Shad03
Shad03
About
- Username
- Shad03
- Joined
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Comments
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They turn back on a lot of their words, but it's been said the Devs never said they wouldn't introduce monsters.
They just wouldn't do non-humanoids, and the Demogorgon is humanoid.
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Hatch is fine, it's the complimentary prize for survivors who sucked that game. Just enjoy the 3k, or quit complaining, non-issue here.
Killer main btw.
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If there was no wiggling, then Agitation would be severely buffed. Also basement hooks forever.
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Should this change be implemented it'd be redundant as hell. At that point the game is over, no one is coming to save you since they are all dead.
Killers already camp a first hooked survivor if they happen to hook them before the other person could be registered as 'Scarified' while they were hooked. Bloodpoints awarded for missed struggle points on first hook would be nice, but that is rewarding failure.
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The Demogorgon seems to be able to crawl and hide the terror radius, so there is that.
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|wO
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Seems solid.
But remember, the Entity feeds off ALL emotion, not just hope. Even beasts have emotion, and in their case they have unbridled pure emotions. Could feed the Entity better.
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And in case any of y'all wanna say I'm wrong:
https://deadbydaylight.gamepedia.com/The_Hallowed_BlightUndeniable proof for my case for Vigo.
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The Devs just got lazy, but they can put more entries at any time.
As for Vigo, he wasn't present during the Hallowed Blight, the mystery writer during the event said they had found the lab like that, meaning there was no way Vigo had been present during that time.
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@QuickStiQz said:
Yeah I got it from the shrine but the best part is that I bought the leatherfaces dlc 3 days ago to grind for BBQ lol.
Riiiipppp
Well now you can get Franklin's Demise in case you see one too many items :D
And Knock Out to slug if you are into that.
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Let's have a party in the house!
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That video proves nothing
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Hmmmn… The images aren't too specific, but it seems like there might be a probability the Demogorgon can travel between tears in the Entity's reality. Meaning this might be the same Demogorgon Eleven accidentally brought into our world.
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/640398#Comment_640398
Not possible as there's already a Predator game coming out soon
That doesn't affect what the Devs can and cannot get.
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Honestly I try not to let it bother me, since I do the same thing as a survivor to take the aggro if, and only IF the killer was being toxic first.
As the Killer I only let it affect me if I am tired or already angry from a earlier match. Often times the t-bagger or the clicky click clicker will die. And take their team with them.
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He needs the biggest nerf hammer! More op then Nurse, my god!
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I haven't been Legion in a while now. But glad to know I am known for something.
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Felt cute, might edit out later.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/271453#Comment_271453
*Quentin looks at Bill*
"Bill.... I don't feel so good"
Bill looks worried
"You'll be alright kid"
"I don't.. I don't know what's happening"
Quentin falls into Bill and starts hugging him
"Save me, save me"
He starts to cry
"I don't wanna go. I don't wanna go, please Bill, please I don't wanna go"
Quentin falls to the ground and looks at his medkit he obtained from Pharmacy
"I'm sorry".
Quentin dusts.
*Tapp runs over to Claudette*
"Come on, this is no place to die"
dusts
Dwight looks around and sees his best friend David stumble to then dust as well.
Jake starts to hug Ace who also dusts.
Meg is kneeling and stares into the sky as she dusts.
Adam falls to the ground and looks around before dusting.
Bill looks and sees Ash staring where Quentin dusted.
Ash looks worried
"Aw man"
Ash dusts.
After Ash, Jeff, Kate and Feng also dust simultaneously.
All that is left are Dwight, Claudette, Jake, Nea, Bill and Jane
Perfection.
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@Jallybwan said:
Honestly, just revert all the Pig's nerfs and she'll be golden. None of them were needed (except, arguably, the endgame nerfs - but then you could just have the timer slow down when someone is trapped).
Fair enough.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/635856#Comment_635856
Stab spam was also NOT how FF was intended to be used, hence why it’s now instantly cancelled hitting a survivor twice.
It's always been that way for Legion :/
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@Blackadder said:
From what i gather in his lore and addons, he got so invested in his lust for mind control he even tested it on himself and it drove him crazy, my assumption for the reason he looks the way he does is due to his insanity and constant testing on himself. And perhaps the entity is torturing him to keep him insane?
Refer to my above post.
And I believe that the good mad Doctor wanted to do things on his own terms, so when the Entity tried normally offering the Doc to comply with her orders, he refused until she decided to force him.
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Pretty sure Fire Up affects hooking speed already, or maybe that's my imagination. But some of what you suggested already is already there. Like the 5 stacks when all generators were powered (no point in gaining stacks when the hatch is closed before the final or to even speed up the already quick fast animation).
And it's mostly fine as it is now. A buff would be nice, but not needed.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/634239#Comment_634239
Yes.
100% NOED is detrimental to the health of the game.
Now I know this is a joke.
I won't believe otherwise.
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Ghost Face
Legion
Trapper
Clown
Vommy Mommy
Freddy
None I like in a set particular order. They all have my love.
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I wish.
