RenRen
RenRen
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941464#Comment_2941464
Yes, which removes frenzy counterplay. With that addon you only need to worry about getting pallet stunned in frenzy if it will cause you to lose an opportunity for an instadown. Otherwise you just eat the stun and immediately start frenzy again. It’s unhealthy.
Couldn't the survivor just not stun them when they're in frenzy?
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@sizzlingmario4 said:
My only issue with Legion is Julie’s Mixtape which is bad design. Nothing else wrong with them and nothing else should get changed.
I still don't understand this. Doesn't Julie's mixtape only work when your in frenzy?
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/2934202#Comment_2934202
That's not usually possible and it's used more to avoid hit. And lot of time when you use it for distance killer hits you anyway. You still usually need killer to swing. I play both sides I know and dead hard is million times worser on console than on pc. If I wait killer ever to start hit I will lay on the floor death and if I manage to quess when he is gonna hit and I dead hard same time as he hit im dead again. But when I play agains't pc players it's 3rd health state. I hit them but they then still dead hard. I had very ridicious match were someone was close to window I hit him but he dead harded and I didn't get hit and he then vaulted window and extended chase. To make it clear he didn't get any distance using it but dead hard made him immortal for few secs.
that sounds like you have a bad connection rather then console being worse. Either that or cause console frame rate does something.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/2934146#Comment_2934146
And those are only problem on pc not in console so only survivors playing on pc should get dh nerfed. I don't think sb as problem cause it requires skill than just pressing a button. On console when you try to dead hard you will get downed if you don't use it earlier than killer is starting his lunge. But on pc you will not get downed even if killer hit you before you use it. You can use it even when killer already hit you which is just ridicious. So you see it's pretty bad on console and you can only use it for distance but on pc it just overpowered
isn't dead hard really good cause it can be used for distance?
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Pyramid Head.
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I always thought that exhaustion should have some sort of penalty but as dead hard and debatably sprint burst are the only ones that are a problem, I'd say it's fair to make it a limited usage thing instead.
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Not specifically cause of oni. Just teammates being bad against oni.
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Rare. I would play sadako myself but I don't ha e that many perks on her.
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@[Deleted User] said:
It's because normally it wouldn't sound right to hear the survivor make groans of pain and breathing at the same time.
Ok I guess that makes sense, kinda. But that doesn't really explain the case for iron will.
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For me I slug if there is literally no way for me to reach a hook.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2930263#Comment_2930263
Exactly. It’s homophobia.
Yeah. I can't really say much for those people.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2930021#Comment_2930021
I have seen people argue in previous discussions/threads that they would be against a new character being the first LGBTQ+ rep. There are many people that are against inclusion but since there is no real actual arguments they try to find excuses
that I don't understand. Why would they be against it other then being homophobic? There is no real good reason.
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@Phasmamain said:
Yes but name any game that can do a patch without any issues
while other games do release patches with issues as well, it's nowhere near as bad as dbd. Most of the time, the whenever there are big issues, other companies fix it within a week, maybe 2. Dbd takes months for some. Even years.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/2930010#Comment_2930010
they're a very slow company indeed we'll probably have to wait a whole year and get a well deserved Legion rework in 2023 I hope...
2023 is a bit ambitious but hopefully.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2930001#Comment_2930001
I am pretty sure that people having a problem with it being David would have a problem with it being any other char as well or even a new char. Though many of them wouldn’t admit it.
it’s been implemented pretty well and fitting btw.
Imo I don't think that's completely true. Maybe with other characters sure but a new character? I don't think that would be the case.
I also disagree with it being implemented well. David's been a character for a while and now they make his sexuality? It feels kinda forced which is something that happens in a lot of games as of recent years. Once again this is my opinion. I do like the idea of everyone having a character they can relate to but this feels a bit off.
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@Ayamir said:
I've already posted this on another thread again I don't think most players are complaining about how hard it is to go against Legion but just how boring he is...
hear me out:
Legion doesn't need any nerfs or buffs...
They need more than that : a complete true REWORK
as long as feral frenzy is Legion's power they're always gonna stay in the trash tier list BHVR still doesn't realise how bad they messed up with Legion's power and design.
Legion as a whole is just a boring killer to play or to go against don't want to be rude but how can you have fun when you know you're gonna get a free injure and you did nothing to deserve it just m2 and the survivor you're going to hit can't do anything about it.
there are no mindgames,no nothing you just get injured and there was nothing you could do there.
Most killers in the game have to make a skillful play/read to get a hit/down but it's not the case of the Legion,even Nurse the best killer in the game has to make a good read if she wants to injure a survivor.
Legion just has a braindead power "Look I use my M2 and get survivors injured for free wow what a fun and interactive power for both sides!"
the problem with Legion is not that they're hard to play against its just that Legion's power is so badly designed and boring for both sides...
Once again the Legion needs a full REWORK to make his power fun and interactive for BOTH sides
I think people know they need a rework. It's just that do you think bhvr would? Especially now?
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What good swfs are you seeing?
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I'm pretty sure people don't have a problem with a gay character being in the game. It's more so that it's David and the way they implemented it.
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I do switch up my build on survivor occasionally but I always bring DS. As for killer I only switch up 1 perk while rest are bbq, no way out, and corrupt. I want to use more interesting builds but I don't like losing over and over especially when it wasn't even a fun match.
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That's the best way to play twins unfortunately.
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You mean when there was a rework for two killers? Yeah there is gonna be a difference.
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I genuinely wouldn't mind not playing for kills if the majority of survivors weren't being dicks about it. I get 2-6 hooks? I'm bad. I kill everyone through tunneling and camping? I'm playing toxic. If the devs just balanced around good players this wouldn't be a problem.
