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Sarief

Sarief

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Sarief
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  • @Fres0c0 said:
    So if we can’t heal in terror radius what happens to nurses calling ._.
    (patch notes)
    nurses calling can read up to 56 meters due to self care change

    You can't selfheal with SC. You can heal your teammates though

    SC still affects item efficiency

  • The game is balanced.
    it's not fair. It's balanced. (c)

    around killer having 2,5 kills on average.

  • his toolkit is very good for camping, but I suggest to do soft-camping/patroling. 3 nearest gens is enough on him, making it really hard to actually fight him

  • @fcc2014 said:
    isn't that over kill with nurses and sloppy butcher? Once they are injured you can track them while cloaked. Maybe switch nurses for brutal strength? That with enduring would make pallets not a big deal.

    not really, since his movement speed is to fast to actually notice most bloodstains from far away. You need to be really close to actually notice it. NC works from 28 meters

  • 9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

  • 9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

  • @fcc2014 said:

    @Sarief said:

    @qpwoeiruty said:

    @Der_Schatten said:
    Sadly 80% of all Ps4 Killers camp :( But maybe you think Wraith is for Camping, but if you dont camp and use ur cloak to rush to the next surv. he is mush more stronger.

    I disagree with 80%, maybe at Rank 15...

    And I get why the wraith camps... its literally the only use for his "perk" other then jump scaring other survivors...

    try this: sloppy butcher, NC, hex ruin, enduring.
    always cloak after hit, do not respect pallets
    see what his power does

    It is early what is NC?

    Nurse's Calling. Shows healing survivors. On wraith, who is invisible and has no terror radius, it's 28 radius of all seeing. and you need to Self Care for at least 30 seconds. And you leave more bloodpools. And in invis he sees them better.

  • 1) teleports are for killers
    2) equip solo, show killer your partner, ez survival
    3) killers would be against - mori gives less points; also - slippery meat + luck;
    4) blindness immunity - ok, hatch - not ok. It's supposed to be struggle, not free escape -_-
    5) 25% is 0.125 reduction timewise. it's useless
    6) no mither without downsides?
    7) 25% action speed = vault, doing gens and healing (including self). Combine with previous vault reduction. Combine with resilense (additional 9%). so, by multiplicative law ~ 49% reduction. teleports much?
    8) so all 4 equip, one goes to killer that has thanatophobia and gets raped. Suddenly, all 4 survs are injured and one is about to die. nice perk :D

  • @qpwoeiruty said:

    @Der_Schatten said:
    Sadly 80% of all Ps4 Killers camp :( But maybe you think Wraith is for Camping, but if you dont camp and use ur cloak to rush to the next surv. he is mush more stronger.

    I disagree with 80%, maybe at Rank 15...

    And I get why the wraith camps... its literally the only use for his "perk" other then jump scaring other survivors...

    try this: sloppy butcher, NC, hex ruin, enduring.
    always cloak after hit, do not respect pallets
    see what his power does

  • one thing I do not see mentioned.

    keep running near walls. It much harder to land those blinks when you near obstacles and much easier to lose LoS when you have something to lose it at.
    Also, flashlight can do magic on her, if used correctly. Mostly, if your teammates can stun her when you runaway. Or you blind her, it's much harder to concentrate with flashlight in your face.
    Running to completed engines (if there are any) is another option. As she HEAVILY relies on hearing it's much easier to juke LoS and sounds there. Beware of bloodstains though.
    Faking vaults is possible with her, when she has 2 blinks.

    Also, half of the maps is stacked against her.

    upd: fixed "do" to "do not see"

  • There is no need to buff her. She is scary as is, unlike others you don't need to catch survivors two times, since you can hatchet-axe them, vaulting and palleting is obsolete on her and if survs know the loops where she can't do jackshit (fix the maps devs, #########) you don't commit to it and camp gens. Gens do not have those places, they might even be in a middle of nowhere and give you enough time to kill the victim.

    the other important reason to NOT buff her at the moment is that her addons are scary as #########. exhastion, blindness, hemorrage are not nicest things, but instakill hatchets are terrifying to play against. No genrush can save you against good huntress with top addons

  • @Eskay
    you have to say it when you need to say it.

  • @FrenziedRoach said:
    You guys are doing this all wrong.

