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SadonicShadow

SadonicShadow

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SadonicShadow
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  • I dont understand the devs balance decisions half the time. Bloodlust was developed to try and bandaid piss poor map design. Whats the point of nerfing the bandaid fix while also not addressing the whole reason why it exists in the first place. I would be fine with a bloodlust nerf or even removal all together if it came directly with a map balance rework so that the existence of bloodlust is made redundant.

  • Honestly i find ol Max Thompson JR. back story to be one of the most tragic much like Huntress and Nurse. Even though Max is horribly deformed it is implied that he has most of his mental faculties. In many respects he is very intelligent but the terrible abuse he was subjected to by his parents turned him into a feral, vile monster. If his parents were not such shitlords he could have likely got some help and lived a rather decent life. For alot of the original killers in this game i cant help but feel bad for them.

  • @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    I agree with this. Bloodlust is a bandaid for a much larger issue. I would take balanced maps over bloodlust any day. Hopefully before the end of 2018 every map is balanced so that there is no critical time wasters or safe spots and then BL rightfully gets the axe.

  • That bloodlust change i dont agree with. I like the idea of slower overall speed increases but that should mean bloodlust should proc faster. The original idea they had in mind was a good idea with the 12/24/36 sec for each tier. Preferably they should just balance the maps so that bloodlust is not needed since its a bandaid fix for poor map design.

    With the survivor losing exhaustion on the hook its fine. Whats not fine is their POSSIBLE plan to include other status effects aswell. It would make the mangled status effect redundant. In general OP i think you are being a bit over dramatic. The devs are working to make this balanced and fair for both sides. Its not unreasonable for them to make adjustments to both sides. That is why they are pitching ideas to use and testing these things in a PTB where they can gather constructive feedback.

  • @RemoveSWF said:
    An unfair advantage for SWF doesn't become a fair advantage if you extend the same ability to all survivors.

    A better solution would be to remove SWF.

    That depends. If solo survivors were on par with SWF balancing survivors would be alot more straight forward as opposed to asking the question of how this might effect the experience of solo players whenever a new change is implemented. Additionally they could give Solo queues an option to enable text/voice comms rather than having it on by default so that those seeking the immersive challenge of no comms could still be preserved. Not to mention killers could be buffed easily without hurting solo players hard.

  • The nurse in her base form does not need any nerfs. Some of her addons however should be reworked. The 4 and 5 blink nurse in my opinion should be removed and then changed to something that helps optimize the 2 blink nurse. Longer lunge, lower fatigue, faster base movement speed as some ideas. Fragile wheeze should then be made an ultra rare so that 3 blink nurse is still a possibility but not as common.

    That is the only changes i would make to her.

  • Its the cancer of a peer to peer connection. Until we get dedicated servers this ######### is going to keep happening. You are at the mercy of the hosts connection and if its potato then good luck.

  • @EpicFailTryHard said:
    imagine perks that allow survivors to know what gens are almost done and where they are, who needs healed and where, which gate is open and which isn't, what each survivor's intent is and what they are about to do...

    kiss my ass.  swf sucks and it's why i quit playing killer.

    I am right there with you. With the terrible map balance, crutch perks and pallet loops its already a slog to play killer but throw in a coordinated SWF and its game over before the game has even started. I have stopped playing killer aswell. I just play survivor now once in a blue moon when one of my friends wants to play a few matches.

  • @Beaburd said:

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:
    Mistake after mistake after mistake after mistake after mistake after mistake...

    He got embarrassed. Thanks for the entertainment :')

    Our god only1biggs here to claim that it was all mistakes and nothing to do with bad balance.

    I guess that sort of makes it to the inb4 list I just posted.

    I have never said the game is balanced.. The game is terribly unbalanced. DS and flashlights can be played around though, but why bother trying to explain again?

    He fell for everything, got angry, made mistakes and then some more and got even angrier. It was pathetic and he didn't deserve anything from the game.

    Your "inb4 list"...Perhaps some of it should be heeded instead of just ignored? Just because you called it, doesn't make it inaccurate :'D

    Want to list his mistakes, what you would have done differently, and the results you'd expect?

    You know, to deviate away from mindless trash talk and into more in-depth criticism.

    +1 I want to know aswell how true could have negotiated this situation and turned it into a victory because with the sea of crutches and endless bullshit he dident stand a chance against this team.

  • Cancerous games like this is why i have gradually stopped playing DBD. I have experienced my fair share of these games and my last one was enough to make me put the game down for a week so far and i haven't been motivated to play it again. The game just isn't fun when you get games like this. People that have the loops down to a tee, exploiting poor map balance and using every crutch in the game is enough to make my head spin. I still enjoy participating on the forums but i probably won't be playing killer again until the big DS nerf hits which is unfortunately months away.

