like popcorn because let Healing means more times on Gens which means Shorter matches. I've had a game where the Gens got Down in a minute on my first case that was only able 2mins. Yeah totally Killer Sided.

  • @Brokenbones said:

    Who told you that you were playing Clown wrong?

    If that's how you enjoy playing him then it's really nobody's place to tell you you're wrong.

    Sure objectively other playstyles might be better or more effective and so on but that doesn't mean doing your own thing is 'wrong' necessarily

    That's what I thought. They were kinda Salty or something like that. They must of been mad that they couldn't Sabo my hook in time because my Build was ment to get hooks faster without problems. I was just making sure I'm not doing anything wrong

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961338#Comment_3961338

    Nope. Killing survivior toys will make you play against bots or wait 15 minutes for a 5 minute match.

    They must be reasonable. Now waiting time is around 8 minutes.

    Survivior side cannot be nerfed to the ground.

    I want killer times to be quicker, so I can play killer normally. I myself can't bare to wait that long for a match.

    Never said to gut or nerf the Survivor side. I just want it balanced on not only the survivior side but also the killer side. If you take something out on one side you need to give that side something to balance it. The Killer side doesn't have any basekit to face bully Squads and Other Annoying things that makes playing Killer Miserable which is the point of bully Squads btw. The only thing I would do to balance this I would make it so Hooks only can be Sabotaged a limited amount of times and when you Go down you lose ur item defaultly and add a perk that not only let's you keep ur item when downed or Hit with Franklin's Demise but it will give extra charges to ur item

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960362#Comment_3960362

    I promise you, there's no disrespect intended for Killers from our side. PTBs are intended to be a space where we present changes to the community to go hands-on with and share their feedback on. Just because something makes it to the PTB, doesn't mean that's the precise state it will then make it to the live game in.

    We've been closely following community feedback on these 3 topics (among many more, of course), and have been sure to share this feedback with the team.

    While I totally get that it can sometimes be frustrating to come face to face with changes that you don't vibe with, believe me, sharing constructive feedback on what does or doesn't feel good is immensely helpful to both us and the wider dev team, as it helps inform further balancing adjustments.

    The Main issue I see the new perks is Bully Squads. These perks will increase turning perks being used and Will create a a Epidemic of infinite Stunning. Which is why I think this chapter Deserves more time before release.

    If the changes go through then Killer needs some Basekit stuff to counter the new mechanics from the survivors. I would add Basekit for when the killer Is Stunned more than 10 times in a match they will be Granted 50% faster Stun recovery for the rest of the match. Which this will help balance the new perks that stun. For the perk that gives endurance to survivors around a pallet stun I would rework this Perk because this will encourage Sabo Squads to abuse this Perk. Franklin's Demise was never needed a Nerf and removing the Items losing charges while dropped actually makes the Perk pointless. The Perk was ment to counter items Like Medkits, Tool boxes, Flashlights or other item that Survivors have. Yes it can be a annoying Perk to go again but it was ment to face SWFs like Sabo to Regular bully Squads and this is happening with healing being very Over Powered at the moment which this Perk helped counter this issue that's has been said for a while now.

    Like if I'm the Killer and I'm against a SWF Sabo Squad. If i hit the survivor that is Sabotaging my Hooks and I use Franklin's Demise to Make one survivor lose there Toolbox to eliminate one toolbox I'm able to counter that and get my Hooks in peace. With the Nerf the SWF is able to pick there tool box back up and continue Sabotaging my Hooks making my efforts of eliminating the Sabo Squad to have a Decent game all for nothing.

    If Franklin's Demise gets This Nerf than The Killer Needs a Anti Bully Squad Update before that nerf happens. I'm sorry for being mean but it's the truth

  • The Knight, The Clown and Franklin's is just proof you Devs Hate Killer mains. Franklin's was ment to help counter Sabo and other items that does bully Squads like crap. Ur listening To survivors more than The Killer side and this Is Solid proof. Ur gonna Lose ur Killer players very Fast if these Changes go through. I'm not the only one that's saying this btw. We Killer mains are begging you to revert these three Changes back.

    If The Clown Changes of his purple bottles and Addons and keep the Yellow bottle Changes it would be fine.

    I'll be honest I'm kinda Losing my love for this game.

    I'll still play it but I won't trust you guys with making the Game better for both sides

  • Hey Devs I had a Question. Will bots not go in Circles on a Loop anymore and be Able to be Fooled Dearing Loops.

    I also was wondering will this Apply to Killer Props like The Onryos TVs, The Unknowns Hallucinations, Trappers Traps will be able to be hidden without the Bot Disabling them When they Shouldn't be able to them.

  • Well Done. I'm On my road foe p100 Unknown Keep on going ull be amazing

  • Uhm I've never went up against a HoundMaster or Nurse Like ever

  • Yeah it's completely out of control. I've had a full lobby using Speed hacks and obviously healing mid chase. I was Dracula and my fire was just going through them. This was my 10th Reportable hacker.

