RavenBirb
RavenBirb
About
- Username
- RavenBirb
- Joined
- Visits
- 343
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Comments
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@Devilishly_Rowdy said:
Adding 10 secs more to complete a gen, and kicking gens now removes 2.5% of gen progress (just 2 secs lol). Do you think these changes are enough justify completely destroying gen defense perks? Survivors get a mini basekit BT, why don't killer's get basekit Corrupt? Killers still have to reserve one perk slot for Corrupt Intervention at all times. Killers will still have to rely on 3-4 gen defense perks (just different ones) to stand a chance against good teams.
Honestly i wouldn't even touch gen speed, it's fine (it's not fun for a survivor to sit on a gen for 90 secs). What i would do is get rid of god pallets and time waste loops, that have zero mind game, so the killer doesn't have to waste time while survivors slam out gens.
It's really simple changes that could change everything for the better and killers i feel always get scraps of good changes, survivor is so over buffed it's ridiculous, ever growing anger and disappointment
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@Lycidas said:
Please, reconsider the reward that dedicated player get if they reached P3 on a character when the new prestige system rolls out.
An icon in the endgame screen is not going to be enough compensation for the millions of bloodpoints needed to bring a character to P3 and the avalanche of items/addons/offerings that needed to be sacrificed in order to do so.
Players lost exclusive, time limited items and offerings in order to prestige a character and an icon is not going to cut it.
You said the reward was not going to be anything cosmetic, but isn't an icon something cosmetic?
If you want to give the icon anyway, fine, but add something to the deal.
Give Bloodpoints to recoup what was lost, give Iridescent Shards to compensate the time spent on prestiging, give Auric Cells if you really feel inclined to REALLY reward the efforts of your playerbase.
Why can't we just get a decent reward even like shards to buy stuff on the store would have been better, I do like the portrait idea but there's not much to it whatsoever.
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@Mandy said:
We're not removing the flans, they will still stay in your inventories, same as the previous anniversary cakes.
THANK YOU MANDY
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@ReaperVX said:
I would assume no since I still have 105% cakes from last year.
i just didn't know if maybe this year would be different lol
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@Mewishis said:
No, but you won't be able to obtain them again, so become loot goblins while you can lol.
yes sir!
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@Tatt3dWon said:
all that will change is they will hit it right before running through a pallet or window.
Yeah but it's gonna be like 1 second of endurance, so it has great potential to go both ways hopefully.
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i just saw this and it's wonderful
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3018033#Comment_3018033
Thats all going to be the same except they just have to choose clser loops 1 second of iframes you can still walk over a trap.
No you can't walk over a trap even with BT
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I vote for learning new builds instead of that, be glad it's going
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@RenRen said:
I agree with the stun change being dumb but the endgame deactivation is fair. There is literally nothing you can do against a ds at endgame. Very similar to the upcoming change of BT and basegame change.
Exactly I'm over the letting you hit down them at the exit for them to ds and just leave, no counterplay anywhere.
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@Tatt3dWon said:
all that will change is they will hit it right before running through a pallet or window.
Yeah but those situations where they dead hard to a vault, or to a pallet, or over a bear trap, is going to be gone. turning off the hit maker all together when you're almost inside their body and they hit the button and you swing and nothing happens was majorly annoying. There's not much skill in pressing a button for that big of a benefit
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@Tatt3dWon said:
Dead hard sucked anyways sb for the win with 99 which is dh on crack.
Sprint Burst it perfectly balanced because you have to time it and it doesn't make you immune to damage which was the big difference to DH. You couldn't take any dmg in any situation pressing the button, plus you could GO OVER BEAR TRAPS with original DH. It needed to go a long time agoo
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@Phasmamain said:
I can understand that you want to change the meta but nerfing DS from 5 to 3 seconds is going to make it basically pointless
Let’s say you are facing a nurse with 1 or 2 range add ons or a spirit with MD ring. What the hell is a 3 second stun going to do against that? Or even a blight or billy?
I think most can agree that current DS is in a good spot except for during EGC which you agreed was a problem and rightfully nerfed but the stun duration was literally never and issue. I hope this change doesn’t go through since it will only encourage tunnelling even more in a update that wants to tone it down
@TheArbiter said:
Yeah this change seems really weird and bad
"at the end of the match, there’s often nothing the Killer can do to prevent a Survivor with Decisive Strike from escaping."
this statement above is from the devs and the direct reason for the change, sooo its a great change actually
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@bluedusef said:
your gonna see people running SPRINT BURST which is better then DH and increased PT users.
