Raptorrotas
Raptorrotas
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Survivors can punish camping, it's called doing generators and gtfo.
"But the person on the hook", solo game, a noble distraction for everyone else to use.
Not zhe killers fault survivors adapted the teammentality etc. -
Identity V's Hell Ember would probably somewaht viable in DBD.
Pyramid Head or Boogeyman from silent hill, but konami is being idiotic lol. -
Legion gets a 20% speed bonus from their default and gets a slowdown at the end of it.
Survs get a 50% bonus with a longer cooldown. Also exhaustion exists so that you cannot chain sprints after eachh other for "fun" chase extensions. BALANCE -
What ability? Getting unintentionally fevealed automatically is some passive weakness, not an ability. Your m2 is unmapped on this killer.
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@brokedownpalace said:
JanTheMan said:Should add a perk like Identity V has, where when you hook someone, a random person's aura is shown to the killer for like 20 seconds (basically BBQ but they would have to hide in a locker 5 times longer)
The killer could cross some maps twice in 20 seconds. That's way too long.
But it'd make sure the killer dOeSn'T tUnNeL the unhooked.
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I think that survivor perk 1 is easily abuseable and definitely broken. making survivors immune to attacks without any downsides.
The other two might be too strong too.
"My divinity is just rancor" but with different aura timing "AnD iTs AtUnNeL-pErK"
For the killer himself, his traps seem weak if they only spawn illusions, and maybe apply standard debuffs with addons. Might be halfway useful for tracking. Maybe those traps should spawn a gascloud like clowns when triggered (and obviously a notification)
I think your description is missing what happens if those illusions are interacted with. Sadly killer or survivor illusions arent believable enough in current state (no movement etc), bit fake pallets/totems etc might be viable.
For this killers addons you might check doctor's for those affliction as your temptation is similiar to madness.
Oh right lore and stuff.
I like the sacrificial lamp archetype of your sirvivor,too pure haha.
Ive reposted my critism from last time, hope its still helpful
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Lemme repost my criticism from the original thread 😀
I think that survivor perk 1 is easily abuseable and definitely broken. making survivors immune to attacks without any downsides.
The other two might be too strong too.
"My divinity is just rancor" but with different aura timing "AnD iTs AtUnNeL-pErK"
For the killer himself, his traps seem weak if they only spawn illusions, and maybe apply standard debuffs with addons. Might be halfway useful for tracking. Maybe those traps should spawn a gascloud like clowns when triggered (and obviously a notification)
I think your description is missing what happens if those illusions are interacted with. Sadly killer or survivor illusions arent believable enough in current state (no movement etc), bit fake pallets/totems etc might be viable.
For this killers addons you might check doctor's for those affliction as your temptation is similiar to madness.
Oh right lore and stuff.
I like the sacrificial lamp archetype of your sirvivor,too pure haha.
I personally suck at designing perks, so i cant give any suggestions for those, especially for survivors (Im heavily killer biased btw)
While I like the "help other survivor in a chase" concept, you made 2 perks that make immune to attacks. 2 people running both would be hell.
Create a perk for 1 survivor, then imagine how multiple random might use it. Them check how SWF-squads would try to abuse it. -
You might wanna check out Identity V's first hunter named "Hell Ember", its their default hunter and is pretty much a multi killer
https://identityv.gamepedia.com/Leo_Beck -
SWF's shouldnt be able to give their teammates props though, it's obviously abusing the mechanic
FFXIV does similiar for props after a dungeon run. -
@ShyN3ko
I'd razher have trapper have a weapon wherl or secondary abiluty fir more traps than a predetermined location that would get aboided by survs. -
Wooden horse? You do know, while originally a torture tool, its now commonly used for... other stuff. Well implementing this would probably boost sales on strongman trapper lol.
I think building specific stuff would help any killer, and then be totalky ignored by survivor like those instantkill-spots in LY:N .
Rather give trapper more stuff to play with, like tripwires or spikepits.
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Nurse reigns surpreme.
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Selfcare should never be basekit in its current state. That one alone would warrant killers to get all %-bonus perks like BS,SB,Enduring,Unrelenting etc to be made basekit too.
Whenevervi see that death-effiency-"problem" I wonder why survivors should be compensated for another person failing. Killers have to use perks for that.
-As a solosurv who doesnt care about random, why reward him with buffs?
-Swf's who failed to protect, why the reward?
Nothing btween those statements deserves some buffs for letting other survs die.
Imagine that happening in a deathmatch team shooter.
Cant wait for the "TR-perk is OP" posts after the lingering effect is tested in ptb, really.
For bloodpoint perks/offerings Im of the opinion that there should be a rework of postgame bonuses or something like that.
Like remove !escape and !nooneescapes bp-scores and replace them with a 30-50% (or 15%per kill for all those"killers just want 4k idiots") bonus on everything. Like with other perks, you dont need it as perk if its in the base. -
Never have been properly fixed after the first egine update, im not expecting them to be "fixed" after the last one.
