Rinthespooki
Rinthespooki
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@Peanits said:
Basically for the reason you've said. You go to a window (like shack)- which can easily be dealt with through mindgames and knowing how to run the tile- and the survivor has literally no way to tell if you're actually vaulting or if you're just standing there. If they stick around to wait and see, it's too late. If they start running around and find out that you were really just standing there, it's too late. It's a blind gamble and something we'd like to avoid.
We'd like for the mindgames to be something you actually do, not something that just happens for you.
Question : are those changes (on dev update notes) FINAL (by that i mean nothing else about her will be changed besides only those mentioned in the notes) on spirit or you guys will pull out a revolver and shoot rin in the back in ptb?
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@FreakPrince said:
When they announced the Nurse changes they said they were going to make adjustments to her base kit aswell. They just weren't specifc like this time.
This is different.
Im gonna press x to doubt on that.
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And this thread is gonna go into obscurity being ignored by these community managers just because i only wanted a answer.
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BHVR : Because fk you thats why.
(im psychic i know)
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Bhvr will nerf doctor to adress the 2017 complaints about doctor.
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Get ths feeling they will filter only the stuff they want to see and deem it as "data"
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@thesuicidefox said:
It's a Yamaoka's Estate rework.
Haven't seen this mentioned, but we are supposed to get a map rework in an upcoming update. And even though I think Haddonfield needs it the most, Yamaoka Estate is a really crappy map too, for both survivor and killer. For killer it's way to big and too much bamboo making it hard to find survivors, and for survivors the entire middle section is a pallet desert with both basement locations being highly defendable. It sucks for both sides, I know a lot of players on either side that hate that map. I personally don't like it regardless of which side I play.
And considering someone else noticed that the sword on that map was missing, I think that's a good hint it will be a map rework.
Didn't the map already got touched by the devs somewhere in legion or plague chapters?
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New killer - The Alchemist
Power : Power of entity and anime
*Insert description here*
- "I got the power of entity and anime on my side , AAAAAAAAAA!" -The Alchemist
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*op asks people to play bill because veterans day*
*a lobby full of bills*
**they all switch to crayon eating claudettes at 0:06**
What is this 2017?
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Learn how to use her power first then decide on what perks to use.
Stridor and predator are common training wheels but do ditch them once you get the hang of it. (I got to a point where i can track iw users with ease)
For perks here are my fav :
Bbq - obv reasons but for me is to get more bp.
STBFL - survivors always underestimate it and can get them killed fast because of this.
Spirit fury (with enduring) - pretty much a way to tell a survivor "you are going to die". Use this if you think you will go to a map with lots of pallets.
Surge - this is soo underated but its very powerfull on spirit because it regreses gens for downing a survivor
Thrilling tremors - a better bbq, tells you where a gen is being worked and allows surge to safetly regress a gen for 4% more (wich totals to a 11% guaranteed regression)
PGTW - another powerfull perk that rewards the killed for doing his objective. Sinergizes well with thrilling and bbq.
Agitation + Mad grit - fun combo, never underestimate it cuz ot can lead to a easy 4k if swf try to bodyblock.
Distressing - make survivors dc thinking you have beads but you dont!
(Those are my fav picks but you can use pretty much every perk on her)
For addons they are all good, i sugest you experiment with each addon and use the ones that fit your playstyle. (My fav is quick charge and tsuba guard)
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@Objectively_speaking said:
(Legion main) If you plan on using low tier killers I would highly recommend anti looping builds. However, If you are pretty good at anti-looping (most structures) I would recommend bamboozle and brutal strength. For two main reasons: 1) you WILL have to break some pallets. 2) You WILL have to vault some windows.
Tl;Dr plan for the worst, and play your best and you might have fun, just remember Survivors can't escape if there aren't any *Selects Mori*.
I know how to deal with loops but most of them you are forced to play ring around the roses till they drop a pallet (and i dont have bamboozle on everyone)
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Claudette mains are crayon eaters.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822758#Comment_822758
Let us hope your wrong
i also hope that i'm wrong...
