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RavenBirb

RavenBirb

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RavenBirb
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  • @rvzrvzrvz said:

    People like you should play against bots, if the game is fair and both sides are having fun it's better for everyone

    Having a natural advantage without it being game breaking doesn't make it unfair.

  • @_VTK_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087881#Comment_3087881

    If you don't know the difference between a movie and a game your thread shouldn't even exist here. DBD is a game, go watch horror movies.

    It's a game literally based on licensed horror movies, try again sir? The base game was reference to Texas Chainsaw, the devs talk about it many times.

  • @EvilSerje said:

    I'm speaking about "Strength in numbers" challenge, where you have to have at least one survivor escape while you still in match.

    Trivia (can skip to the next part)

    Another SoloQ example. I'm 1.2K hours (so no comments like "you just have to play more"). I almost never used DH before, so nothing new for me perkwise, using same familliar loadout.

    https://us.v-cdn.net/6030815/uploads/2P8VZPLY5EIC/image.png

    Only once I escaped through hatch as last survivor.

    Only 3 games were not 4K.

    I have starting to get lots of gold and iri "Evader" emblems and be in chases longer than 2 minutes (exept nurse, ofc), which means killers I'm matched with are completely unskilled. Yet almost everytime is 4K

    Tunneling is off the charts!

    Finally got that book challenge because was matched with 3 SWF bully squad and killer was fresh.

    What i wanted to say

    SoloQ is literally unplayable, unless you're some pro tournament streamer. Devs should get up the nerve and make a statement: survivor gameplay is supposed for friend play. SoloQ is not meant to be and it's at your own risk. No problem with that, many quesions will be ceased immediately.

    System requirements: internet connection, PC/Xbox/PS, 3 friends

    Let me give an example: Hunt Showdown. You play 3 vs 3, or 2 vs 2. You can go solo agains duos and gain "underdog" bonus, or agains trios and get super "underdog" bonus. So solo is officially left for streamers, tryhards and challengers. Everyone fine with that. Why just simply acknowledge the same thing in DbD?

    That awkward "you kinda can play Solo, but kinda can't" is really disorienting.

    Another thing that stumbles me

    Why many perks switches off at the EGC? It's like "You lose, but you can play well and go to the end, and then lose anyway". Why? Why killer is obliged to have win? There's some quota?

    i recommend some practice, but pop off sis

  • @supersonic853 said:

    Trust me i enjoy the updates from a 50/50 perspective. I think this patch was overall healthy. But as a killer and survivor i hate thana pentimento. Wheres the skill in playing legion and just forcing forever gens? On the bright side it was the first time i found out the game map can run out of pallets. Because the legion was so cocky he just followed me shaking his head yes as he broke every pallet. I hope theres no chance this stays a thing for to long. But i know some updates take forever. Also from a killer perspective its the one build i refuse to run because i actually want to feel some pressure. For whoever else has faced this build you have my sympathies and how did you approach it?

    Alright, so we are supposed not take a strong build so survivors have a breezy time every match? I don't think so

  • @_VTK_ said:

    "Killers should be stronger" is the biggest BS about DBD. People play games for fun, and winning=fun. It doesn't matter if you play killer or survivor, no side should have more fun, because it's "more realistic" lol in a fantasy horror game with entity and teleporting killers.

    That argument is pure BS, you just want easy wins.

    In what horror movie is there an equal play between the killer and a survivor , this should have stayed in Drafts.

  • @Johnny_XMan said:

    I'm glad you are happy now that the devs are holding your hand!

    I don't think it's there at all lmaooo, you now have Off the Record cringe and a built in Borrowed time+babysitter(Guardian)

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080015#Comment_3080015

    ... Right

    Aren't you the guy that was complaining about hatch "not having counterplay"? Kek double u

    That's a totally different topic guy

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070814#Comment_3070814

    Wait a week and he will open Threads again how much he struggles at this game.

    I don't struggle at all actually even before this update, sorry to disappoint you. You should take your negative Nancy energy elsewhere though.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070814#Comment_3070814

    I dunno, how many “survivors are ruined forever” threads am I going to see posted?

