RenRen
RenRen
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- RenRen
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Cause she can be boring, people just don't want to learn how to play against her, and sometimes it can be that people don't like playing against nurse due to teammates being really unreliable.
Outside of addons and maybe changing her blink attack to a special attack, I can't really see a reason to nerf nurse.
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I prestiged 3 I believe 5 killers since they announced the change but I kinda stopped after seeing the prestige reward they showed.
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I disagree with the macmillian maps being the more balanced. The closest to balanced imo is wreckers yard and maybe coal tower.
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He is bad and for most, not fun.
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I love the skins and charms but I'm kinda sad that's it artist cause, well, artist.
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It's kinda a multiple of problems. He isn't good on controller, He is pretty difficult, and even though he is a bit more on the difficult side, his reward isn't that good for learning him.
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I don't mind the fact that nobody else can really see it, but I wish it didn't look bad.
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Even with all the drawbacks that still is way to strong.
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@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3037909#Comment_3037909
From what I have seen in the forum most nurses are against special attack (No idea why)
But it isnt only about special attack perks, what can we do to slowdown perks on her? Cause devs don't want to restrict perks to any killer
I mean the upcoming perk changes affect the main slowdown perks and I don't think they'll release overcharge the way it is on the ptb so I don't think slowdown perks will be that big of an issue.
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@Gratxla said:
https://forum.deadbydaylight.com/en/discussion/comment/3037828#Comment_3037828
Addons nerf, perk nerfs (Starstruck) but idk about the perks nerf cause it would affect other killers, but it's just too good on her.
I would be fine with that
I understand the addon nerfs though I think she needs a complete addon rework cause she has way too many meme addons. As for the perk nerf, couldn't you just make her blink attack a special attack instead of an m1?
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And how exactly would you nerf her?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3035538#Comment_3035538
It only lasts 5 seconds, cant really bodyblock for a teammate with that. its purely meant for the just unhooked person to get to some place safe
As for Overcharge, 30 seconds really isnt that long in the grand scheme of things, the rate at which a gen loses progression is absurd and hurts mainly solo q. The rate at which it slows down gens would make it even a good pick on live, and as a reminder this patch is meant to eliminate a dominant meta.
All it needs is for its numbers to be toned down a bit, and it would be perfect
5 sec is definitely enough time to get someone else to bodyblock for you.
For Overcharge, Toned down as in the regression or the speed it takes to get to top regression? Cause I heavily disagree with the toned down regression. I personally think it should take a bit longer. Not doubled the time but maybe like 45 secs.
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I agree
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@Shroompy said:
There are only really 2 concerns being Off the Record and Overcharge, and theyre easily fixable
Considering the size of this patch and those really being the only outliers. I agree, this patch is a huge success
I think that the bt basekit thing is gonna be a problem during endgame. Also why have people been saying overcharge is op? I can somewhat understand the call of brine, overcharge combo but outside of that I don't see the issue.
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Alchemist Ring, That's it.
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I mean you can hear her phasing so if your at a pallet there shouldn't be a problem.
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I think the stun reduction was a bit much but 5 felt harsh so maybe they will settle with 4 sec? As for the endgame part that was completely justified. Also the Ruin change is really bad cause there is literally no reason to run it.
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I disagree with the NOED idea and the corrupt idea I think is fine if it is a mini corrupt similar to the mini BT. I think rather then gaining NOED for basekit I think killer should just get a speed boost during endgame.
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For me I don't like his anti-loop and it's not a matter of it being anti-loop but rather it's just a anti-loop that feels very unfair. Maybe I just don't fully understand how to counter them yet.
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I think it should but I don't know what.
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That's gonna make it so miserable for killer and probably survivor. There would be either a lot of slugging or a lot of waiting.
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I disagree with the skill check part but I'm not against the second part.
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I think it could still be a problem with using it for distance because I'm guessing that you can immediately do an action as soon as dead hard runs out.
