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RatbasterdJr

RatbasterdJr

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RatbasterdJr
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  • @JakeCannon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119035#Comment_3119035

    So glad I'm not the only one that happens to . This is the only time I've gotten past like 3 lol

    Haha yea I usually win anywhere from 2-5 matches before I start getting some really good games with some solid survivors, which I don’t mind. But I also usually change killers every single match just to rotate through play styles and powers.

    It’s crazy to me how good some of these killer mains are. Idk if you’re familiar with D3ad Plays, but he’s currently on around 130 wins in a row with nemesis and counting. It’s insane to me!

  • @NekoGamerX said:

    isn't this meant to happen? like when survivors do thing when hurt they drop more blood orbs....

    it exactly is, idk what “bug” they are talking about. The increased blood orbs when survivors do actions is literally how oni gets his power.

  • Hmm, going off of 3k or more, I haven’t kept count but nothing crazy. Probably around 10 or so with oni. Same with spirit. I usually win a couple in a row then face a sweaty SWF and get a 1 or 2k.

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118905#Comment_3118905

    Not exactly, in my opinion.

    Preventing specific combos would be saying "Plaything + Pentimento is not what was intended and it's annoying for survivors, so you can't equip those two particular perks at the same time, sorry".

    I'm talking MAYBE (I don't care enough to develop an in-depth analysis of whether it would be viable or not) making a category that would be "slowdown", where there would be for example Ruin, Pop, Thana, etc, and you can equip whichever combo you like, provided the total amount of "slowdown perks" is 2. (Kind of like survivors have exhaustion perks, where if you equip one the other will most likely be useless).

    I don't know the particulars of how that would work and which perks would be classified as such. I don't know either if that would really do anything, since I never use them (at low mmr killers don't need any slowdown to have a great game, in my experience).

    I'm just spitballing here.

    So because it’s annoying to survivors, killers can’t do it? Ok well it’s annoying to me when survivors bring prove and toolboxes, so how about when one person brings prove, nobody in lobby can bring a toolbox. Because it annoys me.

    It’s not the killer’s job to play by the survivor’s rule book or in a way that’s not “annoying” to them. And vice versa.

    It is quite literally my job as the killer to inconvenience the survivors as much as possible, to buy time to kill them. And again, vice versa.

  • @JoaoVanBlizzard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118925#Comment_3118925

    I'll use Blight as an example, when he uses the power even if he has a noed or sloppy butcher it won't work, I thought with the nurse it should be the same thing, in her case, if anyone wanted to use these perks, she could use add ons that give it more speed

    So you’re saying that this one odd out killer has to use addons to be able to use a large chunk of perks? You cannot use blight as a comparison because blight is a 115 killer. He doesn’t need his power to get hits. Make it make sense dude.

  • @DoritoHead said:

    This isn’t severe enough for Oni to be killswitched over. It’s also a bug that needs to be fixed.

    Map design is his problem, not how many orbs survivors drop.

    Explain how map design is his problem?🤔 Curious to hear your thoughts.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118943#Comment_3118943

    I think I had a blood fury where I got 4 downs thanks to infectious fright. I’ll need to find the clip.

    God I love infectious on oni.

    infectious fright, monitor, enduring, spirit fury, is my most used build.

  • I’ll have to post the clip, but I got my first triple down with oni the other day. Hooked one, and dashed around the corner to find the other 3 grouped up healing and hit them all with a single demon strike. It was magnificent.

  • Getting good with oni is so rewarding, he feels very powerful.

  • During certain times of the day, like 50-60 percent. At night, like 30%. Solo q is much more brutal at night.

  • @JoaoVanBlizzard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118247#Comment_3118247

    She doesn't need anything, there are a lot of people who play very well with her without using these add-ons.

    i agree, she doesn’t need anything right now, because she’s not broken.

    But you said a blink hit shouldn’t count as an M1. If that were to be changed, her speed would have to be changed as well so that she can achieve M1’s. Otherwise you’re destroying a large amount of perks for one killer.