    SAY IT LOUDER

  • @solidhex said:

    I've never had such a strong feeling that a patch destroyed the balance like this time, and i have seen the Undying/Ruin meta and the old Boon meta. I was really happy about the changes but my deepest fears became reality:

    • - doing gens has become nearly impossible with the new killer meta (Jolt, Thana, Overcharge, Pain Res, any combination of that)
    • - the endurance meta is not even that strong, especially since DH and DS is dead now. Killers have enough time to chase through the extra hit

    Here is how my ~15 games went (on both sides)

    1. survs start gens
    2. killer gets first down
    3. gens come to a halt thanks to strong perks and killers, if best they/we finished 2
    4. no one even attempts to do gens anymore, because the killer usually has so much pressure that it's impossible

    Yes i'm not exaggerating. I won most of my matches as Killer before the patch but never THAT hard (there wasn't a single game today were the survivors made more than 2 gens, and yes i tryharded but many killers will do). I haven't escaped in any of my survivor matches. Yes, not a single one. And most of them weren't even close, most were just stompings (by killers like Legion or Freddy).

    Why do you want to hand ez 4k's to every single killer out there? What is the idea behind it? Killer was the harder role yes, but it was an achivement to become a good killer who can win against good teams. Now it's just "take those perks, then chase mindlessly, tactics, strategy? you don't need that here, just run behind that guy there"...

    Anyone i've spoken to sees it like that even the killer mains. If you don't react now, you will lose a lot of the playerbase...

    No

  • @indieeden7 said:

    How many of these "um actually this update was good 🤓🤓" threads are you going to make? We get it, you don't play solo survivor, no need to keep telling us.

    i can make another for you in dedication?!

  • @Jinxed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070623#Comment_3070623

    Even if this were true, why should solo survivor suffer just as you say killers have? Both sides need to be fun and viable, that is the bare minimum for a game.

    Because by default of the nature of the game, the survivors should never have more power over the killer.

  • @PNgamer said:

    yo,

    Thank you, thank you, thank you,

    BHVR, for finally weakening this crappy perk. There is a more than noticeable difference after the update. It was only a matter of time how unhealthy this perk was.

    I am eternally grateful to you 😍

    It is a good day to see it gone good riddance to all those annoying plays with it

  • @Mert_MK said:

    Such an original thread, never seen before.

    I know but i gotta add my thankfulness it's gone

  • @Sepex said:

    I'm not looking to argue with anyone but I see your standpoint @RavenBirb and I agree with you for the most part.

    I'm seeing today how the update fairs so.

  • @RichardCarter said:

    I'm a 50/50 player, and I think Survivor not only became more difficult, but practically impossible.

    I've played a few games on both sides, and I never felt such a clear distress on one side over the other than I have now. Killers have been playing particularly nasty, and Survivors have been particularly rage-quit sensitive. Call of Brine and Overcharge has overtaken the entire Killer meta, and all the changes on the Survivor has made playing Survivor seem like a complete L. Only won one game and it was because I ran the Killer for 3 generators.

    Also, the matchmaking incentive doesn't work. Survivor queue times are very slow, but they are the ones that get the incentive? That ain't right.

    Anyone else feeling the same way? I don't want to seem like I'm bitching and moaning.

    now you know how killer felt before this update

  • @Devilishly_Rowdy said:

    This patch is such a healthy change to the game. Gen speeds have been addressed and dealt with, along with camping and tunneling. Metas have been butchered. Dead Hard is dead (which is a massive relief lol). Basekit BT isn't that hard to deal with compared to Dead Hard atleast. The endurance effect stacking is now fixed after the ptb. And the grind has been reduced.

    But some players (especially survivors) are threatening to leave the game saying "oh killer sided patch, solo queue is destroyed". You do realize that these slight killer buffs were necessary because kill rates weren't high enough in the first place right?

    because bad complaining entitled survivor mains. Let them quit

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069124#Comment_3069124

    First off mother daughter ring still exists and is a very strong ultra rare for her. Secondly I specified Nurse Nurse add-ons, not basekit Nurse. Btw Decisive Strike was nerfed hard 2 times and got nerfed again this patch. Thirdly you've also completely ignored Blights add-ons. Btw killers using these, with strong perks also talk smack.

