Reinami
Reinami
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- Reinami
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2329567#Comment_2329567
Yeah because every survivor starts running the second they hear a terror radius 32 meters away. I cannot roll my eyes enough at this math - because the premise it is based on is beyond flawed. If survivors ran when they heard a 32 meter terror radius they would never accomplish anything - especially on maps like Glenvale or the Game. I guess people will resort to anything to keep this meme alive. Anyways - I am off to have some fun for the weekend. I'm sure there will be more posts/threads about this horrible debilitating and overpowered tactic that forum killer mains and tournament killers face when I come back in a few days LOL.
Right so, you didn't read my post then. Human reaction time is 270 ms. I'm quadrupling that, and assuming it takes you 1 full second to realize you are in the terror radius. Then another 2 full seconds to figure out where the killer is, remember the terror radius is directional. This is pretty damn lenient. This is 12 times the average human reaction time.
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@lauraa said:
high level dbd sucks and is boring. clown fiestas have always been the heart and soul of dbd, but once you climb the stairway to maturity, you're left chasing the dragon.
optimal dbd is dbd played unoptimally.
That's the idea though, if they balanced around high level play then high level dbd wouldn't suck.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329576#Comment_2329576
Don't really care what toxic people do in the game
That doesn't answer my question.
If tru3talent posts a video, that says "look at how you can have counterplay against the spirit" this proves she has counterplay and is fine. If the reason that tru3 can outplay that spirit is because "they are bad" well we shouldn't balance the game around high level players, which is what survivors constantly say when it is pointing out how OP survivors are at the top level play.
Also while we are at it, since nurse is by far the worst killer in the game in the hands of average players (you know, the ones we balance around) she's due for a buff right?
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@Spencerjnlouis said:
Maybe some of y'all never learned from the proverb "Fool me twice, jokes on me" but I'm not as disappointed as most others because BEhaviour's promises are worth less than a pile of ######### and I don't expect this year's Halloween Event to be any better
Just be glad they're still giving us 9k shard for free and some cosmetic crowns, you'd think they'd put these awfully overpriced cosmetic costumes on sale for the anniversary but BEhaviour is gonna BEhaviour
Anyone who have high expectations from a company who only cares about money is a fool, actual clowns.🤡
I know they want us to just grind them bloodpoints and crowns for 2 weeks because without artificial grind players will realize the game is a repetitive and broken mess with stagnant meta and terrible map designs.
BUT HEY! NEW COSMETICS IN THE STORE!!
Because they specifically said they would spend less time on other events so that they could focus more on this and the Halloween event. And what we got is literally last years event with some new skins.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329264#Comment_2329264
lol the difference between a bad and good spirit is negligent
And yet everytime someone posts a video or a strategy or shows tru3talent outplaying a spirit it's always: "But that spirit is bad" So which is it?
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@TheStripyCat said:
The real question to devs should be how many % of the matches the killers don't get any kills, and how many % of matches they get 4k.
I am very surprised just holding w can help. Green rank here. Somehow I always get downed in what seems to be 15 seconds. Maybe bacause I am trying to learn to loop? Some of teammates at that time were spooked off a gen, some were waiting nearby to try a flashlight save (that almost never works) or just were on one gen with me and are hiding from the killer, some are already in the locker because BBQ (damn it), and maybe one is on a gen. Then they will try to save, then run somewhere because the killer will return to search for the saved and the saviour, then heal, and only then try to find a gen. By that time someone else will be already carried to the hook and it all repeats. Almost no one does gens in solo queue. Those who do get fast tracked by bbq. If you watch popular survivour main streamers you will see it. I can have multiple games in a row with killers getting 4 kills easy. And at times like this I want to quit. If the game was balanced around strongest players, I would quit long ago.
Read my post here, it's simple math.
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2328963#Comment_2328963
It's simple math. Lets look at a basic killer. All of these stats come from the following sources:
- https://deadbydaylight.fandom.com/wiki/Movement_Speeds#Survivors
- https://deadbydaylight.fandom.com/wiki/Basic_Attacks
- https://humanbenchmark.com/tests/reactiontime
32 meter directional terror radius
4.6 m/s movement speed.
3 second attack cooldown
Lunging makes you move at 6.9 m/s for 0.3 seconds. Factoring in the hitbox, this makes the range of a lunge to hit, 6 meters.
