Ryan489x
Ryan489x
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- Ryan489x
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Comments
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@MikeyBoi said:
The only time I call out killers is when they have 1000s of hrs in the game and I’m dealing with 4 slowdowns like Pain resonance/ Dead mans switch, corrupt and ruin.. Boring asf
yeah I find when killers use every slowdown perk they can to be boring to go against too. When I play killer I find playing against teams that have at least 3 people all running spine chill borrowed time and dead hard boring to go against too.
@BenZ0 said:
Playing dirty?
Also if you are not upset about it what is the point of it calling it out then? Dont really get the reason behind it then, I mean its not like some Killers like me give really a ######### if you say that xD
thanks for proving my point yet again
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@BrokenSouI said:
We know exactly how the system works though...? And while you can't know the exact number. You can certainly have an educated guess on where you're at
Between the survivors you get(hours, map knowledge, knowledge of how to deal with a particular killer. And how often you get rank 1 survivor who's a hacker who escapes 100 % of the time)
At least on the killer side.
Yeah, that doesn't really account for SWF groups.
even if I play a killer that I barely ever use I still get the pros. and the rank 1's in with ash 4's
I know rank doesn't mean anything anymore but.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2832161#Comment_2832161
frustrated but not upset, Mmm
frustration and being upset are two very different things. I'm not yelling and screaming over it or cursing the person out or the game. or rage quitting. I just offer maps to help people out of tunnels and I offer fine canvas tents to make the camping more comfortable. Everyone dislikes being camped and tunneled pretending you don't is lying to yourself.
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@Aneurysm said:
If someone is playing in a certain way because they want to win, why would your thoughts on the topic matter to them?
If someone is playing in a certain way just to get under your skin why would you confirm their success?
I've actually had some fun interactions. I had a leatherface basement camp me with the basement build I told them it was a basement but it wasn't theirs and they were allowed to leave. they said to me "I did leave it, I came and got you and put you in it."
I laughed and thanked them for playing along and they sent back a GG. Sure I'm frustrated that I've been camped or tunneled. I'm just trying to vent it in a fun way.
most of the responses to this topic prove my point. when I say I'm not upset about losing I mean it but it's not believed
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@GoshJosh said:
Ok.
you'd be surprised how many replys I get telling me to stop crying it's funny sometimes.
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My only real complaint about the the game is a cosmetic one. Dr. Gordan shouldn't be dead on the floor in the bathroom. He survived.
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A rework for dead hard is easy. make it either a distance gain or have it give I frames. not both.
also make it so it doesn't work with placed traps. yeah I know it's very rare but it should still be a thing,
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@ChurchofPig said:
If you play Pig, you realize survivors like to boop the snoot. However, there is now the ultimate solution. Pig's new rift outfit doesn't have a snoot. Without a snoot, they can't boop. So if you don't want boops, run the no snoot head at the very least for Pig.
Enjoy
they want to boop anyway, I've tried it
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Don't worry you don't need map offerings anyway. you'll get the same map back to back sometimes without the help or sometimes playing a sacrificial ward that's supposed to cancel the map offering doesn't work and you will go there anyway.
maps that I can't stand as killer or survivor.
DDS
RPD
pre school which there are 5 versions of
and any of the farm maps.
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I'm sorry that happened to you. I've had things like that happen before and I've had survivors treat me like a joke when I play killer. People can be real ######### when there are no consequences for their actions. I've had someone on my own team fake out hook saves with me and run away just because they felt I did something they didn't like in a game.
I've also had a fellow teammate intentionally sandbag me because they were just being a dick and thought it was funny. These are my own team members who I'm talking about here not just rados I'm paired with
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I would love to have Kayako in this game. her sound effects alone creep me out.
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It's killer sided depending on what killer you're playing.
If you're playing as the doctor, you can shock players through the floors and it feels like it hits you from anywhere on the map If you're against a huntress there are a lot of tight hallways that you can't dodge hatchets very well. The hook spawns can also be really bad in it. 3 hooks down the same hallway,
Can we all agree that RPD is bad for everybody? I think the map is cool and all but it's a pain to play on both as survivor and killer.
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@Elfinlocks said:
I’m having the same issue, prominently Macmillan and Autohaven back to back.
I actually made a thread about this a few days ago but it didn’t get too much attention since it’s not complaining about noed or coh
yeah it's weird. you make a comment about the game acting weird and no one cares. You make one comment about something you don't like or understand about killers or survivors and people are all over it.