The first time i heard a survivor breathe was when i first tried out a survivor myself. -
I personally suck at designing perks, so i cant give any suggestions for those, especially for survivors (Im heavily killer biased btw)
While I like the "help other survivor in a chase" concept, you made 2 perks that make immune to attacks. 2 people running both would be hell.
Create a perk for 1 survivor, then imagine how multiple random might use it. Them check how SWF-squads would try to abuse it.
The black king is a yet faceless villian whose identity is hidden by his cloak. He's also formerly religious, but feels betrayed by god.
By his actions in the manga its heavily implied to be jesus. (Makes relatively more sense in context)
Remembered him since your killer has a similiar background, except being the son of big G lol.
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God why do survivor mains always want to implement sich crazy stuff?
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I think that survivor perk 1 is easily abuseable and definitely broken. making survivors immune to attacks without any downsides.
The other two might be too strong too.
"My divinity is just rancor" but with different aura timing "AnD iTs AtUnNeL-pErK"
For the killer himself, his traps seem weak if they only spawn illusions, and maybe apply standard debuffs with addons. Might be halfway useful for tracking. Maybe those traps should spawn a gascloud like clowns when triggered (and obviously a notification)
I think your description is missing what happens if those illusions are interacted with. Sadly killer or survivor illusions arent believable enough in current state (no movement etc), bit fake pallets/totems etc might be viable.
For this killers addons you might check doctor's for those affliction as your temptation is similiar to madness.
Oh right lore and stuff.
I like the sacrificial lamp archetype of your sirvivor,too pure haha.
Your killer's description reminds me of the black king from "Drifters" ;-) -
Sorry but that idea would only make "focused generator repairs" more prevalent as the hooked survivor would eventually free himself eventually.
Removing survivors (only) timed pressure is probably bad. -
Most perks that simply increase a certain variable (shadowborn, endurance, brutal strenght etc) would obviously be nice buffs if build into the basekit.
But before increasing the FOV, I'd prefer if they moved the eye-positions of killers slightly behind. Survivors can abuse the blind spot right infront the killer because our eyestalks lol.
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No onionbro or gal deserve this!
Also they too heavy to pick up. -
While that idea certainly is nice,theres a slight problem to be fixed before implementation.
Currently the traps are moved from their position once a sirvivor gets trapped (or rescued), which rrsults in either inaccessible or badly positioned traps which would need manual adjustment again. -
Tsulan said:
Fun is subjective.AChaoticKiller said:The only killer that's S tier is nurse and she is hard to use. By buffing killers to her level the game will become unbalanced and unfun for sure.
Legion was supposed to be fun.
Like RBT, designed for survivor entertainment. -
Fifth perk slot only for the characters own teachables. Could be the first slot too.
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Interesting idea. Would be helpful for most situations.
Still needs the area of effect fix but your idea would be definitelybe better than the tar bottles. -
There is a cooldown after hitting or missing ewith a chainsaw during which the hillbilly can do nothing but move around.
Gosh I knew these stupid requests would increase as soon I first saw spirit.
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There should only be ~3 tiers.
Nurse-, viable-, and "still not finetuned yet"-tier.
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Nurse is obviously overpowered because it is HER skill that determines the duration of a chase compared to every other killer, for whom it's the survivor's sick l00ping skills which determines the chase.
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NO survivor "deserves" the hatch, as it in itself is a pity escape for survivors not having managed to do their objectives. that it even gives more bp than a normal escape is ridicilous.
It only exists because survivors would instantly give up, not continue trying to actually do their objective or stall the game just out of spite. -
Survivors:
Rush gens, unhook vulture, escape with item
Killer:
Track & Hook, be forced to hook&forget, find unmarked hopefully not picked up vessel befor the unhook.
Had only one of those event trial but i thonk kiler gameplay deviates more from the norm than survivor.
And as always killer needs survivor offerings. -
They could go the identity v route and make such cosmetics simply not visible to killers.
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Sorry but slow basic ms with sprint burst abilitx has been proven quite unliked with legion.
Your killer seems like miror myers, but slower with worse tracking.
While i agree that the "echo vision" would be cool it'd be quite the disadvantage. -
Except legion and freddy i doubt any other killer warrants a full rework.
But i guess all killers have some points that could be buffed.
Not counting dtuff like camera-position, wonky scratches/sounds etc that affects everyone, as were talking more about the tier list than the killer-survivor-balance
Trapper's traps:
Colour, hitbox, setting/resetting options, carry potential, addons, effects on injured survivors. I think it'd be cool if sirvivors got their movement slowed after getting out of a trap for some time (not hindered,that be stuff for addons).
Wraith:
Uncloaking movement speed drop, i guess
Hillbilly:
*gets shot for adding him to a list for buffs*
Since i consider him at what power level everyone else below him should try to be, i think maybe his addons or minor tweaks.
Could be tested that he could do stuff except attacking (maybe attacking too) in his quite long cooldown period.
(Chainsaw is already put away but you dtill have to wait long to do anything)
Nurse:
Addons. Maybe apply debuffs near blink locations and double so on hits.