Survivors move at 4.0 m/s.
When hit, survivors move at 6.0 m/s for 2 seconds.
Average human response time is 273 milliseconds
When the killer's terror radius enters a survivors area, the average response time is 273 milliseconds. The terror radius is directional. Now, i know what you might say, i'm not assuming survivors immediately respond that quickly. Let's say it takes a survivor 1 second to realize they are in the terror radius, it'll take them 2 seconds to figure out where the killer is coming from and which direction to run to. Once this happens, the survivor starts running in the opposite direction.
During this time, the killer has gained 4.6 * 3 = 13.8 meters. This means they are 32 - 13.8 meters away from the survivor at 18.2 meters.
The lunge range for the killer is 6 meters. Factoring in human reaction times and human element and for ease of math, let's call this, 5 meters. This means they need to close a gap of 18.2 - 5 = 13.2 meters. Killers move .6 m/s faster than the survivor, this means it takes 22 seconds to reach lunge range.
Now, the killer has spent 22 seconds, and just landed a hit. Survivors get a burst of speed at 6.0 m/s for 2 seconds, the killer is effectively frozen for 3 seconds
During this time the survivor has gained (6.0 * 2) + 4.0 = 18 meters.
Lunge range makes it so the killer needs to make up 18 - 5 = 13 meters of distance. This means at .6 more movement speed than the survivor, it will take just under 22 seconds to land that second hit.
So, both hits took 22 seconds, that is 44 seconds. Now you sit in an attack animation for 3 seconds, and the survivor has crawled a little bit, meaning you need to walk forward a bit, making you take....... 22 + 22 + 3 + 0.5 = 47.5 seconds (on no i was off by .5 seconds!).
Now, how long does it take a killer to pick up a survivor? That takes 2.5 seconds i believe. Hook time is 1.5 seconds, and the time to walk to a hook varies, but i'd say it usually takes around 5 "grunts" which is about 8 seconds.
22 + 22 + 3 + 0.5 + 2.5 + 1.5 + 8 = 59.5 seconds.
60 seconds. That doesn't even factor in the time it took to walk to the opposite end of the map to find that first survivor. You just lost 3 gens.
If you want a video, i'll try to dig up an old otz video where he tested clown back when he was slowed when throwing bottles. I think he figured out if you just held w it saved the clown like 4 seconds total or something. It was more of a take on clown rather than killers, but it still showed holding w.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2329413#Comment_2329413
Tournament play ≠ Regular play
Never been an issue with me as a killer. Tournament survivors are also way more skilled than non-tourney survivors.
People will grasp at anything to try to solidify this meme. My favorite is killers who claim "survivors run as soon as they hear my 28/32 meter TR" - if that were case they would never be doing gens LOL! Then they do the math to show you just how powerful it is when survivors run when you are 32 meters away LOL! Like seriously GTFO - what rank are you playing 21?
Correct, but if the strategy is played and amounts to winning 80+% of the time shouldn't it be fixed? We should balance around the highest level players.
So top tier killer players can counter holding w, but top tier survivor players can't react to a directional terror radius within 3 seconds?
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@WexlerWendigo said:
We have to suffer facing this BS killer for months more, yayyyyy
Spirit is fine, only high level spirits can actually cause survivors problems, and we don't want to balance the game around high level play.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2328914#Comment_2328914
Well I hate to say it - but learn to play the killer - get better map awareness - learn predictive behavior - because that's why you are losing. If you don't like being challenged and want an easy win and bloodpoints - play survivor if it is so easy. This "issue" is not an issue and has not been an issue until recently when one moron coined the "Holding W" phrase.
I refuse to play Wraith any more and he was my 2nd main because... he is stupidly easy even against a 4 man SWF.
I play Doctor, Huntress, and Pig and have NO issues getting 2-4ks. The only time I am not red rank is on the 13th of each month.
Funny how all these red rank killers make it sound like they are getting 0ks due to survivors holding W - yet maintain their red rank - something don't seem right. You will not convince me that this is a problem to any degree - aside from maybe on Trapper who in my opinion needs a major rework/buff.
And no I am not a survivor sided person - I am a factual person. Survivor mains just like killer mains on these forums love to exaggerate things to the nth degree to try and gain favor for their hyperbolic opinions. As far as this stupid meme/complaint goes - that's all it is - exaggeration and anecdotal "evidence."
