Avatar

Skeleton23

Skeleton23

About

Username
Skeleton23
Joined
Visits
2,962
Last Active

Comments

  • I wanted to let you know why this is happening so much. One Gens have been very fast this patch. Even faster than usual.

    I played survivor today and when me and my teammates where on a Gen and it was literally 30secs with until it popped. In my Killer matches today on my first Chase 30secs and a Gen popped

    Not saying this to be mean but its what i experienced and it could be the reason.

    Running Gen Defence doesn't do anything anymore. Not because of the Survivors but by design of the game.

    I might do a post later on how truly fast the Gens fly to prove it

  • I well its not just whinning Killers there is Whinning Survivors as Well.

    Its the entitlement thats killing the game for most.

    Its rather something gets nerfed for no reason and becomes unplayable/Abused by the other side or when they do Nerf the right stuff its a small nerf. Same goes for buffs. Its rather something that didnt need the buff and becomes OP or something gets barely buffed that its still bad.

    The MMR is also the blame in most cases. Me a experienced Killer main (means im a average Killer) . I shouldn't be with baby survivors(not a insult) or Try hard Survivors who know every map and counter play when I should be with average Survivors.

    Its also the lack of help for new players as well. There's so much in the game that its overwhelming for a new player.

    but I do agree with you

  • Okie cool i was just making sure I wasn't the only one

  • @[Deleted User] said:

    Probably a bug. Dbd in a nutshell.

    I might be the Wreckage map thats bugged because i found a soundless Skull Marchant

  • So ur telling players to not encourage other players how to improve in a game that involves around Looping. Looping is the Counter to Tunneling because Tunneling only works on the less skilled players who dont know how to loop.

    Tunneling Also helps with Learning Tunneling because of the engagement with the Killer. The more encouragement you have with each Killer the more skillful you can get.

    It maybe annoying but its from experience as a Killer main that Looping works better than you think

  • @Colt45m said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030504#Comment_4030504

    There IS no counter. None. If killer proxycamps and decides to down you off hook there is zero counterplay. You are dead regardless of skill.

    Yes there's is a counter to Tunneling. If you Learn how to Loop properly then Tunneling will be much harder for the killer. I always have trouble with good looping survivors. Its the best counter. So Tunneling is just a skill issue with you guys refusing to learn how to loop and engage with it.

    Once you master looping Killers. Then Tunneling isn't a issue because they only tunnel the less skilled Survivors when they tunnel. Thats why it seems strong

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032924#Comment_4032924

    i disagree with you saying twins is weak. she incredibly strong it's just that no one plays her

    also the meta would just swap to slugging if those changes went through that or killers will eventually figure out general locations to tunnel through gamesense

    also people have to stop with this variable balancing where certian killers do better or worse depending on "tier" since it's up to behaviors mercy not to dumpster a killer on a random tuesday

    When I said its completely random its completely random. Meaning the Killer will never know where there hooked. Plus i did mention it will not remove tunneling. It will only make it more rare.

    2nd of all most of the Killers in the game are infact weaker. I number 1 reason Killers Tunnel is Gen Speeds. This way of doing it doesn't hurt either side. Ur way is unhealthy and abuse able.

    Its not the Killers fault or the survivors fault its the game Design thats the Issue.

    Instead of gutting one side to solve a issue maybe Ask Killers why we are tunneling so much. You might get the answer and solution to solving the problem.

    There is Killers who just tunnel just to tunnel but not every single Killer plays like that.

  • Im sorry but this sort of thing was already tested 2 ptbs ago. Gen Defense is already weak because you must win ur chases to get value in any Gen regression perk (well most).

    I would agree if there wasn't so many weaker Killers in the game (Trapper, Ghostface, Skull Marchant, Twins) so this may just make tunneling worse.

    My idea of a Anti tunnel is to rework how Survivors are Sacrificed to the Entity. And the idea would be is that When the Killer picks up the Survivor they Give the Survivor to The Entity and the Entity takes that survivor to a Random location away from The Killer and Survivors. The Killer can see There Sacrificed progress but not where the Survivor is. This will not remove tunneling but make it much more difficult for the killer to find where the survivor is hooked.

