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Sarief

Sarief

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Sarief
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  • I'd say you can assume but it's not necessarily true.
    it can only pull them from specific places with "trace" of the entity there.
    It's not omnipotent.
    So if they were there - yes.

  • @TeambossFloze said:
    it's been confirmed as coming out today calm the F down

    where? :)

  • and hey survs, you can finally unhook from leatherface or billy campers, yay!

  • the only thing it'll do is make killer camp in 42/38/32 meters. then kill hooked surv.

    Pop goes the weasel - perfect anti camp perk.
    Make it so the first gen you kick after hook (in 30 seconds) instantly regresses by 6% for all killers and you have no campers.

  • 1) High octane fuel - turns crazed sprint into madness sprint - hitting survivor or a pallet with a chainsaw does not stop crazed sprint
    2) Blood fuel - reveal survivor auras while sprinting
    3) High-wired engine - survivors hit by chainsaw suffer from hindered state
    4) Engine instructions - allows chainsaw to degenarate engines with 10% per second. (remove something for balance purposes or down it to 7%)
    5) Thompson's carburetor - survivors always here chainsaw, regardless of distance. Distrups ability to pinpoint direction of chainsaw sound.
    6) Thompson's Gas Tank - revving the chainsaw an oil trace for 30 seconds. Survivors walking on the oil trace are considerably slowed down.
    7) Thompson's Sharpening Stone - survivors hit by chainsaw bleed out 7% faster and hook progression is increased by 5%
    8) Thompson bloody sag - start with one blood trap. Every time you hit survivor with a chainsaw, gain one bloody trap. Press m1 during charge up to drop bloody trap. survivors caught by bloody trap are injured and have to perform series of skillchecks to get out (4 seconds)
    ps: traps can be disarmed or flashlighted, then they disapear.
    9) Cursed Oil - survivors hit by chainsaw will be revealed withing 10 meters during charge up. moderately decreases speed during charge up.
    10) Deformed Chains - when hit, removes survivors ability to heal other
    11) Deformed Chains (alternative) - when hit, removes survivors ability to use items (they remain in survivor's possesion)
    12) Corn Oil - survivors hit by chainsaw attract animals more easily. Decrease time for crows to appear, scare crows from further distance.
    13) Father's chainsaw - while near pallet, press m2 to instantly break it.

    they are OP, but they are Iridescent. Of course actual balance/numbers have to be seen with gameplay-testing

  • @Runiver said:

    @Sarief said:

    @Runiver said:
    It's in the rules. So it's bannable, yes.
    Now, to prove it is hard, unless someone truly admits it.

    show me those rules

    https://steamcommunity.com/app/381210/discussions/0/364040166692923523/

    Some of the bannable offenses:
    -Streaming hostile, hateful behaviour.
    -Stream sniping
    -Achievement hacks, in any way, shape or form.
    -Illicit ways to obtain inventory items
    -Using third-party site or software to join specific games
    -Being a bot

    ok. Wierd point but thanks for pointing :)

  • @Runiver said:
    It's in the rules. So it's bannable, yes.
    Now, to prove it is hard, unless someone truly admits it.

    show me those rules

  • weakens the power of the entity.
    less precision
    more area
    logic

  • Yeah, it's meant as a nerf.
    Cuz they never said they're buffing it. They said they wanted to change it.
    And this change is proposed, it most likely won't appear in mid-chapter

    also, it's stronger (much) early game and weaker late game.

    They also stated that they do NOT want whispers to be solution for the problem of final survivor immersion, since they also stated that they want for end-game to be different than what it is right now.

    ps: did you watch stream or not?

  • double point: if you make anything that resembles the code of other people 90% it's going to look same. 50% it's going to even have same variables because doing code is not art. It's not going to be unique. It's a craft and when two blacksmiths do a metal knife they're probably going to use same techniques and without signature you won't see a difference.