  • Whelp atleast you can easily defend them :p

  • @deadwolfwalking said:

    @azazer said:
    deadwolfwalking said:

    i would also like to add that when i picked billy, he was the weakest killer and wraith was OP.... nothing has changed for billy since then. only ppls attitude towards him....

    Grandpa Deadwolf, tell us about OP wraith.

    lmmfao.... it was a dark and stormy night....

    Please.... continue...

  • Nah i dont think the killer should be able to choose the map everytime. the regulation of map choice being tied to rare offerings is good. If killers could choose the map it would be the same maps over and over again. Instead i would rather the devs balance all of the maps so that all of them are fair and enjoyable. That means balancing pallets and killing the horrific old infinites aka really long loops now. Fractured cowshed, groaning store house, coal tower, cow tree, etc. All the maps need to be made enjoyable to play.

  • Is my username any good or is it #########? I had a killer show me mercy and give me the hatch because he liked my name so that has to count for something XD

  • how about this instead.

  • A few things could be done to improve community behavior but i don't think a system like you propose is the best solution. A simpler approach would be ideal.

    In my opinion a few things that could be done to reduce the toxicity is
    1. Remove the post game chat and the ability to view steam names and profiles for both sides. Make the interactions between killers and survivors 100% anonymous and provide no avenue for the killer to communicate with the survivors and vice versa. Toxic survivors/killers cant target people if they cant see who they are and they cant be verbally abusive if there is no post game chat.
    2. Balance the game. Its no secret DBD is an unbalanced game. Broken perks, Terrible map balance, Unfair addons, etc Losing to bullshit crutches and horrifically unbalanced map design does not breed a healthy community. Alot of the maps need to be sorely reworked. Eliminate the potential for survivors to 1v1 good killers and remove overpowered tools at the killers disposal so that the killer cannot be bullied by poor map design and so that survivors also have a chance at survival. 5 blink nurse should not be a thing, etc.

    Just a few ideas but doing these would help alot.

  • Although i do like the idea of the change it only addresses one of the two issues caused by sprint burst while also unnecessarily nerfing the balanced exhaustion perks. Its nice that sprint burst wont proc again in a chase which was really frustrating but the perk still remains a free escape from an unsafe part of the map and does little to encourage the survivor to be mindful of their surroundings. It also still shits on ambush killers like the pig and wraith. Sprint Burst needed to be directly looked at in the same way D strike and Selfcare was directly looked at. A general nerf to all exhaustion perks wont fix sprint burst although it MIGHT discourage its use a little bit in favor of more controlled exhaustion perks but it will still be top tier Meta.

  • @Jack11803 said:
    It’s good, exactly what I thought should be done. Don’t know how to discuss it though, just a simple yes.

    It would be a really nice change tbh. Its something those little point offerings should have gotten from the start. Allow us to get the full value from them and they would be a nice supplement to naturally point deficient categories. I hope the devs will consider it.

  • No one has any opinion on this possible buff?

  • I played alot of Left 4 Dead, 7 days to die, Arma. I was always interested in DBD but the negative reviews on steam put me off. Then my girlfriend gifted me the game and the rest is history.

  • @Tsulan said:
    There really should be some incentives like shards, BPs or auric cells. For people which reach a high rank.

    Really would be nice to get a 50% bonus to bloodpoints per pip.

  • @Pandakecks said:

    @Shipthebread said:

    @Pandakecks said:
    You all are not seems to be really smart, or grown up enough to have a real talk. And how you all think im a just survivior main, like i said im playing both. I dont even enjoy Killer anymore since the last updates, with that one it will not anymore a challenge at all. Sry that it seems that all of you need that to actually win a game xD Sad story.

    If you wan't to even engage in a discussion you would bring some type of facts, or opinions. Not I played a few games it's now terrible and broken so it's dead.

    Yes, its MY opinion its right. But the kiddos who comment liek;: rank 21 surv main who is ######### at the game, are not really smart. I do not even run DS/Exhaustion perks as a main build ( if i play survivors) But hell yeah, just lets say he is ######### ,cause i need that silly killer buffs. For ME its no challenge anymore as a killer and as survivor shrugs I can get used to it (like survivors do everytime), but im playing for FUN, idk if someone of you still know what fun is. But the bullshit that they are doing since a few months to the game, is no fun anymore.