    To also solve Survivors purposefully letting there teammates die on hook by blocking the Gens with the most progress until the survivor is Unhooked or Sacrificed. (This will depend on the Killer. Like if its D to B tier its 2 Gens with the most progress. If its A tier its a random Gen with Progress on it. If its S Tier the Gens will not be Blocked at all. Yes I thought of the Stronger Killers).

    This will help Supress tunneling so its much more rare and giving Killers no reason to tunnel depending on there Killer.

    This will very much like the 2v8 cages but put into the 1v4 mode. This will help with tunneling without limitations or punishments and everyone is happy

  • I would agree if there wasn't so many weaker killers in the game. Lunging around loops does take alot more skill and removing it will remove something skillful from the game. If they learned to balance the game and not had Survivors and Killers killing eachother over nerfs and buffs and we all came together as a community an agreed to something to solve a issue instead of gutting one side so the other side has fun.

  • @Rock_KBob said:

    @Skeleton23 My friend use to play on switch and I would point things out on maps that just didn't exist for her. She never knew there were actual moving zombies outside the windows on edge map of RPD among a lot of other things. I guess it's just BHVR's way of having the game run as best it can on Switch.

    I know XD i was just so used to his mouth not moving like at all. Once I noticed I was like 😲😲😲😲😆

  • Ill Add 2 of each side one a Buff and another a Nerf.

    Killer:

    I Would Buff Gen Defense so it doesn't require you so much to get value and Buff how fast you break Pallets depending on the killer you are.

    I Would Nerf Blight so hes not as strong

    Survivor:

    I would Buff by adding the insta chat back to help solo Q communicate with there team without being in a swf

    For a nerf I would give Sabotaging hooks has a limit and it consumes the Tool box on usage so it help eliminate Sabotaging Squads to help suppress Slugging in a way that its not needed to counter Sabotaging Squads. And allow The killer to still hook a survivor if someones blocking the hook

  • I dont get it either. I want to note I am a Killer main in this topic so my opinion maybe different.

    I dont see Tunneling a Issue as people say it is. Not every match i had that tunneling works. Its so easily countered if you play Ur cards right.

    I find tunneling the best way to learn looping as Survivor. I can see why its annoying but it maybe just be a skill issue on survivors not knowing how to play. Which is a lack of a good tutorial to help Survivors learn.

    Plus with Killer: there is nothing that makes you not need to tunnel in most matches. Gens go by so fast it makes most Killers impossible to play without tunneling. Extreme hiding is still a issue like I would only find one survivor the entire match and im still fagged for tunneling when I couldn't find anyone else.

    I made myself a rule to tunnel once per game unless it's a bot. I slug only if I need to as a strategy unless its a Sabotaging Squad which its impossible to counter without Slugging depending on the Killer im playing and map.

    Tunneling is never toxic or personal on my part its just how the game goes sometimes.

    Theres two ways they can solve tunneling.

    1: Better Tutorial for all players to help them learn how to counter tunneling to make it not as useful for Killers:

    2: solve the Reasons why Killers Tunnel so Much so it gives less reasons to tunnel every match so its not as often to encounter for survivors:

    @Leon_van_Straken said:

    Hello everyone,

    Thanks for so many answers. I must say I am kinda amused. While some people really explained what they do in game or on a personal level I find it funny that the most upvotes just went to the "I give up, there is nothing I can do" fraction.

    How can it bethat some of you try to make the best out of it and get shamed (down voted) for improving or helping to improve others while others just drop dead?

    Why does it feel more and more like some people on this forum really think that as soon you get unhooked you just stand there afk? How do you want to play? AFK Skill Check Simulator on Gens or do you want to show the Killer who is the boss and try your best? Why do you even start when you say "You get tunneld everymatch and I don´t want to play."

    How is it possible that this is so tolerated?

