RenDesune
RenDesune
About
- Username
- RenDesune
- Joined
- Visits
- 298
- Last Active
Comments
-
@Mr_K said:
You shouldn't be playing her like a stealth killer.
Their isn't many stealth Killers in the game and out of the few that are not many can do sneaky gen grabs like she and ghostface can. Making pig a better stealth killer is the way to change her.
-
@Aven_Fallen said:
Who should play a 2v6-Mode? Let alone that Balancing is a pain in the ass for that, who do you expect to play it?
Like, Solo Survivors will not play this mode. Solo can already be a mess when you have 3 Randoms, if you have 5 of them, you dont want to play anmore. So if anyone, SWFs will play this mode, either full SWFs (6 people) or smaller SWFs like 2 3 mans or stuff like that. And we all know how much Killers love to go against SWF or how much they blame their losses on them.
So in the end, the only people who would like to play it are probably Killers and maybe SWFs. Queue Times will probably horrible for Killer in this mode, so I guess, while it might be quite popular for a while, it would be dead rather sooner than later.
It does not need to be a game mode you have to balance behind, just some fun. BHVR can balance behind the 1v4 but still add fun and silly game modes. 2v6 sounds fun, also a first person survivor game mode with 0 terror radius for all sounds amazingly scary.
-
I wait until I reach 100,000 usually to use them. If I'm playing a new killer I'll save up around 250k
-
@Heartbound said:
When I use the plague I generally hold the button down for one or two seconds, then turn my house so the vomit comes out in a crescent shape. If the survivor is being really tricky though I hold the purge down and fire it up and down vertically so if they're ducking behind something it's more likely to hit them. It's one of those things you feel out. Give it time.
Ill try that out, I find myself literally spraying my vomit out by moving my mouse left and right and just praying it hits.
-
Now give me your account!!!!
-
@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/245921/please-fix-whispers-perk
It’s supposed to do that. A hooked survivor is still a survivor and it being able to disregard hooked survivors could encourage camping since, if a survivor is near the hook and the killer doesn’t know they’ll leave, with the changed whispers they’ll just hang around the hook until the rescuing survivor reveals themselves or the killer finds them. Not fair for the person the hook of the one that is stealthing to save after the killer leaves.
That's so counterintuitive. I understand it that's the way whisperers is supposed to work but if a killer knew that the hook was being swarmed by survivors by the time the killer already hooked then what's the point of leaving the hooked survivor?
The killer will stay and look for the survivor if they saw scratchmarks nearby and it's not camping, it's focusing on the objective as hand which is to hunt down survivors.
Having whisperers not include hooked survivors would be a nice qol buff for anti hook swarm... and for one im for it
-
@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2145787#Comment_2145787
The dialogue with him would mostly just be heavy breathing.
Actually, I withdraw my complaint. That would be amazing.
Sounds romantic...
-
But you can turn it around and say that the killer did a good job and sacrificed all the survivors and now he/she deserves their 4k. Why should they lose out on the extra blood points because one extra survivor got lucky and found hatch first or brought a key with them.
It's a never ending argument and I will not comment on any the balance of keys but I do think killers should always have hatch priority.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2145121#Comment_2145121
Change his backstory to its original version, and we are good to go.
He actually had a wife, back then. And a daughter.
Yeah but we have Quentin, isn't he from the movie that made that part of him Canon? You would be erasing a bit of Quentin, wouldn't you?
-
I dont know about for survivors but imagine how hilarious it would be if the killer had proximity chat and could talk to the survivors.
Creepy, funny, and maybe a bit toxic but I would love it.
-
Spirit x Oni
Meg x Dwight
And David x ME
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2145414#Comment_2145414
You take the shape of various objects in the world and pretend to be them
Cows I am is a dbd yt/streamer and occasionally he mods the game to do some wacky stuff like 1st person surivor
1st person survivor should be another mode. Brings the horror factor 10 fold
-
I want to date both Myers and David, yall think they are okay with that?