I'm not going to "argue" this - especially on these forums - because there is no factual basis for this aside from a few selective matches that a few "popular" streamers have provided as "evidence." Meanwhile you have other streamers who have 50+ win streaks on almost every killer - who face the exact same survivors as everyone else - I guess their survivors don't have W keys.
Have fun arguing a meme - I am out :)
I too can probably get 50 wins in a row, hell probably with no perks on just about any killer. But when survivors play this way, things change. They don't as often as they do, but since the tru3 vs oracle match, more and more survivors are playing like this.
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2328914#Comment_2328914
And you are over-estimating the power of “hold W”
Please upload a video where you are able to just “hold W” and take the killer on a wild goose chase for 48s without vaulting or using pallets. That is honestly a load of rubbish.
It's simple math. Lets look at a basic killer. All of these stats come from the following sources:
- https://deadbydaylight.fandom.com/wiki/Movement_Speeds#Survivors
- https://deadbydaylight.fandom.com/wiki/Basic_Attacks
- https://humanbenchmark.com/tests/reactiontime
32 meter directional terror radius
4.6 m/s movement speed.
3 second attack cooldown
Lunging makes you move at 6.9 m/s for 0.3 seconds. Factoring in the hitbox, this makes the range of a lunge to hit, 6 meters.
Survivors move at 4.0 m/s.
When hit, survivors move at 6.0 m/s for 2 seconds.
Average human response time is 273 milliseconds
When the killer's terror radius enters a survivors area, the average response time is 273 milliseconds. The terror radius is directional. Now, i know what you might say, i'm not assuming survivors immediately respond that quickly. Let's say it takes a survivor 1 second to realize they are in the terror radius, it'll take them 2 seconds to figure out where the killer is coming from and which direction to run to. Once this happens, the survivor starts running in the opposite direction.
During this time, the killer has gained 4.6 * 3 = 13.8 meters. This means they are 32 - 13.8 meters away from the survivor at 18.2 meters.
The lunge range for the killer is 6 meters. Factoring in human reaction times and human element and for ease of math, let's call this, 5 meters. This means they need to close a gap of 18.2 - 5 = 13.2 meters. Killers move .6 m/s faster than the survivor, this means it takes 22 seconds to reach lunge range.
Now, the killer has spent 22 seconds, and just landed a hit. Survivors get a burst of speed at 6.0 m/s for 2 seconds, the killer is effectively frozen for 3 seconds
During this time the survivor has gained (6.0 * 2) + 4.0 = 18 meters.
Lunge range makes it so the killer needs to make up 18 - 5 = 13 meters of distance. This means at .6 more movement speed than the survivor, it will take just under 22 seconds to land that second hit.
So, both hits took 22 seconds, that is 44 seconds. Now you sit in an attack animation for 3 seconds, and the survivor has crawled a little bit, meaning you need to walk forward a bit, making you take....... 22 + 22 + 3 + 0.5 = 47.5 seconds (on no i was off by .5 seconds!).
Now, how long does it take a killer to pick up a survivor? That takes 2.5 seconds i believe. Hook time is 1.5 seconds, and the time to walk to a hook varies, but i'd say it usually takes around 5 "grunts" which is about 8 seconds.
22 + 22 + 3 + 0.5 + 2.5 + 1.5 + 8 = 59.5 seconds.
60 seconds. That doesn't even factor in the time it took to walk to the opposite end of the map to find that first survivor. You just lost 3 gens.
If you want a video, i'll try to dig up an old otz video where he tested clown back when he was slowed when throwing bottles. I think he figured out if you just held w it saved the clown like 4 seconds total or something. It was more of a take on clown rather than killers, but it still showed holding w.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2327734#Comment_2327734
A stamina bar would kill this game so fast.
Some of the other ideas are okay though.
The totem ones treat the symptom (gens go too fast) while the stamina one treats the root cause and only affects that exact playstyle. Not sure how it would kill the game.
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@Jasix said:
LOL - People keep saying - survivors run when they hear their terror radius or at 30 meters. Give me a break. If that were the case - matches would take 30 minutes because survivors would be running all willy nilly and not doing gens.
I play Doctor 80% of my killer matches and have played killer around 1800 hours - you may be able to fool some survivor mains with this type of BS but I am calling it exactly what it is.. BS. At red ranks especially... survivors stay on gens to the last possible second and MAYBE .. MAYBE leave when the killer is 16-18 meters away - so let's get that clear from the start. I see the number "30 meters" thrown around a lot in this inane "discussion" and it's absolutely inflated to make the math look more appealing for the argument and is absolute fiction.
