RatbasterdJr
RatbasterdJr
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3117165#Comment_3117165
I don't agree.
The fun of playing the nurse is that she has a unique movement pattern that is different from all the other killers. To take that away would be an aberration 🤔
When you say "she is too hard to play", do you mean you have trouble controlling her ? To play with her, as a killer ?
https://forum.deadbydaylight.com/en/discussion/comment/3117161#Comment_3117161
A 2-day-old nurse can indeed crush a team 😀
A potato team, yes 😂
Or a team of beets 🤣
But not a team of organized survivors, acting with intelligence, cohesion, speed and knowing the game perfectly 😏
https://forum.deadbydaylight.com/en/discussion/comment/3117175#Comment_3117175
I'm sorry, what did you mean bye "A good timed SB" ? 😃
A well timed sprint burst.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3117222#Comment_3117222
Because to beat even an average nurse using stupidly strong builds such as exposed perks, multiple strong slowdowns and strong add-ons, you need a very coordinated team. This is no where close to anything I'd define as balanced
https://forum.deadbydaylight.com/en/discussion/comment/3117238#Comment_3117238
No she is not, don't call 'facts' your opinions, especially when they're far from the truth
Let’s see your nurse gameplay then.
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@Yamaoka said:
Even if she was hard to play (which isn't the case) it wouldn't justify her ridiculous power.
She is broken and needs a complete rework of her power.
please tell me a rework for her? I see that all the time but nobody ever gives one.
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@Grum said:
I wish people understand that Nurse is both not difficult to play, and also not fun to go against regardless.
That’s your opinion, and you’re entitled to it. But I think many of these opinions come from people that haven’t played nurse, or played nurse against survivors that are skilled.
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@Mister_xD said:
Would you mind explaining exactly how a Killer that is able to ignore literally every chase related mechanic in the entire game while also being able to cross the entire map in a matter of seconds is not overpowered?
She literally has the best chase ability in the entire game and one of the best map pressure tools at her disposal.
Your entire argument essentially boils down to "if the Nurse is bad she loses" - well here's a newsflash for you, that applies to literally every character in this game. There is a reason why we don't bring absolute noobs up in balance debates, it's because they make everything look underpowered. Heck give a completely new player old Dead Hard and they will do significantly worse with it than they would with any other Exhaustion Perk - but that didn't make old Dead Hard balanced or fair, that just shows that this person had no idea how to use it properly.
If you want to discuss balance, look at the better players and see how they do, because they know the limitations of their characters and how to play them well and will show you just what each character is capable of.
Also, not only are the killrates you're bringing up heavily outdated now, but Nurse is living prove that you should never rely on them to make an argument regarding balance.
the base kit on nurse travels from one side of the map to other slightly slower than your basic 115 killer, you can go watch the video on it. Sure, she ignores chase mechanics, but she is also the only killer SLOWER than the survivor. You hold W from the moment the nurse targets you and it becomes problematic for them. They finally hit you, and have to do it all over again. You use deadhard, have to do it all over again. This adds up to a large amount of time. Again, HER ADDONS ARE THE ISSUE.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3117268#Comment_3117268
You haven't played against a nurse with 1k hours have you? A good nurse will land a hit every time she blinks in a chase.
Keyword, “a nurse with 1k hours”. I EXPECT a killer with 1k hours to be proficient. The point is that nurses BASEKIT is not overpowered, because your average killer cannot perform well with it.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3117248#Comment_3117248
Its about the chase to gen speed ratio a normal killer typically can end a chase (when the survivor plays well) in about 50-60 seconds (which is too slow TBH) But nurse can do it in about 15 seconds (which is too fast)
Unless the nurse is running double range / double recharge, I never get downed within 15 seconds unless I make a dumb mistake.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3117243#Comment_3117243
Doesn't matter how many hours it is. If something is overpowered, it's overpowered.
It’s not that simple lol. Please explain how nurse’s base kit is overpowered.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/339538/truth-on-nurse
I am a nurse main with 2k hours. She is overpowered, but a nerf will not fix her. She need a complete rework.