I don't think freddy should be allowed in the dating sim... his type is pretty illegal
-
I made an entire killer Concept with perks and this one was my favorite.
High Grade Stitching Here!
You were created by the best, with the best materials, to do the best work.
Being blinded will blind all survivors in a 12/14/16 meter radius of the killer, as well as the killer.
Being stunned by a pallet will give the killer 3% haste for 8/10/12 seconds.
This perk has a 40/35/30 second cooldown.
-
Oh hooneeeyy, honey. You don't know good until you play against me honey
-
No because most killers don't tunnel from what I see unless they are desperate for a kill because of gen rushes.
I would say the tunnel rate is about the same
-
Myers is asexual, the first and original LGBT killer
-
From what the fog has whispered to me...
You should throw down pallets early when being chased by Clown.
as for Leatherface, he's annoying but all you can do is constantly keep a close eye on him as he charges up his chainsaw and be prepared to vault or drop a pallet quick. When he misses or hits a pallet, run to the next junglegym or pallet ASAP!!!! Or he will destroy you.
-
3 genning is boring no matter what killer you play. Try using rusty shackle add ons and get cheeky gen snatches. Hag with rusty shackles is an entirely different killer.
Beating a 3 gen hag is hard and should be... you three genned yourselves. But it's not impossible, have one person run her while the other activates all the traps.
-
@Affrax said:
Hag's traps still and always will startle me.
Oh yeah hag is a good jumpscare killer espiesially with rusty shackles
-
@Beelzeboop said:
Hex: Sewn Shut sounds a lot like Surge, just better.
We shouldn't have two perks that do the same thing.
But then again, Hex: Crowd Control seems a lot like Bamboozle, so this isn't exactly a hard and fast rule.
Mmm yeah I see. It is a hex perk so unlike surge it can be deactivated but also unlike surge when the entity closes it the generator cannot be regressed unless already damaged by the killer beforehand. Surge regresses the nearest while Sewn Up completely closes it. If anything the two combined would be a really nice combo.
I feel like Sewn Up is more like a repressed alliance mixed with a corrupt intervention. If corrupt intervention was a mid game perk.
I see what you're saying though, maybe if I switched it to the furthest gen from the downed survivor it would be less similar.
-
@Avilgus said:
The power: Interesting power and very creative secondary and passive ability, even if i think it's not enough against a SWF with comms...
Perk 1: Very good concept, urban evasion gamer gonna love it 😁
Perk 2: Could be a no hex perk with less effect (20 maybe) and 40s cooldown.
Perk 3: Fun one ! I really like it !
Thanks! Yeah I really like the perks. I was trying to brainstorm ways I could make her power confusing for swf with comms as well. I wanted her to mess with survivors minds much like the doctor but more jumpscarey. I'll have to sit on it and think of a way I can maybe use her passive or active ability in other ways.
I think she would work amazing in solo queue survivor games though.
-
The Seamstress:
Killer Concept
Quick backstory:
(Just an ambiguous backstory, not very good at storytelling so I left it kind of empty at the end)
Diana McArthur, the towns seamstress, was a lovely young woman. She was groomed to take after her mothers craftsmanship, adored by the small Scottish town for the great cloths and hats they created.
Diana's mother was everything to her. Her father was never around, he had a less favorable occupation working as a gravedigger at night and during the day he drank away at a pub.
It was all the more heart breaking when Diana's mother passed away of an unexpected illness. Diana was heartbroken.
She carried on though, working on her customers orders by her lonesome this time, she carried on the burden of keeping the household up as her father came home angry... unlike Diana who poured her sadness into her work, her father poured his loss into drinking and anger. Blowing away his frustrations at Diana, hitting her one night.
The night before the funeral, Diana was full of emotions. In her workspace, she crafted up a crude looking ragdoll. She didn't have quite the right fabrics to create it but it served it purpose... it looked like her mother, the same golden blonde hair, two green buttons for eyes, and of course a long blue dress... her favorite color.
