Shroompy
Shroompy
About
- Username
- Shroompy
- Joined
- Visits
- 19,515
- Last Active
Comments
-
@RodDeWitt said:
https://forum.deadbydaylight.com/en/discussion/comment/2564930#Comment_2564930
i don't, so what? I was talking in general, whats the purpose of buying a new killer for their specific power if eventually the power will get nerfed or changed?
Guess live support games arent for you because balance changes are made all the time in them
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2564939#Comment_2564939
I mean tbf... dh does need a nerf to only work as intended. (which is a gimmick)
k.. but DH has absolutely nothing to do with the original post
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2564734#Comment_2564734
"nobody runs it" Casually the 2nd most used survivor perk
wooosh
-
@MrCalac123 said:
Dead Hard nerf when?
Ah yes, bring up an entire other issue thatll solve it!
-
how much you wanna bet this guy never plays slinger
-
no
-
lmao
-
@galanonim25 said:
https://forum.deadbydaylight.com/en/discussion/comment/2561771#Comment_2561771
Read my comment and think about it for a minute. Where I said the time is lost in the process. It's a similar effect.
Its a similar effect that achieves the exact same goal of giving yourself more time on hook
-
ok lol
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2561565#Comment_2561565
The thing is many many many people use the word unfun when they dont want to git gud. Instead of improving they want the game brought down to their lvl so they dont have to work for it.
I mean this goes both ways, and when it comes to something like Ruin it ONLY affected newer players and older players werent affected in the slightest. Id agree if it affected every one equally but that just wasnt the case
Nowadays no matter what level of play, You will find use out of Ruin
-
You need to be on the main menu, not the killer/survivor select screen
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2561557#Comment_2561557
I agree but these days obstacles are not to be overcome. They are to be removed because the current generation thinks there should be no hardship.
There's a difference between hardship and unfun
-
Yeah I can see why
Its literally stronger now than it was before
-
@Zek said:
https://forum.deadbydaylight.com/en/discussion/comment/2560266#Comment_2560266
I mean, I don't know how this system is fine since it makes the game unplayable for people like me, how does it it even determine a players skill for matchmaking?
Watch the most recent dev stream, they explain it in detail
-
I think its fine, not even close to perfect, but fine
-
@SlothGirly said:
grades have nothing to do with mmr... how many times we got to say it?
Until every one has a sign on top of their head saying that Grades have nothing to do with MMR
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560103#Comment_2560103
It should never pause, though. That would be easily abused - like you said.
Unfortunately I don’t play on PC so I never have access to PTB.
I know it shouldnt pause, but 80 seconds for 1 hook state is a REALLY long time and at that point it might as well be paused.
I didnt even play during this time, pretty sure the PTB was during the first few months of the games existence.
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560097#Comment_2560097
Maybe increase the range to 20m or whatever is reasonable. And if a killer getting looped near the hook, that’s where the strategy aspect comes in.
You could of said that when the devs tested something similar already
There was a PTB where they tried to combat camping by making the timer pause when ever the killer was near, this was abused.
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560073#Comment_2560073
Did you read the rest of his post? He said that if a killer is camping then hook progression would be SLOWED - meaning you get penalized for camping.
I think that’s an awesome idea. It forces survivors to pick between letting a hooked survivor die faster on hook or doing their gen, while rewarding the killer for leaving the vicinity of the hook.
16m isnt really that big, a killer could simply wait right outside of the area while still keeping a close eye on the hook
And survivors could abuse this by looping near the hook giving the 2 others even more time than they do now to do gens
-
Back in the day if I recall correctly each hook stage was only 45 seconds
All it did was give a stronger incentive to camp and you wouldnt get punished nearly as hard, and we dont need another reason to complain about camping.
Also having Exhaustion slow down survivors would absolutely decimate the perks, I think they should just make them huff and puff MUCH louder. This would make instances were even if a survivor isnt running an exhaustion perk, it would still be a some what threatning status effect as theyre easier to track
-
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2559548#Comment_2559548
I think he was meaning body blocking as in standing in a doorway crouched or all blocking the hooks to grief and hinder the killer...that is a reportable action..
That isnt reportable in the slightest
The only time bodyblocking is bannable is if you're taking the game hostage or purposefully griefing.