    If you want to mass report him, you have to hit him where it hurts.

    Hit him on his Youtube, Twitch and social media. He'll just keep buying new accounts. However, his name is something he's built. If you really want to destroy him, you have to force him to change it by getting his accounts banned.

    NOW this sounds like a witchhunt to me. I seriously consider flagging this answer

  • @TheDarkLycan said:
    How bout.... No, as a legitimate Freddy main with 1200 hours clocked in only playing Freddy, he does not need that, he doesn't necessarily even need a buff, he is fine as is. Just think of him like nurse, high skill cap with a high payoff, typically 120k bloodpoints a match for me as my reward

    The issue of getting out of DW too easily is still there. It's not easy with addons, true, but the requirement of addons does show bad design.

    if part of addons was already part of freddy power (even if said addons were nerfed so that "sum" is the same) would make him actually viable. SC counter is too much

  • I can only say: git gud
    99% of problems you described is between chair and monitor

  • @No_Mither_No_Problem said:

    @Sarief said:

    @No_Mither_No_Problem said:

    @Sarief said:

    @No_Mither_No_Problem said:

    @JoLo said:
    Every killer relies on add-ons at rank 15 or better.

    Not true. Not true at all.

    Hag. Nurse. Billy. Pig. Doctor. If you’re good with any of those Killers, you won’t need to rely on Addons. The only Killers that ever RELY on their Addons to even do something are the really terrible ones: Freddy, Trapper, Wraith, maybe Huntress but her Addons can’t save her so

    dunno about others, but huntress does not need addons. In good hands she can be a big threat. Instead her addons were making her so OP that they decided to redo the perk just because of some builds with her (rip machine-hatchet huntress)

    Huntress is low tier. She’s supposed to counter looping with her ranged weapon but because walls need to exist to prop up said loops, Survs can just press CTRL to dodge. Add onto that her 45 meter directional lullaby and lowered base movement speed without any extra mobility and she’s not that great.

    who said anything about looping? actually, you're not supposed to loop with her...

    Her hatchets are easy to dodge is my main point. She can’t chase well because of her 110% movement speed, and all any competent Surv has to do to avoid her hatchets is move right when she throws. Or just crouch.

    you obviously don't know what you talk about :)
    and I, obviously, won't be able to change your mind on that one :D

  • @No_Mither_No_Problem said:

    @Sarief said:

    @No_Mither_No_Problem said:

    @JoLo said:
    Every killer relies on add-ons at rank 15 or better.

    Not true. Not true at all.

    Hag. Nurse. Billy. Pig. Doctor. If you’re good with any of those Killers, you won’t need to rely on Addons. The only Killers that ever RELY on their Addons to even do something are the really terrible ones: Freddy, Trapper, Wraith, maybe Huntress but her Addons can’t save her so

    dunno about others, but huntress does not need addons. In good hands she can be a big threat. Instead her addons were making her so OP that they decided to redo the perk just because of some builds with her (rip machine-hatchet huntress)

    Huntress is low tier. She’s supposed to counter looping with her ranged weapon but because walls need to exist to prop up said loops, Survs can just press CTRL to dodge. Add onto that her 45 meter directional lullaby and lowered base movement speed without any extra mobility and she’s not that great.

    who said anything about looping? actually, you're not supposed to loop with her...

  • @No_Mither_No_Problem said:

    @JoLo said:
    Every killer relies on add-ons at rank 15 or better.

    Not true. Not true at all.

    Hag. Nurse. Billy. Pig. Doctor. If you’re good with any of those Killers, you won’t need to rely on Addons. The only Killers that ever RELY on their Addons to even do something are the really terrible ones: Freddy, Trapper, Wraith, maybe Huntress but her Addons can’t save her so

    dunno about others, but huntress does not need addons. In good hands she can be a big threat. Instead her addons were making her so OP that they decided to redo the perk just because of some builds with her (rip machine-hatchet huntress)

  • 1) make it to "wishlist
    2) first perk is way above power curve. And it's not fair. So it is not fair, nor is it balanced. There is no counterplay and it's just randomly do double damage?
    Second is useless, blindness (third seal) is more useful, it completely hides survivor aura and hook
    third is alternative make your choice, right? but what problem does it solve? It only creates one: if survivor is injured - you camp, if not - you one hit kill him. That is, it will encourage camping on injured survivors and give one hit kill (unfair one at that) on fully healthy survivors
    3) I suggest you to play survivor and think about "counterplay". Survivor should be able to counter all perks IF they are prepared for it with their own set of perks. Bonus points if they can counter it without perks.