  • @HugTheHag said:

    Prevent combos ? No. They're what makes the builds smart and variable.

    Nerf some general categories (make a "gen slowdown" category and can't put more than 2, for example) ? Maybe.

    Bruv. The first portion and second portion of your comment directly contradict each other.

  • Clown for sure. He is just beyond boring, and super irritating. All clowns do is throw a haste, then spam slowdown bottles at the loop.

    I also can’t stand going against twins.

  • I never do this, if the last survivor beats me to hatch, so be it. If they don’t, they have a chance to outplay me with the gates. If not, I get my 4k, makes it interesting.

  • @Chocolate_Cosmos said:

    They do. Since he is bugged now for months and it got famous for few weeks now and Devs just let it slide for some reason.

    Literally nobody plays oni. In the last week I’ve seen 1.. a singular game. This bug is actually very healthy for oni. Without it, he would never get his power.

  • @Johnny_XMan said:

    The less Onis the better for me.

    I despise this killer because his power consists of …. Don’t get injured and rush gens because there is nothing you can do against his power and many of them slug to hell and back. 🤮 sorry Oni lovers

    Whaaaatt, you can’t tell me he’s not terrifying to go against! His sound structure is phenomenal, and his power is balanced. You don’t need to gen rush against an oni. He’s not a nurse 😂

  • This “bug” is something that oni needs. It is not even remotely game breaking. Take away this frequency of blood orbs and oni will be a super weak killer. Leave oni alone, sincerely an oni main.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118235#Comment_3118235

    Sure its still pretty strong but its pick rate is nowhere near before and its not as easy to use as before. I agree that its pretty strong now and even stronger when you do parry a hit with it. Glad you still use it : )

    its cause people are scared to get used to it. It’s honestly easy after you get used to it. Just pop DH while greeding a pallet or faking a window and 9/10 you’ll always get value. It also does very well against killers that have to attack in their power, nurse, blight, oni, etc. it forces them to either abandon the attack or eat the DH.

  • @JoaoVanBlizzard said:

    I think it's ridiculous that Nurse can give M1 after blink, of course she needs to hit after blink, but it shouldn't cause status effects, Nurse is on the other side of the map and can take down a surv exposed with her blink, that had to be changed in it

    If that changed, then her speed needs to be increased to atleast 4.2 with it.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118133#Comment_3118133

    Yeah she got extremely easy after she got smoothed out when she was kill switched. Got the best add ons and now there is no dead hard, her biggest counter.

    There is a reason she went from being rare to see to being once every 3 games.

    Dead hard literally still counters her perfectly lmao, I use it every game. Either the nurse hits my dead hard, or chooses to fatigue on her own.

  • My favorite will always be oni for obvious reasons!

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117339#Comment_3117339

    I'm not gonna share gameplay for a variety of reasons (especially because of what I said earlier), but I'm going to share with you my nightlight stats from the past 90 days. You'll have to take my word for this but I uploaded every single game I did on her, so I'm not 'cheating' my stats to have a higher winrate, however there's no way to prove this.

    https://i.imgur.com/AnCcjqj.png

    https://i.imgur.com/ayXsUnO.png

    254 nurse games in the past 90 days, almost all of them without add-ons

    My most used build is BBQ/IAE/LP/Jolt. Other builds were usually for exposed challenges in tomes. You can also see the most used survivor perks in my experience, top one being obviously DH, seen 490 times

    The 4ks were 154, 3ks were 69 (hehe), 2ks were 11, 1k were 12 and 0k were 3

    I do consider her basekit balanced, the games I usually have the most fun on either end in a 3-4 k at 1/0 gens left or they end straight up in a 2k. However, when I say basekit, I consider "my" basekit where I don't use exposed perks. Nurse add-ons are too strong, her post blink attack being M1 is too strong, and both of them need to be nerfed

    Thanks for sharing, see we have common ground. My whole point of this post is that her basekit isn’t op. Her addons are entirely the problem. Btw good games! Really good stats.