Hey atleast i can throw a hatchet and ill get a hit or not instead of 100% 404 error cuz of Original DH
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@akanadi said:
hey devs please just know that if something is strong doesnt mean its overpowered
It gives No Mither a reason to be taken now. youll be 100% silent that way now
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@Fnatic47 said:
Anyone here afraid what they may do with some of the perks ?! I mean they don t know anything about "Balance". Probably the most part of the reworks may be buff the survivor perks and Nerf Killers perks once again...
Your opinion guys !
Survivors have plagued the game with Dead Hard long enough, thats the big thing i can say. Killers always get the end of the stick
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@zumer said:
why is the situation with masks the same as with crowns? why do you have to go out with a mask at the gate to get it? the killer doesn't have to do anything for this, he can just afk. given that mmr for solo does not work, how do devs offer to get masks? escape is impossible.
is this satire?
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3009198#Comment_3009198
Trolling? It genuinely sounds like you're annoyed at looping. If that's the case I'd recommend playing a different game.
I'm specifically talking about the square structures on maps survivors glue themselves too. Not looping, idc if i get looped but every game being the same location because you can practically infinite if the killer doesn't have bamboozle
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@Arbmos1998 said:
Title speaks for itself it is fair to say gen regression will be getting a huge nerf as that is what the devs love to do without actually understanding WHY players use gen regression.
This event proves alone survivors will rush gens because of a badly designed event where they pretty much have to get to EGC to get their mask.
With all the perk changes coming in it is fair to say the gen regression perks will be absolutely gutted with zero compensation to help killers in chase because let's be honest not every killer can compete.
You can be the best killer player ever you are not winning if the survivors are gen efficient and just glue to gens all game.
Be assured "IF" people continue to play killer when these nerfs/buffs go through you will undeniably see an increase in your biggest complaints and thats camping/tunneling every single game. Killers run gen defence to actually allow them to go for chases, taking this away will just make games go quicker and more boring.
Every day more and more killer players quitting because they simply cannot be arsed anymore, the game just is not enjoyable at all as killer unless you are playing in brick MMR where you can 4k at 5 gens while barely paying attention. Killer bots are just around the corner so hope survivor mains had your fun, this game is screwed in the long run which is such a shame. Much potential wasted.
Looking forward to October, Overwatch 2 beta was fantastic, bring on official release.
Other than Overwatch 2, i agree devs in this game repeatedly love chasing killers away from the game permanently from their lack of knowledge on high ranks. Survivors get everything and less and less killers feel like going thru the same BORING tactics of Dead Hard. I'm excited and scared for the reveal of the reworked perks.
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@Murgleïs said:
Overcome is way more handy and easier to get value from. It’s more consistent imho (and consistency / lack of counter is the reason DH is broken.
LET'S NOT FORGET THE HIDDEN FEATURE OF DH TO GO OVER TRAPS, LIKE IT WASN'T OVER POWERED ENOUGH
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@Obelt said:
So ive seen a good chunk of people hoping that the selected perks are only going to be nerfed or buffed but i don't believe thats the case they call it a "rework" which means it'll be given a new effect entirely whether it be good or bad we'll have to see for ourselves
The only one im waiting for is Dead Hard to be changed, too many survivors are kept out of ash thanks to that perk and it needs to go. Let's have some real skill in the game already
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@TheArbiter said:
So you are upset that being able to loop a killer is a thing?
No and im pretty sure you know what i mean without the trolling thanks
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@TheArbiter said:
What new perks do you think will be the meta? I'd assume Sprint Burst for Survivor, and Dead Man's Switch for killer as they aren't listed under the reworked list.
So tired of these people who never play killer complain about NOED and then compare it to Dead Hard, what a joke
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3000158#Comment_3000158
Watch the anniversary stream, they were pretty clear about which perks they were looking at. Not only is this thread redundant for the purposes of discussing DH, it offers no new ideas or suggestions. You could have gone to any previous DH thread, seen your suggestion 5 times over, and called it a day.