    and this comes from Killer main. Survivor perks should counter killer perks. It's good design. The problem is that one perk can counter all other perks, which is not how it's supposed to work

  • You tunnel one surv. You facecamp. He get's unhooked. You only chase him and hit. BT kicks in. You chase. You hook. He's saved. You ignore everyone and only go for that surv. He get's BT yet again. You tunnel further. You hook. He's dead. Everyone else got out. You derank.

    From his perspective: spawn. die. respawn. die. respawn. gameover. It's called "noob problem" , but becomes different in context of survivor in DbD.

    The game does not feel "fair" when you do not have a chance to survive and get sacrificed (or just stupidly wasted) by other survivors and killer.

    the game is balance. But it is not fair (c) MCote

    ps: "noob problem" - you can't do anything because players who have much higher skill and abilities than you don't let you get a chance to do anything. To be precise, as a noob you cannot identify that chance, as it's pretty bleak.

    Getting frustrated at unfairnes is basic human emotion. Don't let it get under your skin

  • it is massively OP, but nerfing it into the ground is also terrible.
    Right now, if you're last survivor, or other survivors refuse to heal you, you can't do anything. Injured is massive disadvantage for stealth and running away. No medkit = ur dead, without chance to fight -_- so I personally do not think it's good idea to nerf it into the ground. It's op, so it has to brough down, but not significantly.

  • it is massively OP, but nerfing it into the ground is also terrible.
    Right now, if you're last survivor, or other survivors refuse to heal you, you can't do anything. Injured is massive disadvantage for stealth and running away. No medkit = ur dead, without chance to fight -_- so I personally do not think it's good idea to nerf it into the ground. It's op, so it has to brough down, but not significantly.

  • no atmosphere I see so far.
    So far I've only seen one hunter with his ability is to be "immortal" I guess? otherwise he's just a stronger version of runner who has to chase?

  • simple lore:
    there are two escapes: hope and despair
    in despair you escape by becoming killer
    in hope your escape is struggle as survivor
    death will not unbind you from entity

  • if you're want an achievement it's part of build:

    Object of obsession, sole survivor, left behind, self care (since no one else can heal you)

  • @DKOuToFConTRoL said:
    I had thought about the not while in terror radius, but that would make some maps ridiculous for survivors (as if the Game does not destroy them enough). It would also dampen the use of A Nurse's Calling. It is great when a ballsy survivor is trying to heal when you are nearby and you get them.

    I want to add, that healing is still possible, simply not with a SC perk. NC is not necessarily will be "nerfed" because of this, but even if - I would not consider the change bad

  • actually clown gameplay shown is very good, considering it's on ps4 controller. If you had to handle it you would do much worse

  • lockers, perks, mindgames - these are direct counters to his powers.

    more so: he can't do anything useful in chase, save for very specific times when he can block you from dropping SOME pallets.

    To win against him you have to play differently is all.
    you think it's OP cuz he can change style of game with yellow addon? talk about entitled

  • @Grey87 said:

    @Sarief said:
    well, I laughed harder than I should have

    good job boi :D

    You got some really dumb sense of humour then.

    You don't have one at all, do ya? :D

  • It's easy to make it, true
    It's going to look terrible

    if you want it to look cool it has to be done separately.

  • @Boss
    well, it's not bad, you can't convince it's bad

    hex totems is bad that's why tou don't see it's power, you simply can't.
    10 seconds are meant to make you go 24 meters away, so that hooked does not inform his SWF buddies.
    10 seconds bonus to speed is not a small thing on third hook, to be fair

  • @TheLegendDyl4n1 said:
    the reason for hex totems being a one use perk is because they are all OP and cant be a constant perk or it would make the game unfair

    you say it like I don't know it :D

    also, is it better right now, where all totems are destroyed and it's basically a useless perk that is worse than anything else?

  • well, I laughed harder than I should have

    good job boi :D

  • @Boss said:
    But it's not OP at all.

