ShinobuSK
ShinobuSK
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- Username
- ShinobuSK
- Joined
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Comments
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Great video. But I still cannot believe this is PS4
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Not really. After all the salt, toxicity and wishing cancer on me, I decided to block all messages. Those 5% nice messages simply weren't enough.
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Once I got to rank 1 with both sides, I stopped caring about ranks altogether
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2218503#Comment_2218503
That doesn't change you trying to blame LGBT+ people for responding to things they didn't even start.
What am I trying? You talking to me right?
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Jill, she is gonna get P3 super fast.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2218482#Comment_2218482
No, people don't think they'll get tunneled because of it, people are threatening to tunnel people for it.
Place the blame where it belongs.
Aaah. But people like that are all over the forums, twitter and in game as well. They won't do #########, just edgy teens with big mouths
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Yea as if anyone cares what charms survivors have. All I see is that either survivor has some charms or not.
People actually think they get tunneled because of it? Its just a charm and like any other charm its useless with no effect on the gameplay
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Its really surprising they didn't even mention MMR or matchmaking as a whole during the stream
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I really don't know much about them. Do survivors need to bring a perk for it? And killers can destroy it?
And most importantly, does it change the total number of totems on that map if multiple people bring it?
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Yes. Its the same amount of characters so I think the same price
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From what I ve seen, he is A tier for sure. Dubno how much they nerf him before release but now he is strong which is good
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As you said, you are a new player. In those ranks killers are dominating, thats true.
However the higher the ranks go the more balance is shifting towards survivors which hold the most power in the highest ranks.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2217826#Comment_2217826
Some of it was cringe Yes, But they were saying cringe at all of the cosplays and Honestly the cosplays were pretty good
Yea I liked the cosplay too. But you can't expect twitch chat to be mature and collected. Also most of them were probably only watching for RE reveal and everything else was annoying to them, who knows
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To be fair there was a lot of cringe to watch lol
Also never read twitch chat, thats a common sense.
Only thing that bothered me there chat-related was when they were asking questions and you could answer 1-4 in the chat. Because the chat was on 2min slowmode and questions were changing faster than that. Smh
Its like this every single stream they do, dunno why it is still surprising
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As fas as Im concerned, theres already too many perks in the game as it is.
Not to mention most of them are hot garbage and are only used to poison my bloodweb while spending millions BP to find perk I really need, not some trash perk I will never use in my life but I made a big mistake unlocking it.
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While I would love to see it happen, PH has already very solid basekit and with this change they would have to nerf him in some way. So I would rather keep him as he is now
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This is a great change, well done.
Maybe they will change voice of legendary characters too one day
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If you really think killer is stronger than survivors, you haven't been playing for too long
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Welcome to the world of console killers. I was hoping they would announce cross progression or at least mouse and keyboard support for consoles on the stream but its not happening.
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No cross progression, console optimization or even M&K support for console mentioned in the stream.
What a letdown
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What those new totems do?
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Why? Its not like new players will be matched with...oh right, nevermind
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Ace, Laurie and Quentin
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Quentin
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Blight had bugged POV since release for 6 months until they fixed it.
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Nerf hatch instead of keys, make opening it a 10s+ long animation that will notify killer about it similar to tinkerer notification, and it can be interrupted
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They probably shouldnt revert it to 45s but 60s instead, but its still a good thing.
I am always happy when they buff weaker perks and make them viable instead of just nerfing the strong ones. So many perks we have and only few are actually good
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Yes this is actually a great question. I find survivor chill and relaxing because I can pip even if I die while with killer I have to sweat for 3k to pip
Basically I play killer more for BP than enjoyment.
And all this 2k 2escape is balanced thing makes me wonder too.
You need at least 3 kills usually to pip as killer while with survivor you can often die and still pip. Its strange.
While double pip is much harder to get as a survivor, single pip is doable pretty easily even if you do not escape.
If all matches were balanced around 2 kills, doesn't that mean those killers would only safety pip most of the time, while survivors in theory could all 4 pip in the same match?
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Noed? And here I thought that Small game is counter to all Hex perks. Silly me
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I will hide too and be immersed at the start of the match. Just because I am scared if I get caught I will lose opportunities to gain BP or a small chance that I die on first hook and depip.
Give me few minutes to get a gen done, cleanse a totem and unhook teammate. Then I will gladly be chased and run in circles for additional points.