Say a Survivor blocks another survivor in a corner until the killer comes, thats reportable.
If a killer bodyblocks a or multiple survivors in a corner that prevents them from moving and progressing the game, thats holding the game hostage and reportable
Any other form of bodyblocking is fine, thats just simply good play
-
Camaraderie is probably one of the most under rated survivor perk
Being able to be on hook for 34 seconds longer is nothing to scoff at
-
-The Grind
-Failing to seperate the casual and competitive players
-Map design
-
Well one of the more memorable ones was me and a friend of mine against a Huntress on Azarov's Resting Place.
Huntress had a pretty good snowball going and eventually got me and the 2 randoms down, just my friend left.
He ran her for the whole it took us 3 to bleed out, I was the last one to bleed and as soon as I did hatch magically appeared in front of him and he escaped
Now why was it memorable? We kept getting matched against this guy every damn day we played and he always had some nice things to say in the endgame chat, but nothing beats his last words...
"Cock Sucking Mongrols"
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2558275#Comment_2558275
Thrill of the hunt causes an explosion when survivors start cleansing any hex totem and slow the cleanse process at the same time making it a hex defense perk.
New Thrill of the hunt no longer provides said explosion but instead has the cleansing take a few seconds longer than now making it useless for its original purpose (actively defending hexes when they start cleansing).
With no noise notification there's no way to defend the hex so new Thrill is useless.
oh wow
lmao
-
Since when was adding a functionality to the perk a nerf? Unless something else was announced that I missed?
-
@ThiccBudhha said:
Leatherface is the coolest killer: if you don't agree, he will eat you. This man has military Black Ops training and has gone head to head against Elder Gods in hand to hand combat. Name another killer that has done that!
Freddy :)
-
anyone who doesn't think the old exploding hatchets huntress is the best sound is wrong
FIGHT ME
-
Most people arent considering the time needed to set up the totems and how easy they are to get rid of
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557311#Comment_2557311
Would there really be any point of the speed boost if nemesis could catch up to them just as fast? 😅
Listen man I just want an excuse for Nemesis to have his speed lmao
-
@Anara said:
My prediction is 6 year anniversary 😉
*Shroompy will remember that...
-
Honestly the speed boost would make sense if they gave Nemesis a Sprint ability, similar to the RE 3 remake or REsistance
SO WHAT ARE YOU WAITING FOR BHVR??
-
Ah the possibilities are endless!