HOWEVER. She should not be "dealt with" until the power of SWF is dealt with:
https://www.youtube.com/watch?v=dtENJZ_z0zw&t=4s
Stuff like this should not be allowed. We need to buff solo queue so that they have more information. SWF like this get dozens of perks for free and many other abilities that aren't perks. Then we need to buff killers as a whole.
We need to close the gap between solo and SWF or flat out remove SWF or make them a different queue that killers can queue into and get bigger rewards. Maybe make it a new game mode entirely that has different balance than solo queue by having different numbers for things/objectives.
Overpowered perhaps because YOU put the hours in, as I said in the OP. This case can be made about literally any killer. Look at D3ad Plays for example, one of the nastiest killers on the game. He 4k’s the sweatiest SWFs with a trapper, because he’s put the hours in to learn the game to the extent he has. Same with nurse. You HAVE to put time in to learn her to an extent to compete with skilled survivors. And again, a nurse with no addons is quite easy to counter.
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@egg_ said:
There is no, and was never, such thing as 'mastering nurse', she is not a difficult killer to play, simple as that
She is the most difficult killer to play, and that’s just a fact. Nobody can hop on nurse and beat a good team of survivors.
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@Little_Kitten said:
The range addons allow the tp to be faster, even if they correspond to a distance less than 20m. I understand that players want to discuss this detail, I pretty much agree with them. 😀
Beyond these debates that all look the same, I'm sure it would be really interesting, and to go further, to discuss topics like: "The best methods to fake a nurse" or "The 10 best methods to make a nurse completely crazy" 😀
I’ve had the most success against nurse by breaking line of sight and double backing when I hear she’s fully charged a blink. Besides that, it’s hold W and skirt the map edges. A good timed SB will also piss a nurse off 😂
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@INoLuv said:
Nurse is very hard and very fair, if she were nerfed, then make her normal movement speed and with her usual power, but after each down, she gets 30 seconds for her power to come back, simple and effective nerf that still makes her strong. For now she is too hard to play.
I agree with this, nurse without addons is a nightmare to play. If they nerfed her base kit, she would be a laughable killer.
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@legacycolt said:
It took me 2 days to get used to blinking and I was already completely dominating teams. Nurse needs several nerfs or a rework.
If that’s true, I would love to see your gameplay, but I have doubts that you’re capable of destroying a well put together team with only 2 days as nurse. Yea, I can easily 4k a team of casual survivors who don’t know better, but the same is not for seasoned survivors.
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Yes. A much farther lunge. On the downside, it’s much easier for a good survivor to spin.
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/3116986#Comment_3116986
Everything is comparatively harder in solo q
That is fair. For me it depends on time of day. Right around now through to 3pm, solo q isn’t bad and I get pretty good teams. I play at night and it is just brutal. My only escapes last night were through hatch.
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@Chordyceps said:
Then make sure one of those gens is the first one you do.
Kind of hard to do in solo q sometimes.
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@Ghostofsnow said:
In 2 years playing I honestly don't think I can recall a batch of gens closer together than that double main house spawn with another in the corner
Played a game against an oni and all he did was patrol that three gen with call of brine and overcharge. I did absolutely everything I could to get him to chase me, but all he did was walk back and forth back and forth, kicking and kicking. I started just standing in the street with 3 crows over me, still just patrolled the 3 gen. I eventually let him kill me and last dude got hatch.
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@AarcvanDemen said:
Literally the most overpowered killer in the game. I'm sick of seeing this piece of crap of a killer in the game where you could go blind and down every survivor with ease. There is no thought processing needed to get a easy 4K especially those try hard nurses using jigsaw piece or mary's letter map offering with perks that you pull your hair out of your scalp. "Oh here we go again" as I sigh in disbelief. And there we go, a survivor goes down faster than the speed of sound.
Nurse
Is
Outdated
Get her reworked to the current meta and we'll see the kill rates drop like flies in a closed, warm room.