    G.I.T.G.U.D.E.X.E

  • Only if Sprint Burst was a one time use then sure i would be fine with a button but other than that. nope!

  • @douggie123 said:
    It was just a thought because sometimes I get highly annoyed in public matches when the killer rage quits and all of that and you lose all your BP.

    If the killer quits you dont lose anything.

  • I agree, BHVR does need to do something about pallets. There is to many damn pallets on the maps with some being worse than others. cough Shelter Woods cough cough Between the sea of safe pallets and broken window loops it is a headache trying to make any progress as a killer and keep pressure on the survivors when they can 1v1 you so easily.

  • @Visionmaker said:
    Balance Feedback is just deadish.

    Everyone puts feedback in the GD and the mods are okay with it.

    Yeah no kidding. Well since you commented at least what do you think of my suggestion. Anything you would like to add to it or perhaps change?

  • I am surprised there is so little support for a harmless buff like this.

  • Anti camping mechanics have been tried and they failed miserably. A big part of this game is killer agency. A killer has the right to play however he wishes so long as he is not breaking the rules. The devs have been very clear on this. Camping is a valid strat and its valid because survivors make it valid by being overly altruist and hanging around the hook instead of being smart and doing gens. Camping is a part of the game and its not going away.

  • @Ellogan66 said:
    After decisive strike is used the survivor should be given exhaustion or another debuff for 300 seconds

    D strike is already getting nerfed and the nerf its getting is way better and more suitable than this idea.

  • While their at it they can make the map not such a pallet city. Place sure lives up to its name.

  • @Visionmaker said:

    @SadonicShadow said:

    @Runiver said:
    Usually happens when you try to post/edit in quick succession.
    Been reported for a while, seems like it's not going away.

    I got the waiting for approval on a WGLF discussion i was trying to post. All i had to do too make it post was change WGLF in the title to the full name and it worked. It was my first post in a couple days aswell.

    Maybe it's a weird spam filter?

    That is what i am guessing aswell. I did see posts earlier about WGLF.

  • Leatherface is worth getting just for BBQ. Waiting for it to pop up on the shrine is a crapshoot.

  • @Runiver said:
    Usually happens when you try to post/edit in quick succession.
    Been reported for a while, seems like it's not going away.

    I got the waiting for approval on a WGLF discussion i was trying to post. All i had to do too make it post was change WGLF in the title to the full name and it worked. It was my first post in a couple days aswell.

  • @popoles said:
    Yet this discussion exists.
    I don't understand it either. Sometimes, it won't allow me to post comments. Maybe a bug (or feature?).

    Ok so i just posted my discussion in the balance feedback forum on We're Gonna Live Forever. All i had to do was in the title change it from WGLF to We're Gonna Live Forever and it let me post it lol. So stupid.

  • I go AFK sometimes to derank. If i have to go run an errand, take a shower or do something il throw on the wraith and start a match.

  • You dont depip if the killer disconnected. It might say that you depip but you actually safety. As far as compensation goes they could be alot better for both sides.

  • @ShrimpTwiggs said:
    Well, an example that might clear things up is, you start a lobby and four bloody Claudettes wearing the same outfit spawn in with flashlights. This means that they're probably SWF and your game is going to suck, so you quit the lobby and start a new one. Killers do it to avoid a game they know they're going to lose just by looking at it.

    I´ve reached the point where i find 4 toolboxes scarier than 4 flashlights.

    lol same. Atleast if i see 4 flashlights in my lobby i can put on lightborn or franklins but with 4 toolboxes with BNP's its pretty much gg.

  • Rather than see a 3v1 i would prefer the devs to just balance the game with the 4v1. They either need to extend the game by reworking the survivor objective or give all killers the ability to end chases as quickly as the nurse. Its almost impossible to keep pressure on the survivors and keep them off gens when a single chase involves eating 10+ pallets and wastes well over 2 minutes of your time.

  • Did someone reach second stage without being unhooked?

  • @Jack11803 said:

    @SadonicShadow said:

    @SnakeSound222 said:
    Nos37 said:

    @Wolf74 said:

    A single perk to counter the main part of a killer kit?

    Self Care craps on Freddy's kit;

    For now. The devs are considering making failed SC skillchecks not wake you up. 

    Gosh i hope they do that. It would be a great buff for sweater boi. They also need to make the dream transition interrupt survivor actions. Pure bullshit watching a survivor cleanse your hex totem in front of you and you cant do anything about it.

    What if exits are powered, not opened, and you’re the only one left? How the hell would you wake up?

    You dont wake up. You either hope someone gets hooked, save them and have them wake you up or you deal with it.