I don't know if it has anything to do with hadonfield being disabled or not but yeah the back to back maps are getting pretty frequent and annoying.
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It feels like a lot of killers I've been going up against are using an auto aim feature to get hits. a lot of swings that seem to snap to my position for the hit. also had a pinhead that opened a possessed chain gate right on top of me while I was running from him and I've never seen that.
It could be lag though, because I play with someone who calls auto aim a lot and sometimes those people are on console with myself.
giving the game away free on epic games was basically a free pass for every hacker that was banned from the game to come back, so yeah,
@I_am_Negan said:
The Age of DBD is over. The Time of the The Texas Chainsaw massacre has come.
yes it is. and I'm looking forward to it. DBD needs some real competition
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2812314#Comment_2812314
What's your reasoning for considering them as such?
well when the clown can now rapid fire bottles and I get hit with thee of them back to back in quick succession while being chased when it's not needed. A hag placing all ten of her traps from the bottom of the basement hook all the way up the stairs and out the shack door only to watch every single one be set off when someone comes to save you. I think it's a bit overkill. Also Freddy started with 10 snares or 10 pallets and there was no issue nerfing that. I see it no different then the hags traps
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@TheArbiter said:
Can we finally get selectable menu screens? New PTB screen is awesome and it makes me sad that after a couple months ill never see it again. 😓
Sadly no we can't. they know how cool a lot of them were, but they said what would make an event or chapter screens special if you could use just whatever you wanted?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2811524#Comment_2811524
When I suddenly speedhack through a changed PNG which has been given the go-ahead by the devs with the explicit criteria of "If you do get banned for this by EAC, we won't help you" so tru3
I never said you were hacking to be clear. I just know that some have used custom icons to sneak hacks in
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2811951#Comment_2811951
Watching every traps being placed by my hook is something else.
the reason I asked about the hag is that the other day I had a hag hooked me in the basement then use all her traps, next to me, up the stairs and out the shack door. Every step down to the basement I heard trap after trap go off.
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he did not need a buff to his bottle throwing speed, reload speed yes throwing speed no.
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I couldn't help but noticed in those pictures that the person is using a custom icon pack. Unless the devs are planning on changing the icons and colouring them in I didn't think that was allowed. That's how hacks can be snuck into the game.
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you have a point there.
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@chargernick85 said:
Whats the word with Merciless Storm? Says can only activate once per gen (makes sense) then says per trial (where Im lost). Is this a perk that works only once per trial? if not why it say that?
It sounds like it will activate only once on each gen in that trial. so a total of 5 plus times depending on it goes.
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"I asked them that very same question once and you know what they told me? Don't ask."
in all seriousness yeah it's because they don't want the game banned in other countries. And why do people keep comparing gore to Mortal Kombat? MK is it's own special animal. no games have it's gore level. Realistic gore.
If moris didn't leave the body behind it might help in some cases. say if the entity took it away.
They could do what other games have done and release a tamer version of the game in the regions that require it. but that's not going to happen.
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I've had a game as killer where survivors gen rushed 100% and the game was over in 3 minutes.
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I honestly think that there should be a bigger consequence for holding onto the box for too long other then a personal chain hunt.
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@The_BiggCheeze said:
Sometimes it isn’t even them faking, the chains that hit them stop them from solving it.
Due to this it looks like they’re spamming when in reality they’re getting hit by chains causing them to restart, only to then get hit by another chain.
That's true, but there are some people who do it when the Chain hunt isn't even active. I'm talking about them.
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there are also some visual glitches with the tentacle not coming back to him in some cases. he just stands there with his hand out.
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@Tr1nity said:
this is why the devs shouldn’t have let the community know about a kill switch.
is there a problem of us knowing about it?
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The only real complaint I have about boons is that when a killer finds a boon they just stomp it out. it doesn't stop a survivor from just lighting it again even in the same place. If a hex is destroyed save for undying it's gone of the rest of the match.
If killers destroyed the totems they snuffed out that would make sense. it's a double edged sword though. if someone is running say NOED and there are no totems left it hurts them too. seems pretty balanced to me.
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my only real issue as a console player is that the movement isn't uniform between console and PC players.
You can tell when someone is using a controller and when someone isn't. I see that as a bit of a problem.
