Rivyn
Rivyn
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- Rivyn
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When they moonwalk in front of me.
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I think this should give you an idea of how much I enjoy the 'current' state of things. As in, I'm not. Mostly due with this whole matchmaking issue. I'm about ready to uninstall and come back in a year, if the game is still alive then.
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@Fibijean said:
He's not being reworked because he's weak, otherwise it would be a buff, not a rework. He's being reworked because the devs are prioritising fun over balance, and Doctor, more than most killers, has a reputation for being frustrating and unfun both to play as and against.
Ironic, considering how unfun their matchmaking blunder currently is. Or how unfun they made Nurse with the cooldown.
I'm not saying Doc shouldn't be changed, I'm just annoyed that there are killers in worse spots that are allowed to stew in low ranks simply because the devs do nothing about it.
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@cipherbay_ said:
There has been a lot of toxic games lately with SWF because of the bad matchmaking but to play devils advocate, they don't know they are facing a low rank killer until the end :/
How does them knowing or not knowing rank give them any excuse for playing toxic?
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/963654#Comment_963654
Should i take it down? they are just plain in game screenshots
Only need to edit the post. Just black out the names in Paint. Keep the rest, that's fine. But Devs/Mods may lock your thread due to Naming and Shaming. As said, keep two copies, though, one with the blackened names so you can show above, and another as the originals, so if/when you're asked to show proof of their toxicity.
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@Fibijean said:
As others have stated, it gave people an excuse to dodge lobbies, which wasn't something the devs wanted to encourage. The main reason for that is that lobby dodging increases queue times for everyone involved, and since the devs are making an active effort to reduce queue times at the moment, it was considered counter-productive to leave a feature like that in the game.
I dunno, ten minutes plus in killer lobby just to find two red ranks, a green, and a brown vs my purple seems pretty counter productive to me.
Just felt like it was a tool that allowed players to get a measure of a match before going in. If matchmaking was actually competent, I'd see their reasoning for hiding ranks, but as it stands. . . not really, no.
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OP, blur the names. Name and shame is a rule. But keep a copy with their names, so if asked, you can show.
Still, I've had toxic matches like this. One mistake, I'll capitalize, they all dc, and blame me. I sympathize.
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What was wrong with dodging? If you already could see a bad game coming, what's wrong with moving on?
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Not in my opinion. Some of the challenges were fine, but the ones that took you out of the normal game and forced you to play a certain way, as well as your team mates, just ruined it. Devs seemed out of touch with some of these, like the hook rescues and basement camping. In a happy world, it would be a back and forth, but this community takes the easiest, and usually most toxic, way to complete them. Too much stress.
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Remember, even if they have changes planned, it won't go into effect until the mid chapter, however long that is. They don't want to 'mess up the build.' Still don't get why they built around such a system where things can't be added in when needed. . .
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Anybody I feel like. I'm not here to farm anymore. Tried that yesterday, gen rush after teabagging team. No thank you. Just here to kill you all.
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Simply revert the base kit nerf. She doesn't need that silly cooldown on her cooldown.
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Slowly, but at this rate, yes. Devs can't even get something as fundamental as matchmaking correct. They continue to ignore serious issues like map design and the solo experience, instead favoring to nerf the killer of the month and slap out another round of cosmetics.
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Her base kit changes were made because the devs couldn't think of any more changes to her addons. So they just slapped the cooldown on to make up for it.
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I agree. People saying 'git gud' and 'she isn't stressful' are either masochists, or lying. Otherwise I would see her a LOT more than the three times I saw her in December in high purple ranks.
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You realize at least half the perks listed are in the hands of survivors, right? Hex perks can be found in less than a minute of a match start. Perks like PoP and Overcharge require somebody to be downed and hooked. A quality looper can prolong a chase for close to a minute, if not more. By then, a gen can pop if two people are on it. Sloppy won't do much if the team is focused on gens over healing.
Most maps are gigantic, and most killers can't quickly traverse them in order to apply adequate pressure. This is the core issue, not the base gen time. I'm okay with 80 seconds per gen, I'm not okay when they bring in their toolboxes to cut that in half.
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Map changes? You know, one of the fundamental elements of this game that the devs ignore so they can spam cosmetics?
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/957275#Comment_957275
Do you want sabo to be more useless then it already is lol
It's pretty useless as it is. Unless you're doing a daily, nobody but SWF use it, because they can keep up to date on what's happening. Usually when it's a SWF doing it, they do it in a toxic manner. So why not shake things up?
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@Mikeasaurus said:
I despise people who do that crap. I've had a Jake literally follow ahead to each hook ready to break them on me allowing the survivor run free. I don't mind a couple of sabo'd hooks, but when they literally trailblaze the map to break every single one, there's a serious design flaw here.
