RenRen
RenRen
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- RenRen
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Comments
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I don't ever hear anyone talk about it besides on Demogorgon and stbfl is definitely not overrated on them.
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I only play solo Q and it actually surprises me how inefficient some people play. It's not even like I'm asking for a comp team, just a team that doesn't just stand or crouch doing nothing. Also I feel like all the survivors shouldn't be dead if you have a 3 man unless said 3 man isn't that good or isn't really trying to win. Unless, you know, blight or nurse.
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2977570#Comment_2977570
Not as clunky as your grammar and opinions. Artist is one of the most sleep-inducing killers in the game.
Idk man, Pyramid head is pretty clunky. Also I didn't say artist was fun. I feel like that part was super obvious but ok.
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Yeah pyramid he'd is definitely not a very well designed killer. Super cool but not very fun to vs nor that fun to play tbh. He is waaay to clunky. Also you did not say artist is more fun then pyramid head.
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Hag, Artist, Spirit
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I mean, it's not like they give me a free kill. Why should I give them a free escape?
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Most of the maps.
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I don't like playing her nor playing against her.
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@Pulsar said:
Does anyone else get tired of us vs them or is it just me?
KInda but there is a difference between killer and survivors not only cause there are 4 survivors but there are just a lot more survivors then killers. So even though I think it's kinda bad to do that, there is way to big of a difference for me to say that both sides equally have it rough.
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I've never played against a chill artist.
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I agree for the most part. Alchemist Ring Definitely needs a nerf but I'm not so sure about his speed add-ons. Sometimes they seem a bit too good. Maybe nerf by 1%? I don't know but for the most part I think blight is fine.
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Hunk and Mr x
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I'm more surprised by oni not having one. He seems like such an easy one to make an archive for.
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Enough times where it's a problem.
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That's just how most survivors play I guess. I'm guessing they think it's fine cause they haven't properly played the other side. Could be wrong don't know.
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Sorry I'm a bit confused. Are you saying moris are boring or are you saying that the person who brought the Mori is boring I don't understand.
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What if they didn't have a pudding? Also if that's how they normally play they are getting 4x BP so I don't really see the problem for the nurse.
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Some people care about winning more than playtime. I personally prefer a balance of both.
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What is there to say? It's bad.
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It's one of the most balanced maps. The only thing that ruins it is the main building and some of the rng tiles.
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Gen rushing is definitely not the dumbest complaint cause it is a thing. DId you and your solo q teammates genrush? No. But did the swf with 3 toolboxes and 3 bnps gen rush? Yeah.
Also I don't understand people saying what else they are supposed to do besides gens considering how often people complain about noed.
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I disagree. This game isn't that great and though the community is definitely not that good, the game itself is not what I would call amazing. It can be given in maybe by the end of the year if all those things that bhvr said they would do in the anniversary stream actually happen.
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I don't think him being 110% would fix anything and tbh he doesn't really need any nerfs outside of alchemist ring.
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I don't think reducing how big a swf can be is the right move. I do agree swfs are the killers of killers, but they also are kinda necessary for this game. They should just make it so you can't abuse so much stuff as survivor. No switching last 15 sec, make solo q better, make killers better, make maps more balanced, there are other things that need changes but how big a swf can be is not one of them. They definitely should do something about flashlights though. It clearly is something that is associated with being toxic even if not being used for toxic purposes.
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So your saying to max out our gains but also telling us to play how we want. So uh which one is it?
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Ah ok. In that case I would say yes but the 3rd kill has to be relatively hard to get.
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I'm not sure about this tbh. I mean yeah there are a lot of pallets and I do think that the killer should have less pallet stun time and faster breaking but I can't really tell if this is a good idea or not. I feel like how safe the pallets might be the problem rather than how fast you break pallets and how punishing stun times can be. But the problem with changing the loops is that there is a lot of loops they would have to change and I'm not super confident that they can do that. Cause the thing about faster breaking is that you can just go super unga bunga and just slap on enduring and brute force every pallet, and while that does sound fun as killer, I cant imagine that being fun for survivor.
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@Sonzaishinai said:
People really have a bad grasp on just how many people play this game huh?
Even if every forum member here stopped playing killer it would not make a difference.
That they added bp bonusses for the struggling queues can be chalked up to the survivor killer ratio being off.
Thinking other changes are affected much by this is pretty silly
that is just not true if every forum member stopped playing killer that would def make it a difference. Would it be a big enough difference? Idk.
