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Shot_thru_a_cannon

Shot_thru_a_cannon

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Shot_thru_a_cannon
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  • @Rudjohns said:

    No, it needs to be space, I don't want to press any other extra key

    This is a map design problem. They just need to remove lockers close to windows, thats all

    From a designer point of view, it would just be easier to allow mappings. It would take much more effort to go through every single map that has a locker next to a window and try to rearrange it. Take shack for instance. Just where exactly would you put the lockers in there to get it away from the window? Not even really possible.

  • Another nasty one that happens on occasion is a survivor goes goes right next to a drop pallet. You want to destroy pallet but instead you pick up the survivor and BAM another survivor comes and slides over the pallet and blinds you.

  • Button mapping would be a godsend especially those of us on PC and if you use programmable mouse buttons as well.

  • I actually just go with the theory that its a screw up and not intentional and I make this assessment by past experiences with BHVR.

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950317#Comment_3950317

    Well you don't have to. That's why it's a option to do so.

    Come on. Thats liker saying "Well, you don't have to to increase your rank, you can just remain at the same level if you want to. 🤨

  • Well damn, this sucks. I have been abandoning as soon as I see the option. I guess I'll have to start hooking bots.

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448820/if-i-abandon-as-killer-does-it-count-as-a-draw

    Yes. If all survivors DC or Abandon ur able to Abandon resulting in a Draw. I would only if all survivors Leave the match leaving both unless ur gonna win because it won't count as Kills. But if there's one Survivor left and no Gens Got completed for 10 mins and you abandon it will count as no one escaped even if it shows they Escaped on the results screen

    So if all survivors abandon, it makes no sense to hook and kill the bots because it still counts as a draw? This means the only way to truly win is making sure you never ever have everyone down at the same time. This seems to be a bit much IMO.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927217#Comment_3927217

    The abandon feature doesn't prevent you getting humped on the ground for 4 minutes if there's even one survivor standing.

    While I don't think toxicity has a place, you have agency and options as the killer while the 2 minute timer ticks. It is possible to force survivors to make a mistake and get a kill, let alone blood warden, which is a literal win condition that requires exit gates to be open.

    And the reason people say to "hit them out" is because does exactly what you want: it stops the behavior, and they have to leave. I get that it doesn't make it less frustrating sometimes, but the option you're demanding here already exists.

    And it's an option, because you can hit them out, you can go get BP around the map and take solace in knowing they're literally just wasting their own time, or you can go grab a drink.

    The big thing people don't seem to want to acknowledge is that "go grab a drink" is the only option for a slug, for 4 minutes. Abandon is great if the conditions are met, but it's not hard to slug for the 4k to bypass it. You don't get to ignore it or earn BP, and you can't "force an error" to somehow escape from that situation.

    These two scenarios are not equivalent, the only common point is BM, and there's no real solution to that. At least not a solution that the devs can implement. It's 100% a player mentality issue on both sides of the problem. And sometimes that will require you to step away from the game for a bit of its too frustrating (although, expecting a mature response is exactly the player mentality in taking about here).

    Why should I have to go across the map to push them out?

  • I used it but I doubt the results had any effect.

  • @XxKingWolfxX said:

    https://us.v-cdn.net/6030815/uploads/QTS1HZZ4PW4I/img-2370.jpeg

    I felt like a I should had a comment, but I wasn’t sure what to add so here’s a a cute picture of a squirrel

    Um, that's a rabbit.

  • If you are in high MMR then its not surprising you only get the top killers. The M1 killers just get bullied in high MMR.

  • @WolfyWood said:

    It's a boring perk that encourages more time sitting on gens before the person getting tunneled dies.

    I'm not sure why anyone should ever enjoy going against it. It doesn't change interactions it just removes them.

    Ok, I'll bring Franklin's instead. Oh wait, that perk is "boring" too, right?

  • @ZamasuManzon said:

    Who asked for this?!
    NOBODY!

    Do you think we bring Eboni Moris because we want to see the flashy animation every match?
    OF COURSE NOT! Is to guarantee when a surv goes down the 3rd time he/she is dead. No pallet or flashlight save, no body block, no DS, no sabo, no NOTHING.
    And now you want to increase slug for the 3rd dying surv so we can find the 4th just to be able to get Bloodpoints?!
    This will screw up killers AND survs!

    The only acceptable change to the mori system is turn the yellow one basekit and that's it.

    I agree 1000%. Not only that but I have made it a tradition to let the last survivor go whether it be through hatch or gate and now if I want to see a mori I am now forced to kill them. I know a creator who does something known as "Mori Mondays" where he runs the ebony mori on every match so we can have fun watching the animations. Needless to say, that will be dead now. I wonder what is the nefarious purpose for this change that nobody asked for? I suspect it is a way to make the game more PG-13 as I think they are kinda ashamed of the brutal nature on the animations (they are rather tame IMO) and want to hide them as much as possible. I REALLY hope this change does not go through and we really need to let uit be known that this is not wanted. It really does push me to not wanting to play the game any more.

  • What they should be doing is implementing the ability to see what perks your team is running. This would help out solo queue immensely. This, this is a silly change. Lobby dodging is not that big of an issue.