Saitamfed
Saitamfed
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1288187#Comment_1288187
Basically this. Hag's only playstyle is constant proxy camping and being as uninteractive as possible. Do anything else and you get destroyed and you're not playing her right. It why I think she's possibly the worst designed killer in the game, below Deathslinger and Spirit (who are also 110, hm...seems like there's a trend here). An ability that forces the most lame kind of playstyle is poor design imo.
I just had three matches with 4k in a row (And I barely use her, I am a main Pig). Like bear traps, you need to place them in high grass or places where it will be impossible for survivors to see nor guess. I have placed traps near the shack as an example, knowing that there is a nice loop there survivors keep running into my traps.
You need to know where to place traps and the difference with Trapper is, there is not action to disarm traps, with trapper if you walk, you'll see the disarm option, with Hag you won't. Flashlights on Hag are not even common to start with. Trapper needs to walk to a bear trap and pick it up in order to use it. Hag doesn't, Hag can place traps whenever she wants. I do agree that smaller maps like "the game" makes the game easier for her, since she can teleport at a range of 40 meters, if you don't use add-ons. 40 meters in biger maps are almost 1/3 of the map so you don't need to be insanely close to use her traps.
Besides... Spirit has 110% as well, his power forces hard not to see survivors. The best way to use his power is to return to the hook and tunnel. I think it's a poor design. Is not awful to play with her?
If you didn't catch it, I was being sarcastic, Spirit is by far one of the best killer in the game, of course if you don't know how to use her then yes, you will probably loss. I lost 5 matches with the doctor when I bought the game a year ago, and look how many people complained and complains about him.
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Why everyone is answering like it's not a troll post?
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@AWalkableScrub said:
Whenever I’m chasing someone they leave a “ghost survivor” that continues running in a certain direction and then randomly, they teleport around 20 metres in another direction. Makes it virtually impossible to chase people and therefore to play killer.
Hopefully they do something about this soon :T
I have seen videos of it, if they just run in the same direction it might be a hack. Be sure to report it.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1286229#Comment_1286229
The point of the hatch is to reward whoever finds it first. Heaven forbid it not be a 100% guaranteed escape for the last Survivor. I mean, they lost, but some people on here expect to still get away for free.
What? Should it glow? Should it not let the Killer close it? Should it just teleport the final Survivor out of the match when it opens?
It goes to whoever finds it first.
Actually the point of the hatch is to avoid endless games.
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@Animalheadskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1281577#Comment_1281577
But it's just a game tho. Play solo games so you don't have to worry about social interaction
You don't get it. Seems no one really does. Basically you're saying "yes, it's bad but it's a game so it's allowed. If you don't like it play something else", it's like BHVR when they told to play Civilization V.
And as I said, I don't care, I came toward a point in my life that I simply don't care about anything.
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@Animalheadskull said:
Every online game has toxic players, don't let it get to you so bad and ask for game changing mechanics so you don't get your feelings hurt.
A lot of man mock their classmates, don't ask for changes so you don't get your feeling hurt. A lot of husband yell at their wifes, don't ask for changes so you don't get your feeling hurts. Do you see what I am talking about? And the worse, we normalized it, we think that is "ok" when it's not. It's not fun to mock a person, to laugh at someone.
I don't care at all. Why people talk like "I am the one"? I complain for those others who are having issues and they're not being heard.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1280025#Comment_1280025
I mean, even when I used to do it I didn't do it when I was the last person left! I'd only do it if a teammate was still outside the exit, or if the Killer was chasing me into the exit in the first place.
And I personally (playing Killer) let the Survivors heal up in the exit, then hit them before they leave! Points for them and points for me! But, I'm a pretty laid-back gamer. 😎
Well, points for you just in case they don't run away and the game doesn't start the chase for you because you are too far away. Anyway, it's not that it "bothers me" what they do (t-bagging), it bothers me what they're trying to do. I do believe that mocking is a low blow even in a game, because they're not mocking against a survivor/killer, they're mocking against a person. And they will mock them in the post-chat, or toward message afterward wich is not cool at all.
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@joker7997 said:
I used to think survivors were worse than killers, but that's because I was playing way more killer than surv. Now I play both quite a bit and I've gotta tell you, both are often crap. At this point I don't even know who to blame. Probably survivors because they can gang up, but they've created some true monster prick killers that can justify anything they want to do. It's garbage all the way around.
