Shad03
Shad03
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- Shad03
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/683044#Comment_683044
The mount ormond resort discord server was deleted I think
https://forum.deadbydaylight.com/en/discussion/comment/683046#Comment_683046
Yeah, the server was made by No Mither No problem
It was deleted because No Mither couldn't handle that I could actually do things.
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So I have no access to my Discord now. Darn. So I'm back to talking here :D
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What? That is comparing apples to [Bad Word] spaceships there buddy.
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Cause not every killer is a god with them?
Seriously, this is a... Not very good question. Killers should be allowed to have powerful builds and should be allowed to use them every once in a while.
Also to say the Huntress had 7 more IH means nothing. I have like 20 something ebonies on my Trapper alone.
Because I P3ed him. And kept spending points on him. So of course I'll get more, and that's the same thing with the Huntress, especially since she only has one UR.
Also I can't even remember the last time I faced a Huntress, let alone one with Iridescent Hatchets.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/686645#Comment_686645
Except I didn't say or (to me at least) imply I wanted Deep Wounds to go back to the way it was in any form. I merely wanted the Feral Frenzy to be buffed.
This is the exact quote:
Pretty sure everyone agrees that the Deep Wounds exploit was terrible, but that should've been nerfed and just left like that.
"[t]he Deep Wounds exploit [...] should've been nerfed and just left like that."
What do you mean by this if not "The problem with old Deep Wounds was the exploit and when that is removed it can be left like it is"?
You also didn't address a lot of my points, so don't know what you're doing there.
I ignored most of your comments because I am specifically talking about the old version of Feral Frenzy where you can deal damage to the Deep Wound timer. I did so because I was, and still am, under the impression that in your original post, which I have quoted above in this post, you claim that the old power is fine if only the exploit was removed. I am not talking about the current power at all, which means none of the points I ignored are relevant to my arguments.
With the right perks it's near impossible to escape any killer (Trapper, Wraith, Hillbilly, Nurse, etc) with those perks. Legion isn't any different in that sense.
But with the old power, where you can deal damage to the Deep Wounder, it is not nearly impossible, it is literally impossible.
Besides, in case you haven't heard, they removed the blood seeing in this current form of Legion while they are in Feral Frenzy and during the fatigue.
And I have never claimed otherwise. In the quote you referring to I have mentioned twice that I am talking about the old power, the pre-rework Legion. Not the current version where you cannot deal damage to the Deep Wound timer without an add-on, the one that is currently playable in the game.
And I wasn't talking about the old power. I don't care about Deep Wounds. I care about Feral Frenzy, cause that was when I had the most fun by being a speedy boy.
Then let's restart the discussion:
What changes to the current version of Legion, the one playable in the game right now, would you like to see?
Well since we are restarting, and even though I told you numerous times, I'll tell you again.
I want Feral Frenzy, not the Deep Wounds part of the power, to be buffed.
Faster Movement and Vault Speeds, 2.5 or 3 Second Fatigue, being able to at least use power at 50% charge (or faster recharge, either or) and 25% Drain Per Missed Attack.
That's it. That will literally be all I need to shut up about Legion. No need to see blood or scratch marks (during Frenzy and Fatigue), no being able to hit survivors with power to knock down the bar. Of course the suggestions will be ignored but it's good to get it off my chest.
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What @twistedmonkey said. I'm pretty sure it was explained as when you get hit, the game registers it a frame or so before your character begins to run.
I actually don't know how to explain it myself so sorry for the [Bad Word] explanation.
Though I do agree animation should be fixed and all that.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/685049#Comment_685049
Pretty sure everyone agrees that the Deep Wounds exploit was terrible, but that should've been nerfed and just left like that.
From this post: https://forum.deadbydaylight.com/en/discussion/comment/684948/#Comment_684948
The way I read it: You think the old power, with Deep Wound damage, would have been fine if the timer didn't tick down while near the killer (or with any other change that removes the exploit).
So killers in general shouldn't be able to track blood now? Is that what you are suggesting?
"Any killer" refers to any killer player. Only Legion with the old power can't be allowed to see blood ever, because then it becomes impossible to escape if the killer has Bloodhound. Same for Predator and Stridor with scratch marks and sounds, respectively.
I am only talking about the old power, where you can reduce the Deep Wound timer with Feral Frenzy attacks.
https://forum.deadbydaylight.com/en/discussion/comment/685248#Comment_685248
You are camera locked during the vault. Slower vault means longer camera lock which means survivors have an easier time to get away.