Side note: I took huge enjoyment watching that same Jake have the life drain from his eyes!
This gave me a few ideas.
1) The more hooks that are sabotaged, the longer it takes to sabotage the next one, and the faster others come back.
2) Hooks 'heal' themselves. That way, even if you 99% it, it'll regress after you leave it.
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I'd like to see a few myself. Tru3 does Nurse from time to time, and does rather well, but then, some of the teams he goes against as her are just dumb.
I think Nurse is still 'potentially' the strongest, but the amount of work needed to play at that level is far, far too much to be healthy. I'm all for that addon change, but having to juggle her multiple drawbacks just for her base kit alone. . . it's no wonder most of the killer playerbase left her in the closet. Poor Nurse.
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You're going to see a dev/mod pop in and claim 'I play regularly without Ruin and do well,' thus, to them, proving their point as to why it's not mandatory.
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@Fibijean said:
I suspect the idea of having different ranks for different killers is still floating around. Here is a quote from a post I made summarising all the information we got in the latest dev stream:
There are some who are disappointed with the new system because they relied on rank reset to be able to try out new killers that they weren’t so good at, against less skilled opponents. The devs are aware of this problem with the current rank system and the fact that it has only one “mode”, and they would like to try to address it, but they can’t yet specify exactly when or how.
Probably in seven years, because unless it comes to nerfing killers or slapping out cosmetics, they are as slow as molasses.
It's worse now, though, with whatever flub they added to the matchmaking which makes it nearly non existent.
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It's not DH that's the issue, it's dedicated servers not registering the lunge. But it sure knows about that exhaustion, eh.
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@PistolTimb said:
Why complain? Take the loss and move on.
If you don't know, this has been an issue for the last two weeks. Devs didn't do anything before leaving on break, so we're stuck with this. This keeps up, most killers will leave due to such imbalanced matchmaking. Not one match. Not two, Nearly every match is this lopsided in ranks. You can't move on, because you're going to run into the same deal with the next match.
So yes, we who have to deal with this have a right to complain.
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I enjoy her myself. The issue, though, is the large maps. Among other things. So what if the team is broken. One good loop or two and half the gens are done. If the team is halfway decent, they won't cleanse, and will be able to go through two or three loops before going down. Lot of time wasted. Unless you're using Incense, you really can't do much. Survivors hold most of the power against her. Good survivors, that is.
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Because they couldn't come up with any more addon changes, so they slapped a cooldown on her cooldown and thought we wouldn't notice.
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O, I'm well aware. I just figure it would be easier to code 'purple with purple' than 'at least six ranks between them.'
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Why is it so hard for matchmaking to match within the color group?
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/947304#Comment_947304
A legacy skin nurse at rank 20 with one perk? Sounds like a hacked legacy nurse to me.
No no, the David was rank 20 with one perk. I'm guessing one of their first games ever. Only kill that the Nurse was able to get. That Nurse had the works. BBQ, Nurses, PoP, Sloppy. No addons, and a bp offering.
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@LordGlint said:
No one talks about her because no one plays her anymore. Within the last month, I think I've played against maybe 2 nurses.
I went against my first last nigh. As in, the first this month. I had two matches last month against her. Last nights, though. . .yesh. Legacy skin Nurse, and she only managed one kill, because they dude was rank 20 with one perk. It was pretty bad.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/946796#Comment_946796
lol i see what you did there 😬
My point is, claiming something doesn't exist just because it's the objective, doesn't mean it's not a thing.
Gen rushing exists, just like tunneling and face camping. The difference is that gen rushing is mostly the fault of the game design. Most killers aren't mobile. A good chunk of the maps are massive. Both combined make really quick games, because gens pop in just a few minutes.
You have survivors, and even some devs, say 'just apply effective map pressure.' You really can't against even a decent team, with a low mobility killer, such as Wraith and Clown, while on a large map. That's game design, not on the part of the players.
Now, that can be exasperated by survivors, however, when they bring their toolboxes, perks, and map offerings. You can't tell me that a four man with three toolboxes, a map, and a Coldwind/Autohaven offering, aren't attempting to gen rush. Yes, gens are the objective, and yes, survivors are meant to power them as quickly as possible in order to escape, but to force a match to end as quickly as possible at the expense of the killer is just stupid. Then to go and cry when the killer does the same by tunneling everybody to death is hypocritical.
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Tunneling/facecamping doesn't exist either, because the killer is meant to kill the survivors. It's their job. It's an excuse survivors make when they lost.
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@Pirscher said:
There are only 5 totems and then 4 survivors to cleanse them. A totem counter under these circumstances is completely unecessary. 4 people cant cleanse a totem each and one person does a second one? Also, how many hex totems do killers run in the average match?
..let's not turn this game anymore into baby mode.
