Runiver
Runiver
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- Username
- Runiver
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@Janick said:
HelloWe originally had Amanda's Letter with the one-shot down effect.
-Double dmg during dash
-Start the match with 3 less Reverse bear Trap.
-1 less jiggsaw box spawn on the map.
-StackIt was very quickly dismissed after a few matches, it was so overpowered, Survivor were getting destroyed.
What about making Amanda's letter to give a one shotting attack every 3 attacks ?
With a special gimmick in the animation to make it look awesome, too. -
Devs are aware.
We had this discussion today again on Discord.They are starting to work actively since this patch to make the killer experience better in general.
They told me to trust and wait, and tbh, there's nothing we can do to either : wait and trust, or leave and go (play civilization). -
@Brady said:
Idk, bring it back if you ask me, was nice to see if my post was agreed upon or disagreed.instead some people got salty about them and now theyre removed.

The main issue is : bait threads and such will be coming back, and flagging instead of downvoting doesn't seem very appropriate against these threads.
Doesn't matter that much tho, at least it may stop the old wave of fake positivity not to get downvoted. -
@Yuhg said:
@Runiver said:
It's PTB.
Last time I asked devs, they told me that iteration will very likely not go through it.i know it's PTB man, but it's pretty annoying to see every single time that if a survivor is in an scenario where he should be at a disadvantage he's given all the free out of jail cards that are possible. Thinking about it as a survivor: Why should i work hard, if the killer can work for me?
it just doesn't make any sense and it frustrates me so much. And i know these are subject to change and that the iteration may not pass the PTB, but still the idea is just absurd
We told them that that change doesn't make sense, and they seemed to agree, the last time they answered us on discord. Feel free to hop in if you want to discuss it with them, they're very consistently around these last days. (I can send you a link on your wall if desired)
It seems like they do some testing to know what people think about different mecanics, maybe to make a mix in the end of their best feedbacks.
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Hag is definitely strong.
She could use a few buffs tho, mostly QoL and about her add-ons.
I'm not sure about> @Soren said:@jiyeonlee said:
@Soren said:
@jiyeonlee said:
hagbuff movement speed to 115% of survivors running
set trap 30% faster
activated trap interaction speed increase by 50%115% speed will change none of her issues and a lot of people will play her the lazy way. It's like giving 115% speed to Nurse. You can, but bad Nurse will still /// yet good Nurse will have even less counters.
I don't know what "30% faster" means in actual numbers. Give her a brown Necklet in her base kit to start with, and she will be amazing.
I don't understand what do you mean with the last suggestion. If it's to stop her "no-lunge" stun after teleport - a huge YES for this.
you can't example with nurse its only overpowered killer without add ons
nurse=100~200h player can smack 1k~3kh survivors
hag=750h(me) can t-bag and unlimited popcorn for same rank (1~10rank killers) hag players
cause its simply slower than other killers and don't have threaten ability like wind up tinkerer huntless
which same movement speed with hagand you re right i meant they should buff hag's teleport stun and interaction(go underground and pop up) time
You don't get my point.
Give a 115% speed to Nurse and Hag. What will happen?
Bad Hag/Nurse will not use their power and instead just chase survivors like a Trapper.
Good Hag/Nurse will be even more deadly since they can afford to do mistakes.Either way, that will solve none of her issue. At all. It will just increase the gap between bad and good Hag.
I don't understand why you are talking about teabagging. I can teabag the Nurse if I want. That doesn't make Nurse a bad killer. In fact, Hag is the character that has the more 4k rate at rank 1.
If a decent Nurse can "smack 3000 hours survivors", I'm sorry but they are utterly bad. Nurse is extremely vulnerable to stealth which is the easiest thing to achieve in the game. Nurse is far to be "overpowered", it's just that a lot of survivors only rely on pallet loop in order to survive. And pallet loop is a thing that both Nurse and Hag can punish fairly well.
I don't understand either why you are talking about base speed. Nurse is slow, too. This isn't an issue for her. And it isn't an issue for Hag either, because the pressure she provides - god, it's just insane. You can chase a whole team at the same time and even slugs several people under a couple of seconds while they are far away from each other.