Okay. Let me be absolutely crystal clear since you don't seem to get it:
I do not not want old Deep Wounds back. I just want the Feral Frenzy, the thing that makes you run and vault faster then normal, to be buffed. Deep Wounds is the part of the power I don't want ever touched again as it is a bad component of the power and deserved to be nerfed.
You also didn't address a lot of my points, so don't know what you're doing there.
"The way I read it: You think the old power, with Deep Wound damage, would have been fine if the timer didn't tick down while near the killer (or with any other change that removes the exploit)."
Except I didn't say or (to me at least) imply I wanted Deep Wounds to go back to the way it was in any form. I merely wanted the Feral Frenzy to be buffed.
"'Any killer' refers to any killer player. Only Legion with the old power can't be allowed to see blood ever, because then it becomes impossible to escape if the killer has Bloodhound. Same for Predator and Stridor with scratch marks and sounds, respectively.
I am only talking about the old power, where you can reduce the Deep Wound timer with Feral Frenzy attacks."
With the right perks it's near impossible to escape any killer (Trapper, Wraith, Hillbilly, Nurse, etc) with those perks. Legion isn't any different in that sense. Besides, in case you haven't heard, they removed the blood seeing in this current form of Legion while they are in Feral Frenzy and during the fatigue.
And I wasn't talking about the old power. I don't care about Deep Wounds. I care about Feral Frenzy, cause that was when I had the most fun by being a speedy boy.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/685298#Comment_685298
About the first case, it would be better to contact us about it, so we can avoid that situation.
About the second one, it can happen and in that case as well it would be better to contact us, explaining the situation, so we can solve the issue.
But overall we judge case by case.
I was just curious. Thanks for the response though :D
No one in my home actually goes to the forums besides me, so if I ever get banned you can expect I'll be out for good.
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Now I don't intend to do this myself but it is a thought that occurred to me.
If you had created two accounts at the same time, and one gets banned, does the other account count as a ban evade?
Or what if two people using the same IP have forum accounts that they use on and off and one gets banned, would you guys also ban the other since they would be sharing the same location and wifi?
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/684935#Comment_684935
@Shad03 Oh, I'm aware of the is, but isn't, sense for Ghostface. Mask or Scream, though, they still licensed for it. And they even did it in such a way that for those who don't follow the forums, enough thought it was going to be a Scream license.
Time to get off the horror icons and licensing and get back to creating killers original to Dead by Daylight for a little while.
I am incline to agree.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/685033#Comment_685033
Corn maps - It's hard to reveal him through the corn.
Red forest - It's not a bad for him, they're a lot of trees to hide behind.
Autohaven - A lot of titles are there, so he can still stick around them.
Actually, corn doesn't count as line of sight blockers (far as I'm aware) for survivors. Corn is actually a huge detriment to him.
I agree with everything else.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/684996#Comment_684996
Buddy, I explicitly stated that Deep Wounds should be nerfed and left as it is now. I don't want it back, I never used it unless a survivor was being a [Bad Word]. It can rot for all I care.
From the post you made before the one I quote here:
My suggestion is top revert the Feral Frenzy changes
To me that reads like you want the ability to deal Deep Wound damage back.
Well they removed being able to track by blood in Feral Frenzy, however that doesn't actually do anything. A good killer will always find their prey, so in context that really doesn't mean anything.
It removes any possibility whatsoever to get away, from any killer of any skill level. That's bad.
Except you only start seeing blood and scratch marks after you go through the fatigue, not during. So your point is void here.
No, my point is that it's not enough to remove that only during the fatigue but after as well. With Bloodhound and Predator you can just follow the trail after the fatigue ends. There is no way to get away from the killer if they have one of those perks. Same with Stridor, though admittedly that one is much weaker for finding survivors after fatigue than the other two.
Hilariously, it already does that and it changes nothing.
It does not. When the fatigue ends you can see blood and scratch marks.
Bamboozle would like to say hi. Also now Legion gets punished for swinging and missing a hit in FF, so there already is counterplay now.
Bamboozle doesn't work on pallets. Dodging a Feral Frenzy hit is far too difficult to be considered consistent counterplay.