  • Just FYI, no matter what bethesda states, gameplay CANNOT be lawsuited.
    Rip-offs are ok, since gameplay cannot ever be patented, hence it cannot taken to the court
    every RTS is rip-off of dune 2 by westwood studio but it cannot be ever patented.
    what can be: art, code pieces (which has to be published, but even then it's hard to prove), specific style that clearly points to work of art.
    That being said, it has to be distinct and clearly pointed
    the 2 games are different, each asset is created on it's own. They won't win
    Also, the bug that was in early developement (but not in current game) has yet to be proven. They don't have the bug, but the game that is sued does = code is different
    They won't win and only do it because somebody wrongly interpreted that if you don't sue somebody you may not be able to sue in the future. That is simply not true, but lawyers use that to make companies pay them paycheck. America is wierd AF

    tl;dr: they're suing cuz they're morons.

    ps: sorry for troublesome English, I'm no lawyer so some terms may be used inappropriately

  • there is "kill" prompt -_-

  • @Skairipa said:
    have u notice that those accounts have not been used recently? check it out, im not joking :/

    Yes I did, hence I said

    what if they're just randoms who will never collect reward

  • @CallMeRusty420 said:

    @Ha7chet88 said:
    When my friend went to get me off the hook the killer stood at the top of the stairs and body blocked our escape saying we had to quit the lobby and he was going to play PS4 until we did.
    P.s. not sure if this belongs in balance or bugs or whatever else.

    Wait. How was the Killer able to communicate with you before the round ended?

    you can add the profile through steam and then communicate. It's not something you do when you play, but if you don't move you can easily do that. If they have logs of those messages he's screwed

  • @Skairipa said:

    @Sarief said:
    cuz there was no QA?

    u mean?

    QA = quality analitisc. Testing. No one thought of "hm, what if they're just randoms who will never collect reward or give any meaning to this forum"...

  • https://www.youtube.com/watch?v=gewbR10ekeo

    to anyone who still complain about no mither... rly?

  • buf her speed.
    with the power she holds being less useful than trappers (arguably, but they don't have instadown potential), her speed debuff is way too extreme

  • @Doomsaki said:

    @M2Fream said:
    .....
    Nerf billy and nurse considerably
    Nerf huntress slightly
    .....

    The question of how powerful killers need to be, should also be addressed.

    I talked about how huge the gap is between wraith and billy for example. But is billy where other killers should be at? Or is billy too strong?

    actually Billy is OP, but considering the fact that survivors even more OP, he's the only viable option.
    Killers should be a little weaker than Billy, so Billy would need a nerf, IF match time was adapted properly. 3 min genrush by SWF leaves killers eat dust no matter what they do.

    ps: when someone flashes wraith, you should not uncloak but instead strafe to evade flashlight. You will get point, waste their flashlight, and in worst case you're out of cloak anyway

  • @Jack11803 said:

    @Sarief said:
    you know you can just discord/skype/anything with your swf?

    You do realize if they added comms to solo, they’d be equal strength or at least closer to SWF, so survivors could fairly be nerfed and the game could actually get balanced?

    do you even believe that?

    but back to topic: I believe comms should not be part of the trial, that way the atmosphere of the horror preserves.
    and yes, I want ranked where survivors don't see each other before trial starts

  • you know you can just discord/skype/anything with your swf?

  • @Jack11803 said:
    I replied to this, gonna have to wait an eternity for moderation though.

    I've seen notification. Well, have faith

  • @Jack11803 said:

    @Sarief said:

    @FoxWolfFrostFire said:
    Make the animation apart of the setting time making it a proper 3 seconds down from 5
    Traps on the ground spawn set

    blatant rip-off from my answer in other thread :D

    Maybe it’s just a common idea? At least he built off of it. It’s not like he actually copy pasted you.

    Whichever it is, it's ok. Ideas are cheap, it's implementation that counts, honestly ;)

  • @FoxWolfFrostFire said:
    Make the animation apart of the setting time making it a proper 3 seconds down from 5
    Traps on the ground spawn set

    blatant rip-off from my answer in other thread :D

  • @Jack11803 said:
    1) Buff Freddy. 2) They were able to live to the gates, AND it’s not free, that’s only if they are hooked next to gates, and they are open,. Without a teammate unhooking them next to it, in that case it wouldn’t even matter what gets them off the hook. At least one wastes a meta slot. 3) Yeah, that’s the perk. 4) If they jump off before struggle, it’ll waste even more time for the camper. Also, campers will almost always camp anyway.

    1) nice try
    2) if there is no noed it's almost guaranteed to reach exit gates. Time it takes to chase someone down is so big that you can literally reach the other side of the map twice. half the map if you run in str8 line
    3) another OP perk for survivors that encourages camping?
    4) most killers don't know what else to do. If they're sure they won't find anyone they won't leave. If they have reason to leave - they will. In this case they won't leave even if they have semi-applicable reason.

