SkeletalElite
SkeletalElite
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- SkeletalElite
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somewhere between 1 and 128 meters
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You will still be able to play him, you just can't buy the chapter anymore
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Even if you threw that pallet it would just been a waste you would have gone down anyways because the stun occurs part way through the throw animation and not instantly.
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Play killer, use BBQ, use point offerings every game even if they're bad ones like the ones that are only a small bonus or a bonus in a single category.
If you play survivor, same thing but with WGLF, killer gets more points though.
If you do play survivor, bring a medkit as a big limiting factor for your points will be survival and medkits can give your survival points, try to hit great skill checks when self healing with the medkit as that's an additional 150 survival points. Medkit is also helpful for going for unhooks/protection hits for your WGLF stacks.
If you run a perk that can allow you to become the obsession that is also good for your points since the obsession receives additional survival points when they escape or when they die.
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Updated post with a minor change to the aura reveal
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People just dont like hit and run
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As a blight main Im obligated to vote for my boy.
Plus, even before blight was a killer he managed to trap and experiment on multiple other killers in the lore so now that he's a killer he must be able to fight demo easily.
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I mean we literally just got a chapter with not 1 but 2 survivors, so if they need an extra month and a half to bang out another survivor I dont really mind, especially considering the quality of the animations on pinhead, some of the best animations by far
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/2452037#Comment_2452037
The collisions are a non-issue, you bounce off most things, and it becomes very obvious what you can/can't bounce off in-game after playing a few Blight matches. You can still extremely easily traverse the entire map.
Nurse's mobility is barely anything compared to Blight. Her blinks go barely anywhere compared to Blight's rushes, and she has fatigue after every blink. I am not acting like Blight is the only mobile killer, I am simply saying ONLY Billy and Blight have enough mobility to keep pressure up with Tinkerer/Ruin/Undying. Nurse doesn't have that kind of map pressure. I say this as someone who has played a lot of Blight and Nurse.
I also want to point out that Nurse's mobility is stronger in chase than Blight, but Blight's mobility is way stronger at map pressure. There's the trade-off between the two. Same goes when comparing Spirit and Blight.
Nurse is theoretically the best killer in the game. And I want to stress the theoretically part. If you do not miss a single blink, there is not much the survivors can do. So yes, in that regard, she is the best. But Blight is extremely easier to play and learn than Nurse, and he's almost just as good. Please stop making things up about what I am saying, I never said Blight is the only killer who can pressure survivors, I am saying he has both strong MAP pressure, and chase potential. Nurse has strong chase potential, NOT map pressure. Her pressure comes from downing survivors quickly and forcing them to get off gens and go for unhooks/heals.
We are properly answering your question. You are refusing to take our responses. Blight and Billy are the ONLY killers with high enough mobility to CONSISTENTLY pressure the entire map using Ruin/Undying/Tinkerer. Nurse doesn't have that kind of mobility, neither does Spirit, and Oni only has it when he has his power (therefore he is not consistent). That is why you generally only ever see Blight's run this build. He gets more value out of it than any other killer. Billy is a close second, but it's hard to say because barely anyone plays him anymore.
Blight might have better mobility than nurse, but nurse's chase potential is so incredibly high that it literally does not matter.
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Alch ring is one of the most over rated addons in the game. Yes it's incredibly strong, but most of blights addons are incredibly strong.
Crow, Rat, Tag, C33, C21, Rose Tonic, Alch Ring are all incredibly good.
Honestly Alch ring is weaker than Tag, C33, and maybe even crow.
C33 is much more of a crutch than alch ring ever will be, at least you have to actually be good at using blights power to get value out of alch ring lol.
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clearly blight, blight has the ideal body. Look at those thighs as well as the 6th finger.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2450034#Comment_2450034
Isn't that just a Rare add-on? Or am I thinking of something else.
Yes it's a rare, but it literally halfs the time it takes to start a demon dash, that makes oni much more deadly on just about every loop.
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@SilentPill said:
The survivor gets to see where the plaything totem spawns? That’s dumb and makes it instantly terrible.
But yes it could be interesting to have a bunch of blind and oblivious survivors running around an indoor map. Won’t help against SWF though so it would mainly be to mess with solo Q teams.
They can see it within a short range I believe it's 16 meters but maybe it was 24 at tier 1. Also keep in mind this perk can activate once on each survivor. So you hook a survivor and a totem lights up which oniy they can cleanse for the first 90 seconds. It's basically a time waster perk. It forces each survivor to run around and break their totem after being hooked.