  • @Meg_Survivor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030600#Comment_4030600

    maybe we dont d/c over every “pity” thing some of yal killers deserve the d/c yal tunnel like noobs, still camp and slug its going to continue to be a issue and they not gone resolve it. You cant just say get better at looping, even if you are good at looping 90 percent of the time most survivors dont escape this game will continue to be killer sided

    Maybe if you guys actually learned to looping Killer and learned how to counter Slugging without bring every Second chance perk none to man kind and stopped being so damn entitled and Learn.

    Ur DCing doesn't solve nothing. It only makes the experience worse not only for Killer but mainly ur Survivors who are also playing.

    If you want to make the game better than Try to make it better for all players and not just Your Side of the game.

  • @Hieroglyphics said:

    Killer anxiety? LOL

    This is actually real. If you look it up its all there

  • Im a Unknown main and i want P100 for so long and hes sitting at p34/35 and it feels like you cant do anything at times

  • @MrMorrick said:

    I uninstalled about two weeks after the myers rework because i got tired of being told to KMS, being called slurs, and other such abuse just because i wanted to win a game or two. Or if i do bad, i get told to uninstall, or previously mentioned abuses just because i lost.

    I don't even have 150 hours in DbD and im being matched with people with 1-2k hours because i had one good game, get bodied, tbagged at gate, ect. It's just an endless cycle of hate that i just didn't want to be a part of, and now i'm watching from the sidelines as it just gets progressively worse.

    I feel you deeply on that. I was harassed for just playing a Killer i never played before and won that match (it was Demogorgon)

    Ur not alone

  • Sometimes its for when a part 2 of a chapter. Meaning we could get a stranger things part 2

  • Yes it should be much harsher. If people are just DCing on there first Chase, or DCing once they hear a terror radius they dont like or even missing a single Flashlight save. Like its endless. I say in the penalties should lead to not being able to play, losing a grade and lossing bloodpoints for DCing on ur 3rd offense. So ur first offense is just a warning, 2nd offense is not being able to play and 3rd is much harsher and it just keeps getting worse and worse until it takes a much harsher approach.

  • I 100% Agree. I started sense the D&D Chapter came out and it was a horror game. Now it feels like a Role Simulation game with Arrows telling you where to go and do.

    The weaker the Horror part is the More horror is lost when playing.

    The game became popular because of the Killers. And what I mean on that is People came her to play and go against there favorite Killers. And if you weaken The side that people came here for. Well the veterans that is

    When I first played the game was fun and engaging. I wanted to play against strong team survivors I wanted to play against a good Killer who does his job very well.

    Now I just load into a custom game and log off. The game has lost what it was and thats why its dieing. The passion turned into a cash grab that has horror characters in it. It is a forgotten legend

  • I Call My Unknown, Mr Limp. Because of his Design of him Limping.

    I Call Springtrap, SpringBoy like I always called him in fnaf Games.

    I Call My Demogorgon, Screamy Because he Screams alot after everything he does.

    My final Killer is Clown, I call him Laughy because I love his laugh every time he hits a survivor

  • Btw thank you all for 50 Comments. This maybe the most commented post I've ever made so thank you all so much

  • Thank you everyone who has put ur feedback and even if its good or bad it still helps. Even Survivor pov.

    Honestly i made this to allow players too have a comfortable place to say there opinions without judgement. If you want me to do a survivor feedback post just let me know. I want both sides to feel needed in this game

  • I just wanted to add why I would uninstall the game is that its the lack of care in the devs, the invisibility they put on the Killer side.

    It may not kill the game but it will put a huge scar on the game that will never heal even if they fixed the game. The damage is done.

    They dont play there own game if they do it is just the survivor side sense the main game designer is a survivor main.

    The lack of control of how you want to play the game is limited and the freedom of how you want to play is restricted to one way of playing (spread hooks). I like having control of what I buy and if I cant play for what I bought because the game technically says so.

    The Words of every time you get a new killer/survivor when you make ur build of (fill free to experiment) Feels like a big Lie.

