ShinobuSK
ShinobuSK
About
- Username
- ShinobuSK
- Joined
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Comments
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@Tsulan said:
I'm not using moris anymore. Because they are useless. Like seriously, who spends a third of his bloodpoint income for killing someone on death hook?!
Also the devs apparently think they're toxic. So that's another reason to not use them.
Current moris are toxic. But not to survivors lol. Imagine using ultra rare offering to have longer killing animation on someone whos dead on hook anyway. And the fact bloodweb often forces you to buy them is really toxic indeed.
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Grab? Oh you mean when killer pats me on the back while I run away uninjured
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Had no idea how much people hate solo queue, even go to lengths of saying swf is very fine balanced on average.
I enjoy solo, but I admit most of my teammates are pretty useful, those braindead teammates occur as well but its rare in the times I play survivor.
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Another Scotts take is taken as holy gospel of ultimate truth here. You love to see it
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Steve and Laurie
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Did you mean: How useless are moris currently?
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Only good thing about this is that you can skip it and do other challenges first.
I will personally leave this one for last
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I don't need to P3 lvl 50 all characters with all perks.
All I want is to have multiple survivors and killers that are like that so I can try out many perk builds on them and just play for fun.
But I only play for a year so I guess paying 160€ for DLCs was not enough contribution to enjoy the game how I want without grinding BP and using BBQ in every single build to get more BP
Grind never ends, especially if you have a job and a life.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238752#Comment_2238752
This
Although I'm not sure how someone could follow you game to game (and then how do you prove it) but tunneling in an individual game is not what that line is referring to.
Its more about someone remembering specific player, and trying to destroy their gaming experience everytime they play against them. It doesn't have to be in a row. But yes its probably hard to prove unless you saving clips from those games
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Only if you doing it to the same player over multiple matches
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@Alice_pbg said:
what about this one?
https://us.v-cdn.net/6030815/uploads/XMLR8IMURN29/tome-vii-level-3-saving.png
adapted from a different one
I like how I can leave that hook obsession 4 times challenge for the last with your plan, thanks a lot!
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Rage quit mentality, they can't control themselves and if the game is not going the way they want it to go, they DC no matter what stage of the match it is
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Because I enjoy reading new "nerf Spirit" posts 30 times per day
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I love when I hit survivor and they even react to it and moan but it doesn't do anything at all. No infection, no damage.
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You should probably delete this post
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Shelter woods is the same as half of the maps in this game. Unbalanced trash for one side or another
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Goodbye and have fun with new game you play after this
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Is it out already? Thanks, hopefully challenges are good this time
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@TheClownIsKing said:
Killer is easier than its ever been.
Indeed. Almost as easy as playing survivor sometimes
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2237523#Comment_2237523
Cleansing Totems and Fun are antonyms you know? You don't even have Skill Checks while cleansing them.
Also, Hexes are supposed to be high risk and high reward perks, not something to rely 100% of the time
I know, many people don't think its fun but it is for me. I like being chased, heal others, going for saves and cleanse totems. Basically anything that doesn't make me spent 80% doing gens entire match.
And yes, hex perks should be high risk high reward, but I am saying they are already high risk as it is, without totem counter as basekit for survivors
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2237500#Comment_2237500
Don;t you want Survivors be more interested in cleansing Dull Totems?
I usually cleanse totems, its fun for me. But when I play killer its very risky to use hex perks because not only good survivors already know totem spawns on every map, but sometimes the totem spawns right in the open like a lighthouse to be cleansed.
Extra time off gens for cleansing is good, but not at the cost of me losing perk slot in less than 2 minutes into the match.
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Totem spawns are already horrible and people still want more counters to it.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2237384#Comment_2237384
Any killer that says they only run it for BP is lying I've seen killers running it in red ranks they always spin round and look where the survivors are then go off towards them and spirit is the worst culprit of that exact play style hook, check phase repeat. It's boring and unfun for survivors sure hide in a locker but most maps have dead zones where lockers never spawn and when you're there you are guaranteed to be caught with BBQ.
I only run it for BP. Do I look around when I hook someone? Of course lmao, aura reading is a part of that perk and it would be stupid not to use it when you have it.