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@MegsAreEvil said:
NOED is a design failure. It needs to get changed to a perk rewarding the killer for doing well instead of failing. But most people wont accept any changes cause theyre biased.
The game ain't over till all survivors are dead or escaped. Up until that point, NoEd doesn't reward failure. It's just another perk to be used. Much like keys, adrenaline, insta-heals for survivors are just tools to use.
Call me bias.
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Nah, you aren't a moron.
My motto (thanks to Bricky) is: Play how you want, don't listen to made up honor codes from either side.
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Or they repair at normal, but since repairing takes some work, they aggravate their wounds, and the bar goes down faster regardless of whether or not they are in the terror radius.
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@Locker_Monster said:
Honestly, I think people who habitually DC (To the point of getting a month ban) should return to special skins fored onto on EVERY Survivor & Killer that they play that show the DC icon.
Just a big DC icon on shirts and vests and Trappers fishing waders, etc.
(I'm only partially kidding. This is funny as heck in my head)
Survivors get a shirt that will stay on them for several matches if they DC at most 5 times straight that says: "I dc a lot and got this shirt"
Killers get the same thing.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633870#Comment_633870
An advantage is not an exploit.
And exploit is something that negatively impacts the game. Face camping to body block the unhook prompt was an exploit. Infinites were an exploit.
Looping/collision box size difference is NOT an exploit.
Exploit- Make full use of and derive benefit from (example)
Advantage- A condition or circumstance that puts one in a favorable or superior position.
Also a note:
Exploit isn't always a negative verb. In this case I'm using it in a positive note.
And in this context, most survivors exploit their advantages.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633812#Comment_633812
No it doesn't exploit anything. If that was truly an exploit, the devs would have changed the killer hitbox by now. Doesn't matter if you mean it in a negative way or not, killer v survivor collision box is not an exploit. Take literally any loop in the current game, have both players run the loop perfectly, and the killer will still eventually catch up. Nothing there is exploited.
I edited my post probably before you saw so I ask you go back and read the edit... but nothing about looping is an exploit. The only time it crossed the line to being an exploit is when the loops were infinite, but nearly all those kinds of loops have been removed from the game.
I can see your points, but if we won't call it exploiting, that still leaves the fact that survivors still take advantage (and it's in their rights to do so) of the fact killers cannot round corners faster then survivors in a loop.
1) Infinites are gone, so I'm not counting that in my argument. What I am saying is that due to a survivor's smaller size, they can really take advantage of things most killers can't, and the problem is, all killers share the same hitbox no matter how big or small they are, meaning that someone as small as the Hag still get stuck in things that someone as small as the Trapper could. It's the same for the survivors, except they all can use it as a advantage.
2) Pre-Legion 'rework' I would've agreed that the Devs knew from the start what looping was, but not the full extent. Unfortunately current events leave me to believe that they really had no idea what looping ever was to begin with. That or they underestimated how abusable the tools they give could be.
To reiterate:
When I say exploit I mean to use as a advantage, and there is nothing inherently wrong with doing that.
Infinites were part of the negative exploits that I didn't include as a argument, I was in fact referring to the fact that survivors could turn corners tighter then even the frail Hag couldn't (and could streak past Trapper Traps even when they shouldn't have).
Forgive me if I disbelieve you when you say "It is HIGHLY UNLIKELY that the devs didn't realize looping was a thing when first creating the game."
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/633551#Comment_633551
....right. You said exactly what I said.
Did you not notice I added on to what you said though? That was my way of agreeing with you. Shesh.
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633744#Comment_633744
It's not an exploit it's an emergent dynamic. An exploit is something that breaks the game. Looping does not break the game, it was merely something that naturally evolved from the way pallets/windows were used.
Calling it an exploit is like calling camping or tunneling an exploit. It's not.
It exploits the killer's larger hitbox, and in this case that isn't necessarily a bad thing for the survivors. It would be like a killer exploiting the fact their bigger hitbox can trap survivors in corners more easily. I'm not using exploit in the negative way here.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/633551#Comment_633551
Well you should've said so in the first place!!
I thought you meant that it was an exploit that should be removed and were complaining about it!!!
Sorry for the inconvenience, I thought you were legit complaining about it being an exploit and should be removed.
Nah, cause unlike some other killer mains, I do actually know survivors need a chance to defend themselves. However, I just wish stealth was a more valid option.
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633551#Comment_633551
You know wall jumping in Mario games wasn't intended. It was a bug in SMB1 (and 3 I think) where if you jumped into a wall just right, you clip into it for a few frames and can jump off the block just below your position. It was later made a feature in the game.
Looping is very much the same, and considering that the game released in basically an alpha state it is merely an emergent dynamic of the game's mechanics. Once the developers realized this, they started to build the game around it. That's why every new tile's design factors in looping and why the newer tiles in the game are more balanced than older ones. It's why double pallets/windows don't exist anymore. It's why shack was changed so much from 2016 and why it is one of the few tiles in the game that has a set layout. Because it was deemed to be the most fair in terms of the looping dynamic.