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What if they're a cheater? What if you know it's a bully squad? I think you should be able to see the survivors names however I think the survivors should be able to see the killers name as well.
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I think it's fine. The fourth could just reveal themselves to get the game over with. If there are no hooks nearby then the survivor wiggles out but if they go back to an area where there are no hooks, they shouldn't complain about being slugged.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2915651#Comment_2915651
Hope is 7% and is a survivor perk. For survivor that just means you can be chased longer, if you are the one being chased.
4% on a killer is more significant because it's a percentage (4.6m/s -> 4.784m/s) and movement speed is more impactful because it can make your chases way shorter and you can cover more distance quicker.
while I do agree that it is more significant on kille, it's still not much at all. I'm not saying they should buff the movement speed because movement speed is a very hard to balance thing but they should change its effect to be more of an actual factor considering that it's a purple addon and with its current effect it doesn't do much compared to a brown or yellow.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2915618#Comment_2915618
4% movement speed can make a difference, especially with no way out. I believe it's an add-on you would make a loadout around.
People would run hope if 4% is enough to make a difference. So from what I'm understanding, it's another gimmicky addon?
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I still don't understand the point of bff. What's the point of increased movement speed at endgame? Noed does the same thing except it also has exposed.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2915127#Comment_2915127
5 + 5 + 5 + 2 = 17
17/36 = 47,2~%
You hate almost half of all the maps.
https://forum.deadbydaylight.com/en/discussion/comment/2915122#Comment_2915122
1 + 2 + 5 + 2 + 5 = 15
15/36 x 100 = 41,6~ = 42%
Less than half, but still a substantial amount of maps.
https://forum.deadbydaylight.com/en/discussion/comment/2915111#Comment_2915111
5 + 5 + 5 = 15.
See above.
https://forum.deadbydaylight.com/en/discussion/comment/2915139#Comment_2915139
36 - (1 + 2 + 1 + 1) = 31
31/36 x 100 = 86,1~%
Congratulations, you hate the most maps.
I am now stopping. I am on my train already.
there are a lot of unbalanced maps.
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All the maps besides wreckers yard, yamaokas estate, Ormond, and midwich (kinda).
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Depends on your definition of competitive. Do I attend tournaments? No. Do I want to win? Yes.
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Micheal is kinda on the edge of top tier for me.
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No. He can be denied his power for a really long time and he can't get his power unless he gets a blood orb an m1 as his power bar goes to 99 but not full. Also the charge rate is really, really slow. Tbh I think he needs a rework. It feels like whenever I play oni, I either stomp the survivors or get stomped. There is no in between.
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Not at all. There's only 1 map that's even close to balance and even then it's still not very well balanced.
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Didn't he change the win criteria as well as got the 50 wins during an mmr test?
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I mostly agree. The one issue I have is the token one. I feel like it should be everytime the boon is placed it loses a token rather then the boon being used. I think that would be more fair. They can even make it so that some boons have more tokens then others or make it so that so boons can get more tokens with certain actions such as unhooking.
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Only thing I slightly agree with is the phase. I think the phase shouldnt be directional that's it. You can still hear her go into phasing and when she's done. This prevents the standstill mind games that were a problem before while keeping the killer still strong. Also the adons need a look at cause most of them feel super gimmicky and useless.
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She isn't bad but she isn't easy. Why put time and effort into a killer that takes more skill yet gets worse results then a killer that gets better results but takes less skill? Also I feel like the spirit is less interactive than blight or nurse.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2901966#Comment_2901966
Legion has too much counterplay yet they’re common?
They're common? I haven't seen a legion in forever.
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It is possible but I don't think it's gonna happen for years.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2895144#Comment_2895144
Yeah I'm not saying it doesn't slow you down but you can just hit through every Dead Hard if you time it correctly.
And in the case it's done for distance?
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What do you mean right now? They have been for a really long time.
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Maybe I'm wrong but I don't think this will fix the issue with CoH. If I did the math correctly, 24 seconds is still pretty good.
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I personally want all killers to be at Oni levels of strength. Strong but beatable. I also think that maps and perks such as CoH are the bigger problem rather than killer strength.
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I dont think Swfs are that big of a problem. It's more that the balance of the game is very one sided with the exception of maybe 2 killers on some maps.
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@RaSavage42 said:
But Keys aren't only for escaping... they still have a use for Survivor and Killer auras
Maps are only used for Totems, Gens and Chests
Flashlights are used for Blinds... That's it
Medkits are used for Healing... That's it
Toolboxes are used for Gens and Hooks... That's it
So it's hard to say what's strong and what's weak... Oh and I'm including addons as well
you seriously think that medkits aren't strong when they are literally a portable, almost guarantee self heal? I can understand why you say flashlights and maps aren't that good but toolboxes and medkits can make a huge difference.
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While I do agree that it is an issue, your not exactly being held hostage by the killer.
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Both sides have insanely boring metas.
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I don't find controller that bad but rather the console optimization.
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NOED: Should be reworked, it's not good by any means but it's still not healthy for the game.
Dead Hard: Very clearly too strong. Hope the devs change it in a way that makes it more fair.
Corrupt Intervention: Feels like a necessity on most killers.
Iron Will: It's alright. Still think it shouldn't get rid of breathing.
Decisive Strike: A necessary evil.
Borrowed Time: Same thing as Decisive Strike.
Circle of Healing: It still is very strong. I seriously think they should just change it completely.
No Way Out: Rewards you for getting multiple survivors. Well designed perk.
Deadlock: I feel like this perk is overrated.
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It needs more stuff. Not even cosmetics or charms that are pointless. It needs stuff like Iri shards, auric cells, bloodpoints, they can even try out a xp booster or bp booster.