So many gimmick builds tha- hey.. whats that noise-
Ş̵̥͉͂͂̈́͐̚ͅh̵̦͉̹͇̼̱̅̾͌͋͂̀̄̏́̓̓̽́̓̿͘ą̸̡̦̝̗̜̠̞̟̤͉̽̀̊̌̉͊́̓̾̐̅̏̾͋͆̅͋̿̋̄̚̚͜͠͠d̸͚̄̂̂̈́͛͠ö̴̡̨̡̖̲͙̲͕̩͈͈͈̮͖̰̘̙͕̼̖̹̱͍̭͉́̇̌͛̾̃̽̄̔͝ẅ̸̡̨̡̡̧̛̛̫̰͎̯̤̝̣̝͚̭͈̺͔̖̦͈̠͔͔̖̞̥̦̲̦́͂̈́̽̐̅͋͛͐̈͛̋̄̃̈́̔́̉̀̊͌͊̈́̚͠͝͝b̴̨̛̹̦͓͍͇͍̭͕͈̪̀͊͛̋̏̉͐̄̆̈́̀͆͒̍̀̄̒̈̚͜͠o̴̧̦̹̗̞͉̗̞̭̦͔͙̘̲̤̦̖̙̯͖̖̬͊̿̀́͆͘r̵̛̞͗͐̏̌͂͒̓͂̔͐͐̅̕͠͝n̶̨̡͖̥͚̻̹͚̟͚̠̻̞̟̖͉̞̥̰͍̩̞͛̃
Ş̵̥͉͂͂̈́͐̚ͅh̵̦͉̹͇̼̱̅̾͌͋͂̀̄̏́̓̓̽́̓̿͘ą̸̡̦̝̗̜̠̞̟̤͉̽̀̊̌̉͊́̓̾̐̅̏̾͋͆̅͋̿̋̄̚̚͜͠͠d̸͚̄̂̂̈́͛͠ö̴̡̨̡̖̲͙̲͕̩͈͈͈̮͖̰̘̙͕̼̖̹̱͍̭͉́̇̌͛̾̃̽̄̔͝ẅ̸̡̨̡̡̧̛̛̫̰͎̯̤̝̣̝͚̭͈̺͔̖̦͈̠͔͔̖̞̥̦̲̦́͂̈́̽̐̅͋͛͐̈͛̋̄̃̈́̔́̉̀̊͌͊̈́̚͠͝͝b̴̨̛̹̦͓͍͇͍̭͕͈̪̀͊͛̋̏̉͐̄̆̈́̀͆͒̍̀̄̒̈̚͜͠o̴̧̦̹̗̞͉̗̞̭̦͔͙̘̲̤̦̖̙̯͖̖̬͊̿̀́͆͘r̵̛̞͗͐̏̌͂͒̓͂̔͐͐̅̕͠͝n̶̨̡͖̥͚̻̹͚̟͚̠̻̞̟̖͉̞̥̰͍̩̞͛̃
Ş̵̥͉͂͂̈́͐̚ͅh̵̦͉̹͇̼̱̅̾͌͋͂̀̄̏́̓̓̽́̓̿͘ą̸̡̦̝̗̜̠̞̟̤͉̽̀̊̌̉͊́̓̾̐̅̏̾͋͆̅͋̿̋̄̚̚͜͠͠d̸͚̄̂̂̈́͛͠ö̴̡̨̡̖̲͙̲͕̩͈͈͈̮͖̰̘̙͕̼̖̹̱͍̭͉́̇̌͛̾̃̽̄̔͝ẅ̸̡̨̡̡̧̛̛̫̰͎̯̤̝̣̝͚̭͈̺͔̖̦͈̠͔͔̖̞̥̦̲̦́͂̈́̽̐̅͋͛͐̈͛̋̄̃̈́̔́̉̀̊͌͊̈́̚͠͝͝b̴̨̛̹̦͓͍͇͍̭͕͈̪̀͊͛̋̏̉͐̄̆̈́̀͆͒̍̀̄̒̈̚͜͠o̴̧̦̹̗̞͉̗̞̭̦͔͙̘̲̤̦̖̙̯͖̖̬͊̿̀́͆͘r̵̛̞͗͐̏̌͂͒̓͂̔͐͐̅̕͠͝n̶̨̡͖̥͚̻̹͚̟͚̠̻̞̟̖͉̞̥̰͍̩̞͛̃ Ş̵̥͉͂͂̈́͐̚ͅh̵̦͉̹͇̼̱̅̾͌͋͂̀̄̏́̓̓̽́̓̿͘ą̸̡̦̝̗̜̠̞̟̤͉̽̀̊̌̉͊́̓̾̐̅̏̾͋͆̅͋̿̋̄̚̚͜͠͠d̸͚̄̂̂̈́͛͠ö̴̡̨̡̖̲͙̲͕̩͈͈͈̮͖̰̘̙͕̼̖̹̱͍̭͉́̇̌͛̾̃̽̄̔͝ẅ̸̡̨̡̡̧̛̛̫̰͎̯̤̝̣̝͚̭͈̺͔̖̦͈̠͔͔̖̞̥̦̲̦́͂̈́̽̐̅͋͛͐̈͛̋̄̃̈́̔́̉̀̊͌͊̈́̚͠͝͝b̴̨̛̹̦͓͍͇͍̭͕͈̪̀͊͛̋̏̉͐̄̆̈́̀͆͒̍̀̄̒̈̚͜͠o̴̧̦̹̗̞͉̗̞̭̦͔͙̘̲̤̦̖̙̯͖̖̬͊̿̀́͆͘r̵̛̞͗͐̏̌͂͒̓͂̔͐͐̅̕͠͝n̶̨̡͖̥͚̻̹͚̟͚̠̻̞̟̖͉̞̥̰͍̩̞͛̃
Ş̵̥͉͂͂̈́͐̚ͅh̵̦͉̹͇̼̱̅̾͌͋͂̀̄̏́̓̓̽́̓̿͘ą̸̡̦̝̗̜̠̞̟̤͉̽̀̊̌̉͊́̓̾̐̅̏̾͋͆̅͋̿̋̄̚̚͜͠͠d̸͚̄̂̂̈́͛͠ö̴̡̨̡̖̲͙̲͕̩͈͈͈̮͖̰̘̙͕̼̖̹̱͍̭͉́̇̌͛̾̃̽̄̔͝ẅ̸̡̨̡̡̧̛̛̫̰͎̯̤̝̣̝͚̭͈̺͔̖̦͈̠͔͔̖̞̥̦̲̦́͂̈́̽̐̅͋͛͐̈͛̋̄̃̈́̔́̉̀̊͌͊̈́̚͠͝͝b̴̨̛̹̦͓͍͇͍̭͕͈̪̀͊͛̋̏̉͐̄̆̈́̀͆͒̍̀̄̒̈̚͜͠o̴̧̦̹̗̞͉̗̞̭̦͔͙̘̲̤̦̖̙̯͖̖̬͊̿̀́͆͘r̵̛̞͗͐̏̌͂͒̓͂̔͐͐̅̕͠͝n̶̨̡͖̥͚̻̹͚̟͚̠̻̞̟̖͉̞̥̰͍̩̞͛̃
-
Blight used to be broken, if you had an insane DPI you were able to go beyond the look angle limit while rushing, this was fixed a while ago. Nowadays there are 2 techs that are present and commonly used by experienced Blights
Z-Flick
Hug Tech
Z-Flicks kind of achieve the same thing as J-Flicks, but theyre not nearly as insane(You cant pull off 180's). Just look as far to the side as possible while rushing, you can bind the look left/right to Q and E to make this easier, and then as you lunge flick.
Hug techs are rushing directly into an object without coliding with it, kind of like how Billy can. Difference here is Blight can do it on any surface.
Essentially you need to start a Lethal Rush while directly looking at a wall. Doing so will just make you slide off to the side and throws off survivors pretty well
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2553550#Comment_2553550
Because the devs never listen to players?
Not saying it's likely they'll change the sbmm, because it probably isn't, it's the type of more fundamental change that they wouldn't just want to revert, sadly. But it's not like they never listen to players.