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What do you mean by 75% kill rate? Do you mean consistent 3k or overall the escape/kill ratio is 75%?
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I don't use either of them. Whenever I do bring them the survivors get extremely sweaty.
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Wait weren't you the guy who complained about no way out?
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Are people still going on about PC players being "better" than console?
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I think bbq is fine. The other meta perks I think should be not necessarily just nerfed but reworked.
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I feel like the title is slightly misleading but whatever.
The first game I don't see any problem with the killer. They are literally playing what's meta. The second game I feel like there is some kind of catch for the ez in the chat. Did you tbag the killer or something? Cause the tunneling is once again, just the meta, but the ez is definitely not right especially if someone disconnected.
I do agree solo Q sucks. The devs said they are working on it so hopefully this means solo q won't be so bad anymore.
Might I ask what the killers were just out of curiosity?
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I just hope they do something about making it so gens don't fly fast even with slowdown. I don't like running slowdown perks, it's not fun but it literally is mandatory to actually have a chance to win in higher MMR. Also I really hope they do a good change to the survivor meta cause while the killer meta isn't that great, the survivor meta is unbearably boring.
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I don't understand the argument of giving hatch to someone. Couldn't you just stand near the hatch and nod at them or swing to tell them to get the hatch? it's not like you have to down them. Though I do agree with the hooking argument.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2956153#Comment_2956153
He has super speed basically. He is like the flash. He literally dodges bullets.
So he would probably be a mobility killer then. I haven't played RE5 nor have I watched it but I just hope they don't mess him up.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2956153#Comment_2956153
Look at his moveset in games like Ultimate Marvel vs Capcom 3
He has stuff like super strength & speed, teleporting and that's just him personally - it's entirely possible he has another gimmick alongside that. Maybe cameras like in the teaser trailer or maybe some one of the biohazard creatures. In Code Veronica he unleashes monsters to hunt down Chris and Claire for example
I doubt the monster thing due to how rough the zombies ai are for Nemesis but cameras seem interesting. Also doesn't Wesker throw a missile in umvc3?
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The first game I played in a long time was against a cheater. They tried being subtle with it but I definitely saw them moving faster then they should have. For all I know they could have been doing gens faster as well. And there is no way for me to get them banned cause I can't record it cause there is no replay system nor can the devs see the gameplay of the game reported which is weird to me considering it's 2022 and this game is still getting continuous updates.
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I don't understand her condemned. They said that they didn't want it to be that big of a thing, but outside of the condemned, she has teleports that take a long time and can be disabled, and an ok undetectable ability even though she clearly is suppose to be a stealth killer.
But the other problem is she also has add-ons that increase the condemned. If they didn't want condemned to be the main effect why are there so many add-ons on her that affect condemned? If they did want the condemned to be the main thing then why would they make it something that doesn't occur often?
I feel like there were 2 separate teams working on Sadako, 1 team wanting condemned to be strong, 1 team wanting condemned to be super rare.
At this point I kinda want them to rework her to make condemned an endgame mechanic and make her stealth and map mobility more for during the trial and obviously making them better.
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I agree with most of what you said but I don't really agree with the compound 33 being OP. Does it need a nerf? Yes, but not a big one. Maybe increase stun time when destroying pallets and walls but that's it imo.
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No. I want to but no.
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Alien (Alien)
Springtrap (Fnaf)
Albert Wesker (Resident Evil)
Revenant (apex)
Jason (Friday the 13th)
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Ok sure but then they would also need to nerf some loops cause an m1 killer would still take a long time on them even if the survivor doesn't have dead hard.
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If you consider consistently being able to get at least 1k top tier then yes I view him as a top tier. Otherwise no, bubba is Freddy before his nerf in the sense that he is just a pub stomper and that's it. They aren't bad but they aren't gonna get a 4k against a good team.
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It's bizarre to me how long this has been a problem. I know it's not that easy but it's been more then 2 years.
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I don't think they should remove bloodlust until they fix some loops and the obvious problem of hold w. I definitely think they should remove tier 3 no matter what though, tier 3 is super unnecessary, while tier 2 is somewhat hard to determine, and tier 1 is a necessity in some loops right now.
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Personalizing lobbys
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941477#Comment_2941477
They could but then they get hit regardless. And against that addon, that is the correct play at that point unless the legion already has multiple chained hits since stunning them will just get them hit a few seconds later and waste a pallet, but resets the 5 hit streak.
So like how legion was before the rework. I feel like I'm missing something.