    All of the things I've mentioned are add-ons that aren't strong at low ranks but with high rank players they are borderline broken (aka dead hard). Dead hard isn't good on a 500 hour player but stupidly strong on a 2000 hour player.

    When you come here trying to say that players who use dead hard aren't good, you got to at least know the game your talking about. You have to know the other perks, add-ons and items before making such ridiculous statements.

    Summary: You sound like a new player who is a killer main. This is fine but you got to know what your talking about before saying anything silly. Dead hard needed nerfed but you'll soon find out these "bad" survivors will be just fine without it.

    Nothing equates to a survivor hitting a button and restarting a whole chase.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069124#Comment_3069124

    I was expecting such an answer. Obviously, Killer players are gods among humans and playing Killer takes soooo much skill...

    Even tho I was not expecting simply saying that MDR does not exist, because it still does.

    Just that you get the memo - DH players who are good are only the problem. The bad Survivors who use DH, nobody cares about them. They are the ones who DH against a wall or use it when it does not really bring them anything.

    However, the good Survivors use it to extend Loops. They can get greedy with DH, they might run an extra Loop or dont have to use the nearby Pallet, but make it to the next Window with DH. Those are not the players who do mistakes, even tho I think Killers might want to think that those Survivors did mistakes and should be punished for it.

    And in general, there is nothing wrong to use DH before it is nerfed. But obviously in this forum there is a Thread about Survivors still using DH, but not a Thread about Killers using Ruin before it gets nerfed. I wonder why...

    You're missing the entire point of why they are even nerfing it to begin with, none of what you said makes anyone "good". It's unhealthy for the game and it's being changed because of the reasons you listed that are "SO GOOD" for survivors. I also don't feel like you know anything about playing killer with that statement. It's okay tho pop off

  • @kaskader said:

    the game is unplayable for me lately. 1 of 3 games have a dude cheating and flying around it became laughable at this point. Devs i know its probably hard to combat the cheaters but it should be PRIORITY no balance changes will change the fact i face multiple cheaters every single day...

    Introduce hardware bans, IP bans, quality of life security features.

    At this time the game for me is just unplayable.

    It's also unbalanced as ######### so jot that down too

  • @Supernaut said:

    There has been no official word on the Tomes, so doubt we will be seeing this this week. Sorry.

    Time to not logg into the game for a week if that's true, they waiting for the dinos to re surface for ######### sake

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069131#Comment_3069131

    I feel that they lose a kill or two because of DH, which they have to make this post telling how skilled they're as survivor as they dont using the perk, to feel like winning.

    It doesn't make me feel like anything actually. I'm just pointing out others S-A-Y-I-N-G, they're so good "baby killer" etc while all 4 running DH builds. You just said you feel like it overly-hinders kills which is what im saying too

  • @PNgamer said:

    yo,

    whether it will run better after the patch 6.1, I dare to doubt unfortunately

    Condemned ? .... just a Gimmick

    Of course there are killer and survivor maps, we know that and that´s ok, but especially the Badham 1-5 (especially 4) Cowshed and Eyrie of Crow give her extra trouble. As if Sadako did not have enough problems already...

    I just have no motivation to play Sadako right now because she just doesn't feel good.

    Is this the same for you guys?

    Condemned in general needs a buff, a survivor can completely control it when it's the killer's power. All you need to do is just put the tape back and never touch a tv, then her power is killed. It remains a teleport. She needs a buff

  • @Tizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069124#Comment_3069124

    Laugh.

    Looking forward to your next complaints getting railed by xxxx OP perk.