  • I know this was a problem I have with Xenomorph. I don't understand why you can't turn him. It maybe a mistake from the Devs

  • Hey everyone. I will not be making anymore of these kinda post because my last post on Killer basekit was actually Shut Down because of Guide line problems. I can't risk it. So please understand

  • @Vitriuz said:

    My problem with add-ons like Endo CPU conditions is that you're forced to expend your axe for mild benefits. Chica's Bib is an example of this.

    His Addons are Designed to be used around Loops and Dearing Chase. That's why its a option to hit the survivor with the Axe or Throw the axe to use the Axe to get benefits. Honestly this stuff maybe just foxys Hook should be base Kit.

  • Honestly this is a both sided game Just with BS on both sides that make it unfun.

    Survivors can get Hooked on the other Side of the map while Killers need to deal with infinite Pallets.

    Along side Survivors can Block Windows and Killers can remotely break normal pallets and Walls.

    These things make both sides undeniably annoying and unfun to play against

  • I hate forgotten Ruins with a passion.

    It's so damn Dark

    The under ground area is a Maze. The tiles are impossible to navigate. And it has unneeded areas

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955776#Comment_3955776

    My friend is on Nintendo Switch. He mentioned that he was crashing a few hours ago so I thought I'd share that with you.

    Yeah it's actually happening on all platforms. But thanks for the heads up

  • I've been straight up crashing all day

  • @Stnek said:

    Everyone is crashing on everything. Just DC'ed from a match on PC & PS5 won't even load matches at all.

    Ok thanks meaning Servers are down basically

  • Yes I'm having it too thank God I was in custom game trying a Killer build

  • This maybe the most comments I've gotten on a Post I made 😊many thanks

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954921#Comment_3954921

    I find it funny that BOTH sides complain that the game is an uphill battle for them somehow.

    Survivor's complaining I get, it was like that for the last few years, but how did killer get "harder" with THE update that brought multiple mechanics to combat survivor BS?

    It got harder because with the new Go Next Pervention System is not Allowing Killers to play normally again and sense Of the Go Next Epidemic we Killer mains where effected by being used to people Killing Themselves on hook. So some of us lost alot of skill making are games harder.

    On top of that Gens Have been flying every game because sense survivors can't go next and Healing speeds are crazy fast giving Survivors more time on Gens making Gen Speeds extremely faster than normal which increases the need to Tunnel from Killers.

    This isn't Killers or Survivors fault because this is just poor Game Design and The Go Next Epidemic that took a huge Impact on both sides.

  • @coco_shotz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954968#Comment_3954968

    I didn't say he was op I said he was dominating the games. There is a thin line separating the two

    Uhm OP and Dominating Matches is the exact same thing Dude. It's like saying Hashbrowns are not Tater Tots even though there the same thing

  • @TimberGoingDown said:

    Item Tumbling?

    @thrawn3054 said:

    Wth is item tumbling?

    All I know is that they where salty because I prevented a flashlight Save. They said I Item Tumbled them and I was bad at the game because I had to go after the person with a Item.

    This was my reaction

    ???????

  • @thrawn3054 said:

    Wth is item tumbling?

    🤣🤣🤣ur guess is as good as mine

  • @TimberGoingDown said:

    Item Tumbling?

    That was my Reaction tbh 🤣🤣🤣 I honestly was confused. Apparently Downing survivors with any item Is Item Tumbling

  • I normally play at night

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449724/gens-need-reworked

    There's already this thread.

    Facts:

    → Gens been nerfed in the last 2 years muliple times, arguaby buffed too when people liked to play one game for 40mins

    → New killers are less and less fun to go against therefore not much incentive to mess around (namely Ghoul, Knight, Skull Merchant, Chucky, Springtrap, new Sadako, buffed Nemesis with finally working AI, Hag, Twins,, Trickster…

    → Everyone wants to win (genrush, tunnel,…)

    → Every match is completely different and negates options of overall stable balance (map, map rng, killer perks, survivor perks, tiles spawn, gens spawn, lvl of killer player, lvl of survivor player, soloq vs swf…

    → Game mechanics that came into game or were in the game are gone or outdated

    → Maps become more balanced (smaller, worse loops, less chained between others etc.) so time to run out of resources is way faster

    So maybe offer any opinions?

    For example mine was to spawn chests with generator components to be attached to start repairing for price of pretty much deteting regression and blocking perks.

    Well if we removed Camping, Tunneling, Slugging completely to the point you can't slug anymore then how are Killers supposed to be able to win or at least get a Kill if games goes by in 2mins. Sabo Squads, Flashlight Squads, SWFs are already difficult to handle as they are so if Slugging is removed from the game then how we counter these play styles. How is the Killer supposed to Keep up with out tunneling. How is the killer supposed to Secure a Kill when there is nothing else they can do. Not all Killers should have the same difficulty on handling Against. If we nerfed every killer into the ground then Killer Mains will leave making Survivor Q times go up forcing Survivor mains to play Killer just to get a game going.

    Reworking Objective for survivors would make playing Survivor more interactive and Killer more playable.