I'll type my input until maybe they change it so it's not "redundant" to me, but what is redundant is definitely the people who know it's overpowered and then still use it and and defend it, which is also in the threads you speak of.
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@jesterkind said:
I feel like these threads are pretty redundant and pointless now we know that the big 40-perk meta shakeup is coming.
No it's not, we don't know what they doing with the perks yet or if it will change anything or if they have DH even on the list to change. So no sir
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@Mozic said:
Yeah! They announced that it, along with about 40ish other perks are getting some manner of change during an update sometime "later this summer" - so either midchapter in July or along with the September chapter, I assume.
Speculation abound about what the new dead hard will be, but personally I think I'm content to lean on some of BHVR's previous statements that suggest a complete reinvention of the perk to move it away from needing to be timed within the window of a killer's lunge.
I just want it to stop giving every survivor team who runs it a free escape
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@Mozic said:
Why not just wait and see what BHVR reveals will be changing about Dead Hard? Like, I agree with your assessment, but they don't need convincing that the perk needs to be changed. They've already announced a change is coming.
did they ever say its being changed? cuz i missed that
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DEAD< HARD> ADRENALINE
that is all, this topic is nonsense
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@priere said:
Why shoud I waste god damn 4 min, when only 2 survivors left, killer slugg one surv and never hook until he finds me?
and even on situation that big asslug keeps crawling to me, wants to kamikaze together?
what, not to slug til death? it's about slugging play itself, not how-fast-slug-dies.
too many holes in the game. too many.
You want to die faster?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2965421#Comment_2965421
Yeah... when they were talking about baking moris into normal gameplay, I was expecting some sort of meter or whatnot that would progress as the killer did certain things in the trial, loosely based on their performance. The more you did, the more people you'd be allowed to mori.
Basekit cypress mori is just lame, and forcing it when the last survivor goes into the dying state screws over survivors on the cusp of escaping as well as killers who wanted to give hatch.
What about all those survivor second chance perks? I agree it takes away choice and other things, the EDC secures the matches ending idk why it needs this much of a force
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965412#Comment_2965412
Could have made for some interesting new mechanic that would shift the stale gameplay of gen rush vs camp/tunnel. Always the laziest option with this company.
It's just so hard to disagree with this comment for me. Like for me this is almost a left turn into what i personally wanted. I do the surveys and all that and i just wonder what is listened to. How many more years or whatever until we get a new game mode of sorts like a new objective to escape the killer.
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@Marigoria said:
Yea I'll hate it if it's automatic.
That's like almost the opposite direction of where i thought they'd take it..
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@DrBrain said:
Its fundamentally the two biggest bullcrap perks to exist in this game. 2nd chance perks should just be nerfed at this point. The idea that you as a Killer can play completely correctly and all it takes is some guy to conveniently dead hard or DS you to Change a game from a 4k to everyone escaping. Why isnt Decisive Strike in Exhaustion? Why is the time limit a minute long? Why is dead hard invulnerability frames such an extreme length. This trade off is unbearable.
the meta perks have been the same 6(now 8 due to boons and gen speeds for survivors being insane) for years. Its time to rotate out these horribly deigned perks completely and let some not-so-used perks become the new meta for awhile. This is just a bad choice by the developers to continue to allow 2nd Chance Perks to be the factor to an entire match. Its infuriating at this point.
######### dead hard
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@t0007319 said:
https://forum.deadbydaylight.com/en/discussion/comment/2937314#Comment_2937314
Found the killer main
I'm not a killer main tho
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@GoodBoyKaru said:
I'll just copy/paste this from another post of mine that's a WIP here:
Best possible build:
This is an updated version of last year's build, with this build being what is, in my opinion, the most consistent build. Not necessarily the strongest.
perks
- Corrupt Intervention
Fairly self-explanatory, a staple in most builds and forming half of the core of this build, Corrupt is a very, very good perk. It shrinks the map so you only must patrol 4 gens, which is good since you lack a mobility power, and forces survivors to group up, which is good because you can interrupt multiple at once. Unlockable from The Plague at level 30.