Actually... I play more survivor than killer and I have seen a lot of survivors bullying new nurses (pre-rework), three SWF team, why did they bully her despite she's the killer? Because they had the upperhand, a killer can outskill a single survivor with a slight better speed chase and stuff, but the killer can't outskill three survivors at once.
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@LALYTHIA said:
"In my experience killers have no way to actually be toxic to survivors, meaning spamming an action just to bother them, Ghostface perhaps and when you're the last survivor in the EGC and the killer finds you and let you for 2 mins or so in the floor so the EGC kills you but more than that, I see toxicity spread more by survivors toward killers."
Killers have numerous ways to be toxic:
- Several killers can teabag
- Incessant nodding at hooked or slugged survivors
- Hitting survivors on the hook
- Stutter following survivors they leave slugged
- Slugging and allowing survivors to bleed out for the entire duration (4 minutes)
- Body blocking
And none of these include what survivors find to be most toxic: camping and tunneling. So this notion is invalid.
"A lot of survivors stay at the exit gates for two mins because they want to see you going toward them and laugh at the killer when he/she doesn´t stand a chance to catch them (You only get a chance when the survivor "miss", meaning he is not as closer to the end than he thought)"
Some. More often than not survivors chill in the exit gate to see if their fellow survivors are going to make it out. So, while you may have to 'endure' two whole minutes of survivors crouching in the gate - and that hurts your wittle feelings - just be glad it's not 4 minutes of bleed out while a pig repeatedly sits directly on your face.
"Why survivors has no collision when colliding into a wall?"
Because they are very slippery. And because Killers are all already basekit faster than survivors. If a survivor hugging a wall is THAT MUCH of an issue for you in a chase, perhaps you should work on improving you chase skills.
👍️
Well, but if they nod at you, you can simply #########. I mean in times where there is nothing that you can do anything about.
Hitting a survivor I don't think it's "toxic". Slugging for the entire 4 mins it is.
I did talk in my post about camping and tunneling but didn't added it because it was going to be too long and I supposed no one would have read it.
Camping and tunneling is not toxic, it's bothering. There is a difference.
Body blocking it is indeed toxic, and survivors can do it either between them.
"Some. More often than not survivors chill in the exit gate to see if their fellow survivors are going to make it out. So, while you may have to 'endure' two whole minutes of survivors crouching in the gate - and that hurts your wittle feelings - just be glad it's not 4 minutes of bleed out while a pig repeatedly sits directly on your face."
Excuse me but that's not a "real" example, saying "ok this is toxic, but this is more" doesn't really justify the toxicity about the ifrst one, It's like I say "whether tunneling bothers you, be glad you aren't hit by DS when there is nothing that you can do about" besides that shows a little bias if you allow me to say.
Your last point makes no sense at all, killers are basekit faster Why? Because the game is supposed to be horror, a killer chasing and hunting survivors Did you watch an horror movie? Where the killer is a predator, not the survivor. As a survivor as an example I run along walls, not hug them, that means the loop is considerably shorter and the killer don't get frustrated because I do think in the fun of the other player. And yes, whether that doesn't mean killers won't be toxic with me, I don't pay them with the same coin.
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@Entity_Hugs said:
Sweat With Friends is cheating.
Well, not Swat With Friends itself, but using a 3rd party program to give yourself communication is cheating. No one will ever convince me otherwise. Having voice comms is so stupidly broken and OP, but the devs can't do anything about it.
They blundered when they added SWF; they did not realize just how stupidly broken voice comms would be, but they could not undo that mistake without ticking off the Survivor playerbase, so they shrugged and went 'Whatever. It's money'.
And now Killers get to be hit by depip squads and bully squads, and 4-man SWFs running the full meta on all 4 people, where they're lucky if they get 1 hook, nevermind 1 kill.
And Survivors be like 'SWF is not THAT broken!' simply to pretend they have skill and aren't being carried by cheating via voice comms.
Even the worst DBD player is 10 times better when he can be told where the Killer is at all times, bail on gens 30 seconds early to hide, and know who it is before they see him.
So if I think I'm seeing a Sweat With Friends group; I'm dodging. Have fun cheating against someone NOT me. Using SWF just shows how trash 50% of the playerbase are as Survivors, to need such a crutch.