    Why should you play DBD if the who purpose of making ur own build/Killer and Survivor is not allowed in a mental standpoint.

    Thats my take on why I would uninstall the game

  • If you want to see my Clown Let me know i didnt have time

  • @Bloodraven said:

    Honestly love the game but getting a bit tired of the deck getting further stacked against the power role. Gen speeds wildly out of control, second chance crutch perks and uncounterable situations. Yet my killers power is easily counterable.

    And what's worse if this daft ptb goes to live there is 0 reward for the killer to play the game how they apparently want us to play it.

    This is exactly what I do think it feels like most of my matches. It just feels like ur forced to play how others want you to play

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026860#Comment_4026860

    I'm sorry how does adding killer bots to the game take away any ability or discourage you to play killer?

    Its discouraging because if they add in bots to fill servers for the killer side then it will show that the devs have zero sense for fixing the bugs that run rapidly in the game. It shows ur not really needed in the game and Killer bots might break the game if they where a thing.

    Bots will roughly know where you are at all times and now Survivor bot mechanics will probably bleed to the Killer bots will be much worse with the built in walk hacks they will probably have.

    Killer players help keep the games fresh and random as bots will only play similarly or even the exact same every game meaning it will grow stale over time. Meaning once Killers realize there no longer needed to keep servers up they will leave to play something else. Plus Survivors will probably just DC until they find a bot Killer anyways so why would we stay because there would be no point

  • @ShanoaLegendaryPlz said:

    Im going on my 7th p100, 2 more prestiges. Its nice to have a p100 on either side, and learning the other side helps you play the current side better. But lately when it comes to event offerings, p100s are extremely nerfed as they only get 1 per lvl 50 bloodweb, making each offering much more expensive compared to someone going through all 50 levels and still prestiging. For example i could barely get 100 anniversary cakes on each of my p100s, while i easily got over 1100 on each of the 2 characters i was prestiging at the time. So p100 isnt worth it until we see the prestige rewards they are adding next year

    Well ive just seen p100 as a self rewarding thing to Achieve and yes I do want Prestige rewards but its not what I care about. I want to also challenge myself to ensure that I don't get bored of playing the same thing over and over. If only they gave p100s a extremely bloody or even gory Weapon/outfit it would at least be something to show off ur hard work into the character

  • I do agree with this but I do have my own look at Tunneling. I think tunneling is one of those things it will never go away but it can be suppressed so its not as often. Tunneling at 5 gens can be ridiculous but with the changes coming soon it will only increase tunneling instead of what its ment for.

    We need to keep the freedom in the game to keep it alive. I think the best way to suppress tunneling is to rework The Obsession mechanic and allow killers to bring there own benefits on hooking fresh survivors. Like if I get a unique hook it will make the next pallet Kick faster or infict Deep wound on the next healthy survivor or the next pallet kick pops the most processed Gen and blocks it for 20 seconds. Just something to give no reason to Tunnel but still giving thr freedom.

  • Yeah i figured this was gonna happen.

  • @Destaice said:

    Nobody is confused on why killers tunnel. The debate is whether or not excessive tunneling is healthy for the game.

    Honestly Tunneling should be in the game as a last resort or used as a strategy in some situations.

    Tunneling is going to happen regardless of these changes and may increase Tunneling instead of stopping it. If you want to stop Tunneling from happening you need to dig deeper into it and figure out the why its happening. If we give killers a reason not to tunnel then it will stop or even suppress it.

    Like it or not tunneling will never go away. Because its apart of the game

  • Note I was around just in the side lines watching the game.

    I did make posts when I was able to too.

    I only made the post just in case I never got the chance to say goodbye. I hate leaving without saying anything and when it comes to DBD it was emotional for me.

    So i really haven't played sense TWD Chapter which is a true statement

  • @Colt45m said:

    I don't think a lot of the changes are going to stick though. Keep in mind this is just testing.