Except I said Feral Frenzy, NOT Deep Wounds. If you paid attention you'll see that I am treating both as different things because they are, I want Feral Frenzy to be good, Deep Wounds shouldn't exist.
"It removes any possibility whatsoever to get away, from any killer of any skill level. That's bad."
So killers in general shouldn't be able to track blood now? Is that what you are suggesting?
"No, my point is that it's not enough to remove that only during the fatigue but after as well. With Bloodhound and Predator you can just follow the trail after the fatigue ends. There is no way to get away from the killer if they have one of those perks. Same with Stridor, though admittedly that one is much weaker for finding survivors after fatigue than the other two."
So basically you want killers to not be able to track blood or scratch marks, because those are tools a killer uses to find survivors. Actually, Legion is possibly the worst one to do so now considering Feral Frenzy blocks scratch marks, muffles noise, and removes blood. And the fatigue is four seconds, enough for a good survivor to hide away behind a rock or building. The main point is, Legion should not be excluded from tracking blood simply because their power can occasionally injure people more then average killers.
"It does not. When the fatigue ends you can see blood and scratch marks."
And why shouldn't it? The Legion becomes a normal killer after the fatigue, so my point still stands, unless you want killers to not be able to see blood or scratch marks, why should Legion be an exception to the rule?
"Bamboozle doesn't work on pallets. Dodging a Feral Frenzy hit is far too difficult to be considered consistent counterplay."
For whatever reason, you can vault faster now with bamboozle on pallets when you couldn't before. Also, it's no more difficult then dodging a normal hit. Sure the lunge is extended but a fail means you can run scott free.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/684948#Comment_684948
You're not explicitly mentioning it but I feel like it is implied enough to address, and it also gets brought up a lot: Dealing Deep Wound damage with the Feral Frenzy attack is too unfun and can never come back.
The exploit that you could perform by looking away or walking backwards is not the only issue with the power. Simply run Bloodhound, now no survivor can ever escape from you and you will always down them shortly after your power has recharged twice. Twice because the first and second hit don't require you to recharge.
Now you could say "Well just remove the bleeding when in Deep Wounds" but then everyone can just simply switch in Predator and accomplish the exact same thing, you can never escape from a Legion player as a survivor.
You could remove both the scratch marks and the bleeding while Deep Wounds is active but then you can just run Stridor and if the survivor isn't running Iron Will then there is once again nothing they can do to escape. It's not enough to stop the bleeding and scratch marks while Feral Frenzy is active because once you can move again it's very easy to find the blood trail or the scratch marks and then follow the survivor with Bloodhound or Predator.
To make the old power work the following changes need to implemented:
- survivors don't bleed while Deep Wounds is active
- survivors don't leave scratch marks while Deep Wounds is active
- survivors don't make pain sounds while Deep Wounds is active
And at that point you might as well just rework the power like has been done instead of trying to make a badly designed and unfun power work.
The slow vault is required because enables counterplay where you can hide a bit out of sight of the killer and vault back.
"You're not explicitly mentioning it but I feel like it is implied enough to address, and it also gets brought up a lot: Dealing Deep Wound damage with the Feral Frenzy attack is too unfun and can never come back."
Buddy, I explicitly stated that Deep Wounds should be nerfed and left as it is now. I don't want it back, I never used (the exploit) it unless a survivor was being a [Bad Word]. It can rot for all I care.
"The exploit that you could perform by looking away or walking backwards is not the only issue with the power. Simply run Bloodhound, now no survivor can ever escape from you and you will always down them shortly after your power has recharged twice. Twice because the first and second hit don't require you to recharge."
Well they removed being able to track by blood in Feral Frenzy, however that doesn't actually do anything. A good killer will always find their prey, so in context that really doesn't mean anything.
"Now you could say "Well just remove the bleeding when in Deep Wounds" but then everyone can just simply switch in Predator and accomplish the exact same thing, you can never escape from a Legion player as a survivor."
Except you only start seeing blood and scratch marks after you go through the fatigue, not during. So your point is void here.
"You could remove both the scratch marks and the bleeding while Deep Wounds is active but then you can just run Stridor and if the survivor isn't running Iron Will then there is once again nothing they can do to escape. It's not enough to stop the bleeding and scratch marks while Feral Frenzy is active because once you can move again it's very easy to find the blood trail or the scratch marks and then follow the survivor with Bloodhound or Predator."