Let's also discuss modifiers to a chase:
Advanced mobility: Wraith, Hag, Nurse, Blight, Hillbilly, Freddy, Spirit, Oni, Legion
Ranged attacks: Huntress, Deathslinger, Executioner, Trickster, Demogorgon, Nemesis, Plague
Special Attacks: Clown, Doctor, Twins, Ghostface, Bubba, Pig
So that leaves us with the following killers who will have a harder time with this meme of Holding W: Trapper - who if he has good map awareness and good trap placement... can stop a chase almost instantly.
Quit trying to come up with "issues" that need addressed and instead focus on the strengths of each killer. Seriously... holding W? LOL!
This whole argument is even sillier than survivors complaining about NOED - you look silly as hell trying to convince others that "poor killers are being abused because survivors are running and throwing pallets." Absolute face palm. Of all the things to take issue with...you choose this? LOL! Please go back to complaining about gen rushing - at least there is SOME merit in that discussion.
Sure, let's discuss these killers:
Nurse/Blight/Spirit - Read my OP, those are the ones that can compete against this.
Wraith - Tru3 vs oracle proved wraith can't hang.
Hag - She is still a 110 and requires setup, she can sometimes get a good 3 gen going but that's about it.
Hillbilly - He still has to m1 around loops. I'll give you that he does counter this strategy a little bit since he can break pallets fast, but he still is effectively m1 around loops, so he does require some slightly more amount of brain cells to play against.
Freddy - Is an m1 killer when you aren't asleep, and the counter to his power is, you guessed it, hold m1 and immediately drop pallets. It's difficult to win chases against him due to snares and he probably needs a redesign to fix this problem.
Oni - Is literally an m1 killer, his counter is to play exactly like this, if you play like this and never get hit, he never gets his power.
Legion - Legion's "mobility" is so good, that if you hold w when you hear the terror radius, they still can't catch up to you even with their power. Legion ms in frenzy is 5.0 m/s and lasts 10 seconds. If a survivor starts running at 25 meters into the terror radius, legion gets to get 10 meters on them (survivors move at 4 m/s) which means he is still 15 meters away, oh wait now he gets a cooldown period of 5 seconds, so they just gained back 8 or so meters.
Huntress - You would be correct if every map was just a flat plane with nothing in them, which is not the case, being a 110% killer means holding w is even stronger against her. And you don't want to loop her, it's risky, she might hit you, so the best play is to immediately drop pallets, hold w and put stuff between you and her.
Deathslinger - Same as huntress but even worse because hes only got 1 shot.
Executioner - And has literally 0 map pressure. The whole point of his power is to bait you into vaulting or dropping the pallet and then when you do he m2s, if you don't, he keeps going. Best strategy is to not even try looping, just hold w, and immediately drop pallets.
Trickster - really? Hes just a worst version of deathslinger and huntress who has to land no less than 8 ranged attacks on you, all while moving slower than a survivor while throwing. Hold w is literally his counter.
Demogorgon - they already nerfed that addon, again, with shred, you don't want to risk looping him because he might bait it or cancel the power. Just throw down the pallet immediately and keep running.
Nemesis - Same as PH, but slightly worse because he has to hit you 3 times.
Plague - Which also requires that survivors cleanse in order to get her power. Outside of that she gets one 60 second use of it. So you just hide for 60 seconds, and now she is an m1 killer for the rest of the game, no power, and you can immediately drop every pallet and hold w. Additionally, her purge doesn't have as much range as you think it does.
Clown - Same as freddy, his power is literally just a slightly better (but no teleports) version of freddys power. You don't loop clowns, you hold w and drop pallets.
Doctor - Again, his power is at the "LOOP" why risk looping, just drop the pallet immediately and hold w and now he can't do anything.
Twins - The amount of shadow nerfs and strange things about this killer make it extremely difficult. But i'll contend that you can't hold w against victor, you can against charlotte though.
Ghostface - He is an m1 killer with no terror radius, the definition of hold w drop pallets.
