SilentSpectre
SilentSpectre
About
- Username
- SilentSpectre
- Joined
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Comments
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@Mister_xD said:
if its fake, you gotta kiss Demogorgon. deal? :3
No deal
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Yes! This event is so boring :(
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/826005#Comment_826005
Yes, it'll get harder, but if you look at the main point of The Rift in-general... you can see why this is the case.
They said so themselves in a stream that The Rift rewards consistent players... not "no lifes" but players that consistently keep up with the challenges and play casually or more hardcore.
What they said in the stream and what's actually the case is not always the same ?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/825993#Comment_825993
We have 57 days, if you've done Tome l part 1 and just played normally than you're probably already at tier 30 or 27...
That's casually btw, if you play like every hour of everyday than you're probably at tier 40 by now. If we have 57 days with a fresh new player, and part 1 tome l took people like 3-4 days to finish... 1 week for casuals max... than it can theoretically be done on time for 60 tiers...
tier 30? maybe for people with no life. A normal person should be at like tier 17 or 18. Not everyone can play this game all day every day.
Plus, the tome is only gonna get harder
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/812824#Comment_812824
Probably already been answered. But can continue to earn the serums past the 13th?
yes :)
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@Hoodied said:
Title
the 13th :)
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@thesuicidefox said:
Agreed. Good survivors play injured. Take Iron Will and Adren, it's way more optimal.
If you want to heal yourself bring a medkit.
2 perks to do the job of one... very optimal.
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No, it requires almost 3 hours a day to get all the rewards, which is unrealistic for normal people.
The serums aren't far behind in grindyness.
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@FireHazard said:
They can't host... Survivors and Killers now queue up to an open lobby that's empty for both sides to fill.
It doesn't work off of the Killer hosting the lobby anymore... nor does it work off of their connection either anymore... it goes off of your personal connection to BHVRs Dedicated Servers.
Not on console
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Tune them out or disable end game chat.
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Not for a long time at least.
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Yes, but let's not pretend they're chapters: They are paragraphs.
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@C3Tooth said:
5gens work for 1 instant heal state & 5sec sprint, its a good reward for me.
But I agree Andre active on hatch close with no gen done should not happens. Perhaps it should change the requirements as 5 gens done, not the EGC starts.
Yes, like Rancor
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They sit in your inventory all year
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It's pretty bad right now.
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Territorial Imperative
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@lazerlight said:
They added scoring event for vaulting, dropping pallets during a chase... but instead of them being points for boldness, they should be points for survival... the whole point of the new score events where for evening out the survival category with the rest..
Also, i dont understand why self-healing skillchecks still award points in the altruism category... you are being selfish when you're self-healing right? So why are they awarded for altruism... doesnt make sense.
The category that was hard to gain points in was survival... not boldness or altruism...
They could ramp up the points we get for countering killer's powers too. I.e. waking up with the clock should give us 250 points instead of 100. Etc.
Maybe not all, but some should
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@sk1913 said:
This could be a nice perk, but a purple med-kit is needed instead of a green one.
I tried it but I think that as it is is not good enogh compared to other build.
Can you pls buff it to find a purple med-kit?
it was better before the medkit nerf.
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@Star99er said:
23, tome 1 completed, jeezz! How are there ppl that are already past 40!? ?
$$$$$
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@NuclearBurrito said:
I optimize for winning. If saving others means I die then I simply won't do it.
I completely agree. Unless the save can get me 5000+ BP, there's no point.
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8 sec locker time + 12 second totem time + travel time from totem to locker = not that much better than self care.
Plus, it is hard limited to 5 heals (assuming no one else cleanses any totems)
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Yes, they are much shorter
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825866#Comment_825866
I have re-read them. Again, if you have absolutely no point in saying what you have said, which already seems very anti-key, then why are you even replying to me? That's what I'm not getting. You're either replying to me to argue with me against saying that keys do not need to be nerfed, or you're just engaging in the conversation for absolutely no reason, which does not make sense.
Not everything needs a reason. Stop trying to read so hard into it. ?
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GG
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825859#Comment_825859
If you're not defending moris or calling for key nerfs(which is what the OP is calling for, then what exactly is the point of anything you've said thus far? You're not just engaging in the conversation for nothing.
Please re-read my posts before attempting to commentate on them. ?
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Yeah, dedicated servers have not helped huntress at all.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825817#Comment_825817
How would 4 keys be any different than 1? One is pretty much the same as 4. All 4 cannot get out unless they do all the generators. This logic is silly. If 3 other survivors had keys, that just means each individual survivor wanted a chance to get out through the hatch if they needed it. You're not likely to kick a hatch 2 times unless they're memeing. The outcome would be the same whether it was one key or four keys.
https://forum.deadbydaylight.com/en/discussion/comment/825814#Comment_825814
No, you defended the use of a mori, but said that keys needed to be nerfed. That's calling for survivors' "counter" to be weaker while killers being allowed to still have easy games when using a mori. Again, BOTH keys and moris require the killer to be winning, outside of very few edge cases(Or rather, moris help the killer win, and keys are used when the killer IS winning and for the most part make it a "balanced" game of 2 kills 2 escapes).
If anything, if moris are not gonna be nerfed, keys need to be buffed. The hatch should spawn after 2 generators are completed regardless of the amount of survivors to equate to the use of a mori in a match.
Reading comprehension is not a skill gifted to many, I can see that now. You're pulling arguments out of thin air. Never once did I defend moris, nor say that keys need to be nerfed. Please calm down. ?
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@Cardgrey said:
well no one owes you a unhook.
that said I normally get unhooked in the face of the killer without barrowed time.
I'd hate to play with someone so selfish ?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/825818#Comment_825818
You can do gens and avoid ever being spotted by the killer
Maybe if the killer is AFK ?