That's basically being every single killer in the game. Hell, the Nurse does this but way better and the only thing she is getting is a add on rework.
"To make the old power work the following changes need to implemented:
- survivors don't bleed while Deep Wounds is active
- survivors don't leave scratch marks while Deep Wounds is active
- survivors don't make pain sounds while Deep Wounds is active"
Hilariously, it already does that and it changes nothing.
- Survivors now don't bleed when using your power, yet are still found cause you know, they're still injured when you come out of FF.
- It already did that in the first iteration, point is moot.
- Doesn't stop me from ending FF and listening out for groans if they are still nearby, not to mention the fact FF already muffles your hearing when using it. You would know if you played Legion.
"And at that point you might as well just rework the power like has been done instead of trying to make a badly designed and unfun power work."
What I want is for Feral Frenzy to be fun again, not Deep Wounds. If Feral Frenzy was made fun to use again, I'm pretty sure most Legion Mains would be happy.
"The slow vault is required because enables counterplay where you can hide a bit out of sight of the killer and vault back."
Bamboozle would like to say hi. Also now Legion gets punished for swinging and missing a hit in FF, so there already is counterplay now.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/684948#Comment_684948
That, for sure, will be a nice quality of life change that will make his power more fun to use.
But without his power being lethal, he will be basically a m1 killer with no power after the first hit because you can't down people with FF. That takes out all the fun because you know that, in the end, you will need to just walk and be looped to oblivion like every other m1 killer (which isn't fun).
While I wouldn't call their power a free first hit, Feral Frenzy is good in theory for dissing out damage.
Unfortunately the devs seem to forget that in order to diss out damage, you'll need to be able to actually travel around fast and for lengthy periods.
My suggestion is top revert the Feral Frenzy changes, buff base FF speed and duration, and drop the fatigue to 3 seconds. Or at the very least buff the cooldown add ons again.
That's that I would suggest, but whenever I do, I get ignored.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/684962#Comment_684962
I was mostly referring to what they did to old Freddy and GF, Legion's changes made him at least better since his first version was a sad excuse for an m2 killer.
Old Freddy is a special case. Back when the Devs had a very hilarious knee jerk reaction to complaints made by Rank 50 survivors. Ghost Face was fixed after the PTB, and can hold his own, except in the Corn Maps.
Legion might've not been good as a traditional killer, but they were fun to use by virtue of being pure speed. Now they are just... Sluggish.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/684954#Comment_684954
That's what I'm afraid of, buying the dlc and having them nerf it's content a week later. And it's not just about the killer, I also hope they don't nerf inner strength.
Things will always change. I bought the Legion and enjoyed them, now I'm playing them after their 'rework' cause I'm addicted to self punishment.
But I agree, Inner Strength shouldn't be touched at all. Though, it's unlikely it'll be touched.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/684906#Comment_684906
Devs tend to collect more feedback (aka survivor whining) even after official release, and they mostly announce hotfixes (aka unnecessary killer nerfs) in the span of 2 weeks after official release.
Which is usually (not really, but not my point) necessary. Anyways, there's still the point of it not mattering when you buy the DLC. Something will always change down the line.
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@Almo said:
I've said this before: high DC rate is only one indicator that there's an issue. There were other reasons we did an update. We're still watching data on them, and will make further adjustments if we feel it is necessary.
I'm pretty sure all we really want is for Feral Frenzy to be fun again. Pretty sure everyone agrees that the Deep Wounds exploit was terrible, but that should've been nerfed and just left like that.
But you (the team working on the 'rework') touched Feral Frenzy so that it was no longer fun to use. Remove some of the hard limits (Slower Vaulting, Feels more like you're slightly jogging now instead of being pure speed, and the cooldown is atrocious) and people won't complain as much anymore. Probably. Well, actually no people will still complain, but not as much I would assume.
Please, consider telling this to the team.
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@Kilmeran said:
It's time for a few original releases.
Ash, Ghostface, Stranger Things, all in a row. Enough with the licensed stuff already.
You guys remember how to be creative, right? I'm starting to wonder.
In the most technical sense, Ghost Face is a original killer, the only license BHVR took was the mask. But the power, story (pretty good bio), and appearance are unique to this version of Ghost Face (even if one of the cosmetics make references to other Ghost Faces, possibly alluding to the Scream franchise)
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@KillermainBTWm8 said:
Where's my refund for clicking on this thread?