Actually third party programs or comms, are not what makes a SWF broken, although I do admit it's kind of a cheat. I mean DbD is an horror game experience where everyone rely just in themselves. (that's why a voice chat won't be implemented ever, because that's more of cheating). First everyone is coordinated, so everyone knows what they need to do, even without comms they will manage. It's cheating because a SWF is a team, wich is why solo survivor is hard, you can be chased for 5 minutes but if there is a single gen that needs to get done and no one touches it then you're screwed. In SWF they know exactly what to do, the rescuer will bring borrowed time, a flashlight, the healer of course, healing perks... They're not supposed to know what the other is doing or bringing, because it's a horror game.
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@immortalls96 said:
No..it used to do that and it made some maps extremely busted..hard pass for me and good riddance
Yes, but BHVR has been reworking maps and will keep doing it. And being honest it was only two maps wich were the licensed ones.
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@Acromio said:
Because Devour Nope is a ######### perk an no one uses it?
I use it, and I love it. One time at Doctor's map I got to kill 3 of 4 and closed the hatch, he had a key so he escaped but... it was good to see the Hag's brutal mori three times.
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I did the maths long ago about each level and stuff and whether I do agree that this game is very grindy. I do agree that people are confusing things with maths as well
Almost 2 M blood points are required to prestige a character one time but we have 3 prestige levels. Wich is 6 M of blood points not 7 M of blood points.
Every character start with three perks at tier I wich is 3 bloodwebs that you don´t have to count.
I do agree that this game is going to become grindly problematic in he near future.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1276608#Comment_1276608
I think I play in NA servers, texas to be precise, not sure what servers I play on but it's sad seeing that others don't get the same nice experience as I've been getting
As I said I am glad for you. And don't missunderstand me, I have got some nice messages. But I had to put my profile on private because some people write death threats and nasty stuff as well. Whether I understand that mostly are 12 years old nasty kids, I don't think it's cool to have a death threat or something because someone doesn't know how to lose.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1276615#Comment_1276615
Oh, I'm not showing off the kills.
Look at the chat lol
I know but I am impressed at the kills. It's not a small feat. Keep up the good work!
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/309/Reported111.png
Literally just now. 50 seconds ago.
Are you using Nurse? And seems you're good at it, at least better than me. That's amazing!
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As another user told you it might be regional. I had tons of people who were (bad word) with me, even if I didn't get to kill anybody they were very bad. I am very glad you're finding nice people through there though.
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I do believe that allowing you to change the user settings from the game would allow more people to have a better experience. Even the name tells it "user setting" and you're the user. I do believe most of the people who plays on console would love to turn the autoaim off.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1268882#Comment_1268882
The Chapel is definitely 100% bugged as of the hotfix. I can confirm the issue with blinking vertically in there. Also, it will put you in the basement no matter where you are looking if you blink near it.
Then the reason why I was teleported to the basement instead from where the survivor went in the last match was because of a bug... thanks for letting me know.
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Well, I'll put my little grant of sand here.
I do expect LF to camp if I am a surv, however as a killler I don't camp. It's odd since I have a love/hate relationship with LF, I like playing him for some reason but I can't get anywhere with the chainsaw sometimes and it bothers me.
I dread being put with Claudettes that are going to play inmersive, not every Claudette is though. Also those survivors who only farm you.
I don't really let alive any survivor unless they are good. Although I like the cosmetic of daddy David :P
If I see a survivor as a killer in, let's say in less than 15 seconds of the match I might hit them but I'll let them go since it's not fair nor fun for them.
I do judge people based on their cosmetics, as another players have said. Nea's with bright hair usually means "hey, I am a toxic player", of course there are a few Nea's who are not. Prestige means that you have a few hours in-game, not that you're good, I do have prestiged characters and I am not good at all.
I am not influenced by cosmetics except for the toxic Nea's. Basically it makes you biased because most of them are toxic people and you get angry at them because even if they fail, they just want to make fun of you. It's not because they like the cosmetic or something
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It's so easy to say to another player "be emphatic" but you're not really being an empathic being. In my case there's a friend of mine that can't get a better internet even if they have the money since internet providers won't go that far becaus it's a dangerous zone. Well, all my city is dangerous being honest... Anyway. Did someone notice that he said that he doesn't have internet problems with CS or another online game, just DBD? Anyone? Even a dev came here and didn't tell him to contact with the technical support since it's the only game where he is having problems?
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@Sir_Bassington said:
how does someone do it?