To sum up: yes for a rework. But not straight out buffs to her movement speed. Hag is a top tier killer, she doesn't need a rework because she's "bad" (she's not), but because she is harder to master than Nurse, yet doesn't reward as equally as she should. She has too much overkill limits (no-lunge after a teleport, 32m teleport distance, slow trapping speed by default...) while it is already hard to play her properly.
The main issue when facing Nurse is that most survivors aren't used to stealth at all.
They're used to be able to freely roam the map, and if they get seen, they run to the nearest juking area and waste 2 mins of the killer's time by using very few tricks. While it's actually very hard to do that against Nurse.So when they reveal themselves, they get caught rather quickly afterwards, leading to the usual chain of events of over-altruism that they're used to do against other killers, too, except you cannot afford that against Nurse.
That being said, I consider Nurse to be slightly broken also. But it's getting out of the topic.
Hag could use several changes, especially on her add-ons that do not deserve so many downsides, and a few QoL changes such as making her vision to be more clear when teleporting, as well as making her able to longe more than 2 meters after doing so.
Wraith needs more than a few tweaks, he needs some rework and possibly a new mecanic. It's not 2016 anymore, you cannot get away as a killer with a bland mecanic like that invisibility that is not truly an invisibility. He just needs something else.
The cannibal mostly truly need only one thing : not being as slowed down (if slowed down at all) while revving the chainsaw. It would even be coherent to his movie where he simply constantly run with his chainsaw REVVED. Which is his gimmick. At the moment, Cannibal has no gimmick and is bland. (except for the insidious basement camping I guess, but it doesn't make cannibal player proud lol)
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They just don't want the game to be a competitive game atm.
It's a fun meme game and a bullying simulator (either for killers at low ranks, or survivors at high ranks)
Nothing more, nothing less. -
It's PTB.
Last time I asked devs, they told me that iteration will very likely not go through it. -
Wow.
Good thing they removed the "Vote Down" button.
You would have been downvoted to oblivion with that kind of statement a few hours ago!When it comes to the game time, I think devs do like the rounds to be of an average of 8mins.
The main issue being, if you make the round slower, it will empathize campers since you wouldn't have time to repair before the killer full camp 1-2 people, which could prove an issue, especially paired with NOED.That being said, some rounds are indeed, WAY too quick, and the best way would be to balance both generator time (making them eventually harder to repair not by increasing gen time, but giving more secondary objectives) and camping time.
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Yeah please, stop spawning chest below windows.
Put lockers instead.
Ha. -
It also block killer vision at each powered gen and unhooking. Kinda of an annoyance.
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You could spot her above most walls and obstacles tho.
Like "Hello, it's me, I'm the hair tower control!" -
You say that cuz you got spammed by 2 people at every post in a thread, that is! kek!
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Didn't even know it existed.
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Freddy was already trash at release.
Survivor disconnected a lot against him to protest against pseudo "P2W" and "Too annoying to play against cuz no stealth" (which is partially true)
He got bad reviews out of steam out of that.Just in case, they nerfed him to make sure not to see him again.
Freddy History resumed in a few lines.
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I doubt they're gonna reintroduce non-respawning hooks for a simple reason :
No mither/unbreakable now exist, and you need hook to pip, as killer.People would just sabotage and run in corners of the map like they used to do in the past (and possibly complain about being slugged, AGAIN, even if they're the one that looked for it by destroying hooks.)
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The main point of rituals is to make you play a variety of things, even if you're not used to it.
What these rituals actually lack is more renewal. 3 per day would be way nicer overall.
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@RagingCalm said:
@Runiver nice. And I assume it is also mandatory to trap areas I expect them to run after being chased away from a gen or hook, right?You usually try to carry your victims in your area to force people to commit.
I forgot to add one essential point too :- Do not trap GENS or totems. Trap JUKING SPOTS only.
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Key points of Hag :
- As you enter the game, pick a strategy. As fast as possible. And by strategy, I mean an area that you're gonna be at.
- Do not try to cover the whole map with traps, it's not happening.
- Do not try to chase in looping spots that are not trapped unless you have a HUGE amount of time to do so, which is very rare.