  • @SnakeSound222 said:
    Nos37 said:

    @Wolf74 said:

    A single perk to counter the main part of a killer kit?

    Self Care craps on Freddy's kit;

    For now. The devs are considering making failed SC skillchecks not wake you up. 

    Gosh i hope they do that. It would be a great buff for sweater boi. They also need to make the dream transition interrupt survivor actions. Pure bullshit watching a survivor cleanse your hex totem in front of you and you cant do anything about it.

  • Most of his addons are complete trash and useless. The only ones that i find have any value are the charge time ones.

  • Way to overpowered. It would literally break Amanda's power.

  • Pretty good totem placements so far

  • Marth88 as my defacto favorite but i do love alot of them such as Monto, Puppers, TydeTyme and True.

  • @Speshul_Kitten said:

    @SadonicShadow said:

    @Speshul_Kitten said:
    Sprint burst is probably the most realistic perk in the game. People need to get over it. Yeah the exhaustion part makes sense, but if you saw a killer coming to you, wouldn’t you start running at your top speed??

    Realism is irrelevant. This game is not a simulation. These changes are about balance not realism.

    Then please explain how exhausting sprint burst will balance the game? You will always find something to complain about, I can turn right around and say NOED is op af too, and that “it doesn’t bring balance”

    Exhausting sprint burst wont automatically balance the game. it is just a small piece that will culminate into an overall balanced game. I do agree that NOED can be a bullshit perk but it is a bullshit perk that has a very easy counter to it so it can't be considered OP. Perks that are OP have at the very best a soft counter and a very strong effect. Before NOED was a hex it most certainly was OP. If this game gets balanced tho where every killer is viable i would be fine with NOED going away same with bloodlust. They are both necessary evils that try and band-aid piss poor game design.

  • @Tsulan said:
    Imagine the possibilities:
    30k base BPs + 30k double bp weekend + 30k WGLF/BBQ + 5x bloody party streamers = 240k BPs from a single match!

    So i would recommend everyone, when there are several bloody party streamers active. Show a heart to your fellow survivors and killers and keep the match alive for as long as possible. Everyone is a winner!

    Btw. I don´t think Farming is bannable. (but this might need an official confirmation)

    From what i know farming is not bannable. Typically i like to set my steam name to farming killer on double BP weeks and add everyone in my lobby and we all have a jolly good time getting tons of points.

  • @Lily0 said:

    @Speshul_Kitten said:
    Yeah and if they’re in a corner the literally can’t sprint burst out of there.

    @xxaggieboyxx said:
    @SadonicShadow i love how survivor mains are squirming because their meta perks are about to get changes AND pallet vacuums are gone.

    and about a month ago they were like oh these dont need nerfs but now they are suggesting alternate nerfs because they dont like the one that is balancing and planned

    I cant tell if you're talking about me like im a survivor main, or survivors in general? My suggestion is a bigger nerf than the current exhaustion change they have planned

    I was just speaking generally. It was not targeted at you.

  • @Jack11803 said:

    @SadonicShadow said:

    @xxaggieboyxx said:
    @SadonicShadow i love how survivor mains are squirming because their meta perks are about to get changes AND pallet vacuums are gone.

    and about a month ago they were like oh these dont need nerfs but now they are suggesting alternate nerfs because they dont like the one that is balancing and planned

    Survivors will ALWAYS kick and scream every step of the way when it comes to protecting their precious meta. All changes are unacceptable to them unless it directly benefits them and harms the killer. They want a 1v1 meta that gives them an advantage over the killer. Thankfully there are some sensible survivor mains like @weirdkid5 that understand the advantage survivors hold and wish to see the game balanced fairly.

    Reasons WHY I don’t like the changes. 1) Sorint burst is OP in execution, the perk it’s self needs a nerf. What’s balanced landing ever do to you!?. DS is fine with a nerf, that perk is AIDS. 2) Self cafe should delay the reset by 3 or 5 seconds, so a teammate can begin healing you. The LAST thing we need is even less cooperation of solo players.

    I am more or less fine with the exhaustion change but i do agree that sprint burst needed more direct attention. Sprint Burst being used in a chase twice was bullshit and the initial sprint burst really harms ambush killers like The Pig and Wraith. The exhaustion change deals with one of the issues but not the other. I think most everyone can agree that it should have been sprint burst that got nerfed specifically vs all exhaustion perks generally.

    Edit: Also Jack in response to your suggested selfcare delay i do agree. The heal should reset completely but it should indeed be delayed for atleast 3 seconds so that if a team mate wants to heal me they can.

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