  • @Roaroftime said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117581#Comment_3117581

    Then that would be a skill issue which should be rare on nurse because as I said you just teleport next to the survivor and hit them it's really easy even in high mmr games x

    That also tells me you don’t have high mmr lmao.

  • @Roaroftime said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117571#Comment_3117571

    I did, u literally just hold ur mouse until u have the distance to the survivor then hit them, basically teleporting right next to the survivor and then hitting and usually with an exposure perk like starstruck, line of sight blockers and being unpredictability don't work forever. How that's allowed I'm not sure but devs don't play their game so

    Based on that comment tells me very obviously you are the kind of nurse that would get pubstomped by decent survivors. Point and click doesn’t work in higher tier lobbies Lmaoo.

  • @Roaroftime said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117161#Comment_3117161

    yup same anyone can master nurse in about 2 days, combined with perks like starstruck or gen slow down and she can just snowball immediately at 5 gens which happens most times in solo queue, awful to play against and she's game damaging they limit new perks because of her

    it is ignorant to say you can master nurse in 2 days. 😂😂

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117539#Comment_3117539

    You can't have the Killers win every game and the Survivors win every game too, thats not how reality works.

    Dude… go reread what we were talking about. There are literally content creator killer mains that win 99% of their matches. And the same goes for some survivor mains out there.

  • @Oscarnator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117473#Comment_3117473

    You’re playing an M1 killer if you don’t use your power? Every killer NEEDS their power to get a down unless they’re going against survivors than just don’t know how to drop pallets and vault windows. Even the most basic M1 killers still have a power they NEED to rely on.

    Could you theoretically get down/kill? Yes but good luck. You’ll drop so low in MMR that you’ll get survivors practically hooking thrmscles.

    That’s not true at all. And you missed the entire point, being that nurse does not have the option to be an m1 killer. A nurse HAS to blink to get hits. She is the only killer like that.

  • The 10k hour killer doesn’t need nurse to dominate every match they play. You don’t make any sense with that.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117522#Comment_3117522

    You're literally contradicting yourself with that statement.

    How am I contradicting myself?😂

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117487#Comment_3117487

    That's not only not what you've been saying, but it is also very untrue.

    Plus it really doesn't take long to get to a level where you do well with her. You just gotta dedicate some time to her, once you get the muscle memory down you can play her. The time for that varries from player to player, but personally it took me less than a week to get to a spot where I won a majority of my games from getting absolutely bullied.

    It still doesn't matter, and I really feel like a broken record at this point, when discussing balance, you look at the players that know how to play the character best and NOT the players who don't know how to play the character.

    Well based by that logic, then both survivors and all killer should be nerfed into oblivion. The best survivors always escape, and the best killers always 3/4k. You have to go off the average / majority player base. And majority play base are not getting 3/4k with nurse.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117508#Comment_3117508

    ...No?

    What I'm saying is that if I sink 10k hours in survivor is still should not be able to escape most my matches.

    Same goes for killers, you should be handed ez wins because you played that killers for so long.

    Yes, there are players who are better than others, but Nurse is broken.

    what are they supposed to do then?? Put limits on players who invest that amount of time??

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117499#Comment_3117499

    I'm cool with her range add ons until they shrink maps. Then by all means. Reduce the range.

    Going back to the other conversation. I won't call myself a god blight or nurse. But I'm brutal to go against using both. You can do more against my nurse by forcing 50/50s. Then you can against my blight. You're just sorta dead if I see you.

    I'd argue at this point. Blight is stronger. Rather it's basekit to basekit. Or add ons to add ons. Basekit blight keeps traversal, and there's not many hits I get with speed. That I can't get basekit. While nurses traversal is terrible basekit, and worse then a 4.6

    Blights add ons are more broken then nurse funny enough. Even with range. You can still break LOS and force guesses and read what the nurse is doing. If a Blight of my level is running c33...You're just dead.