Bubba - Same deal, just drop pallets and hold w, he has no map pressure and can't move around like billy can. I will add that additionally there is a bit of skill involved in potentially trying to stun him with the pallet, although this is risky. Instead of the usual 1 pallet, he gets to eat through 2-3 before he loses 3 gens. Better, but given that most maps have 12+ pallets, not gonna change much.
Pig - Her traps aren't really part of this, and her dash requires her to charge it and be at a loop. Again, the definition of hold w and drop pallet immediately. Her power is anti-loop and slowdown when you get traps on their head, but she still requires you to land that first down.
You are underestimating the power of hold w. If a survivor hold w, doesn't drop pallets, doesn't vault windows, doesn't do anything but run in a straight line, it takes the killer 48 seconds to down them. factor in picking them up, finding a hook, and hooking them, and you probably just spend 60-70 seconds doing this. You just lost 3 gens from the other 3 survivors on the gens.
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@Jasix said:
LOL - People keep saying - survivors run when they hear their terror radius or at 30 meters. Give me a break. If that were the case - matches would take 30 minutes because survivors would be running all willy nilly and not doing gens.
I play Doctor 80% of my killer matches and have played killer around 1800 hours - you may be able to fool some survivor mains with this type of BS but I am calling it exactly what it is.. BS. At red ranks especially... survivors stay on gens to the last possible second and MAYBE .. MAYBE leave when the killer is 16-18 meters away - so let's get that clear from the start. I see the number "30 meters" thrown around a lot in this inane "discussion" and it's absolutely inflated to make the math look more appealing for the argument and is absolute fiction.
Let's also discuss modifiers to a chase:
Advanced mobility: Wraith, Hag, Nurse, Blight, Hillbilly, Freddy, Spirit, Oni, Legion
Ranged attacks: Huntress, Deathslinger, Executioner, Trickster, Demogorgon, Nemesis, Plague
Special Attacks: Clown, Doctor, Twins, Ghostface, Bubba, Pig
So that leaves us with the following killers who will have a harder time with this meme of Holding W: Trapper - who if he has good map awareness and good trap placement... can stop a chase almost instantly.
Quit trying to come up with "issues" that need addressed and instead focus on the strengths of each killer. Seriously... holding W? LOL!
This whole argument is even sillier than survivors complaining about NOED - you look silly as hell trying to convince others that "poor killers are being abused because survivors are running and throwing pallets." Absolute face palm. Of all the things to take issue with...you choose this? LOL! Please go back to complaining about gen rushing - at least there is SOME merit in that discussion.
Matches wouldnt last 30 minutes. You forget this is a 1v4 not a 1v1. The other 3 survivors are slamming gens.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2328825#Comment_2328825
No I don't think any killer should be nerfed. If anything I think trickster, and trapper need a buff. Especially trapper he is massively overdue for a buff. No more questions on this post 👋
So we should balance around casual/average level players?
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2328764#Comment_2328764
I would stop entertaining this individual. Because this has to be 🔗 🐡 at this point. Who gripes about running 🤣? And the reason competitive is non existent for this game is because the majority is casual. Most people who play those games tend to be invested into it.
Let me ask you a question.
Do you think nurse and spirit should be nerfed?
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@EldritchElise87 said:
Never chase to down unless its quick. Every time you enter into a chase aim to get a hit or a pellet in 15 seconds, if not break back off and harrass gens. 3-gen excessively.
Then they immediately get on a generator.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2328764#Comment_2328764
I would stop entertaining this individual. Because this has to be 🔗 🐡 at this point. Who gripes about running 🤣? And the reason competitive is non existent for this game is because the majority is casual. Most people who play those games tend to be invested into it.
Name a casual game that lasts more than 5 years. The second DBD gets a competitor, it's over. Fall guys and among us didn't even last 1 year.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2328733#Comment_2328733
Sorry, im still waiting for you to give me a game like DBD.🙊
You cant be out here trying to compare DBD to Valorant. Thats just not how it works 🤪
Let me put it this way. Explain to me you reasons why you can't balance this game around high level players?
Think about this. There are some pretty ridiculous RNG setups that can spawn in this game for survivors. Really good survivors can exploit this to loop a killer for minutes before landing a single hit. Bad survivors go down in 20 seconds. Now, let's imagine that the devs nerf these types of setups, or prevent them from existing such that really good survivors now can only delay a hit for 40 seconds. (Ignore the "how" for a moment and pretend its a switch they can flip to make the survivor last some exact number of seconds) What happens to the low skill survivors who go down in 20 seconds? They still go down in 20 seconds. You didn't make anything worse for them, because they weren't exploiting that setup to begin with.