- Learn trap placements. Where to place traps to make them really hard if not impossible to counter once triggered.
- 3 gens strategies are heavily advised. Extending to 4 gens will make it way more efficient and harder to read. Extending it to 5 gens if the survivor's pressure is really low is a possibility.
- Get a good set of perk. Ruin and Monitor and Abuse are mandatory. Hag is a Stealth killer, she's really hard to spot and with a 16 meters radius, really hard to play against because you'll never know if she'll come out of a triggered trap.
- Vaults are your best friends. Vaults are basically insta-hits if trapped properly. Exploit that, especially at the shack and strong vaulting spots that are in every maps.
- Including the basement in you area will just make your hookings to be deadly. There's very few counters to Hag basement hooks without including either tons of players and commitment and a good dose of luck.
- Do not overtrap a single area. 2 traps per juking spot is usually alread overkill. 1 trap per hooked person is usually sufficient.
- Use the add-ons without downsides only, aka... The necklaces to trap faster, and the grey mud add-on to increase the range of your teleport. A few ultra-rare are also nice to use, but change her play a lot.
- Spamming CTRL is a must to be teleporting instantly.
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@Mechkiller3425 said:
Its Kinda Stupid How its one of A Few Killer Abilities that you cant Cancel, expecially if a survivor charges you at the last secondThat's the main point tho. You gotta predict where the survivor is gonna go, and if he may run into you, as Nurse.
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@Visionmaker said:
>Daily comes up>Get chased for 3 minutes as Nea Karlsson.
>puts on OoO, DS, DH, Unbreakabill
>clickyclicking intensifies
Annnd, you get mori'ed!
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@SovererignKing said:
I don’t see the difference in this forum to steam forums really. It’s he same old crap.I just got banned from the steam forums for being “disrespectful” to a couple Survivors who were saying any Killer who couldn’t deal with Looping sucked at the game. Told them to show me thier Rank 1 both sides and some of thier own “Superior Killer Gameplay” and gave proof of my own Rank 1 both sides, as well as my Youtube to show my playing ability on both sides. I told them to either “put up, or shut up” and stop being disrespectful and discrediting any Killers complaints without proof of thier own “Superior Gameplay.”
I guess Survivors are allowed to be disrespectful and tell others to “get good and shut up”, but if a Killer player who plays just as much Survivor calls them out on thier bullshit, we get banned.
Bans on steam forums are actually thrown at people sorta randomly, depending on the flagging and the mod presence.
Some people can get away making full threads of insults, others might get banned for saying a joke that is pushing things too far. -
They really need to increase the amount of perks in that shrine.
The number of perks in-game is just getting out of control right now, 4 might not prove sufficient anymore. -
Would definitely be fun and nice.
+1 -
I wouldn't risk it, personally.
I had a friend using a macro to wiggle tho and he had no trouble.It's pretty much up to you, at your own risks.
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Nothing new under the moon.
It's old news there. -
+1. It used to be a thing for the older ranking system, and could be definitely changed.
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@Nickenzie said:
Even with the 2-5 second delay in Sprint Burst, you can now save the perk which was something you couldn't do before if this change makes it to the live severs. You could just quickly release the shift key then quickly hold it again before the required momentum time expires so that you don't waste the perk.This could still be a decent addition. And you could actually make it so the Sprint Burst momentum doesn't decrease immediatly to 0, but slowly reduces instead, which would fix most issues and not allow excessive uses of sprints if you wanna keep sprint burst active for crucial moments.
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Some actual Billy cosmetics.
Please devs. -
I don't mind over-altruism.
I just don't want to be insulted, as killer, if I just camp the guy on the hook while staring at the first 3 other people hovering around me trying to bait me away from the hook like if I was an IA or a monster in a MMORPG.You play against an individual with a brain. If you do not put 2 people on generators to make me leave the hooked guy, I do not have much reasons to move since 1 person isn't enough to be a repairing threat, since any killer would gladly trade 1,3 generator vs 1 kill.
I don't mind most of the time tho since I'm no salt collector and just throw a gg wp and leave the endgame chat.
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@Mercury said:
@Runiver said:
It's actually 850 deviousness for chainsawing.
