SilentSpectre
SilentSpectre
About
- Username
- SilentSpectre
- Joined
- Visits
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Comments
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Stealth has its place on both sides
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Don't try to rank up, the game only gets less fun
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@FrenziedRoach said:
The shock is used a lot as it's his only tool to stop a window vault or pallet drop. I doubt that itself is going to be changed much.
The one thing we know that's going to happen is that his addins are going to be given a working over as they now have established a standard as to how many addins each killer should get and Doc does NOT follow that standard.
Anything beyond that is just speculation.
Considering they nerfed Nurse base power after promising only to change the add-ons, I wouldn't be so sure.
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Meta perks are meta for a reason
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@TragicSolitude said:
I agree. One week apart would've been plenty. Two+ weeks apart leaves players bored and unhappy.
Seconded
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In fact, it should get nerfed.
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Wow, this video is literally crazy
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Maybe once the severs are actually useful.
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I haven't noticed that they're separated, are they really?
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Some challenges are a LOT harder than others
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/826728#Comment_826728
Considering that sound is a core mechanic for the entire game, for every killer, it’s just a dumb question.
No need to be rude to OP
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/826730#Comment_826730
said the one who carry a bell with him all the time because he is scared of squirrels lol
OK
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/825595#Comment_825595
The killer does no work for NoED. It's a crutch baby perk that's the equivelant of calling an older sibling to do a Mario level for you.
Adrenaline also only heals one state and gives Exhaustion. It doesn't heal dying to healthy.
The speed boost from Adrenaline is also only temporary, compared to the permanent of NoED.
NOED is one of the easiest counterable perks in the game
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Not really, but it's like crack -- I know I'm only gonna get hurt, but I need my fix.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/826716#Comment_826716
oh so you are doubting yourself I see ?
English is hard for some people I guess. ?
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Considering sound is about 80% of how her power allows her to chase/find people, I'd hope not.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/826706#Comment_826706
jokes on you I want to be found so I can loop you for 5 gens AND escape with my decisive strike/adrenaline/deliverance/sprint burst ?
Doubt it
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This is great, I wish I had known this!
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I love when people play jane, because she's so loud and easy to find 😊
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@AshleyWB said:
I think the issue with a lot of people including myself with GhostFace is that his detection is broken. You have to fiddle around with the camera before you even start breaking him out of stealth.
Even with no add ons it's annoying because he can expose you easily in this time.
Agreed. Detection radius on Ghostface is bunk
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@FrenziedRoach said:
Eh, downing the person who was just rescued is standard operating procedure for me.
Denying the safe unhook score and making them lose benevolance is the best tool we have for training people to do safe unhooks.
until you get hit with Borrowed Time and Decisive in the same chase
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/826681#Comment_826681
Oh really? i thought that was the spirit
She's under consideration, but Doctor is first in line.
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They said doctor is next on the
chopping blockrework list. -
@NotGabriel said:
https://forum.deadbydaylight.com/en/discussion/103085/my-second-killer-tier-list-3-3-2
I feel that every character (except Clown tbh) has a build that can ascend them to crazy levels, take Bubba for example. The “Bubba Train” build popularized by Otzdarva really boosts Bubba’s pressure and lethality immensely because of his resourcefulness with PWYF and anti tunneling nature of Furtive Chase,
or a injure build on Legion that relies on making full heals take super long and relying on the informational value of Legion’s kit.
idk who Otzdarva is, but that build has been around since Ghostface came out.
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@wannabeuk said:
Ok, so i've just had a game where i got raged at for tunneling because apparently in their mind if i down someone twice in a row FOR ANY REASON it's tunneling and i should be ashamed.
This happened because they get the person off the hook and then stood under the hook healing, which lit up my nurses calling, now playing wraith i stood around the corner and de-stealthed as i move around it and swung, so i didn't aim for anyone specifcially but i happened to hit (the now healed) person who was on the hook. Then then proceeded to run off a little and t-bag. So i chased and downed them.
After the game they raged at me, and i explained that i saw them healing and I was told "Your supposed to let me heal and go after someone else, it's called fair play" (followed by a lot more raging and crying)
Now i just wondered. How many other people believe that the killer should go out of their way to avoid hitting the same person who was hooked last, even if they stop and heal right infront of them?
Is this actually a common thought process?
Technically, you did tunnel, but it's not really an issue.
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@ChilledOcean said:
https://forum.deadbydaylight.com/en/discussion/comment/825996#Comment_825996
No 2 perks to help you stay on gens and then get the important last heal to make it out alive. You must be one of those self care gods.
No, just someone who realizes the importance of using half of your perk slots for something that can be accomplished with a medkit. ?
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😀😀
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No problem! ?
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/819158#Comment_819158
Iron Will counters every Killer. Most high rank Killers use headphones and listen for your pained cries if they lose you. Iron Will also counters Nurse as well. Quick and Quiet is also good VS a phasing Spirit as well. Lets you confuse Spirits very easily and quickly and win chases.