It’s funny, cause nurse actually has the lowest kill rate out of all the killers, and this is because if you don’t know how to play nurse, you will get bullied. Go play nurse, and then come back to this forum. I promise you won’t get a single kill your first game.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/339479/i-was-wrong-about-dead-hard
Ye I think the new dead hard is great now that people have learnt to use and time it well including myself, not long now and killers will start saying it's broken again and want another nerf lmao
Literally nobody is saying it’s broken.
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Best way to use DH is to pop it while breeding a pallet or faking a window. 9/10 you will always get a successful DH. I get so much value from it now. Granted I’m on pc with high fps.
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@Mekochi said:
Killer meta before was run slowdown due to fast gens before the patch, with a bit of BBQ & Chili thrown in for extra BP. While survivors had two metas, the first being DH, DS, BT, and UB (or IW), and the second was run gen speed perks.
Well with the slowdown being more prominent and the delicious BBQ & Chili gone, it's full slowdowns now with the occasional person that runs whatever build. As for survivors the main meta now is gen speed perks, trusty toolbox, with DS & BT in case a tunneling/camping killer.
Sure some people from both sides with run a whatever build and that's awesome. But it really seems not much has changed within the meta, you still see majority of the same perks, OTR was buffed and I've only seen two people run it give or take due to it activating only once.
So is it just me, or has the meta really not changed much.
That’s not my experience. On survivor me and my buddies still run DH, windows, OTR and resilience.
some killers still run full slowdown because of the increase in prove and toolboxes. I personally run full chase or chase / slowdown.
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@Sparks741420 said:
When you log in to DBD and you feel like playing your most favorite role and most favorite person... Who do you choose? And Why?
Do you main Killers or Survivor?
Also What Platform do you usually play on?
I ask out of curiosity...
play on pc, killer main. I play all killers, usually rotate through them every match. But my MAIN MAIN is Oni. For survivor, baby Dwight will always be my favorite. Killers seem to commit hard and then get frustrated when they can’t catch the teabagging baby Dwight and it’s hilarious.
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The new dead hard is stronger than the old one in many situations!
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I feel like a rekindle mechanic would be interesting to have, as some hex perks have survivors spawn right by them, and then it’s just a wasted perk slot.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115428#Comment_3115428
So have I, but that's not the problem. I've played against four old dead hards, four old DS's, four Unbreakables, two Proves, two Adrenalines, and still 4k'd. It's not an issue of "oh I won so I guess it's not actually an issue."
The problem is that it's boring to play against a killer like Legion or Pinhead stacking slowdown. That's it, that's all it will ever be. Boring games die, and I quite like Dead by Daylight and don't want it to die. So I'm proposing solutions to make the game more fun, and therefore less likely to die.
It's not an issue or strength or power. Just like afk pig and other issues in the past that have been solved. It's about keeping the game fun and engaging. Nothing is fun about playing the same match for nearly half an hour.
Yes, we established slowdown legion is boring. But it’s not an issue with the other killers. Perform well in chase and it won’t be an issue.
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I believe its not just prestige 3, it goes off how many BP you put into that char after p3.
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I personally HATE going against clown and legion. Just such annoying / boring killers.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115358#Comment_3115358
You have good points, but so do I. There's no reason to hop on name calling and being whiney when I don't fall over like a dead cat to every argument you make.
Here's my points:
Stacking regression stalls out the game and makes it way more boring and lengthy than it needs to be.
- Counter Argument: Killers need regression to compete with Prove and other gen rush perks
- Refutation: Killers are doing just fine against Prove with no regression perks by winning chases quickly
Winning one chase and chunking a gen for 30% is too much reward for something that is also your main objective. Pop was nerfed for a reason.
- Counter Argument: Eruption, Pain Resonance, and Jolt are too conditional to be used like that together.
- Refutation: Eruption requires you to kick a gen, which takes very little time do and is convenient if you are patrolling gens anyway. Pain Resonance is held back by having poor RNG on occasions, but taking chases in the same area repeatedly ensures survivors will go down near your scourge hooks. You can also run Agitation. Jolt's 32m range is actually extremely generous, and you can ensure it goes off by sticking close to gens. The conditions for these perks are very lenient and easy to proc repeatedly.