Do you mean wraith? It's quite easy actually. He get a boost but before that he moves quite slow for 3 seconds more or less so you have 3 seconds to run away from him and if you can run in a pallet or something, drop it.
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I think it needs a buff. Not a "oh my god! It's so useless now" but it needs a small buff. Like it was originally 10/20/30. Right now survivors are way better than when it started, and have tons of "second chances".
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DS might become an issue but as someone who has been in red ranks as killer and survivor I know that you don't have fun as a killer if you're blind while destroying a pallet, that is not funny to be tbagged, that is not funny to be DS'ed if you're not tunneling me, and as a survivor I know you're not having fun if I camp, I know you don't have fun if I tunnel.
People do like stereotypes a lot, so it's always "if you survivors" , "if you killers" and that attitude bothers me. I take into consideration the other player's fun, even if I am a competitive kind of player.
So as a killer I follow some rules.
If I find a survivor in less than ten seconds after the match has already started I might hit you but I'll let you go. It depends if you're near or not if I'll hit you or not. It's not funny to be at the killer's side in less than ten seconds
If you are unhooked in front of my face I won't hit you. First because I don't tunnel and second because it's not your fault... I know "it's the other survivors fault" but you're not having fun either even if you don't blame me as a killer, unless you have BT and you're willing to take the hit, then I'll wait 15 secs and hit you. Whether altruism is admirable in-game, you know what you signed for when you were willing to take the hit.
I don't camp unless you have been a very toxic player, then yes, I am not having fun nor points but neither do you. It's not fun to mock another person, because yes, killers are humans, behind the screen.
As a survivor I follow those
T-bag is forbidden, I'll never do it. Unless you're being toxic, if you are nasty then I'll be more than you.
I'll never blind a killer who is breaking a pallet. Meaning defenless.
I won't use DS if you're not tunneling, even if I have it still active.
I believe in fair play, and if you are fair I'll be fair with you.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1252476#Comment_1252476
Firstly thank you so much for a fair and honest opinion @tippy2k2 and agree with a lot of what you have said.
As a quick sum this might look like :
SWAT team survivors>Friends survivors>Solo survivors
The gap between solo and comms can never really be bridged unless comms introduced into the game but then that opens up langauge barriers and forms of abuse.
The gap between SWAT and just Friends playing survivor can be looked at as not playing as optimally.
At the moment the wait times are due to the number of killers and every player should be playing killer 1 in 5 games but most don't. I don't think i'll ever get bored of playing survivor but the feeling of being helpless against a SWAT comms team is a terrible experience most players don't ever wish to face again.
Actually, voice comms is not the main problem, because friendly SWF has it as well. The thing with SWAT SWF groups it's coordination. So even without voice comms you won't get to "hurt" them. Being honest, it hurts the game when there is a youtuber or twitch user, showing a video on how they bully a killer, then solo players and SWAT SWF say "that's funny, I want to try it", wich is a way to spread the toxicity. It doesn't help that BHVR calls "tech" to something like the "window tech" wich is an exploit, of course it's hard to fix it so they'ld just "ignore" it than focus on fixing it (and since a lot of survivors use this "tech" and have fun with it, it's another reason to not looking into it) , the same happended with infinites when they said "it takes skill" because the player base is composed about more survivors than killers, so ok they had fun with it, but with all the updates, a lot of the killer player base actually fulfilled what they said and they quit the game, wich is not good for the game so they needed to take action.
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I barely slug, generally I'll do it depending the situatiaon, in example If I want to kill that one instead of the third survivor. I had a match like that, a Claudette that barely did something, she rescued but when there was a David (that David took protection hits and fixed gens ) that needed to be healed she ran in the opposite direction (perhaps she knew where the hatch were) so I hooked the Claudette and I let go the David. When I saw the ranks the Claudette was a 7 and the David a 19. I felt happy when he escaped because he played very fine even though he was new, and he was new because he didn't know how to loop and had problems with skillchecks.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1252635#Comment_1252635
I also get that one out of the way, but I wasn't sure if they were still there because it's not really something I'm paying attention to. Plus my memory is bad, so I probably do that Generator BECAUSE of that exact reason you said.
https://forum.deadbydaylight.com/en/discussion/comment/1252642#Comment_1252642
That's not what PigNRun claims. There seems to be a lot of conflicting opinions here, so there isn't really a way to confirm this without proper evidence. You and sunallanu could've also gotten stray crows while playing normally afterwards, which made you think the crow mass counted towards the challenge in bulk.