Meanwhile, on the flipside, why is low level survivor play so miserable? Things like HEX Totem spawns, that make it harder for those survivors, or killers who camp/tunnel. So what if you make it so killers can't hard camp/tunnel anymore. It doesn't really affect that high level play, because high level killers aren't doing those things to begin with, because tunneling gets you DSed, and camping loses you the game. (Unless you got the survivors in some terrible state like, a hook by a 3 gen and all of them injured or something) Not being able to communicate with your team in solo queue is also part of this problem. So fix that, SWF top tier players are using discord anyway, so who cares if solo survivors get a ping system? Top tier killers are already used to SWF in discord, so it won't affect them.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2328758#Comment_2328758
Explain to me how you're going to compare DBD to fortnite. Just to push an agenda for high level skill balancing. We dont even have proper match making.
And yet the devs are pushing MMR. Which will make high level games become miserable.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2328733#Comment_2328733
Sorry, im still waiting for you to give me a game like DBD.🙊
You cant be out here trying to compare DBD to Valorant. Thats just not how it works 🤪
What makes this game so special that it is entirely unique from every single game ever made before it that makes it so you can't balance around high level play?
There's another person saying that "hold w and drop pallets" only works in SWF. Ok so, let's nerf it then? If it doesn't work in low level play, then low level players aren't exploiting it to win. So if you nerf it, it won't hurt low level players.
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@Piwatte said:
For some killers, the survivors should do .. nothing ... ? Let's all do nothing and be hooked and never escape !
No, i want the game to be about the chase.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2328483#Comment_2328483
That wasnt really my point, there just isnt another game like DBD that has high skill level balance, there's no point of reference. You shouldnt be comparing DBD balancing to LOL or Fortnite. I probably could have worded myself earlier before when referring to the genre, not the balancing and surviving.
But if we have entire library of video game history going back 40 years. Every single long-lasting, competitive multiplayer game, balanced around high level play. Some of them are even still played today after 20+ years. The ones that didn't were relegated to "party" games.
Why do you think years later people still have tournaments for Street Fighter 2?
Why do you think LoL is still one of the most played games in the world when it was released over 12 years ago?
When was the last time you saw a tournament for Battlerite?
Why do you think DBD doesn't have a massive esports scene despite being a relatively popular game? Games with a fraction of the player base as DBD have much more massive multimillion dollar esports scenes.
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@meatisadelicacy said:
Is this a joke? You're literally faster than every survivor. You can break pallets. You can learn which pallets you don't HAVE to break. You can run Spirit Fury and Brutal Strength, just off the top of my head. You could play Doctor. You can bring map offerings if you feel some maps are unfair. You can watch Youtube videos or streamers to help you get better at the game instead of expecting survivors to just stand still and die for you.
48 seconds is how long it takes if the survivor holds w, drops 0 pallets, vaults 0 windows and does no looping. 48 seconds to land 2 hits and down them. Yeah, killers are faster, but only by .6 meters per second, which, when you need to close a 30 meter gap twice is taking a while.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2327818#Comment_2327818
The only games out of all the ones you mention that balances around "high level" is rainbow 6 and fortnite and LoL. The rest balanced towards more casuals. And I think you folks don't understand, the difference in all those games everyone is at a even playing field. Asymmetrical games CAN NOT be balanced evenly, one side will always have an advantage. By definition it's usually the team that has more players. It's gonna be the killer role would be way more powerful than the survivor role, or vice versa. Right now the survivors are more powerful. And those games that are balanced at a high level tend to have a large dedicated base. This game is majority is causal around 80% would be causal. Because less then 15% of survivors have reached ranked 10. And for killers about 9% that have reached rank 10 according to the steam trophy achievements rate. So only about 50% played the game longer than one time, So only about 20% are regulars not even "high level players". Maybe about 5% of the players play at a high level. There is a reason most games that are competitive tend to be FPS, everyone can start at a even playing field. You don't see any asymmetrical games at a competitive stage, and it's because it can't be since one side will always have an advantage.
All of those games balance around high level.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2327818#Comment_2327818
None of those are in the same genre as DBD? So why are you bringing them up? More then half of those were shooters too. Unless we're making Machine-Gun Huntress a thing, I dont understand what the relevance here is.
