Rudjohns
Rudjohns
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- Rudjohns
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Isn't dbd already casual?
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967119#Comment_3967119
I did it with several survivors that I don't own/have no intention of buying.
Interesting
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@UnicornMedal said:
You might still be able to adept with trial Survivors too.
Is that really possible?
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if its a whole new map then… nevermind, not gonna say a single word
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One of the 2 actual good add-ons for medkits, so yeah, no surprise
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965454#Comment_3965454
A gen takes 90 seconds. Under 10 seconds three survivors repair a third of a gen. Since you said 10 seconds make no difference twice, that's 20 seconds (two thirds of a gen) / every hook-state.
You claim these changes didn't make survivor's life any easier. Yet, I do hear people occasionally mentioning that camping and tunneling still happens. The two statements can't be both true.
And you can leave the hook and go protect gens
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964311#Comment_3964311
- Survivor Ui rework giving a lot of info
- Basekit BT
- Hook grab removal
- Anti-facecamp
- Basekit Reassurance
These are changes from the past years that affect all killers. Are you actually convinced that all these changes made the killer role easier?
-The only actual good thing that survivors got lately and its only for solo queue
-You can wait 10 seconds if you wanna tunnel someone
-That was one of the most bull crap mechanics in the game. Why are you camping in the first place?
-Why do you want to facecamp? Can't play the game normally?
-10 seconds added that makes no difference, unless you wanna, you know, CAMP -
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964983#Comment_3964983
well have to treat every window as a locker now. one more tool like head on/flashbang is no big deal really.
encouraging bullying is passive slowdown and acts as a window of opportunity for a mistake; I'll take these guys over the zero interaction, split rush gens and leave type.
You know, me too. Usually the "easiest" games are the ones with at least 1 survivor trailing a chase for the hopes of a save
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@Lixadonna said:
It needs to be buffed. Dead Hard does way more for Chase and that's twice per match.
Second Wind is twice per match and it trades Healing.
Lethal Pursuit used to be once a match but that was given more use.
I think Lethal Pursuit needs a rework, since the spawn logic update
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@DeBecker said:
Why would they nerf an already niche perk?
I also believe its gonna be a niche perk that people will barely use or will die trying to use
But people argue that just the existence of this perk is already gonna change a lot of things in the game. Killers will always be on edge, even if nobody is running the perk. In my opinion it's not that good of an argument because Decisive Strike exists and killers still tunnel everybody out. It seems like taking the DS is not a big of a deal nowadays.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964365#Comment_3964365
That counts as a loss.
You end the game and your mmr goes down
such a loss
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964327#Comment_3964327
Well, I'm a bit late here, seeing as other replies already said what I wanted to, but yes, I do believe these metas were stronger for killer than the current state of the game.
Those were perks meta
Since then, the game has substantially changed in its core mechanics
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964365#Comment_3964365
Far more difficult with the gen blocking. It is nothing like it was.
Sure, but before, was it really worth doing it? Were people actually having fun?
Now it's much "easier". Some maps are ridiculous with the gens spawn
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964360#Comment_3964360
None of that matters because gen perks could be applied indefinitely and holding a 3-gen for an hour was completely doable.
Its still possible to hold a 3-gen
You just need 10 minutes until abandon and be victorious
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964322#Comment_3964322
Ruin + og undying + tinkerer
old Dead Hard
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964327#Comment_3964327
CoB, Overcharge, Eruption, Pop, PR, Corrupt, DMS.
Far stronger than what we have today. That was the strongest Killer has ever
But since then
-Coldwind and Haddonfield was heavily nerfed for survivors
-Flashlights were nerfed and locker saved removed. Lightburn also removed from all killers
-Maps reduced in size such as Borgo, Eyrie of Crows and Red Forest
-Killers got basekit Shadowborn
-Medkits were nerfed along with its add-ons
-Distortion nerfed and many aura reading killer perks buffed and new ones introduced
-Hooks respawn
-Mori reworked to kill the last survivor, all survivors in the dying state as well
-Removal of koby giving a second chance for survivorsAmong other things that I might be forgetting
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964310#Comment_3964310
Same, I've had several situations where I forced the killer to drop near an exit gate and then had to try and stay in the match while the teammate crawls out just to get around the stupid mori system.
it promotes slugging as well
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I am updating my game on xbox right now
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964311#Comment_3964311
Tell me a different patch that was more killer sided than today
I would say Gen Kick meta and Ruin-Undying meta.