Imo, chainsawing gives enough points to compensate the slight loss of brutality.Also, the bonus points in the update only happens for the first few hits you give, if you didn't notice. Repeating the score event will put it back at 300.
Basically, a chainsaw is already 850 + 300 brutality (eventually 500 if it's early game/your first downs), which is kind of enough tbh.Right diminish returns of scoring events after the first, forgot about those. But still it should give you the 300 for both healthstates. This just feels like another issue that we have with Franklin's Demise. If you want them to drop the item use your M1. Here it's: If you want brutality points use M1. I don't like it at all, in both cases. Franklin's and chainsaw or simple one-hit downs.
They actually added 300 brutality points for a chainsaw hit already. Yes, you do lose 300 for the "2nd hit", but the deviousness compensation is more than satisfying in my opinion tho.
Especially since reaching max Brutality in the current meta, especially on PTB, ain't that difficult -
@Visionmaker To me, it's an obvious bait.
A good old
"Hey, look out survivor mains, don't be like these guys !
random screenshot of a random match with random insults "
It has no means to be constructive or interesting and always ends up in a flaming war and good old relativism like :
"Yeah, survivors are toxic, but killers too, but not everyone is like that, some are, some aren't, because we live in a world of disparity, you cannot categorize"
That doesn't lead anywhere and will just call for a "But X flames more than X" and makes another war. -
@SadonicShadow said:
@Runiver said:
@SadonicShadow said:
@Runiver said:
I have seen absurdly strong juking spots, but no infinites for a while.
At some point you just catch up with bloodlust and manage to hit or force the survivor to use a pallet before conveniently going back to the same vault, oftenly, which is painful but not infinite.These kind of spots are potentially too strong (not all of them tho, clearly), but I don't see many infinites. Possibly a few windows in lerys, or some very rare occurence on haddonfield I guess ?
I remember watching a video of a survivor on haddonfield that got really good window spawns on the myers house and it became an infinite. Ran the killer for the whole game using it and bloodlust did nothing to help since they constantly broke LOS long enough for the killer to lose it.
Was it this one ?
https://www.youtube.com/watch?v=gwN_KaQB57E&feature=youtu.beBecause even tho that kind of spawn is bullshit, the killer is kinda playing it wrong too.
Yup thats the one. I agree the killer made some mistakes but this loop was disgusting non the less.
As far as I know, devs fixed these kind of spawn in early 2018 with the vault spawning fix (that was supposed to fix Lery's, too, but didn't fix every occurence yet, sadly)
Tho, maybe similar spawns can happen still. I actually hate Haddonfield tbh, but at least they greatly improved it. Used to have 2 pallets in basement, vaults at every roofs instead of doorways, and different windows and barrier setups that could prove very annoying.
Still my least favorite map as killer. -
@Visionmaker Looks like a random baiting thread from steam forums.
Good old pseudo lesson-givers that are actually only here to bait and vent their salt.
It is fun on steam, since steam is quite the shithole, but here ? Some people got way too much free time (says the guy with about 600 posts) -
@MeowLux said:
You already get like 550 deviousness points from chainsawing somebody. I don't see a problem here.It's actually 850 deviousness for chainsawing.
Imo, chainsawing gives enough points to compensate the slight loss of brutality.Also, the bonus points in the update only happens for the first few hits you give, if you didn't notice. Repeating the score event will put it back at 300.
Basically, a chainsaw is already 850 + 300 brutality (eventually 500 if it's early game/your first downs), which is kind of enough tbh. -
@Tsulan said:
I´m asking because of the downvotes.
Since i got over 30 downvotes in a single thread, where i tried to explain that survivors and killers being toxic is a viscious circle.Crazy man.
Don't talk about survivor's toxicity. It's their tiny part they do not wanna admit in their circles of perfection, where everyone saves each others and the game is a pure teamgame. -
@IronWolf115 said:
@Runiver said:
@IronWolf115 said:
@Runiver said:
Him moving at normal speed while revving the chainsaw, or at least at 100% speed, would be super nice to have tbh. It would give him more mindgames at pallets where he could rev the chainsaw to make the survivor not to want to drop the pallet, and then commit in with the rush to try to get the one shot.It would be similar to Billy in that matter, doing this kind of stuff :
https://www.youtube.com/watch?v=qQhlVUtcWwYYes that would be real nice, and I hadnt actually though of it like that with mindgames so you make a very good point. I hope the devs come here to see some of the feedback from you guys!