    I hope not. But not everything needs testing if we already know its bad

  • @Classic_Rando said:

    It will certainly be interesting to see what happens with the player count and the queue times after the changes go live. I’m willing to keep an open mind, but I have a feeling we might start seeing a significant increase in survivor queue times.

    I agree. They will now killer feels when they have long Qtimes in 2v8 after the patch

  • @Leon_van_Straken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025208#Comment_4025208

    As I said, I wasn´t asking for a nerf there. It is just the lingering question in my head "Why him". Why doesn´t Trappers trap give you deepwounds when you escape as an example. "What is so special about Deathslingers abilty to inflict it".

    Btw it is kinda stupid that if you hit the Survivor and swing your weapon and miss the Survivor gets away healthy but if you don´t do something and the chain breaks you get the injure XD

    The reason this happens is that if it Injured even after missing this could inflicted a issue if insta_downing The survivors he spears.

    That makes it so it gives value even if he cant reel the survivor in fully. Deepwound on chain break makes it so he cant just down you by spearing you but also giving value without making it to overpowered. Deepwound can be annoying but without it we would have alot of insta_down Killers in the game if that makes sense.

    Legioned would be even more annoying or weaker without deepwound. If they where able to down you with there power they would be a upgraded Blight or if they couldn't down you with his power and no deepwound Legioned wouldn't be able to form pressure as well and would kinda be pointless.

  • Uhm I dont know maybe because killers are Actually Leaving the game Actually. Like many players i know play killer stopped playing.

    Im not saying this to complain but to give a possibility of the games dieing right now

  • Me it was Trapper because he was simple and helped learn how to play the game. Then I mained Ghostface because I loved to chase and stalk players. Then i picked up the Unknown and he became my main ever sense

  • Im along side you man. There is just no point in playing Killer when ur punished for doing literally anything that involves being the killer.

    Ive haven't played sense the TWD Chapter and I was thinking of coming back but ive changed my mind.

    I say we Killer mains go take are money elsewhere. Where we are allowed to play the game how we want and what we want.

    Honestly ive been wanting my money back for all the killers, all the Cosmetics and all the Rifts I bought.

    I say dont give them anymore money and let them ruin it because there's just no point anymore.

  • Btw its Slugging not Slagging.

    Just saying.

    Plus why should a killer play fair when Survivors bring every Second chance perks that excites and gen rushes the killer every game.

    I agree there should be Killers bots in Custom games so Survivors can learn how to play the game.

    Ur basically saying There shouldn't be Killer players at all and there just be bots killers. Which would mean the games dead from the Killer side of the game and survivor will become bland and repetitive

  • This is just proof that the devs do not actually play there own game.

    Its obviously going to be only killer bots and only survivors playing the game. They say Tunneling is a problem but never digged in why Killers Tunnel.

    The Changes only make Killers Tunnel harder or even just quit the game.

    Most if the time the games Im in are just Gen Rush after Bully Squads and unfun games. I know its exaggerated on how much but it is most of my games.

    If they want the game to thrive again then they need to Do QOL for both sides and not just focus on one side.

  • I haven't played sense The Walking Dead chapter if ur wondering how long ago sense I played the game

  • Uhm did everyone not here that I quit DBD right? Meaning I haven't touched the game like at all. Which means I dont have the states to say this.

    I used to but not anymore. When someone says they quit it means they don't have the states. Plus this was my opinion/rant. Ive moved to other games.

  • @cogsturning said:

    "If you don't know what Bioshock is" hit me right in the gut.

    😅this made me laugh. I only put it just in case people didn't know

  • I have many reasons why I stopped playing.

    1(the MMR sucks and its the main reason why players complain about stuff which i dont blame them one bit)

    2(constantly complaining and demanding nerfs to builds and strategies so making it impossible to play as anything)

    3(Unnecessary changes to Killers or even perks that never needed changes like Franklin's Demise)

    4(Devs Never really listening to feedback on anything regardless on how much should know who gives them money)

    5(bugs and Cheaters are ruining the game and I barely can enjoy the game)

    6(players DCing in the middle of the match for simple reasons. Like going down when they lost the mind gaming)

    7(constantly 4man DCs for most of the killers in the game like, Ghoul, Chucky and other new killer that releases. I feel like I wasted my money getting them at all because I cant play them at all)

    8(stale contant. Just reused crap that gets slapped with a new color and called new. Its getting old fast)

    Most the reasons of it is the devs feel like they lost care in dbd so why give feedback when they don't listen.