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Replay systems usually aren't hard to develop, replays generally just use the games logs to replicate the exact things that happened, as the logs see it. Of course in any game where this happens you do tend to see minor but usually insignificant differences in how it played out because of a lack of exact detail, but building a replay system would mostly only involve some changing with the games logging (as well as the creation of the system itself of course)
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They should rework this perk to a Scourge Hook perk and instead of having obsession requirement it triggers anytime you hook someone on a scourge hook.
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They need to remove tiers entirely, would it be that bad if a character maxxed out in ~80-100 webs instead of like 150-200.
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They lose chaser emblem score for camping
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You can do it if you want it's not bannable
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Corrupt will do a lot more for you than thana with trapper. This is the biggest recommendation, this perk is good on every killer, but on Trapper/Hag this perk is pretty much a must have. Trapper is a prep killer and the early game slowdown from corrupt goes a long way to help ensure you haven't lost before you've even started pressuring survivors.
Ruin is good no matter what killer you're playing./
Of course if you're using ruin it's often not bad to use undying.
Pop is is good no matter what killer you're playiong.
STBFL isn't a bad choice for trapper, if you catch obsession in traps you can save stacks and against the other players it can really help quite a lot to cut your chase times.
Enduring/brutal aren't terrible choices, but at the end of the day gen slowdown is stronger, of all the killer trapper is a killer who really needs it too.
When it comes to playstyle, when you spawn in you gotta look at your gens and immediately decide what gens are and are not worth protecting. You want to trap up an area to protect and you want to focus playing around that area as much as possible, leave it to herd survivors and to retrieve traps or get easy downs, but never let survivors regain total control of that area. Ideally the area should have a 3 gen, if it just so happens to have a totem perk (if youre running one) inside of it then that's also good.
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She eats a heft slowdown everytime she pulls out a hatchet, allowing you to gain distance, she only hits you over the pallet if you throw it, dont throw the pallet, she pulls out the hatchet, she gets no hit and she slowsdown a ton allowing you to gain distance.
Its all about predicting whether shell pull up the hatchet or just walk through pallet and try to m1 you.
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If they buff him he'll probably move up a tier for me but in his current state I dont see myself playing him a lot
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Ironically in the winners finals the only 2k was with pyramid head every other match was 3 outs with a couple 4 outs sprinkled in.
Agony got a 3k in a couple of the grand final matches
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https://www.youtube.com/watch?v=yxeyN-1MNiw&list=PLBTXXHJZvNPjwnAtCPljKvShnZwuAzZv8
BOTB is a good one
Here are the 2 Oracle V Agony matches which are probably the 2 best DBD teams
https://www.youtube.com/watch?v=KGlKlpjc4aM&list=PLBTXXHJZvNPjwnAtCPljKvShnZwuAzZv8&index=20
https://www.youtube.com/watch?v=vb00wvwUez4&list=PLBTXXHJZvNPjwnAtCPljKvShnZwuAzZv8&index=22 -
@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2442480#Comment_2442480
Travel time really depends on the map so not 10-15 seconds.
survivors move at 4 m/s 10-15 seconds is 40-60 meters, easily enough to reach another gen on most maps and often times the maps where it isnt are maps that aren't really popular picks for comp
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@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2442465#Comment_2442465
YOU ARE COMPLETELY IGNORING the argument I made about travel time between gens. Why do you make your argument without taking into consideration mine? What's wrong with you?
The travel time between gens is mostly irrelevant.
Generator gets blocked, walk to a gen in about 10-15 seconds. Work that gen until it gets blocked or is done, walk back to orignal gen in 10-15 seconds. You're likely to get more slowdown using that perk slot on thana or pop and only camping strategically.
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@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2442322#Comment_2442322
No, you don't understand... Travel time between gens is a thing. And the gen blocks even If someone is working on it.
If you spend between 1 minute and 2 minutes camping, they're just gonna hop on another gen and come back after doing a different gen. if you're just camping, that blocked gen will never regress and they'll just do it later. In fact it will probably buy you a max of 30 seconds as the last gen being popped is the only one where they wont do this.
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If you just camp while running this perk in a tourney the team will just go hop on another gen while its blocked. The block means nothing if you don't do anything to capitalize on it.
Maybe if you also have ruin you can get a lot out of those 30 seconds, but even then every time a gen completes one dude is just gonna spend 30 seconds trying to get your totem before hopping back on the gen.
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Spirit is bugged right now, normally you just listen to footsteps.
Best you can do until they fix the bug is use scratch marks, if scratch marks stop you should stop phasing where they end because that means the survivor is crouching or walking nearby which isn't fast enough to get significant distance.
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Slippery meat should make it so the killer is unable to grab you off of any interaction, thematic with the name.
Would be a great perk for going for unhooks when the killer is defending!