It could be actually even deadlier on LF, since he could simply commit under the pallet after doing this and start to swing to eventually catch up on big loops, making him an actual threat in this kind of situation since you wouldn't only risk a M1 like you would with Billy.
It would give him a REAL possibility and some interesting mecanics to match up with Billy.
Yes, exactly. My ultimate aim with Leatherface is not about making him the new nurse where he is a huge counter to a lot of things, my aim really is to make it so that there are areas where Hillbilly is better than LF, and areas where LF is better than Billy. Whereas right now, it feels like that balance really isnt there. I know the devs said that they are focused on buffing Freddy and Wraith right now which is great, I just hope after that they may give Leatherface some love as well.
Ye, at the moment he only shines against ######### rescuers that have hard time to estimate when it's safe to rescue and when it's not. It's also obviously up to Leatherface to create these kind of situations, but still, it's usually very situational and rareful.
He definitely needs a few more tricks in the book in order for me to play it at least.
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@SadonicShadow said:
@Runiver said:
I have seen absurdly strong juking spots, but no infinites for a while.
At some point you just catch up with bloodlust and manage to hit or force the survivor to use a pallet before conveniently going back to the same vault, oftenly, which is painful but not infinite.These kind of spots are potentially too strong (not all of them tho, clearly), but I don't see many infinites. Possibly a few windows in lerys, or some very rare occurence on haddonfield I guess ?
I remember watching a video of a survivor on haddonfield that got really good window spawns on the myers house and it became an infinite. Ran the killer for the whole game using it and bloodlust did nothing to help since they constantly broke LOS long enough for the killer to lose it.
Was it this one ?
https://www.youtube.com/watch?v=gwN_KaQB57E&feature=youtu.beBecause even tho that kind of spawn is bullshit, the killer is kinda playing it wrong too.
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I have seen absurdly strong juking spots, but no infinites for a while.
At some point you just catch up with bloodlust and manage to hit or force the survivor to use a pallet before conveniently going back to the same vault, oftenly, which is painful but not infinite.These kind of spots are potentially too strong (not all of them tho, clearly), but I don't see many infinites. Possibly a few windows in lerys, or some very rare occurence on haddonfield I guess ?
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Quitter definitely requires a penalty for doing so.
Killer disconnecting only makes you lose pip in the endgame logs. When you come back, you get your pip back. It's a display bug that exists for a while now.
It takes more time indeed. I don't quite see the issue with that tho. Reducing the rank reset rate would be definitely nice. They actually made the ranking easier for survivors on the PTB.
Quite a few players are on the PTB atm. (Public Test Beta) testing the new killer. It will get better in a few days with the DLC release.
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Could be nice.
Gotta be careful about the particles tho, can make people to heavily lag.
But it sounds fine overall. -
@IronWolf115 said:
@Runiver said:
Him moving at normal speed while revving the chainsaw, or at least at 100% speed, would be super nice to have tbh. It would give him more mindgames at pallets where he could rev the chainsaw to make the survivor not to want to drop the pallet, and then commit in with the rush to try to get the one shot.It would be similar to Billy in that matter, doing this kind of stuff :
https://www.youtube.com/watch?v=qQhlVUtcWwYYes that would be real nice, and I hadnt actually though of it like that with mindgames so you make a very good point. I hope the devs come here to see some of the feedback from you guys!
It could be actually even deadlier on LF, since he could simply commit under the pallet after doing this and start to swing to eventually catch up on big loops, making him an actual threat in this kind of situation since you wouldn't only risk a M1 like you would with Billy.
It would give him a REAL possibility and some interesting mecanics to match up with Billy.
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I use this :
https://www.youtube.com/watch?v=6dxfosuYlGk&feature=youtu.beIt works.
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@robin said:
@Runiver said:
I usually run :
Ruin
Brutal Strength
Enduring
NOEDOn him.