On the day of the funeral, she embrassingly brought the doll. She was going to put it in the casket when she said her goodbyes.
Diana looked down at her mother, peaceful and pale. She shed a tear on the ragdoll and laid it near her mothers corpse.
Diana was about to leave but she saw something that made her curious.
The seamstress looked at her mothers corpse, stuffing began to lift out of her pale blue mouth... and with a closer inspection her ears as well.
Diana began to look at her mothers neck and see stitching.
She was taken back, what did they do to her!
Diana rushed out of the funeral.
She went to the funeral home the next day to complain, needing answers to why they stuffed her with cotton and had stitches around her neck. Although she received no answers, the man who worked there who was also a close friend with her mother assured that no such thing was done to her mother. He would never do such a thing.
Diana left the funeral home, beginning to think she was crazy. When she returned home and went to her workspace she noticed something. A trail of blood leading into her sewing needle drawer.
Diana opened it up slowly... she saw the ragdoll in there. The one that she laid with her mother, is laid in the drawer on top of the needles.
Diana screamed and flipped her chair back, she gently poked the doll. Then she lifted it up, warm blood ran down the doll and onto her hand as a needle was stuck into its side.
Diana took the needle out and blood dripped from inside the doll.
The seamstress then began to hear the doll cry... it was heavier than she remembered too... Diana cried as well and threw the doll onto her table as it cried.
It sounded like her mothers crying... she knew that cry from anywhere, the same cry she would get when her father came home in the morning in a fussy mood.
Diana couldn't take it, it was all in her head. She grabbed the doll and pulled it apart from the head... blood splattered onto her hand and dress.
The crying stopped... she looked down and dropped the doll to see bones in it... and then the crying started again... louder this time.
Appearance:
The Seamstess looks like a crudly created human sized ragdoll, she has blonde yarn like hair, blue button eyes, some of her had stuffing sticking out but other parts of her is bleeding.
The Seamstess holds a large needle as her weapon.
Power: Needlework
Pressing the active ability button with have the Seamstess take out one of her blank ragdolls, she will stitch up a creation of a chosen survivor.
the Seamstress will stitch herself up and take the survivors appearance.
Her terror radius disappears and becomes indistinguishable from a regular survivor.
She can do all other survivor task besides unhooking, she will not advance generators or destroy totems but can mimic working on them.
Pressing the active ability button while in Needlework will return to her Ragdoll form after a 2 second delay, she can return to this form while doing task. The ragdoll will slowly shed off her survivor form, the stitches falling apart as she sheds off the survivors skin like a snake.
Secondary Ability: Closet Tour
The Seamstess can enter any locker on the map as a survivor or Ragdoll, she can then teleport to any other locker on the map.
This will have a 30 second cooldown.
Passive for secondary Ability:
Closet Tour also passively stitches up ragdolls around the map randomly, some may take the shape of ragdoll or other survivors but they will aimlessly walk forward until unstitching and falling apart.
(Much like doctors tier 3 visions but more animated and random all over the map)
Perks:
Like A Thread Through A Needle:
Despite all odds, you eventually catch your prey.
When the Killer kicks a generator, any Survivor in a 14/18/24 meter radius of the kicked generator will scream and their location marked.
Hex: Sewn Shut!
Don't let your good craftsmanship go to waste!
Downed survivors will cause the entity to close off the closest generator to where the survivor was downed for 30/35/45 seconds.
Multiple generators can be closed by the entity.
Destroying the totem will deactivate this perk.
High Grade Stitching Here!
You were created by the best, with the best materials, to do the best work.
Being blinded will blind all survivors in a 12/14/16 meter radius of the killer, as well as the killer.
Being stunned by a pallet will give the killer 3% haste for 8/10/12 seconds.
This perk has a 40/35/30 second cooldown.
My Idea:
This was my first idea for the Seamstress, using her as a psychological killer that does the thing everyone wanted in dbd, dressing up as a survivor.