    I agree with that, well said. Blight and nurse are definitely strong killers, they just take skill to be strong with. Nurse is more add on reliant than blight is for sure.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117464#Comment_3117464

    No role should earn the right to dominate in any match in an online game.

    Nurse should not destroy solo players

    Hag should not destroy solo players

    Any killer that requires a well competent swf team to even stand a chance against is not balanced nor healthy in this current meta.

    Everybody should be the same? Well that’s not possible. Every single multiplayer / competitive game is going to have people who surpass the average and the above average skill groups, and these people are considered the “pros”, and they will 90% of the time dominate amongst the rest of the player base. It’s been this way since the beginning of video games.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117490#Comment_3117490

    And there's also not many god nurses either. The average nurse is easy to play against.

    I agree 100%. Nurse isn’t broken by means of her basekit.

  • @fulltonon said:

    I wish people had anything more than their own feelings to prove the strength of nurse.

    I would love to watch some of these people play nurse live.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117483#Comment_3117483

    There's not any loops you can't get a hit at as blight.

    Against a god blight sure, but there aren’t many of those. Your average blight is easy to play against. I played a couple blights last night and enjoyed each game. Escaped all but 1.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117346#Comment_3117346

    We're not talking about chases around structures, we're talking about map pressure tools. She won't have to guess whether the gen she is blinking towards moved to the left or right or just held shift + W, gens don't move.

    And like I said in my original comment, all you need for any chase is muscle memory and prediction skills. Or just blink to the corner you lost them at and then use the second blink to land on top of them, if you want to play it safe.

    Also you're once again trying to argue with the skillfloor, we've already been over that. Just looking at the worst players to determine whether something is balanced or not is not how this works.

    You also bring Sprint Burst into the mix, to which I have two things to say:

    1. Not everyone runs this Perk.
    2. It has the same effect on any Killer. Creating a good distance between you and the Killer is literally the one thing this Perk does. Not to mention that Nurse recovers from this better than many other Killers would.

    I’m not talking about the “worst” players on nurse. I am saying that an average killer who plays nurse will perform the same as a terrible killer player anybody else, because of nurse’s skill ceiling.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117471#Comment_3117471

    Pallets and windows don't do all that much against him really. He may actually be stronger then nurse at this point.

    Ehh, you counter his power and he’s just an m1 killer at normal loops.

  • @Oscarnator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117423#Comment_3117423

    Uh what about Billy? Honestly Blight could be harder arguably since you still have to actually play the game. Pallets and windows still work on you if they time it correctly.

    Blight is also difficult to learn his power, the difference is he doesn’t NEED his power to get a down / kill. Neither does billy.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117360#Comment_3117360

    as previously mentioned, that is only the case when both Nurse and the other Killer walk in a straight line. Put any sort of structure inbetween and Nurse is going to win, simply because of the fact that she completely ignores said structure whereas the other Killer has to navigate around / through it.

    And tournaments are not only a horrible example of your average DbD games (because of how unrealistic they are), but also usually have harsh restriction on everything both sides can bring and specific rulesets in order to try and balance certain imbalances out.

    Yet somehow Nurse is still one of the, if not the most picked Killer. If she was in a balanced spot, would she really be that popular? In an environment where everyone brings the strongest stuff they can, Nurse being the popular option she is should be a big red flag, not proving she's balanced.

    Not to mention that I doubt a whole lot of tournaments have been held with the new meta changes and everything prior to that is now invalid for the same reason OPs killrates are invalid now.

    Highest pick rate, and lowest kill rate. Interesting.

  • Well considering there were an average of 45-50k players online yesterday, I think we’re fine.