  • I 100% agree with this post.

    But at a Killer mains prospective I say that for M1 based Killere like :Ghostface, Trapper and Pig: that the changes only make killers play S Tier ranked killers more often.

    If ur not running a pallet shredding build ur not gonna go very fair.

    I like there making the survivor experience better but this was a bit over board on that.

    I feel that also this makes playing survivor more or a cake walk meaning survivors are hindered on there learning to conserve resources and losing the scare factor of the game sense it is a horror game.

    So I do agree that this change was just bad

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999903#Comment_3999903

    Here's the thing. It's not controlling at all actually. Despite everything in the ptb you could 100% still tunnel someone out instantly, it's just not an automatic win no skill needed strategy anymore. It also helped tremendously with gen speeds by literally pointing out where survivors are and what gens they are on on top of bonus gen regression. Unless they were hiding in lockers to block aura which is itself also slowing gens down.

    The features took away no agency for the killer and all in all were good for the most part.

    Well Gen Speeds won't be fixed by just showing where Survivors are or what Gens there on.

    If ur playing Killers like Trapper these bonus things will not do much for him and by the time he gets to Gen they could of possibly already Finished it.

    Also it was also discovered in the PTB that most Killers Like The Onryo (The Ring Girl) that there entire kit was designed to kill survivors without hooking anyone to make her playable because that's what her kit is ment to do.

    It was shown that it can be hard to keep track on who you been hooking because ur under pressure the entire game and its seen thst if the killer makes one error on hooking the wrong survivor rather from the survivors playing the same survivor or lost track of who you hooked. Swfs have been seen taking advantage of the Changes by following the killer with 30 sec arua reading from unhooked and annoying the killer all game long.

    Note that this was warned by multiple Players not just Killer mains warned about these things

    If the devs actually thought of this stuff then this could of worked as a good QOL. But I rather the devs redo everything and come address other issues with the game that needs fixing before the Anti stuff happens if anyone agrees

  • Honestly If they made the changes not so darn playstyle controlling and abuse able these would be fine.

    All they need to remove is the penalties and the arua reading/killer instinct stuff and fix Gen Speeds. If they fix these issues then these could work. If they ma

    They put this all together and thought this was fine and pushed this to ptb anyways even with the warnings that they completely avoided even when the warnings were right.

    Plus if they do not have these changes come back I wouldn't be surprised or mad because they where baaaaaad not just for killer but for the game it self

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/455324/questions-for-the-devs

    When will there be a Anti Gen Rushing - Killer now reduces 25% with a gen kick after a unique hook.

    /Will There Be a Anti Bully/Sabotaging Squads/ - Are you worried about gen rush, or are you worried about survivors getting off gens to protect each other?

    Because as much as we get 'survivors only want killers to play in one way' the alternative is 'nerf every survivor option'.

    Gen Rushing and Bully Squads are not the issue. Its when its consistent. And with the new changes will bring alot of that and create unfair or unplayable situations forcing out Tunneling and Slugging when there much harder to do now.

    Morely to provent internationally making the killer revert to these changes

  • Me writing posts and asking questions doesn't change my decision. And if a player isnt allowed to have there own thoughts on something them whats the point in having feedback. Regardless if there negative or a little bit unnecessary.

    Where afraid because if the Survivors Gen Rush The Gens there's nothing the Killer can do about it because they cant Kill until 6 total hooks stats. And Rushing there Objective is Tunneling

  • So Im not allowed to go after little Timmy that follows me around for hours and runs into me every five seconds.

1 … 4 5 6 7 8 … 12