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at this point, i came to conclusion the devs only care about the money you spent on rift and shop.
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Id like my addons/offering refunded if someone dc's during the match.
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Was expecting thread about leatherface to not be touched for 2 years because his power is not good in chases and most of addons are broken/copy-pasted...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/821405#Comment_821405
I hated Ghostface before it was cool.?
I don’t have him because he is too strong, because he is fine balance wise.
How do you know he is fine if you never played him? :thinkingemoji:
Makes you think
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(Well no wonders spirit has soo many kills...)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821438#Comment_821438
or
Hotfix:
removed all ghostface abilities
reduced ghostface movement speed from 115% to 50%
we made slight changes to ghostface to make him fun to play against
Last edited by peanuts at 666AM
Im gonna make peanits a new profile picture , thanks for the idea.
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@Cymer said:
Hello amazing BHVR team!
I would love you could give my suggestion a shot.
Before nerfing a killer and it's base kit, could you post a survival guide, in which you highlight all the counterplay the survivors has against that killer. All it's weaknesses and strength and what to look out for?
As example a lot of survivors can't tell when a spirit is phasing and fall for her mindgames, but if more would learn to look out for the hints you made sure every killer and their interactions have, are known, like that her shards glow, when she is phasing, her hair resets and there is in default a sound. More would have a better time against her.
Could you try to educate your player base and after posting such a survival guide let some month pass before considering a nerf?
Best wishes and have fun in the fog!
Cymer
I second this.
@Peanits please have a look here, it would be nice to have a guide and see if players (those that are willing to listen) to try to counter spirit before making sudden changes to her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821405#Comment_821405
"ghostface is too op and he do not have a counterplay" some dbd streamer
Hotfix :
Ghostface will now get out of stealth mode when he stops stalking.
Cooldown increased to 2 minutes to give survivors enough time to loop him.
Marked survivors will no longer get exposed effect and will have killer instinct on them.
Mark duration lowered to 20 seconds. (Having the mark last 60 seconds proved unfun for survivors soo screw all gf mains)
Cooldown reduction addons reduced. (To make them useless)
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GF is gonna get "looked at" now bois, i wonder how will bhvr gut him.
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you don't. you are supposed to stand there an take it like a good little killer bot.
(even if you are extremely skillfull as a killer , have the best perks, you can still be bent down by optimal swf due to how poorly balanced it is)
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@Rydog said:
People are already doing it with Freddy.
The thing is, this pit is bottomless. It will always be something.
- Freddy is unfun because sleep mechanics and terror radius and fake pallets I guess.
- Doctor is unfun because madness and screaming.
- Hillbilly, Ghostface, and Shape are unfun because one-shot downs.
- Huntress is unfun because add-ons and ranged attacks.
- Hag is unfun because of hard-to-see traps, and forced crouching, and being somewhat campy.
- Plague is unfun because Broken status, and cleansing creating a game of chicken.
- Clown is unfun because of slowdowns and shutting down loops.
- Wraith is unfun because of invisibility and add-ons.
- Pig is unfun because her traps slow the game down.
There's no end to this. Something will always be interpreted as unfun, annoying to deal with, unbalanced, or whatever else you want to call it, by someone. This is the nature of the game's asymmetry. It's just what is, it is the game. Behaviour needs to draw a line in the sand and say "Look, this is our vision for the game, and this is what killers are capable of doing. That's the game that we have made."
i second this.
And the worse part? Devs will cater to those people.
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Said people who complain about spirit i can fully bet (and win said bet) they never played her or spent time as i did since ptb shattered bloodline.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/818018#Comment_818018
Correct. This is why they can and are filtered out, as mentioned earlier.
"Overall, the matches with disconnects tend to look very similar to matches without (on average)."
im not buying this line.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817982#Comment_817982
All matches are saved. We can choose whether or not we want to filter them out, compare the two, or look for trends between the matches where people disconnected versus those where people didn't (e.g. Is a specific add-on always used?).