Thanks
Greetz
Is SWF baby mode? I mean, they get this information for free, and since information = baby mode, it would apply to them, yes?
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I was gonna give the last survivor on every team I went against the hatch. Then, on my first game today, not thirty seconds in, I get pallet stunned, and the Bill teabagged me. Nope. Best I can offer is a quick death.
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If tunneling/facecamping is to be punished, gen rushing needs to be punished as well. Both finish the match very quickly.
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@Jonny said:
I remember 3 years ago. The game was new and so much fun. There were so many pallets, and infinites in the game, and killers still managed to own survivors. Now sadly, enough killers who are garbage at the game, took to reddit and cried. They cried, and cried, and cried until the devs gave them just what they wanted. They took away more than half of the pallets and removed a bunch of windows, and even made healing take longer.
Now I play killer and survivor, but killer a LOT more. You can even check the leaderboards. I'm 2nd in the world in survivors killed and like top 50 in survivors sacrificed. I really miss the challenge. I mean, I understand them taking away infinites and some pallets. But they took away WAY too many pallets. I get that they're trying to make the game easier for new killers but you guys chased away a lot of OG players, and that kinda sucks. Even myself, I play this game less and less.
A simple fix would be to add back more pallets in tiles where they should be. It's really annoying when there aren't pallets where there normally should be. Also add more tiles. Many maps are extremely empty with nothing to use.
I love DBD and I want it to succeed. I really do.
Yeah. . . no. If you were that far up in the rankings, you'd be both far more objective, AND knowledgeable. Your post lacks both.
If you can't make use of the numerous pallets, jungle gyms, windows, etc, then you're just a rookie survivor. Or don't wish to learn. Either way, no.
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Before. The had left four gens on one side of the map, making it easier to patrol, which is where I caught them. I started getting the spamming noise notifications, like somebody vaulting repeatedly, then it showed they escaped. I suppose they were right in a dc, though I didn't notice. The screen showed them alive, which is what threw me off.
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So that rank 4 really was gone, and it just doesn't show up? Because id they weren't, wouldn't they need one more gen for the hatch to appear? If he really was gone, would he show with points?
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I like it, minus the hair. Want it, but not dropping 10 bucks for it.
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@laurelstroodle said:
If I need tbh nurse's kill rate dropped cause they increased their skillcap cause she was easy af to play with addons, you just had to play for a complete day and you already are decent playing her and say welcome to the 4k party.
And if I remember most nurses I faced relied on omega blink or 3 blinks so since they nerfed those addons all of them quit playing nurse.
A day to be good with her. Okay buddy, you keep thinking that. Maybe with omega blink, but as she is now? No.
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It still bugs me that the devs are either too lazy, too unimaginative, or too uncaring, to do anything about these lower tier killers. They're quick to jump on top tier when complaints roll in, but with these old boys that struggle? Nope.
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@The_Second_Coming said:
Imagine actually believing that despite the devs literally saying otherwise on multiple occasions.
They also said they would give 'small tweaks' to Nurse, then ended up butchering her due to how unfun she is to play with that basekit. Devs say one thing, then do another.
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OP: Let me be the stereotypical gen rushing SWF!
Killer: Dodges that stupidity.
OP:
But really, though. You want to stop lobby dodging? Then stop trying to waste a killers time by rushing a match. We killers need to wait as well, and to be thrown into a match against a swf that wants to have 'fun' at the killers expense is depressing. We're people as well, ya know. Though, I encourage you to bring as many medkits as you want. Lets me grab my Plague and spank you lot.
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O jeez. . . yeah, that sounds like it's going to be near impossible without a swf.
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Can't you run around at the start of the match tapping every gen? Just tap and move on. Shouldn't that count toward the challenge when they eventually pop?
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I was just thrown against a 4 man. After two flashlight blinds, a pallet stun, somebody breaking my hooks, and some *Insert word of choice here* survivor following me around disarming my traps, I got sick of it. I tunneled each and every one of them, three dead on hook, and left the forth to bleed out. Put me in a better mood.
So in this case, I wear 'tunnel trash' with pride.
Usually, though, when I'm called out for tunneling, it's because they were an idiot and ran into me. When they accuse me of camping, it's because I know somebody is near and I'm sniffing them out. Don't run around the hook and think I'm just going to let you unhook.
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They ignored it. Didn't somebody day they won't be looking at Nurse for awhile? Probably hoping we forget how unfun they made her.
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I had a Kate last night dc not two minutes into the match because I found her in a locker near my Ruin. Scratch marks everywhere, easy find. Are you saying she dc'ed because it was unfun, or because she got mad I caught her out?
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I'm okay with gen speed as it is. It's when they pull up their toolboxes and pop gens in under five minutes that I have an issue with. Devs fixed Freddy's slow down speed, why can't they fix survivors toolbox speed?