    It shouldn't be, OP things are bad

    that said, why the ######### survivors have 5 of OP perks, makes me sad

  • perk wise:
    agitation - years of fighting teached you a few tricks, you know how to struggle. Wiggle from killers grasp 8/10/12% faster
    Soothing presence - your leadership shines brightly - increases success great skill checkzone for you and other survivors in 8 meters around you by 6/8/10% if you are not injured
    Brutal strength - increase time of stuns done to killer by you for 10/15/20%. If killer has enduring, remove perk effect instead

    I'd say his perks would be pretty OP

  • lore wise, trapper was survivor for a long time until he was tortured into submission. You can see hooks on him - traces of what entity did to his unbreakable spirit for a long period of time

    as for what would it be: original killers - they were survivors from start, only went mad afterwards. Returning sanity, would be your average david king.
    dlc from franchises - well, you know, let's omit this.
    clown - dud is "original" but was not survivor, he'll probably be a sexier version of David. since he got fat only after his first murder and before that was a pro boxer, and is actually almost as strong as Evan

  • do it slowly, like once a half second is enough.

  • well, just for your info, the bonus of movement speed is OP
    the bonus for 10 seconds is seriously OP in right hands

    also it does STACK with 3rd and 5th token bonuses.
    so imagine a killer who can run very fast, one hit KO AND mori you. Looks scary

    except when totems are all done in 1 minute

  • @Skorpanio I know. ?? - refered to OP, since it's hard to understand machine translation (I hope)

  • Lol, I really liked first and second, with first being better one :D

  • ??
    you can mori without offering

  • best survivor to start: david king, his perk: We're gonna farm forever is first to level up and it's best to learn it as first teachable

    best way to learn survivor:
    chase - play killer and see what survivors do
    hide - watch streamers, you won't see hiding spots as killer

    do gens and have fun

  • unique perk: you can't pick him up...

    let the pig bleed, I guess?

  • try multiple times, it will connect you.
    simply overloaded server without queue...

  • Populism in it's natural habitat

    X said so, it means it's true! he's the only one who spoke out!

    1) you need to listen to qualified experts. Not randos who guess, but those that did math and know exactly all corner cases AND inner mechanics of the game. Thank god right now the dude is working on fixing issues. There are simply too many for him to fix in one go
    2) you should have your own opinion
    3) he's NOT the only one who spoke out, he just does it louder (covering more ears) than others.

    ps: NOED rewards survivor mistakes. DS rewards survivor mistakes. Kinda makes you think

  • why it won't work:
    because there is no reason to leave hook. No amount of debuffs would fix this
    if survivor dies on hook he is 100% dead.
    if he survives, even if he can't work on gen, he can loop you, distract you, save teammates. Also he can work on gens.

    Killer has no reason to leave hook = he camps. Give him reason to leave it, like Pop Goes the Weasel, where he actually regresses gen for 25% in one kick after hook and killer now has option to leave for pressure, not for "free save" because finding another survivor is NOT easy.

    This is basically why people play nurse and billy: they CAN leave hook and it will not be a free save. Unlike ALL other killers

  • wow, how to make him even worse guide.

    so let's get this straight, his power is to put survivor in dream world where he has -25 slow on action speed? it takes 7 seconds, and he can't hurt them. Why would you use that ability, if it's so easy to get out of it and it does not hinder survivor?

    The reason why he's weak is because his power is easily countered. Imagine if you can't get out of dream world once in it. Suddenly you have the most powerful killer in game. It's not about "missed opportunities" but about downsides outweighing the powers.

    Even wraith would be better choice with his invisible + speed boost to help you start chase

  • @popoles said:
    It's UE4.13.

    wonder where you got that, but thanks none the less :)

  • as always: it laughs at you :D

  • @> @Tsulan said:

    Since killers camp, because they feel to weak to go for another victim. They want to secure the kill that cost them 3 gens.

    exactly the point
    there is NO REASON to go elsewhere
    I only go out because I use pressure tactic: injuring, slugging (sleeping if freddy) and generally wasting their time by scaring them off generators while making sure that if they're busy I can take my time to hook. And that's very hard to execute.
    But there was exception to this: Pop goes the weasel. It literally gives you reason to leave hook and rewards you for it

    On the other hand entitled survivors think that by punishing killer it will discourage camping. #########.

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