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@eloise said:
I mean that in the archive some challenges is for pigi and for inspector tapps, the only problem is that if you don't have the dlc you can't do the challenges which means that the devs force you to buy the chapter saw so that you can do all the challenges of the archive, it's unfair.
it's business. why do you think Tapp and Amanda are on sale at 50% off right now?
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welcome to the world of online games.
If there's a way to annoy another player, people will do it.
If there's a way to get an advantage over another player people will take it.
If there's an exploit that allows a player to be invincible they'll use it.
If you ask them to care about other players. they won't.
this is pretty much it in a nutshell. It's not the players fault that their jerks it's games fault for letting them be that way. just look at the leatherface mask BS.
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exactly this ^
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yeah I noticed that too. he doesn't talk as much but it's still really cool that he does. I play him way more now because of it. it's just cool to play as pinhead and have him commenting on players actions.
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You're not going to get much response from them on toxicity when they have a shirt in the game with a target on it's back with F U Crew written above it.
I understand that it's based on a youtuber or twitch streamer but if that's not toxic then nothing is. it's telling a killer off and calling them trash with a cosmetic. so good luck getting anything changed on that front.
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I'm not going to throw in the towel per say but I do try to avoid playing at night if I can. even during the day I can see how tough it is on killers.
The amount dead hard I see used in builds is pretty sad. Even if it's not intended to be used this way dead is used as a middle finger to killers. I'm glad they say they're working on it. I don't mind baiting out a dead hard but when is multiple times a match because the consequences for misusing it are nothing. it can get annoying.
and yeah survivor teams play like if they lose then they're really going to die. I feel bad when I play killer sometimes because some of the challenges in the tomes can force you to play like a total ass to get them done. I had to do it to finish the first page today and I gave the last person the hatch because I knew I was playing like a jerk.
I don't care if I lose a game as a killer but I do care when they games aren't even close to fun on either side. If you're sabotaging a hook and you're right in front of me. the weapon shouldn't miss, but it does.
I don't like survivors D/C if they screw up. example I was playing a game where someone was going in for the insta grab not realizing the person I was putting on the hook was dead. they went in. I downed them and they D/C I hope enjoyed the penalty on that one.
To end on a positive note, playing as killers has taught me killer tactics and how to counter them when I play against them as survivor because I know what I would do playing as that killer and I can predict it a little better. Playing both sides is worth it and I understand the frustration of both. No killer likes to be treated like a joke and now survivor likes being tunneled out of a game in 5 minutes or camped to death.
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@dugman said:
"Hey Trapper, buddy... if you could, you know, sacrifice a few more people this quarter that would be great...."
LOL perfect. just perfect.
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@[Deleted User] said:
Sometimes I disagree with the Entity entirely and think I did ok considering the circumstances
exactly
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My only complaint about the Q&A. is yet again they kept answering the same questions they've answered at least 3 times before.
I know it's based on upvotes but it's still sad to see.
"What about the early game slowdown?"
They've scrapped it. stop asking.
"Shirtless Felix"
You've got one with an open shirt you don't need to keep asking. Honestly This question alone feels like an intentional waste of time.
The worst part about it was watching the chat. I really feel for the mods on that one. It's the usual storm of BS.
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The reason I don't like NOED is because most of the killers that I see run it play so hard that you don't get to endgame in the first place.
It feels like a middle finger to survivors sometimes
"If I destroy the team they just suck"
"if they manage to play well and get to end game I can just one shot them"
That may not be the attitude of all killers, However playing against killers that completely stomp you and still run NOED feels like insult to injury.
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cross progression wasn't ignored. They addressed it by talking about all consoles and as much as they want it it's up to the console companies themselves weather they allow it. Cross play can be hard to get too.
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@WeenieDog said:
absolutely, if not just because people tend to ask the same question like over and over again... every time.
They seem to do that and it's not the devs we should be frustrated with on that point. it's the community for asking the same questions over and over again.
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2760224#Comment_2760224
That's similar to what we used to do - which we got heavily flamed for. That's the problem.
We made it this way because this is the way the Community as a whole requested it - a lot of the responsibility has to fall to the people who upvoted the questions that they knew we'd not be able to answer or that were not related to gameplay etc.
Mandy I don't understand why you're letting trolls control your content? you guys are going to get flamed no matter what you do so why not not do what you want. As someone who watches the Q&A's hearing the same questions over and over is something I don't like upvotes or not.
That's the nature of the internet and twitch, you're going to get trolled. I watch the chat whenever you guys stream and it's full of "Fix this" "Nerf that" "This when" As someone who asks questions an answer like "We'd like too" or "that's a really cool idea" are good enough answers for me.