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/825785#Comment_825785
https://forum.deadbydaylight.com/en/discussion/comment/825787#Comment_825787
By all means keep making your survivor games 3v1 and then wonder why you don't pip.
You act like hiding is never the best course of action, which is obviously wrong. Every action needs to be chosen according to the situation. Take that into consideration, and your escape rate will go up, I promise you. ?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/825390#Comment_825390
Probably in other games, sure.
But that isn’t this games goal as survivor. The goal is to escape. Sometimes the smartest way to do this is full immersion without conflict with the killer.
That is never the smartest way. The smartest way is to do gens. Hiding all game directly conflicts with the survivor's ONLY objective.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825782#Comment_825782
Except a Mori allows 3 free kills and one near guaranteed kill. A key for 3 to escape requires them to do 4 gens, one gen less than average. They still have spent a significant time in the game. The amount of times 3 people escape with a key is laughable. Most of the times when I see someone bring a key, only one or two get out, but almost every time I see a killer bring a mori, he's getting a 3-4k unless he's bad.
Your argument is that killers should have an easy game when they bring an offering while also being able to bring strong addons, whereas a survivor should have a difficult game when they bring an item that is far weaker to a Mori in comparison while also having a weaker offering option.
Imagine if the killer could bring 4 moris or 8 addons. Their job is intrinsically much harder.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825782#Comment_825782
Except a Mori allows 3 free kills and one near guaranteed kill. A key for 3 to escape requires them to do 4 gens, one gen less than average. They still have spent a significant time in the game. The amount of times 3 people escape with a key is laughable. Most of the times when I see someone bring a key, only one or two get out, but almost every time I see a killer bring a mori, he's getting a 3-4k unless he's bad.
Your argument is that killers should have an easy game when they bring an offering while also being able to bring strong addons, whereas a survivor should have a difficult game when they bring an item that is far weaker to a Mori in comparison while also having a weaker offering option.
I never said any of that. I said keys are the survivor (of which there are 4 instead of 1) equivalent of the mori.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/825650#Comment_825650
How are you distracting the killer by hiding? You might think that you are being helpful, but I'll tell you that 99% of P3 immersed Claudettes in red rank are literally just hiding in lockers either waiting for you to finish everything or hatch escape.
Hiding means searching means wasted time means gens get done means doors get open means escape.
?
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killer is much harder than survivor, case closed. 😓
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If even one person dies before all the gens are done, the key is broken and allows 3 free escapes. If all the gens are done, may as well have not brought a key.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825732#Comment_825732
Keys don't skip gens if 4 people escape. Moris skip hooks regardless.
If 4 people escape, they can just use the doors.
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@TheRoyalOwl said:
DBD will be fixed as soon as you accept that it won't ever be fixed.
Contradiction!
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/825712#Comment_825712
In what world is the killer slower? You realize survivor move speed is 100%. Every killer in the game(bar Nurse who technically still travels farther faster), is faster than 100%, most have a 15% speed advantage...so...uh? That said, what does any of this have to do with keys needing to be nerfed? I was basically saying I don't think keys need to be nerfed. I know some people want to go after everything under the sun to make sure one side has nothing left to win with, but come on, survivors are still grieving the death of med kits as a whole.
Killers can move much faster using their ability (Hillbilly sprint is like 270%)
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@Atrushan88 said:
I think that keys already require you to do most of your objective and that while a killer can get a 4k with a mori which is an OFFERING, a survivor can't get a 4 escape easily with a key.
Keys skip gens, Moris skip hooks
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/100827/okay-leatherface-lets-discuss
Leatherface - New passive ability
All hooks become their own separate basements.
Done I fixed him.
Perfect!
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@PigMainClaudette said:
Just to clarify my above comment though, it's not that Leatherface is in a bad place, it's mainly the people who play him for me.
He's tied for worst killer.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/825629#Comment_825629
That would needlessly invalidate a perk. It should be some other course of action. The idea of generators being slower to repair in early game would work.
I've always thought that it would probly help gen rush problems and make things more interesting if every time a generator is finished, all other unfinished generators in the game regress by 50% of their current progress. Then you would either have to choose between survivors working on multiple generators at a slower rate where they killer can't take care of them all, or choose to have multiple survivors running in a group working on generators but putting themselves at more danger against the killer.
That would make discordance OP
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@Snow_Lep said:
Just got servered about 3 times in the same game.
Had a Bill DC before we even got control of characters and it didn't kick us from the match.
Wallhacking Huntress.
Huntress hitboxes.
Welcome to why I prefer killer everyone. And we wonder why survivor queue times are so long.
Hey BHVR. If you wanna make the claim dedicated servers will fix all/end all the issues. How about you spend the money to have decent ones that actually DO fix the issues.
What is wallhacking huntress?
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@TragicSolitude said:
NOED counters Adrenaline, which is an end-game instaheal.
And I rarely saw instaheals used against one-hit-down killers, because then the rescuer would get downed. Instead, I saw them used against weak M1 killers who just had all the time they spent in a chase negated, losing all the pressure they might've put on the survivors to slow the game down.
Good point about Styptic
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I think this is a great idea!
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Hot take: make ruin base, and make it expire after a set time dependent on rank
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@PhantomMask20763 said:
But man, after playing it for a while it's a really good build.
I normally play a stalking Ghostface and I like it more but the no stalk and constant switching between targets is honestly pretty fun. I had my doubts but I think both the stalking and no stalking builds are both fun and effective at times. (Not to mention with the no stalk build I dont have to scream into madness every time i get a corn map :P)
It's unique to say the least
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/825578#Comment_825578
yeah, i realized that a little later aswell... :/
i kinda hope they do add this as an actual feature though!
That would be cool!