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I love long chase as survivor, I hate it as a killer because the longer it lasts, the smaller my chances of victory are.
I enjoy mindgames as killer but if it takes too long to catch survivor, the time is ticking in their favour and its making me stressed out lol
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Its not like RE chapter gonna change anything. But yea I hope we get Jill
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You are in need of a break from this game. Take a few days at least, I know how frustrating it can be
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@GargledFire said:
I'm tired of killers abusing auto aim and latency and not having to actually think about where they are swinging. Then they whiff because someone uses a perk to counter this very problem, that's been in the game since Starbreeze owned the license and go complaining.
Killers back then didn't complain anywhere near as much and thought dead hard was fine. Just use your brain, where is the survivor aiming? Is the survivor looking back? Has he used dead hard earlier in the match? If so don't go for massive greedy M1 lunges, position yourself better, use mindbreaker etc. Dead hard is fine where it is until killer hit detection is 99% perfect, then maybe the dash can go.
And for those who complain about DH for distance, that's how bloodlust feels.
Funny cause I only get bloodlust after DH is used during chase. They can both go if its on me.
Just bait it out? Yea just do bones, just face the wall to not get blinded and just pick up your item again if Franklins bother you. That logic can be applied everywhere.
And as for your auto aim on killers? It makes you miss more than hit and frankly, 99% of killers are asking for a setting to turn it off cause it makes you aim into wall instead of survivor during vaulting animation sometimes.
And as for predicting hits or whatever was that? From killers POV hits look normal, its latency issue and not something people have control over
That said, DH cannot be reworked without being nerfed to the ground or even buffed in some aspect so we should probably keep it as it is.
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Heres why
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Or just ask people who are already few minutes in a queue if they don't want to play other side for a 100% BP bonus that game.
They even asked about this in their last survey so I think they will do something like that
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They are working their asses off flon this chapter, not only fans but also Capcom is expecting only their best work so far.
Some bugs will 100% occur but I think it will mostly be alright and if not, fixed in a week.
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@v4lor said:
https://forum.deadbydaylight.com/en/discussion/comment/2210411#Comment_2210411
People say this all the time, and if this is true, then the developers should have no trouble showing stats that support it. I want a statement from them that supports why it's been so bad.
My queue times are like this:
Morning- survivor fast, killer slow
Midday- survivor still fast, killer getting faster too
Late afternoon- survivor starting to take a bit longer, killer queue getting almost instant
Evening- survivor queue takes several minutes, killer queue takes several seconds
I am on European servers but dunno if it matters. This means that survivors play most at the evening and afternoon while killer playerbase is the larger one in the mornings.
The longer it takes for you to get a match, the more people play on your side at that time. So matchmaking is looking for your opponent much longer
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Hag is so bad, she is only 3rd most picked killer in comp scene behind Nurse and Spirit. What a loser killer am I right?
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They don't even need to nerf keys, just nerf the hatch spawn conditions.
Or make opening hatch a 10s+ long animation that can be cancelled like totem cleansing
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2209038#Comment_2209038
I think I used Nurse's when he first came out but dropped it because I didn't feel like I got that much value from it. I'm All Ears, though, honestly god-tier perk
Yea he might be one of the best killers for Im all ears.
And how do you feel about Tinkerer on PH?
I used to run build Otzdarva recommended, Ruin, Undying, Discordance and Tinkerer but either Im unable to make it work or survivors cleanse both gen perks super fast.
Also I am a BBQ addict for BP lol and run it on every killer, which in PH case makes me almost never use cage mechanics
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Very nice, I used to run similar build but instead of pop and Im a ears, I used ruin and Nurses calling. Gonna try out this one tho
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Or at least 2 million so you can lvl up character from 1 to 50 in one go
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I was rank 1 on both sides last rank reset.
And I have no business being there. Purple rank? Maybe, but I don't have even 1k hours in the game so it feels weird being rank 1 like someone with 4k hours and much better player than I am
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In-game brightness setting and FOV slider? Bad
Third party programs to make your game brighter and stretched resolution to let you see over loops you should not be able to see? Who cares
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Nah you can keep them, we are good without laggy players from across the globe
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Personally, I blame the maps, RNG and matchmaking for 90% of players troubles in this game.
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Sounds pretty balanced
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Disgusting