    All i said was Dead Hard or DS. Which is agreed by the devs and the community so talking like I'm the sole complainer is kind of confusing

  • @Clockwork_Enigma said:

    Current Blood Warden

    • As soon as one Exit Gate is opened, Blood Warden activates:
      • The auras of all Survivors within the Exit Gate area are revealed to you.
    • Once per Trial, hooking a Survivor will prompt The Entity to block the exits for Survivors for the next 30/40/60 seconds.

    The Problems

    • This perk's activation does not account for Caging, Killing or Disconnecting.
      • Disconnecting is the most prevalent issue since it can be abused intentionally by Survivors who can either predict or know a Blood Warden play, causing an exploit.
    • This perk's effects are mismatched on Tier 2. This is a minor thing that should have been addressed a while ago.

    The Solution: Blood Warden (New)

    • As soon as one Exit Gate is opened, Blood Warden activates:
      • The auras of all Survivors within the Exit Gate area are revealed to you.
    • Once per Trial, hooking, killing or caging a Survivor will prompt The Entity to block the exits for Survivors for the next 30/45/60 seconds.
      • If a Survivor disconnects from the match once an Exit Gate is opened, this Perk will also activate, so long as it has not activated prior.

    These changes modernize the Perk into fitting with more Killers' kits down the road, and additionally fixes the Tier 2 issue that it currently has in the game. This also corrects the current issue where Survivors can exploit the Perk's inability to activate upon disconnect, should someone be running it or not.

    Blood Warden has a great effect but a trash requirement at this point in the game

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069116#Comment_3069116

    Indeed.

    I'm not quite sure what the point of this post is, could you enlighten me? All I see is that someone is upset that other people are using a perk they don't like, am I understanding correctly?

    It's not just me bud, I'm pretty sure it's getting changed completely because it's over used and over powered, as the devs and community alike have said... like Decisive Strike, the other escape perk from Ash rank. I run NONE of the perks i see on the daily and still reach Iri.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069106#Comment_3069106

    So they're not good at the game and that's your opinion. For the sake of asking is there anything a killer can use which means they aren't good? Here's some examples:

    • Blights add-ons (Alchemist Ring is the main one)
    • Nurse double range
    • Spirits mother daughter ring

    They're just some examples but feel free to let me know.

    Also people talk smack in this game on both sides for stupid reasons. I remember watching a streamer complain after losing in a 3v1 as killer. Complained about survivors abusing main building even though 1 survivor was afk the whole game.

    No doubt there's dumb complaints. Mother daughter ring for spirit doesn't exist anymore. It's a cup now i believe, she got nerfed.

    Nurse is easy to counter and has been nerfed hard twice since 2016.

    Blight you need to work at in order to even get the down , you don't just walk up and down someone. Unless you're saying blight is an easy killer then

  • It's an overused, overpowered perk thats getting changed completely. Good and Overpowered are 2 separate things. So if it was a "good" perk it wouldn't be in this seat

  • @Entitled_survivor said:

    Thinking a perk makes you a bad player because it's very strong is the real clownery

    That's not what i said at all.

  • @Aven_Fallen said:

    What? Players use a good Perk before it gets trashed? Shocking!

    "a good perk" LOL

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069097#Comment_3069097

    I'm not mad. I'm one of the many survivors who agree dead hard needed nerfed.

    I just don't see the point in this discussion. Just trying to say that players who use this perk aren't good is wrong.

    They aren't good at the game and that's my opinion. You're missing the fact that many players use it and talk smack, mega smack mind you.

  • @XerraFox said:

    "Dead Hard Users will squeeze the perk till update"

    So basically nothing has changed until then, right?

    Exactly? because god forbid they use another build knowing the change is coming

  • @CashelP14 said:

    Think the clownery is this discussion tbh

    tbh nobody asked you to comment

  • @Cybil said:

    Good riddance.

    I won't miss players hitting the undo button when they screw up.

    Or talking smack in after chat when all 4 have toxic DH loadouts

  • @GoshJosh said:

    I wanted to get the opinion of other players on this specific interaction while playing Dredge. The times I’ve used him, it seems I need to have beyond perfect accuracy to destroy locker locks with a basic attack. Is it just me, or does it seem to require considerable precision to anyone else? Bug, or intended?