So because it's a different genre we shouldn't balance around high level players? Then why does almost every other competitive game of any other genre do it?
FPS
MoBA
RTS
Fighting Game
Racing game.
Name one game that is taken seriously that is not balanced around high level players.
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@StutteringSpartan said:
Evenly distribute pressure.
Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.
Is the survivor your chasing running to an area is where no gens exist? It’s a trap.
If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong
Hit and run doesn't work at high level play. Watch any tournament or high level player. Hell even Dowsey was criticizing (in a good way) tru3talent when he went against Oracle for playing hit and run, and that he needed to commit to a chase in order to stand a chance.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2327789#Comment_2327789
I suppose but what is that? like 10% of the community? What happens to the other 90% just get gud or quit?
CS:GO balances around high level players
So does LoL
So does DotA
So does Rainbow 6
So does Fortnite
So does CoD.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2327768#Comment_2327768
Not a clue, thats why I asked for your suggestions. The stamina bar is just overkill and not needed in this game otherwise you're just going to tip the scales too far. Too many killers would become too oppressive that way. I dont even really encounter W Gamers in my games.
But you also admitted you dont even really know what to do and just said to remake the entire game.😚
Not remake, but it needs to balanced around high level play more.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2327574#Comment_2327574
The reason survivors don't do totems is because there's absolutely no reason to and absolutely no matter what totems will always be too much for any team with solo players due to their inherently hidden design. If the Devs want to add a secondary objective, the only way totems will come into play is if the gate switches are locked until all 5 are gone, which would make escaping as a solo survivor borderline impossible.
There are plenty of totem tracking perks, and items in the game at this point. Just devote 1 of your 16 perks to that?
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2327672#Comment_2327672
Immediately dropping pallets is not a good thing, Pallets are limited and most are not even safe I when all have been dropped there is no more if you don't want to waste time just bring the perk to break pallets faster and/or spirit fury. I understand that playing killer I feel like this isn't the problem, it could be annoying but what can you do nerf survivors running speed
You are showing your rank. Watch any pro match.
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2327742#Comment_2327742
The stamina bar is the worst part of all those ideas. I agree, I have no problem with the totem stuff, but you're just overkilling it with the HW fear.
So what would you do then?
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@zarr said:
Please record and share your gameplay if you can, and be it in private messages with me if you are not comfortable sharing it publically. I would genuinely like to help you play better in these instances, but for that I need to see what exactly it is you're struggling with. If survivors just drop pallets and keep running, going around the pallets should usually result in catching up rather swiftly, it does for me anyway.
Then they just loop the pallet.
I'm not some terrible player, i have 2k hours in this game. Watch Tru3 vs oracle, or Dowsey vs oracle.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327734#Comment_2327734
This is the worst idea I've seen on the forums and I've seen a lot.
You obviously didn't read the rest of my post, those are all lazy "BHVR are terrible and take forever to do anything" ideas. Although i do think the stamina one is a decent idea. Can you explain why that would be bad? It literally ONLY counters the holding W meta, and encourages survivors to actually loop structures.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327733#Comment_2327733
It's not difficult, but from my experience in 4.5k hours and most of those being solo q, i'd say over 80% dont do it.
After playing solo q I don't like to think the better of people, because that's just not the reality. I'd rather think worst and not get surprised.
What region are you in? Most of my games are like this on both sides.
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@Itooshie said:
Do you have any ideas?
The easiest way, i have a few ideas.
1) Make NOED base kit, this means survivors now have to do dull totems to prevent NOED. Given that every killer gets NOED it is now no longer a "but i wasted time doing totems" because every killer has it. This will save killers around 2 minutes of game time as survivors search for totems, also encourages them to bring a totem finding perk. Give survivors a non-perk totem counter
2) Make dull totems slow gens down, like each one makes gens take 10% longer, give survivors a non-perk totem counter.
3) A stamina bar like HSH that depletes as you run and makes it so you can't run anymore. This bar could completely fill up every time a survivor vaults a window/pallet or drops a pallet.
These are all just band-aids IMO, and i don't like NOED because its too cheesy. Personally the whole game needs an overhaul and survivors need another objective. The game is balanced around the idea that survivors will hide, do totems and search chests.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327718#Comment_2327718
Again, that only works in swf.