Stacking regression perks carries unskilled killers and wins matches for them that they otherwise would have lost.
- Counter argument: Eruption, Pain Res, and Jolt require the killer to be doing well to get value out of them.
- Refutation: Dead by Daylight is designed so that the killer will inevitably get downs. This means even if the killer is fairly mediocre or bad, they are still going to get decent value from these perks multiple times per match... barring matches where the killer chases one survivor the entire match and struggles intensely. These matches are outliers, and largely not relevant to the discussion of normal Dead by Daylight gameplay.
Stupid counter arguments:
- lol you're bad
- lol your team is bad
- lol if the killer is winning, they are obviously good and there's no possible way that they're getting carried by perks
Does that about cover it?
Because majority of people don’t have issues with the points you’re making. I have gone against multiple killers running full slowdown and been completely fine.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115345#Comment_3115345
way to contribute to the conversation in a meaningful and helpful way
I’ve tried; but it’s like conversing with a brick wall. Your points have been made out to be invalid, and you just keep going lol.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115336#Comment_3115336
One down a minute is doing terrible as killer. It's actually beyond terrible. One down every 30 to 45 seconds is what I would call "good pressure"
I’m actually convinced you’re either delusional, have no idea what you’re talking about, or in denial of your realistic skill level. Maybe all three.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115271#Comment_3115271
my b, I was talking about jolt + pain res. it's 23% which is... not that much less than 25%.
A killer doesn't have to be playing better than you 100% of the time to win chase. The game is designed around survivors having to inevitably takes hits and downs at some point. Pallets are permanently destroyed, windows get blocked, killers get bloodlust. It can take a while, but even goated 4k+ hour survivors are going to go down.
Not to mention that there are some chases where skill is simply not a factor. Sometimes you're doing a gen in a dead zone (because you need to break the three gen), and you get chased off it. All you can do is hold W and get hit, then you run into another dead zone and get hit again. Is the killer better than me because I am not a precognitive psychic? No, I was in a dead zone the size of Texas and I'm not currently running Windows of Opportunity. Survivors will inevitably go down, a match with 1 or even 0 hooks is an anomaly.
Yes, I do think bad killers are getting carried by perks. A killer that is playing abysmally and getting one down at one gen is having a rough match, and it's pretty obvious I'm not talking about killers that are losing are magically making all the generators go to zero. It's killers that typically play quite bad and normally wouldn't stand a chance against a coordinated team, but they're able to repeatedly buy themselves time at least once a minute. I'm talking about games where if the killer didn't have those perks, they would have 100% lost very quickly.
They happen pretty often. Killers that whiff at every window and pallet, stand in front of hook for 20 seconds only for the survivor to get unhooked anyway, try to tunnel a survivor that they really shouldn't try to tunnel, ect... but because they have so much extra time from stacking slowdown and regression perks, it doesn't actually matter that they make so many mistakes. They buy back all the time they wasted and then some. That's the kind of game I'm talking about, and they are very frustrating and unfun.
It's like getting dead hard'd and ds'd by a survivor that clearly could not loop properly last patch, but you just lose because the other person is running XYZ perk.
if a killer is getting one down per minute, against a SWF, then that killer is really good, or your SWF is terrible. 😂
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/331036/noob-question-why-to-play-oni
Billy is difficult to use
Good luck getting a chainsaw
Oni is easier to use
Fun at the end of the day
They both suck
Oni most definitely doesn’t suck 😂 you’re absolutely trippin. Oni has one of the most insane snowball capacities, if not the strongest in the game.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115231#Comment_3115231
The killer will inevitably win the chase, no matter what. This is intended design. They can bloodlust 3 someone twice and get a down, despite really only holding W all game. Then, it doesn't really matter that the chase took forever since they can buy themselves minutes at a time with slowdown and regression perks.