  • you know you have machete for that. You should not be scared of survivors.
    Plus you can grab them mid animation

  • @Jack11803 said:
    So over the course of ten games, you basically [BAD WORD] 9 times. The tenth time, you Kobe, and then what? You’re off the hook, any teammate could’ve done I’d the killer wasn’t camping, if they are camping you are hooked again. So wouldn’t even be that strong if it was a perk to literally just flat out Kobe. It’s probably what most killers wish d-strike was. A solo escape, but the damage has already been done.

    1) freddy basically screwed if there is perk like that.
    2) free escape with adrenaline
    3) no way to fail save at last second, meaning it will ALWAYS be used, if not saved by teammates. Or simply if killer goes away.
    4) more reasons to camp AND not leave the hook, even if you don't see anyone around. Especially with SC.

    The only way it would be ok, if it left you not injured but on Borrowed Time health, that will expire in 25 seconds, in my opinion. But even then OP

  • This in-game reporting system does not support evidence provisioning.
    as such - no evidence - no crime - false charges = false reporting - banned for telling on cheater.
    nice?
    What if we add gray zone where you see cheat on screenshot/video but moderators can't? Or it's not obvious to everyone
    What if moderators decide wrongly based on not clear evidence?

    you're just going to get everyone banned for reporting cheaters.
    It should be done on case-to-case basis

  • @Abyssionknight said:
    Also keep in mind that the 4% chance to kobe from the hook, comes with a 96% chance that you'll not only cut your time on the hook at least in half

    Do I need to teach you math?
    4% base chance * 3 times = 11.5% escape from hook. Which means 88.5% chance of failing.
    4% base chance * 6 times (slippery meat) = 21.7%. And 81.3% chance to fail.

    11% is not a small number by any means. 21.7% is big.
    Add to that fact, that you still have struggling phase of the hook.

    Survivors should really learn the math first before playing the game

  • I just leave this comment here to say that I disagree and that it's not as easy as whoever says otherwise

    ps: because there is not dislike button

  • Most lols was when I opened a locker near a basement and there was dwight. Ok, one on the hook
    I exit the basement and see scratchmarks. I grab the dwight from same locker and put him into basement.
    I exit the basement and check the locker for lulz. I grab meg and put her into basement.

    Last dud gets into trap right before hatch. epic

  • @Hunter__ said:
    That would do nothing to stop gen tapping. It would just delay it a moment.

    animation that takes 0.5 to start, would delay it for one second for two taps. 2 second for 4 taps. Do I really need to continue?

  • @robin said:
    My favorite is the "respect the 4%" one, where if a survivor manages to escape a hook you have to let them live.
    like how can they expect me to just stop playing the game because they got lucky?

    That one is funny, really. But if survs had bad game and or/are newbies I sometimes feel like it :D

    But do note that it only counts when there is really only 4%.
    when they do it on first try, that is. Otherwise, after 3 tries with base chance of 4% it's actually: 11.5%. And with slippery meat it's 21.7%. probability theory at it's finest :D all the talk after 3 tries etc. is just shaming to insult, you can put it.... well, you know where, right?

  • not really.

    proper fix: make survivors have an animation before starting doing gen. Prevents all abuses, including insta-fixing gens after killer hits it

  • I believe noed also falls into this category?

  • Because game is designed to be played in solo queue

    but then we have SWF

    Good luck trying to explain me why we need SWF in ranked or at all when we have KYF

  • @MineAntoiya said:
    Top tier players already consider it a must have for a good build. That's all the encouragement I need

    do note that they have different playstyle. It all depends on whether you can utilise it or not

    Honestly I think this is first actual reason to leave little sausage for something better and just let them unhook him. Weak, but still

  • it's really good as anti-camping "bribe".
    with #2 problem: killer will always travel to nearest gen.
    with tokens: it becomes obsolete as anti-camping

    what I would suggest is to make it more powerful, as in not 25% but 30-35 or even 50%.
    It would be powerful but the condition to use it is also powerful enough: you have to give free escape to survivor. Honestly 25% on gen for free escape is not much, and this thread proves it. It does not feel rewarding enough for killer to leave the hook sometimes (most often - first hook, right?)