Or PigNRun could be wrong too, I don't know. Some solid evidence needs to be thrown here, otherwise the conversation seems to be split.
Well, I did it months ago, but I did it in a single match and was killed pretty early, due to the crows. Anyway as I have the challenge done, I can't say for sure.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1252540#Comment_1252540
I personally don't know if the mass of crows actually count toward the challenge, if they did than that would be too easy upon further examination. I don't know how many crows are on the two main swamp builds for both the swamp maps, but it would most likely take a good chunk out of the challenge if it counted every single crow that's disturbed.
It either counts for every single one of them, or it just counts it as 1 crow. It might not even count it at all, the "obstacle" that the mass of crows makes up is only shown on both the swamp maps... So... who knows.
I did the challenge on that map. I can assure you the mass of crows counts for the challenge.
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To the main point of the thread. Killers do complain because there are still unfair things, like your skill is RNG based. As a killer you're supposed to be the power role, and survivors need to cooperate to have a chance, not to surpass the killer. At the moment if you play with an optimal SWF or with great team mates, winning becomes impossible for an average killer.
And something else
People, chill down. Everyone gets angry at toxics (whether it's a survivor or a killer) players but toxicity leads to more toxicity, "I camp because..." no, you camp because you want, no one asked or forced you, it's like saying "I t-bag because", you're angry and I get it, but that doesn't allow you to be a bad person. I have been t- bagged and clicked with the flashlight quite a lot. Did I get angry? Of course, who doesn't? But I'll play fair even that, because as I said, toxicity leads to more toxicity and if you're not willing to end it then Who will?
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Well, I would say it is, you can always say that you mastered a killer that barely anyone did. Even if you don't get to master her. I know, you will probably be bullied and that's not cool. I am not a "nurse main" but would love to.
My advice is to use the Plaid Flannel so you will get an idea on how long she can go, then keep practicing without it. My second advice is don't be afraid in blinking, you will have to wait more between blinks with the rework but the only way to get better at blinking is making mistakes with them and practice with them.
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@Milord said:
Like Identity V? Sure, I guess. But really, the easiest way to make a class system is to require survivors to use at least 2 innate perks in their 4 perk slots. Even then, meta won't disappear, since 'meta' is really just 'most commonly used'.
Identity V is a good example, not saying that it should be exactly like that, but perhaps some tweaks.
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@Sydraen said:
https://forum.deadbydaylight.com/en/discussion/comment/1243892#Comment_1243892
If you want a runner, pick Meg and use her perks since thats what she was originally designed for. Youre playing a game where you have tons of combinations of perks to choose to change your gamestyle. Running Botany Knowledge, Autodidact and other healing perks is gonna change your playstyle into Alturism; the game is not going to change its core when you already have the tools at your disposal to create different styles, you're left to play around with builds to change the experience up yourself, which then translates to a unique experience vs whatever unique killer with their own build youre facing.
Thank you but my point is. I can pick Meg and use her perks, but a David can be a runner if you have Meg's perks... Do you understand now? So if I want a runner like Meg, I will have certain advantages and disadvantages than if David runs the same perks. In this way, you can have the same perks with two different characters but they will work in a different way.
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I guess you're talking about a small echo in her lullaby?
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@ProfoundEnding said:
Thought this was a different topic and was about to vouch for my old lady again (I still want her).
I think this sounds like a good idea in theory as long as a certain group doesn't become meta I don't see the problem in doing this. It's when each individual survivor has different stats is where I'd cross the line.
Yes, I thought in each survivor having different stats but then the game will fall into the "pay to win" category. And of course, this is just a concept so yes, of course it needs a lot of thinking. Remember that Brand New Part were OP at first (allowing to fully repair a gnerator with the secondary action).
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@OldHunterLight said:
It sounds cool tbh sadly I don't think the devs will allow that, while it ain't that much 5% people will feel like it's a lot *stares at thana* but 5% for exhaustion it will be like.....? 3 more seconds? Instead of 40 it will be like 43-44? Sorry if my math is wrong
Well, as I said that's just the concept, the numbers might change and yes, I don't think the devs would do it.
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@Sydraen said:
Go to the perk roulette or close your eyes and pick random perks if your gameplay is feelin stale, LOL.