I wanted her power to make the survivors always on guard, even for swf. Which is why I allowed her to take shape as any survivor and have her Secondary ability do two things that will add to the uncertainty that her kit gives. Not only can she teleport and exit lockers as survivors which will add confusion if survivors last seen her on the other side of the map and wouldn't expect her on their side, but the passive will constantly have the survivors wondering what is real and which survivor she is dressed as in the moment..
Closer Tour also gives her map pressure which I think is needed on this killer, she had great engage if you successful fool a survivor but weak at looping.
Best way to counter the seamstess is to group up if you aren't sure who is who. Or stay together in pairs of two.
-
The Seamstress:
Killer Concept
Quick backstory:
(Just an ambiguous backstory, not very good at storytelling so I left it kind of empty at the end)
Diana McArthur, the towns seamstress, was a lovely young woman. She was groomed to take after her mothers craftsmanship, adored by the small Scottish town for the great cloths and hats they created.
Diana's mother was everything to her. Her father was never around, he had a less favorable occupation working as a gravedigger at night and during the day he drank away at a pub.
It was all the more heart breaking when Diana's mother passed away of an unexpected illness. Diana was heartbroken.
She carried on though, working on her customers orders by her lonesome this time, she carried on the burden of keeping the household up as her father came home angry... unlike Diana who poured her sadness into her work, her father poured his loss into drinking and anger. Blowing away his frustrations at Diana, hitting her one night.
The night before the funeral, Diana was full of emotions. In her workspace, she crafted up a crude looking ragdoll. She didn't have quite the right fabrics to create it but it served it purpose... it looked like her mother, the same golden blonde hair, two green buttons for eyes, and of course a long blue dress... her favorite color.
On the day of the funeral, she embrassingly brought the doll. She was going to put it in the casket when she said her goodbyes.
Diana looked down at her mother, peaceful and pale. She shed a tear on the ragdoll and laid it near her mothers corpse.
Diana was about to leave but she saw something that made her curious.
The seamstress looked at her mothers corpse, stuffing began to lift out of her pale blue mouth... and with a closer inspection her ears as well.
Diana began to look at her mothers neck and see stitching.
She was taken back, what did they do to her!
Diana rushed out of the funeral.
She went to the funeral home the next day to complain, needing answers to why they stuffed her with cotton and had stitches around her neck. Although she received no answers, the man who worked there who was also a close friend with her mother assured that no such thing was done to her mother. He would never do such a thing.
Diana left the funeral home, beginning to think she was crazy. When she returned home and went to her workspace she noticed something. A trail of blood leading into her sewing needle drawer.
Diana opened it up slowly... she saw the ragdoll in there. The one that she laid with her mother, is laid in the drawer on top of the needles.
Diana screamed and flipped her chair back, she gently poked the doll. Then she lifted it up, warm blood ran down the doll and onto her hand as a needle was stuck into its side.
Diana took the needle out and blood dripped from inside the doll.
The seamstress then began to hear the doll cry... it was heavier than she remembered too... Diana cried as well and threw the doll onto her table as it cried.
It sounded like her mothers crying... she knew that cry from anywhere, the same cry she would get when her father came home in the morning in a fussy mood.
Diana couldn't take it, it was all in her head. She grabbed the doll and pulled it apart from the head... blood splattered onto her hand and dress.
The crying stopped... she looked down and dropped the doll to see bones in it... and then the crying started again... louder this time.
Appearance:
The Seamstess looks like a crudly created human sized ragdoll, she has blonde yarn like hair, blue button eyes, some of her had stuffing sticking out but other parts of her is bleeding.
The Seamstess holds a large needle as her weapon.
Power: Needlework
Pressing the active ability button with have the Seamstess take out one of her blank ragdolls, she will stitch up a creation of a chosen survivor.
the Seamstress will stitch herself up and take the survivors appearance.
Her terror radius disappears and becomes indistinguishable from a regular survivor.
She can do all other survivor task besides unhooking, she will not advance generators or destroy totems but can mimic working on them.