I've seen it happen, and it's really frustrating to play against. We're not even gonna get into face camping with Deadlock, ect.
I mean look at what you just said… if I’m in chase long enough for the killer to get BL3 TWICE, there is no reason that 2-3 gens shouldn’t be popped. And I can tell you, a bad killer will not inevitably win the chase. I have ran bad killers who stupidly commit, for 5 gens. From the start of the match to the exit gates being opened. They can bloodlust all they want, I’ll just keep forcing pallet breaks. Sorry man but it just sounds like either your skill is lacking in chase, or your team isn’t doing gens. Don’t know what to tell ya lol
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115205#Comment_3115205
That's kind of half my point, I suppose. A killer can play very badly and still 4k simply because they buy themselves so much extra time. It's like survivors stacking second chance perks last patch: despite actually being really bad, they still win by virtue of "out-perking" the other team
A bad killer will not get a 4k because of 4 regression perks. If they can’t succeed in chases, they won’t utilize those perks. Simple as that dawg.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115194#Comment_3115194
That's fair. My issue is mostly that playing against a Legion (or XYZ killer) with four slowdown perks for 20 minutes is simply so boring. Especially in back to back matches, it can get very draining.( and yes, my teammates will happily exclaim "I cleansed all five totems, guys! :D" when we have three gens left and everyone is on death hook.)
I have no trouble controlling gens even with zero slowdown perks, so I'm never seeing gens fly in my games.
I also don't like games that are so short I never get to be chased by the killer. Don't make up random things about me and argue with the imaginary version of me that only exists in your head. There's a happy medium, about an 8 to 12 minute game. Too much less is too short, too much more is too long.
https://forum.deadbydaylight.com/en/discussion/comment/3115200#Comment_3115200
literal whataboutism lmfao. Prove is problematic, but at least it's risk/reward. Grouping up as survivor is pretty much always the worst possible play you can make, and Prove encourages grouping up.
I will agree there, I’m primarily a killer main with a couple thousand hours. But I when I play survivor, I absolutely DREAD playing legion with slowdown. It is so beyond boring. But I’m terms of other killers, I don’t mind them running regression perks.
I don’t see gens fly every game, I just more focus on chasing survivors and I change killers every game, and I don’t really see survivors struggling to get gens done unless they are either terrible in chase and I’m able to keep up pressure, or they just don’t do gens. But a cooperative team running prove, will fly through gens, even against a full regression build.
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@Yippiekiyah said:
https://forum.deadbydaylight.com/en/discussion/comment/3115143#Comment_3115143
What about Prove Thyself giving 30%+ repair speed for survivors just doing their objective.
That’s what I’m saying, it literally takes 27 seconds off of repair speed. Even more when you stack more survivors.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115149#Comment_3115149
You don't need perks to win chases. Seriously, you don't. Most killers have powers that are strong enough that they don't really need any help in chase, to the point that there really isn't a big trade off for those killers to run all slowdown perks or even no perks at all. Weaker killers want things like Bamboozle or Enduring + Spirit Fury to deal with difficult loops, so the only time using a chase perk instead of a slowdown perk is a good choice in terms of cost-effectiveness if you're playing an M1 killer like Wraith or Ghost Face.
You can't counter Jolt if you're the one on the gen, or if the survivor getting chased is getting zoned out and forced to loop near the gen or take a down when they otherwise could loop the killer for 30 additional seconds (not to mention 32m is a decently large range, although it shouldn't be reduced since it already can be hard to activate on certain maps).
You can't counter Eruption unless you have perfect comms and teammates that actually listen, which 99% of players don't have.
You can't counter Pain Res without body blocking or sabo, which is generally not even a good play in the first place since it can give the killer free snowball.
DMS is reasonably counterable, but there's nothing stopping the killer from just forcing you off once they have someone on hook.
Prove Thyself is not a counter to gen regression. Sure, you can do gens a whopping 6 seconds faster than you could without it, but there's actually nothing stopping the gen from getting nuked from orbit by regression perks while two guys are working on it.