Perks doesn't really change gamestyle...
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@DeadByFreddy said:
https://forum.deadbydaylight.com/en/discussion/comment/1242422#Comment_1242422
This. I've been playing nearly a week. I've managed to get to rank 11 and now sitting in 12. When I was on rank 18 in my first 48 hours many high rank survivors would tell me to quit playing killer, tell me how bad I am and just generally harass me post game with really personal insults. Matchmaking needs to be more fair to give new people a chance to learn before being exposed to toxic players and told to K Y $ and told we are dog $hit. They actually don't care that we are just people playing a game. It took a few days to learn how to get points, not camping, letting people off the hook. Its still really hard to against high levels, can get a hook in the first two minutes and sometimes they already done 2-3 gens. Then they complain if youtunnel their best player?? I don't get it
I turned the chat off now. Nobody likes a killer and the survivors are the most toxic community I've ever seen.
I am sorry you had an awful experience, there are a lot of toxic people out there. In my case even if I loss, I'll write gg wp if the killer/survivor I go against are good. Some people like to harass and it's bannable, just report a ticket with the post chat pic.
When you're playing a lot, you know who is a new killer and who is experienced, even if it's bad. I don't believe in bully a killer nor a survivor and I don't like it either. I know that starting as a killer is a challenge itself as well.
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Well, most of the twitch users are... or toxic players or guys who try to be toxic and fail in the process. Sometimes I dodge the match if I see they're bringing the Nea with the puple hair since I know they usually mean no good. Specially if they're playing in a SWF, that's a big bad news for you as a killer. I was testing the PTB with Wraith... the worst thing I could have done. All of the four with meta perks and burning me. One of them was fixing gens and the other three were bothering me, on purpose.
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There was an error rendering this rich post.
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@Mandy said:
Personally, I'd hate to see all the little pieces of "tech" removed from the game, I think little things like this make the game more fun and enjoyable...same as the harvester tech which just got restored.
Personally, I hate to see the title "tech" when obviously it is an exploit because obviously, it's not intentional. I think little things like this make the game more unfun and frustrating for a killer since it has zero counterplay.
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Balance Landing was in a good spot. The problem of haddonfield is that it's one of the worst and awful maps ever designed. Balanced Landing was never "OP" , in almost every map was/ is useless.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/832039#Comment_832039
While i agree with what you say... Changing the shack is not a good idea infact its not even that good. God loops are getting looked at but shack is fine.also adrenalin is fine right now and most of the times is situatinol.
Uhmm. Did you notice that my comment is half a year old? And yes, adrenaline is situational if you play solo. If you play in SWF you can know beforehand when adrenaline is becoming active (specially if you go in a 4 SWF team). A 15 second timer as an example would improve the experience for killers. There are times that a survivor in a SWF will do something risky just because they know that the last gen will pop up in no time, just to escape in front of the killer eyes.
Adrenaline is unfair because it rewards you by insta-healing yourself and running at 150% per five seconds. Meaning it has two effects, and let's suppose you play inmersively, meaning you barely touch the gens, you get a reward for something that your team did, not you.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1230093#Comment_1230093
Not if you stand at a gate before the last gen and start it the second its ready... only 2 killers have enough mobility to maybe get to you. Spirt and nurse
Even then at least 7 killers have 1hits anyway so its not like it helps them any.
Its not like you can't Deleverance DS and BT And DH right out the gates anyway even if they 1hk...
Its entirely your fault if the killer hits you and kills you. You could have hid at the gate until he saw it empty and turned around he can't cover both.
If he gets one of you because your awful instead of making a noed post in the forum message your teammates to leave so you don't reward noed with altruism because that's the real reason it gets kills poor teammates feeding it.
Its a unless perk until the last twenty seconds its the only second chance perk the killer has and its easily countered by 12 different methods 2 even base kit.
I want to keep noed for my clown, my my pig, and my nurse because maybe just maybe it'll stop the clicking dance at the gate for just one survivor while the other 3 escape. Just one limited activation weak perk can I just have that ? Can I have a single moderately ok perk to use as killer
Why would you open a gate and start EGC if you have NOED?
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1193841#Comment_1193841
This is like the hundredth noed killed me post and I'm just alittle tired of them. It has so many counters SO SO MANY COUNTERS and people are just too fcking lazy to do bones.