But I equip it only for BP. Give me the same bonus BP and I will run Thrilling tremors over BBQ anyday
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Amen. Never thought how ######### it is before Plague challenges came out and I finally tried to play her on playstation
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I would never play survivor again without option to solo
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2237389#Comment_2237389
This. I would run something more consistent and always active. Like whispers. Or another slowdown perk like corrupt over BBQ
Or simply Thrilling tremors and discordance. But I am a BP slave and therefore BBQ is part of every build on every killer I play, even PH
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Give me +100% BP as basekit and I won't use BBQ ever again
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That is normal matchmaking for killers. I was also surprised that ever since I hit rank 13 first time with a killer, the game was giving me 4 red ranked survivors exclusively. Kinda shows you how many red survivors are there, if matchmaking feels fine to match them with anyone who clicks on Ready button
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Thats the only anime killer I would probably allow in this game lol
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"Use protective gloves!!!"
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DH is so bad that everyone and their grandmother runs it every single game. What a horrible perk that never works, amirite?
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While I love ghostface too, how do you know they are "ghostface mains" ?
Then again when I play X killer for a challenge once in a blue moon, survivors probably calling me X killer main too
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I like when Spirit does whaaaaaa!!!
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Opening threads like these is always a big mistake
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@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/2236068#Comment_2236068
A bloodhunt is an event where we get more bloodpoints. Like a baked in Party Streamer.
There have been alot of x2 events lasting a week in the past but then the devs got stingy with the events and started making them 1.5x weekend events.
Once upon a time we also had a Blood Feast which was x3 bloodpoints but that is never happening again lol.
So let me get this straight. The more characters and perks we have, the less BP events we get? Sounds like DBD
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Whats a bloodhunt? Sorry I only play for a year
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While I agree with both, I don't really know how exactly would those nerfs look like.
I don't want Spirit to be nerfed to the ground, at least add ons needs rework but if they touch her power, she might become too weak.
Same with DH, I can't imagine a nerf that would be fair without nerfing it too much and render it useless
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Just you
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I dont think you can get reported just for saying "######### you" in a 16+ game
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No response will ever be stated to this. They are either unable to optimize it and simply cannot admit it publicly or they aren't working on it for a long time now and higher ups won't let anyone respond to this issue in any way just to not piss off console customers even more
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I stopped grinding like this long ago. I simply don't have time for it. I just P3 three survivors and killers and the rest of the cast sits on lvl 40. Which was also a mistake because half of the teachable perks are useless for me and all it did was just poison my bloodweb with trash perks forever.
As for RE chapter, I will level up only Jill and maybe P3 her next year if I find time and BP for that lol
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@GentlemanFridge said:
I’ve come to the realisation that I typically leave matches satisfied if I got 24K or more BPs out of it. As survivor, that tells me I did something for the team, regardless of my own survival. For Killer, it tells me I at least tried my best and at this point I don’t really care about anything else anymore. Emblems were never it for me.
Yea 25k base points after a match is a good time spent in my books, therefore its a win no matter the outcome.
Pips can be good, but without BP it means nothing especially if you already got rank 1 many times before.
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I still use windstorm add on when playing him, even with speed buff its not enough for me to zoom around the map.
He might be a bit better to play, maybe even B tier since he has some strong add ons.
But he has nothing on Spirit. Nothing
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People who DC will do it no matter how big penalty there is.
Instead of punishing them more, I would rather if killer and remaining survivors got something out of ruined match more than those 600 Abandonment points. Its a joke
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Congrats! I haven't tried it myself yet cause it seems like big pain to do
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Spirit 100%
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What a surprising topic on these forums, was wondering why there are only 15 of them today
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Win for me is having fun and earn decent amount of BP. Pip is a good bonus but that's just optional
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Not a good spirit? But I thought she is super easy to master and 4k double pip machine
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@_VTK_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2234692#Comment_2234692
If you consider the fact that your chance of escaping from a solo q game is about 1-2 games out of 10, it's logically that survivors will complain. Were you on steam forums when it was flooded with killer complains? Killers were making strikes - refusing to play for days, making petitions, flooding forums and live streams with complains. Now that escape rate is far under 50%, they feel very comfortable to troll all pro-survivor posts. But solo q is now unplayable, it's a fact.
Unplayable? Lmao I play solo q to relax and chill and get rank 1 without sweat. Dunno what you guys talking about.
Escape is a win for you? I usually pip even after dying so I don't really mind. Killer needs 3 kills to pip, while survivor can just die and pip as well...maybe try to change that first?