  • @Brhoom said:

    Nurse mains are admitting ON THIS VERY FORUM that they ''rarely lose''

    Nurse

    Is

    Broken

    No amount of hours sunk into this game should guarantee that you will ''rarely lose''

    So then survivor mains who rarely die are broken? There are countless videos on YouTube of solo escape streaks. Are they broken? Are all killers broken because otz or D3ad rarely fall below a 3k, and 90% of the time get the 4k? If somebody invests a thousand hours into learning and perfecting nurse, I think it’s safe to say they earned the right to dominate most of their games.

  • @Tiufal said:

    People already made basekit nurse streaks to beyond control. No, its not just her addons.

    It’s not just “people”, you cannot compare the competitive pro’s to your average nurse player. An average nurse player with get absolutely dogged without addons.

  • Lmaooo this has to be a troll post. 😂😂 Tell us you’ve never played nurse, without telling us you’ve never played nurse.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117346#Comment_3117346

    You use the first blink to see did the survivor hold W and with second get the hit. I would agree with you if nurse has 1 blinks but she has 2 and good nurse always run range add ons.

    Yes, and as I said, the addons are the issue.

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117169#Comment_3117169

    Totally agree. It took me HUNDREDS of hours to get very good with her and I will would not consider myself a god tier Nurse. Sure, I can stomp most solo lobbies and can beat your average team with not too much sweat. But the fact is most survivors are bad and when I face the rare decent ones it is far from easy.

    The fact is most survivors have no clue how to play against her beyond predictably doing the same 2 jukes every time, or they just give up on first hook.

    Perfectly said, and I respect you for putting those hours in. People who dedicate the time, deserve to be good with nurse. I have been trying with her, and I get good games here and there, but I average 2k with her.

  • She is strong in the hands of somebody who is experienced with her. If not, she is a weak killer prone to be bullied. Hence why people play her for a couple games then quit.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117161#Comment_3117161

    If you think learning how to Blink is the hard part of Nurse, you haven't faced good teams yet.

    This is EXACTLY my point. Anybody can learn how to use her blink. Hell when I finally learned the blink I thought I was good cause I finally starting getting 4k’s. As my nurse mmr went up, I faced an actual good team and maybe got one down the entire match lmao.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117309#Comment_3117309

    Your map pressure point might work if maps didnt have all these pesky structures on them that force every Killer (except Nurse) to path around / through them, wasting a bunch of extra time in the process. Nurse just blinks through and thats that.

    As for the movementspeed, you understand that Nurses will never actually just walk after you, right? The whole point of her moving at 96.25% movementspeed (which is only very slightly slower than a Survivor, so even if she screws up her initial blinks and waits for the recharge she won't lose a whole lot of distance on you) is to force Nurses to use said power in chases. It's just a skillfloor designed to force the Nurse player to at least be somewhat decent at what they are doing to be succesfull, this aspect barely ever comes into play against skilled Nurses.

    The on hit sprintburst you get is nowhere near enough to get you far enough out of range to not just get hit quickly after, Dead Hard got changed and shift + W only works when you book it when you're somewhere at the edge of her TR, at which rate you're probaply never gonna get anything done ingame.

    Yes, nurses blink through the structures, but at that point it is a 50/50 guess. Did the survivor keep holding W? Or did they double back? If the nurse guesses wrong it buys the survivors another 15-20 seconds. Obviously I know a nurse won’t walk after you, and as you said, it FORCES a nurse to use their power, and if they aren’t good at the power, they will not succeed. She is the ONLY killer that requires knowledge of the power. A blight, oni, etc can still get downs / kills by m1’ing the entire game.

    As for sprintburst, if you time it with the blink that would otherwise hit you, you create massive distance.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117330#Comment_3117330

    Ok so do you want a game where I 4k so I can easily prove my point? Or will you call the survivors of that game 'bad' because I 4ked with a normal build?

    God what a dumb argument asking for gameplay videos

    No reason to be a dickhead. I clearly posted its my opinion and I’m open to debate. I simply asked to see your gameplay, not as an arguement. everybody’s go-to is “nurse is so easy to play”, and she’s clearly not. We have all gotten those nurses that cannot play nurse, and the entire game is running circles around the killer.

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