I pretty much only play swf if I am playing survivor. What if I want to play solo queue, though? Should I just go ######### myself instead?
https://forum.deadbydaylight.com/en/discussion/comment/3115160#Comment_3115160
If a killer is kicking gens in the middle of a chase, they've got bigger issues than trying to get their Eruption proc.
True, Jolt only works on killers that rely on M1. Which is, what, over half the killers in the game?
Scourge hooks are indeed pretty hit or miss, but when they hit, and hit, and hit and there's literally nothing you can do because you're not a precognitive psychic and brought sabo and also happened in the right place at the right time when you should actually just be doing gens (then they just hook him on the other scourge hook close by)... doesn't feel good to play against.
The reason why I am so against stacking regression perks is because it makes matches that would take 5 minutes into matches that take 15 to 20 minutes. Especially on killers with built in slowdown like Legion, Pinhead, and Pig. Not really that fun or enjoyable to slowly lose to a frosty eye Wraith that is terrible in chase, but is winning because the match has taken so long that there are no more pallets on the map.
we just gotta agree to disagree. I’ve tried eruption, but I feel kicking gens is a waste of time early game. Jolt has been a nice perk for me, pain res is nice when the hooks have decent spawns. I see an average of atleast 2 proves in every match, and the survivors fly through gens. So I don’t really see the issue you’re having. Especially if you’re playing SWF.. there’s no reason regression perks should hurt y’all that bad, unless y’all just aren’t doing gens, or y’all suck in chase.
You mentioned 5 min games… it sounds like you basically want to be able to gen rush all 5 gens with no chance at being slowed down and hit the gate and dip. What fun is a 5 minute game lmao?
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Lol c’mon dawg.. im a killer main, and yes it’s annoying but it doesn’t affect the game or outcome. If somebody teabags or clicks at me, I just don’t play nice with them. I tunnel them out and send them to the next match.
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@Crowman said:
Eruption requires the killer to have kicked that generator. Which even with the faster kick, can still put you behind in a chase as you need to down a survivor to get the Eruption po. And I have had games where I try to go for Eruption value only to have a gen I kicked finished before I got my down. I would say the 25 second incapitation effect tied to Eruption is the problematic part of this perk not the regression.
Jolt requires you to down a survivor near a gen which is easier on some maps than others. Like good luck hitting more than 1 gen on Red Forest. Jolt also only works on M1 downs so a lot of killer who primary use their power cannot get value out of this perk.
Then Pain Res requires hooking a survivor on the right hook. Which scourge hooks are really hit or miss as sometimes you get great spread of scourge hooks. Sometimes they are all on the other side of the map. Maps with multiple floors also make scourge hooks a pain to pull off at times. Though Pain Res is likely a bit overtuned atm and I wouldn't mind seeing it nerfed.
I don't really see regression stacking perks to be an issue as many of the regression perks require specific set up from the killer that can be out of their own control at times. Not to mention the examples you picked from require the killer to down survivors in order to apply regression on gens.
The only thing that might need to be looked at is Overcharge and Call of Brine stacking, because being able to stack multiple increased base regression got Overcharge's buff nerfed before going live.
Exactly. Idk what’s so hard to comprehend about this. Lol
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I seriously doubt those numbers. I’ve got pretty good survivor mmr, and I get a new killer almost every match. I don’t see many nurses and blights. Out of about 4 hours on survivor last night, I saw 2 or so blights and maybe 1 nurse. Your numbers are most definitely inflated lmao. There’s absolutely no way you saw that many nurses and blights that were skilled.
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Oni is fine, he is not bugged. Leave oni alone.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115130#Comment_3115130
It is, indeed, at no cost to the killer. The killer is pretty much downing and hooking survivors 24/7, and only occasionally kicking gens if they have a high percentage on them. You are being disproportionately rewarded for something that you're supposed to do anyway by getting massive slowdown on top of that.
It's kind of silly, but imagine if survivors had a perk that speeds up their gen repair speed for every window or pallet they vault in chase. On top of doing good, they are also doing exponentially good and will be able to slam gens much better once they break chase or get unhooked.