She pretty balanced tho.
Doctor:
Slightly longer shock range and less delay.
Shape:
Multistalk (dimishing returns like on gens to balance it), regenerating evil.
All his addons should have effects for each tier of EW. Threads have been aroind for years lol
Leatherface:
His ability activation suck compared to HB, you can miss at 99% , longer charge time and more movement penalty. Aside from hiss addons i think his basic ability could have öess charge time and ms penalty.
Legion, spirit, clown hintress hag. Not actually playing those so no valid opinion.
Although for legion and spirit i dislike the removal of some basic tracking abilities in their kits. I hope future killers dont get such weaknesses artificially crammed into their kits.
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I like the pragmatism of hillbilly's mori.
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According to the last statistics by devs (i think a year ago)Self-care had about a ~21% usage PER PERK SLOT, thus being at about ~84% of survivors.Dwight_Confusion said:I don't really think any of them are too strong per say.
I think that they need to shake up the ones people don't use... which they've been doing recently... and create more varied perks.
No perk should be above 33% use. I would assume Self Care is around that mark.
not sure about unhealthy design, but i think the killer perks that unconditionally boost a stat (brutal strrenght, shadowborn, unrelenting etc) might be "boring" in comparison to more interactive perks.
But getting rid of those and compensated buffs wont happen ad that would buff base killers -
1.Bloodpoints
2. For killers
3. In the basement
4. For "camping" (multiple downed survivors in the same area)
You dont know this community very well, do you? -
Gun hold it sideways and shoot the killer to stun for 2 deconds. The hot casing is ejected into your faces and injures you
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I only hope the devs stop putting those artificial wesknesses into the next killer.
Freddys 7 seconds, invisible sirvivors fpr spirit, that missing scratches for legion.
I hope the next killer will ne something like billy. M1+sttomg abilty without artifical weaknesses. -
Instead of a mask i think some kabuki actors use lots of make-up. I guess giving the clown another-patterned-face wouldnt be too hard.
Or im just confusing zhis with anime lol. -
Genrush is also often used to descripe the difference in time needed to complete generators compared to getting a single sacrifice.
In the time it mechanically takes to completely kill 1 survivor, up to 3 completely fresh generators can be finished.
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Alternatively one could add a fifht "orange" perk slot in which survivors (and killers hiehue) could put 1 of their own teachable perks.
Other than that, arguanly alance out passive strenghts with weaknesses.
Btw boilover rank 2 on kate by default -
Still just a bandaid to overall lethargic crows with questionable placement
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Listen to Doc.
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well, this looks more like a nurse with less tells that she's using blink.
new hair model, new "strappy clothes", walking instead of floating.
I'm pretty sure the devs could copy that.could be used on both nurse and spirit tho.
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One change the devs could try would be to add a fifth perk slot in which a charcter can only equip their own techable perks.
But this change would break game balance and the loadout-UI. -
give her rechargeable for her traps, like every 180seconds she regains 1 trap.
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Identity V has a 2v8 mode that has many game settings changed:
(English client ingame rules page)
1. Only different Killers
2. default maps are only the 2 biggest maps in the game (theyre enormous); in DBD the devs would need to create new maps for this mode in my opinion.
3. (Ingame shop object where you can buy items as survivors or upgrades as killers (movement speed, attack recovery, ability coold down, hook progression speed)
4. 30 seconds after being hooked, you cannot be unhooked.
5. There are 11 generators on map, and survivors need to finish 7 to activate the gates.
6. In Identity V's version of this mode, survivors can carry 2 items.
7. Survivors need to be hit THRICE to be downed
8. Repair speed is set to 70% or 30% , the translated rules page isnt that clear here ;PBtw camping in this gammode nearly always leads to survivors winning.
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Identity V has passives for survivors, but that simply makes some survivors SO MUCH BETTER than others.
most often you only see nurses (infinite self heal and +healing for others) or gardeners. -
There were some talks about making them "normal items", but that would mean tweaking ther effectiveness, creating addons and multiple rarities. Has been 2 years now i guess.
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I've skimmed the addons, and nice you gave them my terror radius idea, i guarantee you, it's a good scarejump because the intensity of the heartbeat will SUDDENLY increase when teleporting, instead of a gradual growing.
I'm actually not really good with perks and addon creation myself, so I normally ignore those in my critics of other people's concepts, BUT "NO TELEPORT" and "SURVIVORS SEE AURA" are both negative effects that gut your killer too harshly for the effect those addons grant.
Especially the "NO TELEPORT" addon, it may guarantee that survivors are affected with -10% penalty and effects of other addons, but the loss of map pressure (That's what your killers redeeming quality" is) would need to be compensated with something that changes the playstyle , similiar to mirror myers.About the "bodyswap animation" thing i suggested, Its probably not worth an addon slot, its more something like that passive phasing that happens with the Spirit. its only to make survivors uncomfortable next to dolls.
-"doesnt bother me that im doing gens near a doll, afterall i can totally see in advance that he will check this one" is something that should be avoided with your killer -