BoonRainDice
BoonRainDice
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- BoonRainDice
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Not happening. We were waiting 2+ years for rework that ended up just being some QoL Changes.
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How to finaly fix ghoul:
- Reduce the range to auto-lock and free injure survivors.
- Remove the ability to injure Survivors behind solid objects (even pallets, windows).
- Nerf speed of vaulting with your power.
- Slightly increase cooldown on canceling your leaps (tiny bit).
This is the minimum they should do.
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@SpringMyTrap said:
because anti go next got rid of easy won games making killers have to play them out till the end and healing buffs made survivors remember about already good healing perks.
Yes, this would make more sence. Also, people who claim healing meta… they only buffed botany perk that isn't crazy imo. I don't even see that perk.
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@TimberGoingDown said:
Agreed. What they've done to the Skull Merchant is extremely anti-consumer. People paid good money for her and her skins. Essentially deleting her from the game for years is not ok.
Yes, it is not accepteble that devs on purpose destroy, overnerf objectively overkill a killer. That is not called balance changes, that's public execute. Plus I have no hopes for her and her future rework. It's either going to be disliked again or different power type of killer (dash-like, etc.) that will changer her identity.
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I am pretty sure he has solid killrate but I don't rly care for killrate. He is not fun. He is too easy and too good for how easy he is. He has auto-locking attacks mid-range for free injuries behind objects. He can vault after you with his power. He can travel whole map in like 5 seconds. He can cancel his leap with almost zero cooldowns. He is annoying, unbalanced and unfun.
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While his power is not super interesting, at least he is way more balanced and more fun to againts (I don't mind facing him) then Ghoul by a mile.
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This is the worst reply I have ever saw to any comment when defending your viewpoint online so far. Bravo.
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963010#Comment_3963010
Are you serious. Nurse is the hardest Character in the game. I barely see a Nurse if I do they are rather bad or God's. The Ghoul is supposed to be easy because they wanted him to be beginner Friendly. Bright I have no idea he's to hard for me to play. The reason why these Killers are barely touched is because they have a high Skill Ceilling. Even if there very Strong or S Tier in strangth. Ghoul is strong because he's easy to play because he's supposed to be. As for Knight and Clown that are B tier Buffing and Nerfing them is a bad idea it's like doing that to The Unknown who has a High Skill ceilling as well. you nerf buff a Killer Like that will put all the Skill for those who put time in them completely for nothing. plus Clown if his goes live his Haste bottles will be nerfed in like week and will be where Skull Marchant is which I'd in the dumpster.
Maybe see why the Killer has there power how it is before you say something on them.
Clowns Purple bottles are his most iconic Power which is to Hinder survivors to catch up to them. His Yellow bottles didn't come in until later when he was reworked. Removing what was Clown will Remove his Identity of what he was supposed to be.
No, she is not the hardest. She is hard at first but she is all just about muscle memory and knowing the distances of your blink. Once you master (not hard) your blink teleport range and learn how to tell mindgames from survivors during match its easy mode then.
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@lettuchia said:
While clown and knight changes specifically are questionable, most weak/mid killers need to be buff/nerfed because of their low skill requirement
Great, well then why do we have Ghoul that is easy to play yes dominates most matches, Blight is harder to play but nothing crazy difficult same goes for Nurse, once you play few matches with them you can do pretty much fine.
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While your spelling does not help this topic, I agree. He is way too easy for how effective he is. His map mobility is crazy, his chase is good, his free injure can put Legion into shame alone. He needs to be harder to play or weaker if he should be so easy.
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I dislike his locking attacks. Its just so annoying when you get injured behind objects and pallets and bring magnet for him within 10+ meters. At least he should not be able to injure you if you are behind solid object.
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@Yggleif said:
That's the neat part you don't.
The best you can do is hope for an indoor map where he can't use his power as effectively.
Also, should I just put map offerings for indoors hoping it's a ghoul? (it's good chance it's ghoul I see him more than Springtrap)
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@Yggleif said:
That's the neat part you don't.
The best you can do is hope for an indoor map where he can't use his power as effectively.
I just had Midwich vs ghoul and it did not help at all, still could travel and end chases effectevily as if outdoor map :(
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Kindred. I know it's somewhat used but not used as much as usefull it is. Even for yourself its great to know when you leave the gen, when you go for rescue, if the killer is camping or not, in end-game helpfull too, etc. Yes, the HUD reduced need of Kindred but it's still very usefull in SoloQ.
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She is somewhat fine in terms of balance, but boring to play againts for me. Still hate that stupid insta downing add-on.