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for me I've had games in the past week where I either went to the red forest every other match. or I'd get the coldwin farm map 3 times in a row. with Lery's thrown in there then right back to the corn maps. If that's not happening ill get the worst killers for the maps I'm playing on. One example Doctor or Legion on midwatch or the game. where you can be shocked through floors or the terror radius can take up the entire map.
The other day I also brought in a sacrificial ward to counter a coldwin farm map offering and we went there anyway.
something seems to be messed up with the map RNG. I know I'm getting tired of seeing the same maps constantly back to back
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Trust me, the thing about dragging the game out for the killer happened ALL the time. that's why the got rid of it. To be fair if there are still people in the match you can try to get off the hook, it's only if you're the last one there that the insta death happens.
The only thing I miss is that I played with a group that if we got a killer we didn't feel like facing, instead of the DC. we would all go to the basement and let the killer hook all 4 of us then we'd all let go of the struggle at the same time,
you can't do that anymore either.
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Nice work, I don't think I've even done that one, I'd have to check. The achievement that took me forever to get was having three survivors hanging in the basement at the same time.
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Both sides are sweaty as hell sometimes.
If I'm playing killer and I know I'm up against a squad who wants to gen rush and just hide. I'll stand by a door and as soon as the last gen pops I'll open it.
It's how I save my sanity when I get games like that. "You want to rush the game then do it. the games over and you don't get as many points either."
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@Brimp said:
Well when they first did introduce the current movement the survivors used to have a pivot they would do if they did too fast of a turn. But most survivors didn't like it because "We CAn't sPIn tHE KIlLeR ANymOrE!!" so I imagine they kept that out because god forsake us to do some negative survivor changes.
I remember that, they tried to go more realistic with the moments. you know because a real person can turn on a dime and run in the other direction. People hated it and just as you said they complained about not being able to 360 killers anymore so that got changed back really fast.
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@FFirebrandd said:
Nicely done! I've not chased adepts myself, but Pyramid Head's can't have been all that easy. His teachables aren't amazing.
after getting adept Nemesis and Pinhead. I thought I'm a fan of Silent Hill too and I should get his adept as well. I don't hunt them down but If I feel like getting it I will.
@Heartbound said:
Congratulations! I like getting my adepts on survivors and killers before allowing myself to play with any other perks on them. It's kind of freeing, I think.
it kind of is. I don't really go hardcore but after getting the adept you can just experiment with things and it's cool.
@Akumakaji said:
I originally had tried to Adept him while I was in Iri1 and dayum was that frustrating.
I got several matches were I ROCKED it, but for the double pip I was always missing one sliver of hunt or deviousness. I had 3 iri medals and a gold one, but that wasn't enough.
Three times the achievement eluded me until I said "pffff" and waited for the rank reset, were I got it in no time.
His teachables aren't that bad, they ain't the best, that's true, but Trail of Torment is a lot of fun and allows some sneaky generator grabs because no one heared you coming.
Deathbound can work a bit like a reversed Infectious Fright and show you were to find the next survivors, especially when they feel save.
The Forced Penance is probably his weakest perk, it will occasionally activate after hook trades, but even when it works its effect ain't amazing.
yeah the emblem system isn't very forgiving on that one. I've had games where I've rocked a killer and not gotten it just like yourself I come just short. Once I even got an adept without trying to get it and it was an Oh? moment. And some of it has to do with luck. at least for me.
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I don't enjoy it at all. People who play this game take a loss way too personally. I've commented on both killers and survivors dirty tactics before but I wouldn't call it salt and even as a killer I've been attacked for just playing the game. If getting survivor rage is the only reason someone plays this game they need to rethink things because it's not healthy
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@KolbyKolbyKolby said:
If you are truly facing a wall, you won't get blinded. If you're too far back and there's enough of a gap, or you're off center, or if there are holes in the wall you can still get blinded. Flashlights are the weakest items survivors can bring, and you should be glad to see multiples of them in the lobby.
If you dislike them enough you can always just bring Lightborn so that the people with flashlights sit on gens instead of trying to go for cocky saves.
I've been blinded playing killer by survivors I'm not even looking at. That doesn't make sense, shining a flashlight behind someone will not effect them. Shining a flashlight beside someone who's not looking at you will not effect them. but for some reason in this game it's a thing.