- Deadlock
The new perk this time and replacing BBQ (sorry bloodpoints), Deadlock makes it's way into the build because of it's consistent value. You're guaranteed 4 procs of Deadlock, for a total of 2 minutes gen block time. It doesn't seem much, but it does so much more than you think. Not only does it give you information of where to go to prevent generators, but it prevents survivors from snowballing too hard at the start of the game as they can't pop 2 gens back to back in most circumstances (provided you play well). Unlockable from The Cenobite (Pinhead) at level 30.
- I'm All Ears
No surprises here, huh? I'm All Ears is easily, beyond a shadow of a doubt, the best perk on Pyramid Head. The value you can get from it is absolutely insane, it allows for serious counter rotation plays without being mindgamed, consistent shots through walls, and means you can learn and adapt to survivor pathing so later in the game you can predict where they'll run and won't need the perk off cooldown. Unlockable from The Ghostface at level 30.
- Pop Goes The Weasel
Another very good perk, and forming the other half of the core of the build, PGTW may seem like an odd choice due to his ability to cage survivors, but it synergises very well with Deadlock and as you'll see later you don't want to be caging that often. Outside of that, what can I really say, it's just a good regression perk to help the fact you don't have map mobility. Unlockable from The Clown at Level 40.
add-ons
- Burning Man Painting, Wax Doll, Black Strip
Is anyone surprised? His range add-ons are absolutely his best add-ons, not that the other ones are particularly useful, and they can allow you to do so much more with your power outside of animation lock that it's unreal. You can treat it like a short-range Hatchet at times with these add-ons equipped, they're absolutely insane.
what other builds are there?
perks
- Hex: Ruin/Hex: Undying/I'm All Ears/Free Slot
It's Ruin/Undying, what more needs to be said?
- Dead Man's Switch/I'm All Ears/Scourge Hook: Pain Resonance/Scourge Hook: Floods of Rage
Definitely not the best, nor the most consistent, and Scourge Hooks are not made for Pyramid Head, but when it works it can absolutely pop off. DMS/PR combo vibing for a lot of gen slowdown, while FOR allows you to get some pretty decent shots off. Nowhere near consistent, though, so I personally wouldn't use it.
add-ons
- Tablet of the Oppressor/Spearhead/Copper Ring
They make your ROJ last longer, but thanks to the way DBD maths is calculated it also recharges your power faster. They're the recharge add-ons, but better.
- Iridescent Seal of Metatron
Definitely not the best add-on out there but definitely not the worst, it lets you see the aura of a survivor after you cage them from ~2 seconds and acts as a botched BBQ. I wouldn't use it and honestly it's not worthy of being Ultra Rare, but it's an option.
Thank you Karu this is very lengthy and useful
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@Puddles said:
As survivor main, its all I want to say.
Two friends quit the game.
Solo queue and buffed legion is hell. I'll probably take a break until I see the next patch.
survivors is a breeze, you're seriously complaining its not easy enough for you? A lot of these Survivors mains sure sound entitled
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@jajay119 said:
I've gone against 4 pigs In recent days and all got a 4K. I think she is a 'hard' killer in that you really have to spend time knowing how to use her but those that do main her are very effective from my experience.
That fact that you have to clench your buttcheeks to do good with most killers like her vs survivors gameplay is what is absurd here. Every match feels like you don't have enough time if they aren't playing serious.
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@Devilishly_Rowdy said:
I stopped playing killer and started maining survivor this month, dbd now feels much more fun for me (so fun i actually ended up buying some cosmetics). Cuz i'm not clenching my butt cheeks throughout the match and i'm not getting frustrated at the second chances survivors get. 4 people aren't rubbing it in my face everytime they win, and i'm not receiving those hateful comments if i win against them. Play fair and go for hooks and the gens will fly, camp and tunnel one person out and survivors will massacre you with hate. I know it's just a game but when 4 people are ganging up against you, and your hard earned outplays are negated by the single press of the E button, it does feel bad cuz i'm human. I swear playing killer is the true horror in this game, cuz you're basically just a plaything for survivors and they'll make sure you have the worst gaming experience, because the game has given them the power to do that. I think the stress and frustration of playing killer in dbd just isn't good for one's mental health, i've stopped playing killer and i don't wanna go back to that crap ever.