Tho you can also use :
Franklin's demise
BBQ & Chili
Nurse's callingdepending on your playstyle.
tbh I don't understand the appeal to Franklins demise, to me it's more of an annoyance than a hindrance when I play survivor, unless you're playing against SWF that all have flashlights I don't see how it can be that much of a game changer
You truly underestimate survivor's greed and lack of patience then
https://www.youtube.com/watch?v=v-qsOgF0jnk -
I usually run :
Ruin
Brutal Strength
Enduring
NOEDOn him.
Tho you can also use :
Franklin's demise
BBQ & Chili
Nurse's callingdepending on your playstyle.
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@Flimflam said:
These perks basically make it so that as a leveling player (90% of the player base) you are heavily pressured into using this perk.On the survivor side this means that you are down a perk slot.
On the killer side this makes it a massive BP loss to play any killer that doesn't have this. So if you want to switch killers you need to play your BBQ killers until you level the new one up enough to where they get BBQ.
It's just a massive inconvenience
I agree. I feel like BP perks are a poor addition to the game for a reason : a perk slot should be used for fun and extensive mecanics, rather than BP rewards.
Allowing a perk slot to give BP rewards is mecanically limiting if you want to get the grind of this game achieved. Killers are lucky that BBQ is a decent perk when it comes to utility, and survivors are lucky they do not truly need 1 more perk slot, but overall, it's a loss of both sides.
I recently "finished" my grind (I don't need BP anymore since I have all the characters P3-50 all perks, at least the ones I want to play/have), and swapped BBQ with other perks, and it was relieving and way nicer overall to finally being able to play with the build you want to play with, rather than being "forced" to play with BBQ/WGLF to get the full results of your matches.
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@JimHalpert said:
@Runiver said:
The only way is to report after the game, atm.
They removed other ways to report for some unknown reasons.
(And yes, it's pretty stupid)I wish they would have let us know while in-game because I never touch the in-game report system since it was useless for video reports. :'(
They removed it very recently for some reasons. We used to have a report system from a website, but it disappeared.
We talked to some mods. Even them are frustrated of the current situation.Devs are currently working on a new report system in game tho, that would be more complete. Will it be a nice solution tho ? doubt so, some issues cannot be described better than a video proof.
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Doubt so.
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+1.
Another mecanic than pallets/vaults/lockers would be nice to have for survivors.
More vision breaking objects in most maps, including pallets for mindgames (for both sides) and more than 2 ways to escape a pallet zone would be nice. Because the "mindgame" "Did he got left, or right ?" is getting redudant.Being able to get on the ground/slide under some objects for example, would be definitely nice.
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The only way is to report after the game, atm.
They removed other ways to report for some unknown reasons.
(And yes, it's pretty stupid) -
@Flimflam said:
@Runiver said:
@Flimflam said:
To all the hag player saying she's fine or same tier as nurse. I'm calling bullshit. If she's nurse tier than why does hag appear in less than 5 of marths entire depip squad series? why does billy and nurse dominate tournaments but no hag? If you have some magical playstyle that lets you dominate rank 1s and SWF then stream it or post it on youtube and you'll have a very large following, because I've yet to see a streamer that plays her anywhere remotely on the level that you're describing. Otherwise you're just blowing smoke.Because :
- She was garbage at her release.
- People didnt notice she got heavily boosted.
- People cannot play her/care to play her most of the time. They do not even know you're not supposed to trap gens most of the time.
- Because she requires time and strategy, which is less fun than running brainlessly around the map with Billy & Nurse and be rewarded for it.
- Because she is not super quick paced, so she's less satisfying to play with for most people.
- Because she's behind a paywall.
Literally none of those things would stop actual good players from finding out about and using a top tier killer in a tournament.
Whatever tho, good Hag players do not need to brag about her being good because that's what is getting killers nerfed.
Ah, so what you're saying is you have no proof, just more bullshit.
also I would like to note that the nurse has been hailed as an S tier killer since her inception and if anything her blinks got a buff recently.
Oh, I consider the Nurse to be stronger than Hag for sure.
I just say she's strong, and top tier too. You wanted reasons, I give you reasons. Tho feel free to keep being offensive for no reasons whatsoever I guess
Shrugs