That isn't true. It isn't hard to do it. It's not like they take some extreme skill to just hold shift + w and press spacebar everytime they drop a pallet while their team holds m1 on a gen. I play at high rank survivor too and i never queue with anyone, always solo, and someone escapes in the majority of my games (through the gates, not the hatch) unless the person is playing nurse or spirit or a teammate gives up.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2327680#Comment_2327680
I'd be very interested to know how you play nurse 🙃
Honestly i could probably play her with no perks most of the time.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327681#Comment_2327681
Then drop chase and pressure gens?
Right, and when you do, what does the survivor you just dropped chase with do? They jump on a gen, probably spend another 10-15 seconds finding a different survivor. Then what do they do? Hold w and immediately drop pallets. Now you just lost 2 gens instead of 3, but the 3rd is coming soon and you have a 4th starting to get done. Split pressure doens't work at top level play, Tru3 vs oracle proved that.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327672#Comment_2327672
The type of playstyle you're describing is what rank 20 survivors do, and somehow, at rank 20, killer is much easier than survivor.
Because they don't do gens.
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@SHYHERIST said:
Sorry man. Just play on Nurse or Rin.
This is why i'm a nurse main. But then i get told i'm a "tryhard" or "boring" and survivors DC half the time.
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@MrPenguin said:
Play survivor instead.
Honestly there's not much the other killers can do about it with the current gen speeds. Hope the survivors are bad or royaly mess up. If not GG I guess.
That's only half as bad as saying "play civilization" but still pretty bad. It also doesn't address my point.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327655#Comment_2327655
they "don't balance for top rank survivors" so don't count on in, survivor will always be balanced for average players
Holding w and immediately dropping every pallet does not require someone to be a "top rank survivor"
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327658#Comment_2327658
That doesnt answer anything to what I just said.
Sure it does. There is a difference between running away, looping the killer and winning mindgames (the fun part of the game) and literally just holding w, immediately dropping every pallet you come across and not event attempting to mindgame or save any pallet.
48 seconds is how long it takes to down a survivor if they hold w, drop no pallets, vault no windows, use no perks. Just holding w.
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@Marigoria said:
Let me guess, some streamer mentioning holding W and dropping pallets and now everyone it's saying it's OP and complaining about it.
Players have always had to hold W and drop pallets, and now more than ever killers have more slowdown perks, toolboxes were nerfed.
Why is this an issue now?
48 seconds.
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@yeet said:
you literally just have to hope they're not on gens
it's how competitive teams play for a reason
That's why i'm asking the devs. That way they have to rationalize why it shouldn't be fixed, realize it is broken and needs to be fixed. And then hopefully fix it, so that both sides can have more fun.
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@nursewannabe said:
Idk are we playing different games? Managing your time efficiently and knowing when to drop a chase and find someone else is at the core of playing killer well
My guess is MMR is on or something. Every game plays out the same lately.
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@nursewannabe said:
> Break safe pallets
> Drop the chase and go on another survivor
> Push them on the deadzone
Break safe pallets
Great, now they just gained 30 seconds of distance and you just lost 3 gens. What's next?
Drop chase and go on another survivor
Great, now the one you just dropped chase with hops on a gen, and the next one you run into does the same thing, now you lost 2 gens before you land a hit. What's next?
Push them on the deadzone
Game doesn't last long enough for that to happen. Literally 1 hold w, and 1 pallet break in the first chase = 3 gens lost. What's next?
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I'll wait.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2326691#Comment_2326691
AH. I just play like this I looked into stretched res so I could play fullscreen but I'd have to make the screen the actually resolution and I didn't want to I enjoy doing other things while on hook or whatever. If this is stretched res then that explains a lot but not really my fault at this point. If I play full screen I only see half of the survivor and everything is zoomed for no reason so.
Edit: In other words. They have ######### support for ultra wide screens and its the only game I can't play full screen and it ACTUALLY fits the game's look properly and I shouldn't have a lesser experience because of my monitor size. Can play cold war, apex, overwatch, single player games and legit everything else in my native res except dbd. Because DBD runs like ######### in that res without me going to low or med settings and even after that 30fps is my new thing.Sooo nah
GUYS, it just LOOKS better. OK?
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2327540#Comment_2327540
Agreed, but it has no place to be discussed here. It's a NoED thread, not a whataboutism contest.
They started it, not me. I was merely replying to this person who brought it up.