Killer still needs polishing, the gameplay compared to survivor's enjoyment is drastic, every killer game you have to sweat your ass off to do good and survivors have so many second chance perks it's always easy breezy
I'm tired, sick and tired of chases just being a straight circle chase into dead hard and nothing else, the maps that have an abundance of that need to go asap
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@Slaughterhouse3 said:
Just out of curiosity. I actually think the story is kinda cool lol.
i care about the lore
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@AMOGUS said:
I love the design, the map looks so pretty but... I mean, the map almost seems Killer-sided/unfun for both sides now. The street is a huge deadzone, not being near a building as Survivor is basically "you're dead lmao" in several areas, pallet-based loops on non-buildings become dead zones without pallets because of a lack of vaults... which Bubba/Leatherface loves... the map feels like a genrush map because of how moving between loops mid-chase is a struggle.
The map also seemingly ruins stealth killers because of how open it is and killers like Legion pretty much can't do their magic. Long ranged killers like Huntress and Artist can work with the open spaces, but because of how large the map is, Trickster and Deathslinger will struggle because their powers either work better at mid-range or have range limits like Slinger's gun.
Then again, maybe I just need more time, but the map feels bad to play on atm for both sides.
I like the new Haddonfield it looks beautiful compared to the old one.
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@Wrecked said:
This post might be quite lengthy, but I’ll try to keep it as short and to the point as I can.
I’ve been playing DBD since 2017 and David King was always a character that jumped out to me. I’m from Manchester (England) and I found it so cool that David was also from here as I’ve never seen that before in a video game, as normally when a character is British they’re from London. Seeing how much detail the developers put into his perk names / quotes was amazing, as I never imagined seeing things like “Dead Hard’ and ‘No Mither’ being used as they’re just such niche expressions used in my home town.
I’ve grown up around sports and they were always something I excelled at during my time in school. Rugby was always my thing and then I got into kickboxing during my college years and now I’m a full-time Personal Trainer, which is just a dream job.
Since about the age of 7 I’ve known I was ‘different’ - I had girlfriends as that was what my family expected from me. Being anything other than heterosexual wasn’t ever discussed in my family. Men got with women and women got with men. That’s what I was brought up knowing to be true. I felt hollow for the longest time as I was living a life that I didn’t feel in control of. I was in auto-pilot for a long time, just doing what was expected from me and not doing what I actually wanted to do.
I went on a journey of self-discovery at the age of 25 when I realised that not allowing myself to be authentic was slowly killing me and it couldn’t go on much longer. I came to the conclusion that I was not a heterosexual male, but I was in fact a homosexual male. Being so heavily involved in sports for all my life just felt like I was locked in a cage. It’s no secret that that world can be deep rooted in homophobia and hearing some of the comments fellow teammates would make, just didn’t leave me feeling safe enough to be my true self. I loved sports and didn’t want to give that up and I felt like if they knew the real me, I’d be disowned. These feelings also lead back to my family. My mum was always talking about grandkids and how she couldn’t wait for me and my then-girlfriend to have them. I just had such an immense pressure on my shoulders to stay in the closet, but it eventually reached a boiling point.
When I did eventually ‘come out’ I got my fair share of bigoted comments from people I once classed as friends and family. Some didn’t understand how I could possibly be gay, because I wasn’t effeminate and had girlfriends. Which really boiled my blood. I didn’t realise somebody’s sexuality was a personality trait? Why couldn’t I be into ‘masculine’ things and still be gay? It never made sense to me.
Now this brings me back to David. Him being gay just resonates with me so damn much. We almost feel like the same person now. Some people don’t understand why representation is important, but this is why. If I had a character like David King whilst I was growing up, it would have made it a lot easier for me to accept who I was and realise there was never anything wrong with me.
I truly appreciate what Behaviour has done and I hope that the increase in representation we’re seeing throughout the media will make it easier for the youth of today, as my childhood / teen years truly felt like hell.
Thanks for reading and I’ll see you in the fog.
https://us.v-cdn.net/6030815/uploads/C0FTIY6JSHYE/whatsapp-image-2022-05-02-at-12-09-04-pm.jpeg
David is one of my favorite guy characters and it resonates more with me after his come out as Gay through the lore. I'm very happy they chose him. Thanks behavior <3
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@MrsGhostface said:
Don’t get me wrong, I love everything about the Legion update, but as a metal head I would have loved if they collaborated with a band or something to make some chase music. Another idea I had (not thinking about balance or anything) would be for Legion to have a separate song play while specifically in frenzy. Idk just thoughts I’ve been having
I agree there's always more to add, i feel like they should make them longer a little so it's not so repetitive. However i really like Legion's new Chase theme and same with Ghost face
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I love this <3
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2925104#Comment_2925104
With new characters they tend to not have much Lore to begin with, that's what's been so great with the Tomes as we've been able to flesh out characters Lore a lot more.
