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Rex_Huin

Rex_Huin

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Rex_Huin
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  • In a lot of ways this game reminds me of Zen Pinball.

    The elites players used to come to the forum and complain that the game was too easy, they could play for hours, it got boring etc..

    Meanwhile the devs had stats that said for most people a game lasted less than 5 minutes.

    The point I'm getting too is that the vast majority of players are most likely low rank, playing casually and enjoying this £15 game for what it is - a fun game.

    Its only us nerds on here that obsess about every little alteration or change. Most people probably don't even notice.

    Very few games are built with depth of gameplay to withstand the needs of people who played for 100's of hours.

    As much as it doesn't particularly suit me I don't think its necessarily wrong (as a business) to balance stuff around the lower end of the spectrum.

  • "4. Bait the hook
    Grab a weakened survivor, stick them on a hook and then…hide nearby. Wait. Would-be rescuers will be distracted long enough for you to launch an attack."

    Its a strange turn of phrase which doesn't quite fit the game.

    I would actually interpret this as encouraging the use of insidious near the hook.

    OMG EVEN WORSE!

  • Haven't been able to get a game going for a while now. Keep losing connection in the lobby. Very frustrating!
  • Rank reset still applies though as before -see patch notes. For example a rank 15 will drop to 17 on Monday.

    It's not true that once you reach 15 there is no way back.

  • What people need to understand about the above tactics is that once you have established you are a hard camper you have put fear in the remaining survivors.

    Now they know they are playing a one life game. Caught once and unless they have DS they are on the direct train to entityville.

    Fear creates pressure and pressure causes mistakes. You will find it easier to catch the remaining survivors once they know you are a hardcamping leatherface.

  • I find with Leatherface hardcamp the first one you catch. They will probably go through the full struggle routine and a couple of gens will pop but just go with it.

    Then when you catch the second one they have already seen what they are in for. Often times they will just suicide on the hook rather than sit there for 2 minutes and you have already caught up the time you lost.

    For advanced play don’t move during the camp whilst revving the chainsaw even AFTER they have been sacrificed. It will look like you have just taped down the controller and gone for a cup of tea. Then when they move in for the save next time chainsaw em.

    I have reached rank 8 on PS4 using mostly these tactics.

    proleatherdaddy

  • I noticed last night you only get the 4500 points for gens if you burnt an invitation - is that correct?

  • Also which survivor requires extra sauce? I reckon Nea is a bit chewy. Feng is sweet enough already.

  • Salt.

    (Is this a trap?)

  • Sounds like it could create some comedy moments but not sure we really need another way for the killer to drop the survivor.

    I could see it working more as a killer only add on.

    More specifically I see it working as a well deserved buff for leatherdaddy.

  • Yeah that is a funny one - Ive only seen one in the wild. The description for that costume is something like 'The hag has nearly completed her transformation into a plant'.

    Still waiting to see an S&M trapper with the leather shorts and also the clown alt which looks so bright in the store you should be able to see him coming for miles...

  • If someone is being stubborn about leaving I message them to tell them I am disconnecting in 1 minute. Works every time.

  • Still not working but in a minor development I now get a different error message..

  • Last night was ok but cant get a game on ps4 at the moment :(

  • @SATXRI said:
    Snapshot said:

    PS4 got an update?

    Yeah, had an update earlier today although I can’t connect with the game to see what it’s all about... :angry:

    You can see the update history from the home page without booting the game up.
    I would check myself but not at home.

  • @deadwolfwalking said:
    Ranking is ridiculous anyway. Consistently win at every game till you eventually struggle at every game till you start losing every game then you go to a lower rank and once again struggle at every game. Rinse and repeat.

    The Peter Principle:
    "People in a hierarchy tend to rise to their "level of incompetence". In other words, an employee is promoted based on their success in previous jobs until they reach a level at which they are no longer competent."

  • Keep it as a Hex but don't show the alert that say 'Huntress Lullaby'. Let survivors work it out themselves.

  • Sometimes I catch someone pick them up and they disconnect.
    Only its not them who disconnected its someone else. That's happened a few times and always really confuses me. I'm left still carrying someone around and not realising it....

  • Sometimes at very high rank I wheel out the leatherdaddy and chainsaw camp the first person I catch just for giggles and salt.

  • I really want to use Third Seal but what with it being a hex and also being heavily countered by SWF its hard to find a place for it in the load out.

    I've tried pairing it with Knockout and Deerstalker. That can be fun but it’s a bit like Devour Hope – when it sings its great but most games you don’t get much from it.

  • @Milo said:
    Isn't the tutorial really small tho? That's why the framerate doesn't collapse

    Yes of course. To what degree they could replicate that in the main game I have no idea. I would like to think it could be improved though. At the moment it just makes me want to buy a gaming PC....

    I do remember a devstream ages ago where they suggested they would lessen the detail on console to make the FPS better. Never happened though.

  • Yes that's pretty poor. Also saw a billy last night with monitor and abuse which I thought was pretty strange!

  • New killer will be a doppelganger type thing.

    When a survivor is hanging on the hook he takes the form of one other random survivor until that person is unhooked.

    Maybe there will be some small clue that he is not a real person – like a slightly distorted face or something.

    The great thing about this is that every game where someone is hooked and you haven’t seen who the killer is you have to consider that any survivor you meet could be the doppelganger!*

    *SWF disclaimer applies

  • I made a report earlier in the thread just after the patch was released on PS4 - it was the first game I had played and it was painful to play as killer.

    Weird thing is that was the only game I had any problems - its been fine since. Well fine as in the same as it was before.....could still do with a few more FPS.

  • Make it so that Generator progress is slowed even when the obsession is on the hook.

  • Get monitor and abuse as soon as possible - it works so well with him.
    Combine that with the dead rabbit add-on and even in EW2 you will have a tiny terror radius.

  • Yep that would have to be considered.
    They would have to change the perks. Tiers 1,2 and 3 of ruin for example could affect the frequency of the skill checks rather than the number of survivors affected.

    NOED could be solved by not being a Hex! (killer main)

  • How about this?
    Hex totems cannot be destroyed only extinguished. If you cleanse the totem you remove the curse from yourself only and it lights elsewhere.

  • That is a very fair point that pretty much blows my second idea out of the water!

  • Just played first match since the update on base ps4. Bad ham with Leatherface was choppy right from the start. Horrible to play had to quit.

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