They talked about some how making both groups happy, the ones who take the game more seriously and the more casual players. They also had a question in their most recent survey about a ranked and casual mode.
So really, the most I see the feedback regarding SBMM is how high up will the ranked/casual mode be on their priority list
-
Fog was very thick back in the day, in fact you could basically only see a few meters in front of you. And on maps like Coldwind you could very easily lose track of a survivor
-
@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2553621#Comment_2553621
I was referring to extra blink chain window fatigue, which does increase her 2nd blink
interesting, thanks
-
@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2553606#Comment_2553606
When the punishment for using said 12m + lunge is a big cooldown and a waiting period for two blinks to come back, yes it is limited range. Unless you're using blink distance AND blink fatigue addons, nurses second blink is little more than a corrective blink that you used your first blink to nail properly. If you commit to 2nd blink and miss, survivor is gone.
Her 2nd blink is never changed even with add ons (might be more with chain blink window tho, never tested it) since her blink distance only give her extra distance if she holds down the blink longer.
Also a 6 second cooldown for a power that gives insane mobility and lethality really isnt that bad considering some killers who have insane cooldowns who dont even have a fraction of the power Nurse does
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2553532#Comment_2553532
There are far more LOS blockers than you are admitting, even on some of the more open maps. It is a guess most of the time since the second blink has very limited range.
Also what you said about solo queue applies to every killer. We shouldn’t base a character’s balance on “can they kill if teammates are doing nothing.” Obviously the killer will win.
"Very limited range" 12m + a lunge isn't "very limited".
And the devs have proved time and time again that they dont want to balance at the very highest level of play. Theyre probably balancing towards people with high MMR
-
Successfully doing the Sky Billy spot on Dead Dawg from the spot where the dudes are hanging to the main building and hitting a survivor who was walking up the stairs outside
Happy that I hit, sad that I didn't record it :(
-
youre new around here arent you?
-
Simple, revert her very first nerf back in 2016
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2553464#Comment_2553464
Nope, it’s because they know how to play mindgames against her. You can learn that with or without communication.
You also seem to be implying that I struggle with her, which is not the case. I win the vast majority of my Nurse games, in large part because survivors don’t attempt to play mindgames.