  • All of them, of course

    you go away but stay on the same map? camper
    they tea-bag in front of hook? camper
    you mori them - you ######### for using mori
    you let them go? - haha, ez killer, reported
    you don't let them go? - haha, noob killer, reported. survivors must always get the hatch
    you catch noob in basement? - noob camper, #########
    you outplay them in pallets - noed is bannable
    you use noed - noob killer
    you outplay them in pallets, now using noed - camper noob
    you use ruin - ruin noob
    you don't use ruin - haha, baby killer dud u better use ruin if you don't want gen rush

    The survivor rules you mentioned is excuse, it does not exist and only serves to relief their conciseness of fact that they actually offend other human being without any reason for it. Just like a pack of thugs, they need excuse for themselves.

    if you want, try to ask "why u bully me?"
    whatever they say is going to be an excuse, so you can safely proceed with:
    "so me insert excuse gives you rights to do bullying?"
    their going to insert excuse and you will see it for yourself that they don't actually need it to continue bullying you (or other people).

    It's cuz they take pleasure in it. Everything else is an excuse

  • @babacouda said:
    You do realise that she's just humming a song. No need of "breaking the song down into part". And also, yes I can remember a song that I'm just humming and even better if it's as simple as the huntress lullaby

    ok, you made me change my mind :D it won't be that bad, if someone is asking for it, right?

  • abandoned village. simply rural village with house that were abandoned. hint: croatoan :D

    Ship. Few layers, one inside one outside so you can see that around you is water and fog. Or hear.

  • let me translate this: "I want to punish killers who don't want to play against my SWF squadettes with 4 flashlights and don't let me troll them whole game and take game hostage in the end"

    people dodge swf for a reason.
    Also, if it discourages you from playing swf then maybe they're doing it right

    ps: I've wrote this already but this dud just ignores it... ok

  • well, you sure thought this through.

    let me tell scenario: survs find spot where you can't hit them.
    your changes get implemented and killers get softban when DC.

    what is the result?

  • because it's not just a tune but a real lullaby

    it goes: баю баюшки баю, не ложися на краю, придет серенький волчок и укусит за бочок.

    making it go from where she left may make it: ися на краю ... придет сере.... нький волчок и укус....
    which effectively makes it even worse in tune.
    If you want it to start from specific part she left from, then you need to break the song down into parts. Start from specific unfinished part and make sure they all go sequentially for the lullaby to make sense.

    If you have earworm and someone interrupt's you, do you ever start from the middle of the song you're trying to remember?

    the "make no sense" part is not about technical part but more about actual song being broken down in the middle.
    I mean they had a reason to fix this bug

  • one of the first times I played huntress I knew little how to counter loops with hatchets. I also wanted to try iriscend head. Little did I know not to go against SWF tryhards.
    There was this one bill who seemed to like to loop on coldwind farm. Too high for huntress hatchets. All 5 gens done, survs escaped and dud simply states at gates, waiting for me. I wind up hatchet as he about to exit the zone of exit gates where he runs in 360.
    I throw first and second hatchet - both miss. He then starts to hide/show up from the exit gates. Predicting the timing I watch him meet my hatchet as soon as he exits. Insta down and death hook. I don't even care for everyone else, to take hatchet and be downed at exit gates and then sacrificed. He was laughed at by his mates even in post chat.

  • It would not make sense.
    Plus it has intimidation effect (if she does not find survivor long enough, it begins to emit more malice)

  • @Feng said:
    WAIT, IS THERE A EXCLUSIVE FOR FENG?

    @Jack11803 said:
    city Ming

  • I was playing trapper and this one toxic dud with name "Ochido4Life" or smth was going around and trolling me. Instant flashlight was a thing and he had it. SC, SB, DS, DH. Also, autoheaven with double loops.
    I've got him. put him on hook and camped. Catched one guy during animation that tried to take him off and let him slug. 2 more come, they try to take him off at last moment only for this dud to turn into worm. They take down hook so I decide to camp this worm. They team up and get him up, but I camp, so he goes down again.
    As he almost bleeds out they do one last attempt to save him, but two go down and I pick him and bring this dud to hook. He dies. Rip purple insta flashlight. Full hook time, full slug time, and death from a hook (I regret not having mori). Feels good to be toxic to toxic.
    He was so raged in afterchat

  • @Tradebaron said:
    Don't they stack though? That's what I meant.

    they do but you trade 2 perk slots for 0.5 seconds on pallet.
    seems worth it?

  • @DocOctober
    In his case only whispers are guaranteed to find the last one. They don't guarantee that he will win.

    And there is another option: slug 3rd and search 4th until they both are worms. In this specific case he already killed 3 and hatch open. There is little he can do: search engines or hatch stand-off. And the last option is not viable as it's simply waste of time.

    as for your comment: well, survivors got 1 uber-perk: complain on reddit. Devs should give at least those 11 slots to killer

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