Ruin undying definitely not, unless it was back when Ruin had to do with great skill checks, but that era was not killer sided at all
Gen kick was only strong for killers because of Eruption. Still, not as strong as today. -
The current state of the game is the most killer sided it has ever been
And I would love to see examples of why I'm wrong. Tell me a different patch that was more killer sided than today
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I had a game where I was on the hook and the teammate died just by the exit gates
And the killer had picked them up before, which means they would struggle out
Because of this change they diedAnother killer sided change, of course
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@PleaseRewind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963433#Comment_3963433
This would be a terrible move. There are only a few things that would make me give up playing all together and this would be one. You'd think they could come up with a better idea in this scenario than just sacrificing the remaining two.
Make tunneling, camping and slugging impossible for killers
Done
I think its a fair trade
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963433#Comment_3963433
It would fit the PVE direction the game has gone.
I know right?
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@Shot_thru_a_cannon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962059#Comment_3962059
From a designer point of view, it would just be easier to allow mappings. It would take much more effort to go through every single map that has a locker next to a window and try to rearrange it. Take shack for instance. Just where exactly would you put the lockers in there to get it away from the window? Not even really possible.
Not much effort at all, not many maps with lockers next to a vault. And shack locker and vault are far enough, if you are entering the locker by accident then you are doing it wrong
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I have been saying this many times
The game should be designed and balanced around 2k
Once 2 survivors are dead at 5 to 2 gens, the remaining 2 are auto sacrificed
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Bring No Mither
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962285#Comment_3962285
I do have to ask man... do you genuinely consider having a method of completely neutralising a killers powers with literally no effort or skill from yourself a "nice thing"?
Because not gonna lie... rendering a killer nearly completely helpless sounds boring beyond belief to me... like mobile phone auto battler level boring... if a Killer has no fangs, how is it any entertainment whatsoever to beat them?
You can counter Trapper's traps by walking and stopping until you see the trap's prompt, its basically the same thing
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Apparently experienced players can't have nice things
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@Nazzzak said:
Because I'm pretty sure the devs actually bought Haddie's skin from the artist, she didn't actually win the competition. Since they paid for it, I imagine it will end up in the store for auric cells as opposed to being released in the Rift and purchasable with only shards in future like the other winners.
Which is the worst case scenario because not many people will spend money on her skin considering she is far from being a popular character
They should give that skin for free in some event
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No, it needs to be space, I don't want to press any other extra key
This is a map design problem. They just need to remove lockers close to windows, thats all
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961620#Comment_3961620
I was gonna share this. It's a toss up as to whether they'll actually let you leave or if they're just messing with you.
Yeah I never fall for the bait
To me, hatch is closed, gg
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Just record a video and open a ticket
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If the killer closes the hatch = they want you to die
Don't fall for the exit gate charity. They most likely will have No Way Out or will kill you after you opened it
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960879#Comment_3960879
use those glowing beacons while you can
Glass beads? Those are useless anyway
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What add-ons are going to retire? Would be nice to spend them all right now lol
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Perks that can only be used once need to be really strong or its a complete waste
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If I'm not mistaken you can't abandon when teammates leave through exit gates. I think you hit "disconnect" and didn't realize
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Blood Amber change is the worst thing in this PTB by far
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@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959807#Comment_3959807
Hey.
Thanks for replying. 😁
The best use for the key was to see the killer's aura using the Amber add-on, but now this is basically ruined. Now you can only see it for 2s PER CHARGE and the killer ALSO sees you. My friend farmed more than 700 keys with the sole purpose of making Skeleton Keys + Amber his, let's say, default item in his most used builds and now this combo became basically useless.
With the current patch we can see the killer's aura for a max of 22,5 seconds with the Skeleton Key + Amber + Beads, we can even use it for like half a second if we are fast on our fingers to deactivate it fast enough (making the duration go as far as 45s) AND the killer CAN'T see your aura.