Whether or not is was intended is irrelevant. It's a major part of the game, and to ask for it to be removed is like asking for hooks or generators to be removed. Aside from a few spots that still need revision, looping is not at all as strong as some people claim it to be. A good killer has methods to beat most loops. Now with Badham we are getting less safe loops, but more of them. Killer has gotten so much easier since 2016 it's honestly baffling how much some people still complain. PS I'm not saying there are not issues with the game's balance, but it is WAY WAY better than it was 3 years ago, or even just 1 year ago.
You obviously didn't read the whole post that you just quoted, or you just didn't understand me. If the latter I'll pin the blame on myself.
I don't want looping to be deleted, there has to be loops because survivors otherwise have no realistic ways to defend themselves. I was merely stating that looping was in fact a exploit used by survivors, and that you have mentioned, been made into a feature. As for this point:
"A good killer has methods to beat most loops."
Who? Nurse, Spirit, Hag and Trapper? Four out of 16 and even then only three (sorry Trapper, love you, but your trap hitbox can be garbage) can actually deal with loops effectively. Billy is only really good at punishing mistakes. And yet a majority call out for him to be nerfed. Legion could've been a promising killer, but their exploit heavy game play and the extreme nerf just knocked them out of the park.
Anyways, my stance on looping is just to balance it a wee bit more for the killers who can't teleport or have powers that can negate/stagger loops.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/632651#Comment_632651
Well um yeah, looping wasn't intended in 2016, since then the devs have seen that looping has now become a core part of the game and they're trying to balance that, look at badham preschool for example.
Stop complaining and git gud
Wasn't complaining. I was stating a fact :D
So get your patronizing remark out of here.
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/632651#Comment_632651
Intended? No. Adopted into gameplay? Yep.
Theyve accepted and worked around it. It's part of the game.
Exploiting a smaller hitbox? You mean using an advantage?
Intended? Nah. Adopted into gameplay, si.
I'm not saying looping should be removed. I was stating a fact that it wasn't intended.
Exploit- Make full use of and derive benefit from (example here)
In this case survivors are fully making use of a killers larger hit box. And especially the Trapper's trap hitbox, as that was made smaller and then never touched again. I'm not trying to use Exploit as a bad term, the problem is, I find that my advantages as a killer becomes problematic for survivors and it's removed. And yet survivors keep their advantages for a long time (Bear in mind I am absolutely NOT talking about exploited bugs like the Knife add ons for Legion or the Mad Grit perk or when survivors find their way to places they can't be hit from).
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/632642#Comment_632642
Looping an exploit?
Well looks like I'm not talking to you anymore 😂
Looping wasn't actually intended, and it's exploiting the fact survivor hitboxes are much more smaller then killers.
Orion could tell you more about that then I could.
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@MegMain98 Then it either got patched, or my PS4 is glitched in some way.
Must test this.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/631351#Comment_631351
I've faced several Spirit's today and that had never happened once. PS4 btw
Huh. I can see her glittering.
Must be another useful glitch my PS4 can achieve.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/631343#Comment_631343
That's another thing I forgot.
All Spirit needs is basic tracking knowledge and a good set of headphones
But then again it's the same with all killers. Good headphones and not even Claudette's can hide from me if they are injured out not.
Also Spirit is currently suffering from a bug, at least on PS4 at the moment where she glitters like a Twillight Vampire when using her power.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/630344#Comment_630344
Of course a person with a Spirit image says this because every spirit player "knows how to counter her".
What does having a Spirit image have to do with anything? Why judge based off the image of a person?
Shesh. I counter Spirits all the time (I'll still die to them sometimes, but I've been outplayed more times then not in those cases, or because I have the biggest forehead made of a potato). There are often times they lose me even when I don't run IW or whatever.
I know the difference between them not having good headphones or not, before you ask.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/631310#Comment_631310
I never said you couldn’t?
Should've been more specific. Sorry mah buddy. But you propose counters and I noticed quite a few people shooting you down.
In essence, I'm saying play however you want and make the most out of matches.
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Ooooorrr just play how you want? Seriously.
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Finally, finding people of equal ideals.
I don't use op stuff all the time myself, but this is a online PLAYER vs PLAYERS and sometimes you need a little boost. Run what you want, do what you want. Don't follow made up honer codes from any side :)
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What's your name Mushwin?
I wanna know who I'm watching ;)
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People said Titanfall 2 was dead.
What makes you think Dead by Daylight would listen?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/630619#Comment_630619
You cannot play all matches with a map. Items and addons are limited. Same could be said about old DS it was fine because Enduring, yet it got changed.
Survivors keep items and add ons if they happen to survive though.
And there has been many solo matches I was in that a map saved me and my fellow survivors.
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@Catbucket I figured, still, I wanted to ask what ya'll what think of it. Which is why I'm glad my hype wasn't too high. Do you happen to have the link to the chapter? I wanna give it props :D
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@ChesterTheMolester where's the 5th? ( ͡° ͜ʖ ͡°)
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Bear in mind I'm not an idiot, I figure there is a 3 to 1 chance of the 'leak' being true. 1 being in the truth's favor.