Overall, the matches with disconnects tend to look very similar to matches without (on average).
that is a bad decision to include matches with disconnects because "they look similar" , but then again my feedback is thrown into the bin.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817977#Comment_817977
You don't gotta' make it sound like the Doctor is being nerfed because you didn't read the post you were quoting fully. We haven't given any details on what we have planned for him yet. Jumping to conclusions doesn't help anyone.
well after what happend to legion and nurse, obv people are worried what would you guys do to doctor.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817968#Comment_817968
That's not it at all. If it was, we wouldn't be doing exactly that (timeout when disconnecting). That's something we're already working on, and we're currently testing the new disconnection detection behind the scenes right now.
i have a question : Do you guys count any matches where someone dc'd?
Because the match is more in killer's favor the fewer survivors are in a match thus resulting in more kills. Do you count those killer where the survivor are in disatvantage when someone dc's?
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@DeKillerKiller said:
Let me explain everything you told us one by one and why they were nerfed:
- There was an abundance of safe pallets before the update that reduced them so survivors couldnt loop the killer from one pallet to the next continuously without breaks. They had to be changed.
- Perks like Decisive Strike were used too often to the point where killers had to start "dribbling" to deny the survivors a chance to even use it. It has now be changed to become more of an anti tunneling perk (though I disagree with that notion)
- Old BNPs could've LITERALLY ended games before it even started. Having all 4 survivors fix 80% of their objective in the first minute was ridiculously overpowered. They had to do away with that.
- Insta heals were used more primarily on a downed survivor, effectively robbing the killer of their deserved hook. You can tell why this was removed to now become a Mini BT
I agree we should remove Ebony moris from the game, as they typically do what BNPs did for the killer.
But those nerfs you mentioned were warranted and made live with good reason. There are 4 survivors and 1 killer. That's 4 possible Instaheals versus one person. That's not really fair is it?
You forgot instablinds making flashlight saves require no timing at all.
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Luigi new survivor confirmed.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/816964#Comment_816964
Honestly, this is such a simple change but it would make things a lot better. She needs small adjustments like this, not just straight up big nerfs or anything.
Better than legion gutting nerf most people want...
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Just make her footsteps louder and it wont be a guessing game.
Is she phasing?
1 - you hear footsteps while she stands still - she is.
2 - you dont hear footsteps - she isn't.
Thus it rewards a survivor if he/she pays attention for that.
Boom 1 simple thing without having to nerf her kit or addons and its a indirect nerf to beads too.
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A bug my friend is plagued with. He cannot stalk anyone at all as ghostface.
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Hotfix : killer cannot injure multiple people during a chase.
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Im getting told to kms or that my family should suffer because im "camping" (going to chase someone else after i hook someone) and "tunneling" (downing someone)
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Bought it 2 years ago for my birthday (then it went on a bloody discount 2 days later)
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"Some will say "Oh well your just bad and dont see the problems in spirit" and to that i say. Do you play her and know how she is? Of course the entitled players will say spirit is broken and needs nerfs when in reality it takes skill to get into her and start mauling people. Now. This changes my view on spirit mains. I still dont like the killer as a whole but i can respect the effort it takes to truly pick her up and dominate with her"
*insert THANK YOU gif here*
This is the main problem with spirit right now. Those people dont even realize that you dont become a automatic heat seeking missle when using some bloody headphones and stridor.
Yes stridor is usefull on spirit but from shattered bloodline ptb till today i played a great majority of matches without it (im very "lucky" with bloodweb) because i reached a point where i can easily track a survivor with IW without the use of stridor.
Hell i started playing spirit just 2 days ago by not using her power at all during a chase and i still get survivors to dc.
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@SeducedByDaemonette said:
Or just revert post ptb change to phasing sounds
uhhh no. what you are asking is to straight out nerf spirit freddy/legion style. My suggestion simply allows survivors (that are willingly to pay attention to sounds) to track where spirit is going.