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On a normal speed boost the survivor moves an additional 2 m/s for 2 seconds, giving them an extra 4 meters of distance. 12 meters total.
The hindered affect is -20% for .25 seconds
With the hindered the survivor moves at 4.8m/s for .25 seconds and 6m/s for 1.75. Total 11.7 m/s. An extra distance of 3.7 m/s from the speed boost.
This means the difference between a tentacle hit and regular hit is .3 meters
The survivor has a base speed of 4 m/s and the killer 4.6m/s. Thus the killer catches up to survivor at .6 m/s.
This means the hindered affect only puts the survivor half a second worth of walking closer to you than if it wasn't there, hardly noticeable.
They should simply up the strength of the hindered. Up the duration on the hindered to 1 second or maybe 1.5 second
At 1 second the survivor would move 10.8 meters total. This places them 1.2 meters closer to you or roughly 2 seconds less of walking.
At 1.5 seconds The survivor would move 10.2 meters total. This places them 1.6 meters closer to you or roughly 2 2⁄3 seconds closer.
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@Wirius said:
I'm not sure that's a quality of life change. That's an alteration to his gameplay. Part of what makes the killers in this game good is some element of attention needed by the player to optimize their effectiveness. When the player needs to press a button, it requires them to pay attention to timing. When it doesn't, it lets them play sloppy.
Maybe for something like aiming a nurse blink or deathslinger shot.
We're literally talking about pressing a button at a timed interval it's not hard to do, it's just making player commit something to muscle memory for no good reason, playing bubba is like having skill checks as a survivor except they are mid chase, it doesn't really add to the gameplay, skill checks simply make sure you have to pay attention during actions like gen repairs and heals, but as a bubba using your saw you're already paying close attention, you're trying to outplay the survivor you're chasing.
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If you want to be safe you can just redeem the code on an alt, if the reason for doing this is what I think it is
if you do that you can also buy the skins, which this method certainly wont let you do.
They're likely valid forever though
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too early to say
Doesnt seem terrible though might be good
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Yeah I'm gonna buy up some skins for nancy
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Been having this happen a lot recently and its very frustrating.
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@GrimoireWeiss said:
"It's exhausting because you basically have to do the same thing to keep up."
No, you haven't. You can just keep playing with your casual builds until your MMR drops down and you start facing opponents who also run casual builds.
If you run strong stuff, you should go against opponents who also bring strong stuff.
I've been playing all day without using super strong stuff, literally 0 change. I've said screw it and started using strong stuff now though, still seeing strong stuff just about every match but at least I feel a little even
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I'm not certain what a "key remapper" is but if it's just like using autohotkey to make one button press do something else no, and even if it was, it would be completely unenforceable.
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They're not gonna buff self care, its already the most used survivor perk, despite being mediocre
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Many games use mmr systems in their casual modes AND their ranked modes, just using a separate rating.
DBD being a casual game is not a reason that MMR won't work.
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reshade works fine for me, maybe try reinstalling?
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Haven't played much survivor but so far my experience with killer has been pretty good, most of the survivors are providing some challenge and dont get pub stomped easily
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You'd have to play nurse, do a lot of slugging, and hope they don't have UB
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2414721#Comment_2414721
Interesting theory, want to 1v1 and show how it holds up, I don't think his all seeing can invalidate entire tiles as much as you might think it can
It doesn't invalidate tiles it gives you free hits before your chase even starts.
If you're working a gen, even if you are looking around and have good awareness a wraith with this addon can get a free hit on you and leave and go do the same thing to someone else.
Wraith with this addon never needs to actually chase a survivor since hits are free on any tile with a LoS blocker. If you get RPD or gideon with this addon combo you basically can't lose unless every survivor has a medkit. edit: or spine chill/object
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ISA me, mario
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ISA
Isabel Sullivan the daughter of Daniel Robitaille aka Candyman
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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ISA
Isabel Sullivan
the daughter of Daniel Robitaille
aka Candyman
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A lot of survivors run protection addons on key which prevent it from dropping.
Plus if they are not in a SWF, often no one will go pick the key up.
Plus if someone does go pick the key up, they are wasting time not doing gens.
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Yeah rusty shackles needs a nerf IMO
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Generally speaking, holding the game hostage or cheating is the only way to get banned.
Despite some people saying you'll get banned for "exploiting" the devs only ban for exploits that are extremely game breaking/are used to hold the game hostage, such as the old infinite mend legion bug, or really old bug that let you crash the killers game with a flashlight.
Technically you can also be banned for the targeted harassment of another player (tunelling/camping them specifically in order to grief them), but the amount of stupidity/proof required for that to happen means it pretty much never happens.