Pressing the active ability button while in Needlework will return to her Ragdoll form after a 2 second delay, she can return to this form while doing task. The ragdoll will slowly shed off her survivor form, the stitches falling apart as she sheds off the survivors skin like a snake.
Secondary Ability: Closet Tour
The Seamstess can enter any locker on the map as a survivor or Ragdoll, she can then teleport to any other locker on the map.
This will have a 30 second cooldown.
Passive for secondary Ability:
Closet Tour also passively stitches up ragdolls around the map randomly, some may take the shape of ragdoll or other survivors but they will aimlessly walk forward until unstitching and falling apart.
(Much like doctors tier 3 visions but more animated and random all over the map)
Perks:
Like A Thread Through A Needle:
Despite all odds, you eventually catch your prey.
When the Killer kicks a generator, any Survivor in a 14/18/24 meter radius of the kicked generator will scream and their location marked.
Hex: Sewn Shut!
Don't let your good craftsmanship go to waste!
Downed survivors will cause the entity to close off the closest generator to where the survivor was downed for 30/35/45 seconds.
Multiple generators can be closed by the entity.
Destroying the totem will deactivate this perk.
High Grade Stitching Here!
You were created by the best, with the best materials, to do the best work.
Being blinded will blind all survivors in a 12/14/16 meter radius of the killer, as well as the killer.
Being stunned by a pallet will give the killer 3% haste for 8/10/12 seconds.
This perk has a 40/35/30 second cooldown.
My Idea:
This was my first idea for the Seamstress, using her as a psychological killer that does the thing everyone wanted in dbd, dressing up as a survivor.
I wanted her power to make the survivors always on guard, even for swf. Which is why I allowed her to take shape as any survivor and have her Secondary ability do two things that will add to the uncertainty that her kit gives. Not only can she teleport and exit lockers as survivors which will add confusion if survivors last seen her on the other side of the map and wouldn't expect her on their side, but the passive will constantly have the survivors wondering what is real and which survivor she is dressed as in the moment..
Closer Tour also gives her map pressure which I think is needed on this killer, she had great engage if you successful fool a survivor but weak at looping.
Best way to counter the seamstess is to group up if you aren't sure who is who. Or stay together in pairs of two.
-
Could you imagine slowly hearing that play as she gets out of stealth
-
Yes, you need a lot of perseverance to get past the first 20 hours of this game.
-
Have reverse bear traps activate as soon as the survivors is unhooked or recovered from dying state.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2137276#Comment_2137276
We had a second objective with ruin/undying. Survivors hated it and the devs basically deleted it.
We will never ever get a second objective after that.
And that's what causes all the killer stress. Even good gen pressure isn't enough to stop gens from popping which means killers constantly have to be on their A game 100% of the time the entire match.
Survivors need a second objective, and one that isn't solely relying on the killer bringing in two perks.
-
Carrie!
I just imagine a bloody soaked Carrie using her mind to lift dropped pallets and throwing it at survivors!!!!!!
-
Leatherface, he is irredeemable. So sad that the community made such a cool license killer into a monster.
and I'm not sure... maybe Feng. Feng players always seem to be the most annoying.
-
Fine dining hag emote where she is sitting down with a large bib on and fork and knife in hand uwu
-
By fixing survivor objectives. Survivors only have a single objective, two is you include totems which let's be honest most aren't looking for totems and if they do its usually along the way while doing gens.
If you relieved gen pressure from the killer by adding new survivor objectives then it'll be less stressful for the killer and could be more entertaining for the survivor.
As for what kind of objectives, I'm not sure.
Or you could add killer buffs as they complete their own objectives. Maybe hooking every survivor once will give all killers a bit more haste for like 30 seconds.
And successfully regressing 10 generators will give all killers extra regression speed on gens for 60 seconds.