Even great Spirits also suffer from their biggest weakness: Collision. They are not Nurse, they cannot go through things. Vaults, pallets, objects... they must respect these. Great Spirits cannot truly ignore loops, they have to path to the Survivor and then hit them.
When a Survivor is at a loop, they can position themselves at weird and unpredictable spots to make it impossible to even run into them. Like just outside a loop, etc...
Being injured does not mean you will get hit by phase too. Great Spirits must respect vaults and pallets. Sometimes vaulting something multiple times can confuse a Spirit. Same for pausing before making another vault. You just have to get into the Spirit's mind. Many Spirits suffer from predictable attempts at reads and can be read accordingly.
But no, you'd rather just throw your hands in the air and beg for nerfs that would, without fail, make Spirit Legion tier. Blue scratch marks? Yeah, no, you just want safe, consistent methods of dealing with a Killer so you can easily loop them for 5 gens and then teabag at the gates and think you're good. That's the goal, that's ALWAYS the goal.
"Spirit's phasing? Well, I'll just do this one simple thing and I can't get hit! Duh huh, I'm so smart, doing this one braindead thing over and over that, unironically, can't be mindgamed by the Spirit!"
I've listened to the complaints. All of them are stupid and boil down to "We don't want to think! We want things to be easy!". You're entitled.
You're also against running Iron Will because you want to run meta perks. And ONLY meta perks. You want to have Adrenaline every game, you want to bring Dead Hard every game, etc... you don't want to switch perks.
It's that simple.
Good points!
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@millennial_dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/826090#Comment_826090
https://forum.deadbydaylight.com/en/discussion/comment/826092#Comment_826092
Why didn't the devs just retire the offerings then?
Because that would make sense.
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@Apackawolves said:
https://forum.deadbydaylight.com/en/discussion/comment/825759#Comment_825759
Stop crying? Let me get straight. If you dump 15 million bloodpoints into a killer and the devs decide to come along and break that killer because they’re “over performing”, you should just keep your mouth shut? Yeah okay. Survivor logic at its finest.
Maybe refund BP if a killer gets gutted?
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Because they want people to spend more money, plain and simple.
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@millennial_dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/826086#Comment_826086
When did they get removed also why did they get removed?
They got removed because they would be wasted if someone put up a better map offering, thus losing bloodpoints.
They were removed about three years ago.
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They were removed a long time ago from the bloodweb, but the ones people already have remained in their inventories.
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@SteveyTheExEevee said:
https://forum.deadbydaylight.com/en/discussion/comment/788262#Comment_788262
So just a sterotypically untrue society thing, huh? cause yeah. Surviving effectively definitely isnt toxic, regardless of perks used.
agreed
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Haddonfield is super survivor sided
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As long as it's not impossible to do, any of these would be good!
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Survivor medkit addons just got changed, didn't they?
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That would be cool!
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Wow, this is pretty cool. The pictures could be better, but it's pretty good nontheless.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/826019#Comment_826019
I did this once, just for all 4 survivors to find me and spend quite abit of time pointing at me. Wouldve been hilarious if I had brought NOED and blood warden...lol.
Devious!
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/825855#Comment_825855
I'm yet to die to either of them, too easy to counter
Rank 17 is much different than Rank 1, I can assure you.
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It will not
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Ruin/BBQ/Stridor/Sloppy is good
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@MissBehavingX said:
Then it should be fine for casual players like myself. I don't expect to finish all rift tiers, at all, even with the tomes. But that's OK. I still believe the grind is a bit more than other season passes out there
Agreed ?
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@MissBehavingX said:
I'm not talking about rift completion, I'm talking about the serums. The event is about to be over. Will the skins be available after the 13th? If they are available then yeah I guess people can complete the 60 serums without an issue. If they are gone, then what's the point?
They will still be available, don't worry ?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/826009#Comment_826009
So a consistent player can't complete The Rift in say... 70 days (Which was the default time we were given...) really? They can't? *Thinking?Emoji?Intensifies*
You're telling me if you spend 2 to 3 hours on this game at max... and do say... an average of 3 to 4 challenges a day... and there is like 23 challenges in total on Tome l Pt.1... you honestly think they won't be able to finish that in a week?
If you do 3 challenges a day for 1 week that's 21 challenges in total... if you do 4 that's 28... On average most casual players will do 3 to 4 challenges a day... probably more and i'm underestimating it.
If you start from now with 57 days or at the start with 70... you should be able to easily get to Tier 60 with how the estimate goes...
Writing it off as impossible is quite... well... it isn't really reasonable.
I never wrote it off as impossible, please don't put words in my mouth ?
For a causal, 1 hour every few days player, yes, it is impossible. For someone who plays constantly, it is very possible. As I previously said. ?
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@AsePlayer said:
Gotta do what you gotta do to beat the Rift
I never thought of it that way.
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Good idea!
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Cooldown on shock so he can't spam it