@EuphoricBliss35 said:
No, stop the killer nerfs. This game is so survivor sidedit’s laughable.
Im all for removing ADD ONS that make killers too strong. It nerfing base ability is not the way to go.
i feel like we’re slowly turning dbd into Clash Royale. This month, Spirit is Queen. Then nerf the spirit, buff clown out the wahzoo for a month, then nerf, buff LF, etc etc
Im not suggesting for her power to be removed. Im simply suggesting making her footsteps louder so it becomes a game of tracking for both sides (but not too loud so she is easily tracked)
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/812128#Comment_812128
I understand why, there is this pool of entitled people that have to go against devs because they arent making the game like they tell them to but thats not gonna happen.
Well damn tell me wich side you are so i can sugest a idea you would like.
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@raulblideran said:
Since we have dedicated servers, introduce ######### dc ban
1st - no ban
2nd - 15 minutes
3rd - 2 hours
4th - 12 hours
5th - 1 day
6th - 3 days
7th - 1 week
I can understand when u HAVE to dc when ur momma sends u to buy bread. Not when u see spririt cause u are an entitled piece of #########.
Hands up my people who had to leave a match to buy something from the store (im including myself ofc but this happens very rarely)
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@8obot1c said:
I would like to downvote @premiumRICE
@Rinthespooki I mainly go on General Discussion, Feedback and Suggestions, and Fan Creation. Sometimes I go into Off-topic. It might have been better to post this in Forum Feedback, but what would I know? ?
Idea it is there on feedback but from what i've seen that part feela ignored alot.
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/812015#Comment_812015
I'm being realistic, there are thousand players, why should they consider and implement something cause he said it. Might have got the message wrong but it seems rather arrogant to me to presume that.
Because it maybe a good idea that dosen't require to gut spirit but thanks for the douchy response regardless!
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/811900#Comment_811900
If your goal is to force nerfs (hello legion), it doesnt matter how the unfun killer is played.
Mmmmno. Image + what happend in the match shows that most survivors just want every killer to be looped till all gens get fixed without breaking a sweat. (Not all survivors, but there are some who just want that)
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/811897#Comment_811897
Literally what I wrote too.
What you wrote or what would you wrote?
(Eitherway its by far the best idea and it dosen't gut spirit legion style!)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/811869#Comment_811869
I wanted Prayer Beads to, instead of getting rid of the phase sound, allow her husk to walk forwards instead, the terror radius traveling with it
That would be very fun to play and go up against imo. Spirit could send her husk towards a generator and a hook which would look fairly normal, and yet appear elsewhere, or follow with the husk, acting like she isn't phasing and suddenly pop up next to that pesky survivor who crouched nearby, or what have you.
Could also do things like faking going around a wall in a loop and suddenly appear on the other side. Stuff like that.
My idea is just to increase the volume of footsteps from spirit. (They are already directional but very faint)
Thatway both sides must be good at tracking to prevail.
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Before i began, i made a rule to not use spirit's power during a chase (only use it if have to travel quick distances) and that i can only use either no addons or addons that increase the passive frequency (barely does something imo soo don't rely on the passive)
Match went normal but after downing the nea a second time (she was already hooked once) she dc'd. Same goes for this jane that just dc'd after the chase.
Other nea died on the hook, and i hooked bill during EGC (because challenge).
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/811812#Comment_811812
Nobody wants her to be gutted Legion style.
Hell, people didn't want Legion to be gutted Legion style.
"People didn't want legion to be gutted legion style"
Sir are you telling me we have players that are time travelers?
Jokes aside, pretty much. I even have a nice idea that would make her fair without touching her power or gutting it.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/811823#Comment_811823
Can you record your matches? Would love a good laugh.
I can explain one i had yesterday if you want (with a screenshot included)
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Deja vu shows the location of 3 close gens to you.
Idea behind is to fix either one or two of them to avoid a 3 gen strat later in the match.