These sound like perk ideas but I feel like giving killers objectives and rewarding them being complete will give the player a more focused and less stressful time. They can even have objective tallys so the killer can see how close they are to completing them and getting that buff. I dont see why all killers shouldn't be rewarded for successfully hooking all four survivors and regressing gens? It means they are playing fair with no tunneling and successful policing gens.
-
Wraith and Leatherface
-
Hag and Claudette. I feel they would get along
-
If we're talking just in game, definently Trapper and Plague for me. Trapper is just funny by default, espiesially if he walks into his own traps.
It's just funny to watch Plague spray her vomit everywhere from a distance as a survivor runs around. Although it's only fun to witness from afar and not being the one vomited on.
Lore wise though, Freddy.
-
Personally I think DBD should do more with the chest around the map, maybe create mini side quest for the survivors where they have to search around the map for specific chest to obtain certain tools or parts for the gens.
This can create extra task and excitement for the survivors, give time for the killers, halt gen rushing, but also speed it up if all survivors actually partake in searching for these parts.
If you want to get more advanced, they could add special skill checks for individual parts. For example, a survivor found motor oil and it repairing, instead of a regular skill check they will get 3 skill check in a single go and will have to hit then all correctly to successfully install the part and enhance the gen more.
-
Atleast he's hot
-
What do you fall a Michael Myers with no kills?
A Nochael myers
-
Felix is slowly taking the spot for creepiest sexy character 😳👁
-
I like the genrator changes. I feel like it could make both killer and survivor gameplay more fun. Killers wouldn't feel genrushed and survivors will have a second objective besides just genrators and rarely bones.
-
I think it could work, dbd would need to take a lot of liberties though to create well looking 3d models after a 2d drawing.
-
Felix is hot but David still holds the trophy for the hottest male survivor in dbd.
-
Trapper is a daddy
Hillbilly is a daddy
Wraith is a cutie
Pyramid Head is a major daddy
Ghostface is boyftiend material
Blight is a cutie
Clown is a silly man who's fun to hang with
Demo is a cutie
Freddy has the coolest weapon in the game
Doctor is a daddy
Leatherface is always fun to hang with
Deathslinger is hung
Michael is a daddy
Oni is a major daddy
Legion (Frank) is a bf material
Hag, Spirit, Nurse, Huntress, and Legion (Susie) are alright
Pig has a cool weapon and is my main
-
@Fyrenice78 said:
I have loved this game for the last 3 years. After today's update...... I honestly am not sure if I will be playing this game anymore. It's always had quite a few bugs, but I could get over that. Today they have made the game play so much more in favor of the killer that I honestly can say what is the point of playing survivor. I am a survivor main, and play killer rarely. So, if you enjoy playing killer this game would be great for you, because it is definitely over powered in your favor.
Its not.
-
Super cute, the shorties of the bunch. Although I don't think the hag would be fond of blights drug addiction
-
Gen completion animation. Kind of like the new years gens when they have fireworks. Survivors can equip personalized sparkles and sounds that come out of the gen.
-
Chucky is what I mainly want.
If not then I would want a Buffy the vampire slayer chapter.
I would also want a Scooby Doo chapter with 4 new survivors and 2 new killers. That good thing about a chapter like that is you can create whole new killer ideas or use a villian from the actual show. Its too childish though and whoever owns Scooby Doo franchise probably wouldn't want their show to be in a horror game.
-
I personally want a PIG rework.
Everything about her power another killer has but better, her crouch and null terror radius is overshadowed by Ghostface and other stealth killers.
Her Ambush attack is very counterable and also overshadowed by Demos lunge imo. It's not even an Ambush like it says, you use it with loops to hopefully mindgame never to actually ambush.
Her bear traps do slow down the game a bit and are fine but I think the rng system needs to he reworked for her. Or the trap can activate as soon the the survivor is unhooked. Something needs to be done to make them feel more like they are slowing down the game.
I would say Rework her stealth and Ambush mechanics all together. Keep her bear traps but make make them activate quicker.
-
Trapper. He step in his trap and makes cute oof sound. Actually adorable, I want to hug him