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I think a lot of people overreact but I do think she needs a nerf, more specifically her addons. There is no reason for her range addons to exist and I don't think she should have so many meme addons.
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I still can't tell how good the new dead hard is. Are survivors able to vault or drop pallets while using dead hard? and how long do they have to wait before being able to do any action after using dead hard in the case that they can't do any action after using dead hard?
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It isn't the most useful but it's not useless. It definitely needs a longer duration though.
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No. You can tell where spirit is now. Outside of MDR spirit is mostly fine even with the iron will change.
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Iron Will definitely needed a change but I'm not sure if how they did it is the best. 75% still isn't bad but for a perk it isn't great. Maybe they can increase it to 85%?
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For me personally, I haven't gone against any obvious cheaters, but I have gone against a few subtle cheaters.
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I do. Then my teammates give up.
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They definitely aren't the worst but they definitely aren't that good either. They are better then before though, which I guess is something...
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Useless? No. A joke? No. Good? No.
It's something but I doubt it's gonna be enough especially since they nerfed a lot of slowdown perks.
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Maybe they could just double the bp gain all together? Though I feel like keeping the bp gain from bbq should stay as it gives a reason to play in a more fun way.
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No. They get destroyed way to quickly.
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Huh. I wasn't around during that time. They really increased the stun time but made it so enduring can half it but then removed it but kept the increased stun time? So we just were working with increased stun time this entire time?
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@keepingitril said:
How many threads do we need on this? Like DH? One for each person to have a whine.
BP's attached to perks is bad design. It's bad perk design. It's bad game design. Perks should be elements that adapt the gameplay, not the scoring of said game. It's been a crutch for (mostly) killers and SO boring to go against almost every game. And enough with the basekit nonsense, that just shuffles the issue sideways.
This change should have happened already long ago. Thank goodness at least it's soon.
If there is an issue with grind / currency allocations, there are multiple other avenues to address it - perks is not one of them.
Sheesh.
While I can't really say much for WGLF, BBQ having a bp boost per unique hook was 100% a good idea as it gave a reason to not go after 1 person over and over.
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No. There are still a lot of ridiculously strong loops which still is gonna be a really big problem for killers that don't have anti loop.
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This one isn't necessarily a buff but I want them to make Pyramid Head's Transition from and to PoTD smoother.
Also I don't know how but buff Sadako. She feels so underwhelming in all categories.
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Something that really bothers me about it, is that the new dead hard kinda hard counters ranged attacks even more then old dead hard.
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That's what I normally try to do during events like this and I was able to for a while but for some reason today, survivors are hard gen rushing which is making it kinda hard to want to have fun or farm.
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Increased for newer players. For people who have played this game for a long time the grind is significantly decreased.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3023192#Comment_3023192
Exactly. So you don't get distance unless you use it to dodge a hit. You can no longer get distance for free, to immediately dash to a pallet or a window; you have to actually get hit, which risks the killer simply not swinging. Not to mention that it's Endurance, so chances are very good it'll put you in Deep Wounds afterwards.
It's not even close to the same effect. Even if it were, that's still only two of Dead Hard's three current uses, so it's still a nerf, even if not as big of one as it deserves.
It's much more effective against range attacks because of the speed boost.
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I don't think ruin is gonna be used at all. It regresses at 100% which is REALLY slow, it's still a hex so it can be destroyed, and it deactivates if someone dies? I feel like they nerfed some of the meta perks just for the sake of removing them from the meta and not actually balancing them.
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Everyone? Anyways I think Sprint burst isn't better even with this new dead hard.
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I'll try. I don't think I have enough time to p3 my survivors but I definitely have enough time to p3 all my killers.
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I'm kinda disappointed that it's only 100 but I guess they could raise it later as time goes on.
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People still use whispers?
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I agree with the stun change being dumb but the endgame deactivation is fair. There is literally nothing you can do against a ds at endgame. Very similar to the upcoming change of BT and basegame change.
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Ruin. There is literally no reason to use it.
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I think the deactivation during endgame is fine but the stun duration was unnecessary.