I also don't run these builds, because they are low risk and high reward if you play a killer that has strong chase potential (and I'm a gambler at heart).
https://forum.deadbydaylight.com/en/discussion/comment/3115132#Comment_3115132
You're just doing your job and doing it well, no sweat home boy.
i just have you literal counters to all the regression, and reasons why it’s not always reliable to run. And you completely ignored my last portion. It is so easy to run a killer for multiple gens when they have no chase perks. And if a killer can’t get consistent downs, their regression perks become useless. And again, prove thyself is a counter to regression perks. My buddy runs prove and we usually have a gen done before the killer when finds a target. THAT is why killer can stack regression. The survivor has every tool to counter a full regression build, they just chose not to. Avoid solo q and pick up a SWF. SWF does not care about regression perks lmao.
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There was a fan made showcase of pennywise in DBD and it looked awesome. Go check it out on YouTube.
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“At no cost of the killer”.
Jolt is awarded for winning the chase and downing a survivor. Take the killer away from active gens and it becomes obsolete.
Pain res is rewarded again, by winning chases. Not always reliable as the spawns are random and you can get useless pain res hooks. I’ve gone entire games without getting pain res value because either they all spawned on the outskirts, or survivors just happen to never go down near them.
Eruption again has to be activated by kicking a gen, then winning a chase.
DMS is easy to counter, get in the habit of letting go of the gen just before hooking, then get back on it.
I’ve personally never ran all four, I typically either run jolt + PR, or PR + DMS (because survivors still stay on gens for whatever reason.) Or I run full chase builds. But running all four regression perks leaves a lot of killers lacking in chase ability against a strong survivor that is skilled in chase, so I think full regression is hurtful, especially against prove.
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perk tiers change drastically based on the killer that is using them.
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@Chocolate_Cosmos said:
Title + if you can give reasons why for each option. It can be more killers for same answer too.
My favorite is definitely oni.
1) his appearance (I use Minotaur skin) is terrifying and feels like an actual monster / killer. I’ve also always loved the lore behind the Oni.
2) he has a power that you have to earn by winning chases at the start.
3) oni’s sound effects once activating power are just phenomenal, everybody in the match can hear everything, and the oni just feels powerful.
4) His power takes skill to use, and once mastered, has incredible snowball capacity when combined with infection and monitor ;).
least favorite - legion, because it’s the same boring gameplay. Press m2, run, press m2, run, press m2. It’s also boring for survivors. Do a gen, get m2, Mend, get back on gen. Repeat.
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Just take your lick and throw basement bubba on the next match. Watch those teabaggers have the most unfun game of their lives hanging indefinitely in the basement. The best part is the salty tears being shed in the post game lobby.
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i love playing basement bubba after grinding killer rank to irid 1. It’s a treat to the soul to watch the sweaty teabagging SWF’s lose control of the game because they are too altruistic against the BB.. except i run NOED and no way out so I can go topside and finish the remaining survivors off. ;) Funny how many 4k’s I get with basement bubba.
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Ehh, honestly most killers know their chances of 3k/4k greatly improve the moment the first survivor dies. I don’t need built in regression if I can kill somebody off before 3 gens. (I don’t tunnel most of the time, just a realistic opinion)
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3114530#Comment_3114530
There is an If in my sentence. It was theoretically speaking.
https://forum.deadbydaylight.com/en/discussion/comment/3114535#Comment_3114535
Again, nobody is questioning your standards of what YOU think a win means or why you do or don't Camp and Tunnel. Literally nobody.
You, however, don't get to question people who are against it and why simply because you think that it's the best way to win. We don't need you to agree, because you've already shown that you aren't cappable enough to not be biased about 1 side.
The game should be balanced so both parties have an equal chance of winning. Camping and Tunneling in it's present form do not provide a fair match. Simple as that.
Like I said, keep on camping if you find it "fun". The majority does not agree with you.
My fault, totally missed that “if”! I misread.