    The game is not as it was when it first came out and mechanics are becoming outdated. Reworking Gens would make games Long meaning more blood points per Game. More interactions with the Killer and will remove the Just Sit on Gens doing Nothing

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954006#Comment_3954006

    We will have to wait for what bhv is cooking for us to adress tunneling,slugging but Im afraid many weaker killers will be much harder than they are now because antitunnel perks doesn effect sthe stronger killers who can push trough it but the weaker ones like trapper,mayers.

    Maybe the solution is right in front of us. Because removing playstyles is a bad idea even if it's a problem. Maybe buffing M1 Killers can give players less reason to tunnel. Maybe Giving Killers more to work with will solve the Tunneling issue. For M1 Killers maybe buffing movement speed so they suffer from large maps. I know survivors will hate but this game isn't just about 1 side it's about both being balanced to function. Plus buffing different kinds of Killers will make people play them Killers more. Increased win rates for Killers is good even if it increases it my only 5%. Most of the Survivors changes are Killer and Killer perk Nerfs and changes to make survivor experiences better while making Killer Experience miserable. I've seen this 3 chapters in a row where something is good on the killer side and ita nerfed the next patch because salty survivors who don't want to adapt. Which is why Killers have been Tunneling more and more. It's because the killer side was Gutted over and over. I even thought of quieting DBD because of this issue

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953975#Comment_3953975

    Well you can add some punishment for direct tunneling and reward for not doing so but I fear the punishing side will be far more ipactful than the reward in Bhvr fassion, like now some antitunnel perks will hurt you more for spreading hooks than for tunneling.

    Well think about it. If you punished People for Tunneling then that can lead to problems like the Go Next Pervention System bugged Situation where it will Ban New players or even old players who happen to accidentally Tunneled. Along side that what will you give Killers that will Prevent them from needing to Tunnel I would give them Basekit Gen Defense. The Survivors already have to many Basekit stuff and if they add more it will just Increase the Problem not Solving it.

    So punishing is not the solution at all.

  • I understand ur point of view. But I blame the Survivors who Desided it was time start the Go Next Epidemic. I feel bad for those who where banned when the Go Next Pervention System was Bugged that was unfair and uncalled for. But I don't blame the Dvs I Blame the Root Cause of the Go Next Pervention System

  • I honestly feel the same But on the other Side. I barely get any Hooks because Survivors can Block Windows and Remake Pallets. I've been on a Losing streak as Killer. One it can a Skill issue but I feel that the Event just gives both sides to much BS for it to be fair which it isn't. Two I hate the Event with a passion. Killers shouldn't be able to TP hook a survivor and Survivors shouldn't be able to remake pallets infinity. Try playing Killer on The Game Map or known as Pallet Land and where Survivors can Just rebuild every pallet on the map if the can. I know the remade pallets break as there used but still. As Survivor I hate being TP Hooked across the map

    The Event Just Sucks

  • Fixing Tunneling is like a Illness. You can't fix the Illness without going to the roots Cause of the issue. Lowering the Symptoms will only make the the Illness worse. If survivors get more basekit perks then that will increase Tunneling not resolve the issue. If you made it harder to tunnel it will be done more often if you give Killers there own basekit perks to make the game more balanced then Killers will begin stop Tunneling or at least make it less often.

    Ur asking Killers to suffer from more restrictions. If they give Basekit DS that will make Killers stop playing. If you want to give more basekit Perks for Survivors and nothing but more TBing for Killers then you need to stop and think of the other side of the game. I swear I feel like the Killer side is just Hated

  • I've Encountered this before. How you can tell if this is the case is if ur winning and more and more the server is lagging and bugging then you got a hacker that is trying to lag you out to get a DC win which is forcing the killer or survivors to DC from the match. Morely it's from players who are just Raging to the point they hack the server to ensure you don't get the win

  • @Amanova said:

    Honey, play more soloQ survivor please, it's really hard to escape especially for the new challenge, Anni event is even more hardcore for solo survivors thanks to insta hooking and distant pallet breaking, plus crazy camping/tunneling happens there each match by "Blights" in my matches

    I do play survivor actually thank you very much I just play Killer more because it's fun

  • @Shot_thru_a_cannon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950484#Comment_3950484

    Come on. Thats liker saying "Well, you don't have to to increase your rank, you can just remain at the same level if you want to. 🤨

    Well if you faced the bots it wouldn't possibly end well and will waste ur time. Just getting into ur next game isn't bad on ur rank. Plus never said you didn't have to rank up I said you didn't have to face the bots. Going Next when ur able to Abandon will not ruin ur rank.

  • @GeordieKiller said:

    going to post this as it is very accurate in explaining what is going on with the games currently and hits what i believe but in a much clearer way then i can:

    https://www.youtube.com/watch?v=IImUI1uGPuM

    I've just seen that and it's basically the thing I'm talking about. I know him I watch his stuff. I don't think the games harder because of game Design or op stuff it's that now we are able to play Normally now and no one's used to it anymore

  • I've been had that done 🤣

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