Noed still requires the killer,find,catch,hit,and hook you and you can still be saved... noed... and stay with me here people can be defeated by walking out the powered exit gates.
Noed is only on when the gates are on... so leave.
I agree with you partially. Since NOED starts working when the gates are powered, not open. Meaning unless you're a really bad killer or that somebody just walk into the hex totem. You're going to get a hook.
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Well, being honest. I don't DC but sometimes it's justified. Real Life issues and bugs are "knowing fair reasons" to DC.
But as many told, what about instead of kill everyone just let them in the ground. And yes, the game can progress but Why do I need to be stuck four minutes without doing anything at all? I'ld rather move on.
I went to save someone from the hook in a match, then everybody leaves when I was on the ground. Why am I forced to wait until the EGC ends to leave the match? It's not only unfun but we can say it's griefing, since it's made just to get someone annoyed.
And no, I am not a toxic survivor with click-click and teabagging, I play killer quite often, I am main Pig and I know what it's needing to wait until the EGC ends because they refuse to go out, just for bothering you.
I think a player is DC'ing just because there are things that he/she thinks it's unfair. As an example, many people DCed because the killer found them first and they were lying on the ground. Does that mean they did it on purpose because they don't like to loss? Not really, camping as legal the strategy is, it's boring. Killing yourself on hook grants points to that person who uses that "strategy" and it means another survivor is going to be frustrated with that "strategy".
In normal online games, camping in no way is a strategy and it's punished in someway because it's not fun. The same happended with infinites, infinites weren't fair and everyone agrees on it, with exception on some salty people. But behaviour said it recquired skill so it should stay and everyone knows how stressful was to run against a survivors who exploited an infinite.
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/1219167#Comment_1219167
😂Good patience.
Well, the thing is... you consume 16 charges in a health state. Street Wise reduces consume rate by 25%, meaning the item itself will have more charges. Meaning a total of 30 charges. Healing yourself two times will recquire 32 charges
On the other hand, Botany Knowledge increase item efficiency (or better to say it reduces the consume rate) by 33%. In a yellow med-kit (24 charges) it will increase to 31,92 charges. Not only that but the healing speed is increased by 33% as well. Wich makes it 12,32 seconds. Meaning you can heal yourself 2 times (12,32 x 2 = 24,64) and you will still have 7,28 charges
At least if my math doesn't fail me. It should be like that.
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Oh please. Don't talk like those who camp do it because it's affordable, in a BP gain I mean. Even if you play non-altruistic and 3 escape there will be one who will be camped. Why? Because some people feel miserable and need to make another people miserable as well. It's not a strategy for them, they're ruining the game on purpose just because they're salty or want to have fun at the misery of another one. Generally those who camp are into the "you survivors vs us killer" kind of thread as well.
I play killer a lot and there were a match as nurse just yesterday, where I hooked one person that didn't use their DS (I had the feeling she had it), EGC already started. I could have camped her, and it might have been better to avoid an extremely safe hook but I didn't. Why? Because camping is no fun, either for survivor and killer.
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Well, to be honest. You get the best player experience as solo. Not knowing what your teammates will do. Will they save you? Wil they leave you to die? That's the experience DBD is mean to give to survivors so. Why not nerfing SWF with a penalty when working together in a gen? If one of the SWF survs is working on a gen paired with a solo then they don't get the penalty and... since they don't get the penalty that would avoid situations where they sandbox the single player because having that solo in-game, benefits them. There are a lot of times where a 3 SWF team leaves the solo behind, and whether it's up on them, it's not fun.
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How do you put options in a poll? I tried it but seems I am unable to do it.
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@Peanits said:
That would be pretty nutty. I've been running Any Means Necessary for a couple weeks on my survivors and it's pretty decent sometimes. I wouldn't mind a buff to it, but to rebuild broken pallets would be a little crazy. I can't imagine it would be much fun to have to deal with shack pallet (or another very safe pallet) multiple times in a match. As is, if you let it get reset, that's on you. You should have broken it. But if they can rebuild it after you broke it, there's nothing you can do to stop it.
As I stated previously, it's an interesting mechanic if it's properly added. Like you say the shack pallet it's pretty safe and annoying sometimes but... What if you rebuild a pallet but as dropped and can't be lifted? And what if you can rebuild a pallet just once? Then, even if a SWF team use it, it won't be abused, since it can be used just once and that dropped pallet can't be lifted.