Just bought Blight and holy... he is incredibly fun to play as

I find him really fun to play as, and even if I lose (he's a lot harder to use than nurse imo), it's no big deal because his power is just like a better version of hillbilly. It's a bit sad that I learned about J-flicks that got nerfed because that seemed to shut down cheap jungle gyms and LT walls so easily. But how did this guy pull off these insane flicks? https://www.youtube.com/watch?v=dkY5trVzOmg

what dpi and in game sens would you blight mains recommend? I'm still far from being a god blight like the video mentioned above, and I'm currently using 800 dpi 50% controller and mouse sens

Comments

  • Blight used to be broken, if you had an insane DPI you were able to go beyond the look angle limit while rushing, this was fixed a while ago. Nowadays there are 2 techs that are present and commonly used by experienced Blights

    Z-Flick

    Hug Tech

    Z-Flicks kind of achieve the same thing as J-Flicks, but theyre not nearly as insane(You cant pull off 180's). Just look as far to the side as possible while rushing, you can bind the look left/right to Q and E to make this easier, and then as you lunge flick.

    Hug techs are rushing directly into an object without coliding with it, kind of like how Billy can. Difference here is Blight can do it on any surface.

    Essentially you need to start a Lethal Rush while directly looking at a wall. Doing so will just make you slide off to the side and throws off survivors pretty well

  • Yeah he’s mega fun. I just dumped loads of bloodpoints into him but then I found out he’s significantly weaker on console so now I can’t bring myself to play him seriously. Still fun though.

  • @Shroompy said:

    Blight used to be broken, if you had an insane DPI you were able to go beyond the look angle limit while rushing, this was fixed a while ago. Nowadays there are 2 techs that are present and commonly used by experienced Blights

    Z-Flick

    Hug Tech

    Z-Flicks kind of achieve the same thing as J-Flicks, but theyre not nearly as insane(You cant pull off 180's). Just look as far to the side as possible while rushing, you can bind the look left/right to Q and E to make this easier, and then as you lunge flick.

    Hug techs are rushing directly into an object without coliding with it, kind of like how Billy can. Difference here is Blight can do it on any surface.

    Essentially you need to start a Lethal Rush while directly looking at a wall. Doing so will just make you slide off to the side and throws off survivors pretty well

    This is actually incorrect. Current Blight's techs are actually stronger than J-flick Blight because current Blight can correct his rush mid-swing, whereas a J-flick had a set trajectory. J-flick was just the hot topic because reasons.

    You omitted the Scoot Slide. You can rush alongside a wall, and look down at it (if you're not strafing) to pre-turn a corner that can be combined with a flick to form a 180.

  • @Shroompy said:

    Blight used to be broken, if you had an insane DPI you were able to go beyond the look angle limit while rushing, this was fixed a while ago. Nowadays there are 2 techs that are present and commonly used by experienced Blights

    Z-Flick

    Hug Tech

    Z-Flicks kind of achieve the same thing as J-Flicks, but theyre not nearly as insane(You cant pull off 180's). Just look as far to the side as possible while rushing, you can bind the look left/right to Q and E to make this easier, and then as you lunge flick.

    Hug techs are rushing directly into an object without coliding with it, kind of like how Billy can. Difference here is Blight can do it on any surface.

    Essentially you need to start a Lethal Rush while directly looking at a wall. Doing so will just make you slide off to the side and throws off survivors pretty well

    thank you for the tips! I tried using 6000 dpi with 100% in game sens and i could literally not hit anyone lol, i guess that means i gotta lift the mouse more with lower dpi

    hug techs are still a bit weird to me, i know that you have to look down, however you also have to face a certain angle of the wall, not directly at it right?