Somewhere over the rainbow.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/684876#Comment_684876
This was right after the game came out. Back then, We'll Make It could stack up to 300% and worked with Self Care, which was 80% speed. Botany Knowledge was Botany Knowledge. With three stacks, you could Self Care without a medkit in only 2.8 seconds.
Granted, your stacks would run out sooner or later, but fun times. This was one of the first things that was fixed.
Yikes, I would've hated to play back then.
Feelsverybadman
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I'll still buy for the perks. Besides, like @antgnstea said, what difference is there buying day 1 or some other day?
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@AetherBytes said:
The entity, as we see it, is everything we see apart from the killers (except possibly the upcoming Demogorgon, if you're willing to believe it's a copy the entity has made) and the survivors. Even the tools they use and the clothes they wear are made of the Entity (Entity X ? inbound). Outside of that it manifest directly using auric cells, or as an energy of some kind.
According to the (admittedly crappy) bio the Demogorgon has, she chose the creature as it was perfect for the trials.
@End_of_Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/589940#Comment_589940
That is true that the Entity is made up of the Auric Cells, but is it just that? The Auric Cells shouldn’t be intelligent enough to be able to form this twisted game. (Meanwhile the jokes were fantastic, this is a lore discussion)
The auric cells are the building blocks of everything you see in DbD. Just like many different cells make us humans up. As for her true form, I would imagine it wouldn't be anything we could possibly imagine, but I would think it akin to a floral or fungal appearance.
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@Peanits said:
Aw man, I messed up at my two window jungle gym. Better heal up.
My jaw just dropped. What the actual hell?
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From what I've seen they are only nerfing the time it takes to recover from using the Shred ability, by .25 seconds. That's almost literally nothing.
But still, it shouldn't have been touched at all.
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@Mochan said:
Your bad at grammar. The correct topic is:
"Would you buff Ghostface?"
And the correct answer is
"NO."
You're not really in a position to talk about grammar there, cause your you're forget the 're.
Anyways, my opinion is that Ghost Face needs a minor tweak (stalking in corn, power cooldown) but otherwise, he is good where he is.
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/683279#Comment_683279
Yeah that could work, too. I just think mori tunneling someone is a little unfair. You literally have nothing. Having a pre-requisite other than hooking that survivor once, would be more balanced.
I only mori tunnel if the survivor was a toxic piece of garbage. But yeah, I'd rather everyone having to get hooked first (disconnects in game count as a hook so survivors can't just cheat the system)
Otherwise I always try to hook everyone first. Unfortunately not everyone plays like me.
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If ebony moris have to change I'd rather the pre-requisite of having to hook everyone first. Sometimes you need to ignore the second hook if things are not going your way.
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/682032#Comment_682032
How hard is it to give her addons hemorrhage or blindness and other useless status effects like you gave freddy
For one, those add ons are pretty lazy by design. And second, add ons are meant to aid a killer, if the Devs aren't careful then the Nurse will just come out even stronger then she is now with add ons. Especially since her add ons might come on line with other killers, like not having any downside to using them.
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@Peasant said:
So to anyone that still cares about Legion I just had an idea and wanted some feedback.
Here it is:
During the trial, what if the Legion talked briefly while doing actions.
Here's an example:
*Dwight is seen by Frank and starts to run*
*Survivor Found Event Occurs*
Then Frank says, "What's up?" or "HEY!" Or something like that. (Also please give other killers a separate movement animation while in a chase like Ghostface, at least Legion, anyway.)
Others might be:
*Chase ends:*
"Where'd you go?!"
"You can't hide forever!"
*Legion gets stunned:*
"YOU LITTLE!"
"SON OF A!"
*Legion kicks a gen or pallet*
"Heh, heh"
"Fun"
You get the idea.
We'll, what are your thoughts on this idea of mine?
I certainly wouldn't mind.
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Demo-Gore-Gone
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The Devs got lazy.
@Orion could tell you more about that, I think.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/673319#Comment_673319
I just think that both consoles are good and here their own unique games
I've been a long time PS4 player, but I have played Xbox, and while it is alright, I wouldn't be caught begging for it.
Except for maybe Left 4 Dead. The only game I want.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/673311#Comment_673311
Oh you’re one of those people
Problem? <3
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/673219#Comment_673219
Does nobody own an Xbox. Now I feel left out :(
I think I know a few Xbox players.