Skeleton Keys were the highest rarity and had 30s of use. It was way more than the other two keys and, of course, took two pallet stuns per trial to get one using Exultation.
With the purposed changes currently on PTB keys became borderline useless aside some meme builds that people will tire off pretty fast.
If you want to see survs auras you just need to use one of the retired add-ons for example.
Nobody is bringing it just to unlock chests faster or the other functionalities you guys added.I agree with the blood amber
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@Mr_K said:
Haven't seen an OoO complaint in awhile.
I have been recommending OoO since the Dirtotion nerf
Now I imagine the rage of people if OoO becomes meta lol
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@Rookie1978 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959929#Comment_3959929
Incorrect
Regardless of whether or not you are the obsession, equipping this perk will always have 1-1 aura reading
Any time you can see survivor aura, the survivor can see killer aura
No mindgames, literally free looping
The 'reveals aura to killer' part only happens if your the obsession, which the perk practically guarantees unless someone else also has a perk that increases their obsession chance
Even if im using a funny build like franklins and weave attunement I can no longer play around any gym that has an item dropped in it because the survivor will be able to loop me for free
Aura reading is infinitely more beneficial for survivor than it is killer
I get that they probably just wanted to tack something on to the perk so it's not just the occasional aura reveal but it feels really dumb to play against, again genuinely thought the survivor had wallhacks (and it turns out they did, it was just because of object)
Too bad, dont bring aura reading perks
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@adam1233467 said:
This is only for obsession and its aura kills you more than help you, complaining about current object is a ragebait.
Only for obsession is the 3 seconds of aura every 30 secons
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@Hex_Ignored said:
I think 180 seconds is a tad bit too short. I'd say 284,012,568 seconds is much more reasonable.
I think if the survivor picks the item up they should just auto sacrifice
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The broken aspect is fine, the problem is that the other effects should be stronger
Spiders should decrease a little more charges
Crows should reveal the killer's aura for at least 5 seconds
And they should introduce a new Invocation that rebuilds all broken pallets
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Probably never
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@PigWithTvs said:
the low pick in question :
https://us.v-cdn.net/6030815/uploads/3CNLO56NPP0U/image.png
deja vu is very balanced, it awards u with bonus gen speed for going to the gen even if its the open and could put you in danger, do not buff nor nerf this perk please.
its literally perfectly balanced, and the gen speeds are already concerning
Same website says Skull Merchant has more killrates than Nurse, Knight, Spirit, Houndmaster and Nemesis
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A perk that puts a bomb inside a locker, it explodes when the killer open the locker, similar to Blast Mine
same with a chest, when the killer gets to close from it
for the killer
A perk that traps the survivor inside a locker for 30 seconds when they enter for the first time
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@brunohvs said:
new mechanics for survivor, new item for survivors…. killers? they get nerfs, as usual, but lets give some mini reworks and buffs the biggest losers in the killer group, so we can pretend to give then something… yeah behaviour… you could show us that same love, mechanics and interesting thingsm not just some number buffs and perks that i need to sell my mother to be abble to kick a gen with a little more damage
If killrates are high something need to be changed
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- Updated
Any Means Necessary
This perk was perfect, please don't nerf it. And it doesn't need a buff too
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Appraisal
Just remove the tokens, let it work once in every chest
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Better Together
Just give "kindred" without killer's aura when you are repairing a gen, and make a teammate also see the aura if they are doing it with you
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Built to Last
It's already perfect, I can't see a buff to this. Probably a nerf, please no.
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Déjà Vu
Another nerf because of killer mains complain. Oh well, survivors can't have good perks
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Detective’s Hunch
Maybe make the aura last longer, maybe affect teammates in range as well?
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Potential Energy
It just need not to lose all tokens when losing a health state
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Still Sight
I would buff to reveal the aura for teammates in rage as well, as long as they are not in chase. And decrease the timer to activate too.
- Reworked
Streetwise
Please don't kill Streetwise
- Updated
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Most of the DCs have nothing to do with the killer
A survivors is on hook at 5 gens, no gens have been touched, they know they can be tunneled out. Sometimes people just know the match is impossible to win and just want to play the next match asap