If we'd put an entirely new DLC in, with an LGBTQIA+ character in, that would probably be more likely to be considered "tokenism" plus the whole paywall issue of a new DLC. And they wouldn't have much Lore at that point.
We announced and in fact celebrated that David is gay as we're happy to be able to show this representation in our game, we have a large LGBTQIA+ playerbase who are normally woefully under represented in all walks of life and this has been something we've worked on for a long time with the support of GaymerX.
Thank you Mandy! well said i was explaining it to others as well that there's lore
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@playhard said:
i am gay and i dont care if david gay or not. i just want a better performance on this game.. thanks
You have made a fine contribution sir.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2924369#Comment_2924369
I've seen people having all but mental breakdowns over the fact that gay people might exist, I don't know what tame ass threads your looking at lmao.
mostly on fb people have negative things to say i saw
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@Pulsar said:
I haven't really seen all that many people upset that there's a gay character.
I have seen more people concerned over how BHVR went about revealing it.
But yeah, good for the people who are enjoying what BHVR has done.
I feel like ive seen people say "it's forced" this and that i don't agree with that. Or because he had a gf in the past he can't be gay. actually That's been the story of a lot of gay men lol
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@KeiOrtem said:
So this may be a bit long but after reading that people feel that its forced/wasnt the right character/he has a ex thats a woman I feel like it should be talked about. I should not that these are all my personal opinions and it is kinda long so feel free to skip if you dont want to read.
1) "Making David King Gay Feels Forced"/"He had an ex that was a woman"
On the surface level, perhaps it may seemed forced but if you dig deeper beyond just scratching the surface, you will see that it truly does not feel like that. From the moment that we are born we are constantly learning about ourselves. We dont just come out of the womb and announce that we are gay, straight, bi, etc. These things take time to learn and sometimes you may never learn these things about yourselves(especially depending on how your parents raised you)
The fact that people feel that David having a girlfriend in the past and now coming out as gay is considered a retcon in lore really dont take into account(at least to me anyway) that maybe this is before he learned more enough about himself/finding out that he was gay. We live our lives through learning, experimenting, and experiencs; people change emotionally, physically, and mentally over time so the fact that people see this as a retcon doesnt make much sense to me.
2) "This was not the right character to choose to make gay"
Why does this character not feel like that? I see that people say that "they didnt get gay vibes from David Kink," my answer to that is, why do you mean that someone gives off gay vibes? Just like anyone else, gay men come in many shapes, sizes, personalities and more. Its not just someone with a fruity drink and saying "yaas queen" These could be considered harmful stereotypes but to be honest theres a lot of of us out there that are like that. I have gay friends that you wouldnt know are gay just by looking at them but thats because they arent into the typical things that some people would deem "gay behavior" Like personally I dont find drag shows fun to watch(im more of a criminal minds kind of gay myself) and some of my friends are appear as masuline as could be love watching those types of things. It all depends on peoples personal taste.
I personally love that they picked David to be Gay. I think everyone who has somethiung negative to say is just butthurt because anything out of the norm is a big no from most people. Just have him have another masc type of backstory with a relationship.
Also, why does it matter if he had a girlfriend in his lore? how does that stop him from being gay?? "feels forced" sounds like a lot of bs.
Please ignore the haters on this one like me and rejoice
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@Starrseed said:
Come one we all know they never will delete the map. They paid good money for the deal with resi. And they are very limited in how much they can change in license stuff be it killer or map. Probably part of the deal was to make a accurate copy of the police department
Also, a good portion of us like the map including myself.
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@gatsby said:
What if Circle of Healing was buffed back to 100% heal boost, BUT its self-healing stopped at 50% of the heal and the auras of all teammates were shown to help finish the heal.
Makes the perk more interactive on both sides and less "free"
This will be Nerf #3, it's pretty clear it wasn't a good idea to bring it in all together.