No, its not because they mindgames its literally becaude gens can go by in minutes because of their communication. Watch the footage, a VERY large majority of the time the survivor doesnt last more than a few seconds in chase.
In Solo Q, you can run a Nurse for 10 minutes but it wont matter if your team is crouching in a corner with the slightest hint of Spine Chill.
Also a skill you develop as Nurse is make yourself guess less. Cover the majority of options a survivor has with 1 blink, and go in for the hit with the 2nd blink. Play like this and unless the survivor has multiple LoS blockers in a row, which aint too common on maps other than indoor maps, theyre basically screwed
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2553440#Comment_2553440
You’re missing the point….if they can do it, that means it’s possible. Therefore it is incorrect to say that there is “basically nothing a survivor can do.”
The only reason why they can do it is communication
There is no way in hell a team of solo q's can reach the level of a tourney team.
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2553217#Comment_2553217
Nice misquote. I said the survivors would consistently get destroyed if she had no counters. I can just as easily link footage of Nurse getting 2k. It seems like sometimes she wins, sometimes she loses….how is that not balanced again? Or do you think that pyramid and head getting two hooks the whole match is balanced?
Yeah, but your comparison is like saying a fire extinguisher is useless but only bring up situations where a whole damn building is on fire
Tourney squads are of course gonna be able to beat any killer. But you dont go against these squads every game, hell you probably go against one or 2 a year if even that because the majority of them only play in customs.
So unless youre some top tourney nurse player which I doubt you are, you really have no excuse
-
@1miko said:
https://forum.deadbydaylight.com/en/discussion/comment/2543243#Comment_2543243
Yeaah I guess you didn't play this game enough to know you can blind killers from the weirdest most surrealistic angles even when looking into a wall, that accounting that every survivor will go down next to a wall or far from a pallet. Only solution to that will be starting a chase with another nearby survivor and if they're good they're spacing enough to have enough time to get a hit on them while the downed survivor already got up. But yeah walls mate ezpz just pick next to a wall flashlights are useless.
Im well aware you can blind at odd angles, but picking up next to a wall deals with most angles.
Seriously, flashlights really arent an issue. If you get flashlight saved more than once in a game its on you.
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2552081#Comment_2552081
Thanks for proving my point. If she was truly broken, those tourney squads would get smashed. The fact that they consistently beat her shows that survivors have plenty of options to counter, but survivors are too ######### or too lazy to bother learning. People being ignorant isn’t a valid point when saying that there’s nothing survivors can do.
Here's your tournament footage of Nurse's "consistently getting destroyed"
https://youtu.be/embxAHI_-Jg https://youtu.be/8TDiUV1OK_s https://youtu.be/gupaIKGbNVw
https://youtu.be/vb00wvwUez4 -
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/286257/reading-more-on-this-nft-thing
I hope it's just a fake troll and not actually BHVR being greedy #########.
But we can only wait until they actually confirm it.
NFTs are full of scams and fakes. Just keep that in mind. That won't stop people from buying them.
To me its looking like a troll
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2551905#Comment_2551905
One match wouldn’t prove anything. Try consistently winning at high MMR with her. Not gonna happen because even she struggles at the highest level.
I mean I played 6 matches tonight and the worst game I had was a 2k, 8 hooks.
Wanna know on what map? Hawkins, her worst map.
Had a game against a 4 man where the person with the lowest amount of hours was 2.2k, highest was 4.3k. Map was Groaning Storehouse.
11 hook 3k, last girl got the hatch. 2 gens remaining with no slowdown.
Every time I play Nurse it always goes something like the 2nd game. She was a challenge to learn, but she's easy af to play since Survivors are barely given anything to deal with her. I've made mistakes in those games as well, that were basically plastered directly on the screen. Did it matter? No, I'm the god damn Nurse.
Anybody who denies that The Nurse is strong, a killer who ignores any defenses a Survivor throws at them and has one of the best mobility tools in the game on a 6 second cooldown is delusional. Sure Nurse at the VERY highest level will struggle, not high level MMR because that shits a joke, but tourney level. I'd damn hope she'd struggle in a tourney because you're expecting top tier survivors who are literally playing for money and have AMAZING time management. But you don't see those tourney squads in normal games that often if ever.