But PS4 is better =)
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@VolantConch1719 said:
Like SureSpear said, it's better than what Laurie and Michael got.
People were calling Legion's backstory bad... No. THIS is bad.
Why was Legion's story considered bad? I felt it was pretty good all things considering.
And yeaaahhh... The lore is pretty bad. I guess they assume that people will check out Stranger Things for the full story?
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@ninjanea127 said:
I don't think, necessarily, that all the characters died to become a part of the entities realm? I just think thats true for Bill's case. Since in the Lore it doesn't tell us they died per-say? But I might be wrong.
Refer to my above post. It's not hard to miss :)
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@typervader said:
https://forum.deadbydaylight.com/en/discussion/comment/673040#Comment_673040
Why is he allowed to track when the other stuns can't?
Legion can still track, but it's a hard tunnel vision. (Legion used to have a shorter stun time but the over nerfing removed that)
Nerf can track with Shadowborn equipped. Or with just really good headphones. (Base Nurse will always have a two second stun if she doesn't hit someone after the second blink or immediately after scoring a hit. Which isn't a lot and her power doesn't have a cooldown, which is why she is considered better then Billy)
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Because it's the only thing I can use to play.
And I got used to playing with controller, I'm even able to play some Nurse with slight efficiency.
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@GrootDude said:
It isn’t stressful
@RakimSockem said:
It really isn't.
I play Killer to relax from my survivor games. At the end of the game, I know whatever I didn't get done was because I wasn't good enough, and not because someone decided to stand in front of me and keep me from having fun and participating in the match.
Also, where are these plethora of safe pallets you speak of? Most of the safe ones have been removed for useless pallets that you have to mindgame perfectly, or die.
Different experiences for different people. There are some games where I legitimately wanna cry from how frustrating playing killer can get, and then sometimes it's as easy as breathing and I can relax.
Sometimes I breeze through solo as survivor, sometimes I'm face camped or tunneled by the killer. Though I am not nearly as frustrated when that happens for some reason.
What I just said was objective, you both and the op are being subjective. And while I certainly am not at all special, it would be nicer if people understood that sometimes other people have it harder to play due to circumstances.
I'm sorry for the mini rant, but for both sides I'm getting tired when someone comes over and basically tells the op: "No, you're wrong because of this or because I experience this."
As for you @OGlilSPOOK20, gen rushing is a dumb term but I understand what you mean, without Ruin (and in some cases, with Ruin) the experienced survivors can and will breeze through the gens. Touching gen speed is not a option, but a different way of doing objectives could be nice.
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@Pandifer said:
How are you ever get better with a certain killer on a certain map if you just opt out and never try? Hard pass for me. Let's all try to get better and learn from EVERY game.
Huntress on Lery's, The Game, and Lampkin Lane would like to say hi.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/669923#Comment_669923
I didn't say I wanted cops or a car in DBD at all. I said that doing those adjectives in F13 was super fun and DBD should find its own way to do something similar.
Alright, however I doubt we'll be able to summon help in any form, so that's out.
But literally anything would be good I guess.
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@ProfoundEnding said:
They should take inspiration from F13. Finding parts to fix a car, boat, and call the cops, plus the little mini games was super fun, I love both games but the core gameplay of F13 was always more enjoyable imo.
To be fair fixing a car ain't doing jack squat in the Entity's realm. And what the hell are cops gonna do even if they could be contacted?
Maybe collecting parts for the generators or Exit Gates, but I doubt we'll get F13 esque objectives
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@OMagic_ManO said:
Also I missed you Shad03.
uwu
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@TheGorgon said:
With Inner Strength probably becoming a pinpoint in the meta, it's making the survivors go for a second objective to be able to use the perk, and rewarding them in the process. If Inner Strength doesn't work, then sure, but for now I think Inner Strength might hang on some things.
That's still holding just a button and still tied to a perk.
I'm talking about something that'll be accessible to everyone, not just veterans/Stranger Things players who have the perk.
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FBI OPEN UP!
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Mostly Spirit, a bit of Myers, and the occasional good Nurse on console.
And also Ghost Face scares me time to time.
But those are few and far between and often times I'm not really worried, even when soloing. I just mostly get annoyed and that's it.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/667407#Comment_667407
This unhooking buff is rly weird.
I think
I'm pretty sure it was always like that. I recall being the obsession and seeing that I was able to unhook people faster.