    Thank god this wasn't a post complaining about the feature in general. It's very balanced to me

  • @MikaelaWantsYourBoon said:

    They are sharing patch notes a hour ago before update. So don't expect anything today. And patch is most likely tomorrow.

    I hope they don't make us wait longer, I have a lot of BP saved up for the new progression

  • @MikaelaWantsYourBoon said:

    Rip Dead Hard (2017 - 2022) , we will not miss you.

    We are happy to see you dead.

    It has caused much much frustration, is the patch for sure the 19th?>

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3065717#Comment_3065717

    once that update hits i can see them adding them because they are now part of the base game instead of offering or perk reliant.

    this makes the most sense so far

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061781#Comment_3061781

    I've been playing since 2017 so unless MMR is being ######### (which is possible) I doubt that's a majority of my matches.

    Well for me I've played since 2016 and i see Mori's all the time.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056738#Comment_3056738

    I hardly ever see them. I can play over a dozen games a day and never get mori'd once. Sometimes the killer will even bring a mori but still not get a chance to use it. It's definitely a rarity in my games.

    maybe you're versing noob killers lol

  • @ProfoundEnding said:

    It's because new animations are a lot of work, takes tons of time, and BHVR doesn't wanna spend the time using their resources on something that won't even be seen very often to begin with. I mean you really don't see moris all too often.

    It's becoming a base feature soon without needing an offering. I've seen plenty idk what DBD game you're playing looll,

  • @ShinobuSK said:

    Noone uses moris anyway

    fake news

  • Have you watched a single SCREAM movie? hello???

  • @PatchNoir said:

    Since a few months ago i did a post saying tha some maps had an locker abuse issue, and i guess people didnt take it seriously, now almost a year later its still happening.

    A 4 man survivor team send you to macmillian, they have the following perks

    1- Vigil

    4-Dead Hards

    3-Unbreakable

    4-DS

    3-Iron will

    The thing is one of them will be doing gens all match while the other 3 will be taking your soul to the limbo, the reason is that the lockers usually spawn besides eachother and too near of a corner, if a survivor will get down he jumps in a locker and then the others will flashlight save. Thats it, you cant mindgame the locker catch because the animation is super slow, you cant bait them out of the locker, if you go for the savers (good luck finding the iron will survivors) they will loop on the pallets near the locker or get downed in a open space where there is no wall to look at. You cant slug they will 99 unbreakable or get up if 3 of them screw up. You cant get the gen guy he will just switch with another survivor.

    Its frustrating, i would want to hear any counterplay that doesnt demand me to run franklins or play as nurse/blight.

    Today i got the luck to go against that as a wraith and its infuriating.

    https://us.v-cdn.net/6030815/uploads/T2O01HHCYBL4/imagem-2022-07-09-221818865.png

    Lightborn?

  • @AndyKuky said:

    Outfits are way easier to crap out.

    but Ghost face could have some WILD extra kills that would make the effort to do a mori more satisfying

  • @DY86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047596#Comment_3047596

    Auto win? U CAN grab during the opening animation (which takes 2.5 secs if im not mistaken). Besides, that’s literally the only use for the keys, and there is counterplay to that.

    i did forget that they put that in. Without that there was no counter play so i stand corrected

  • @BreadLord said:

    Nothing to argue here, killer finds hatch first, they win, (depending on gate location and killer). Survivor finds hatch first, they win

    not if keys are involved, then its an auto win for the survivor cuz you cant grab

  • @Mandy said:

    The grab feature was removed to prevent matches from being taken hostage - as neither player was willing to make a move, killers wouldn't hit survivors and survivors wouldn't jump into the hatch, so the game was being delayed indefinitely.

    The changes made recently to the hatch, now make it much fairer - the player who finds the hatch first gets it...as it only opens when it's a 1v1.

    How was the original not fair???

    You could only be grabbed when you were injured, even if the killer makes it to the hatch first or right as the survivor does, you better spam space or its a click win, not to mention they can still use a key to win with a click once again. The grab i thought made this fairer

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