Raptorrotas
Raptorrotas
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- Raptorrotas
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If i remember correctly, there WERE some people complaining back then. But its been a looooooong time, so I might be wrong.
Like he has mobility AND instant downs, there were some people calling for speed limiter to become basekit.
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People should probable me made aware of a fact more often:
Any changes to "solo" will also apply to "SWF", there are no game mechanic differences except the lobby. I'm not dismissing the notion of closing the gap, but the difference of good swfs and "bad solos" is NOT game mechanics.
Adding HUD, or more devastatingly Aura reading, is way more spoonfed and precise info than comms will ever provide. Comms' advantage is relaying Info from A to B, not providing it to A in the first place. The more of such info is added to Survs by default, be it the "action icons" or free aura reading (wallhack) of any kind, the less comm users will have to waste time torelay said info and can USE it to strategize instead.
The only reasonable ideas to lessen or close the gap is sadly either adding VC into the game ( 100% closed gap) or add a chat wheel/ message system ( "heal me, focus gens, etc") or maybe some sort of ping tool (that shouldnt reveal auras too much imo, could become stronger than actual current comms)
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You could make killer players less interested in playing her by buffing the abilities of other killers.
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Nice animation.
Well now the goalpost will cange from 110% with 1 blink to "110% with 1 worse blink".
Thes nerf nurse crew will not rest until shes simply isnt good anymore, similiar to what happened to HB.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
https://forum.deadbydaylight.com/en/discussion/comment/3050525#Comment_3050525
Those cool down, break pallet doesnt affected on Nurse, her attack cooldown on fatigue, not M1. She doesnt need to kick pallets or wall.
50 extra sec however.
But at least, the Meta Endurance will help alot vs her.
I'd rather say "up to" 50 seconds IF gens are being worked on one after another.
The 3 gens for a hook scenario, while not as applicable to nurse as weaker killers, can still reduce that additional time to ~20s.
Im not trying to dismiss concerns here, but my scenario does happen often enough to become a meme here.
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Havent actually tested it but how often do you think thana ever will be or has been at full power for the duration of a whole gen?
As with overcharge I think people are overreacting.
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I'd rather see a 5 slot added for all characters, bit only for their own perks.
An alternative would be reworking addons to become more like mini-perks with a variety of different effects than just stat-boost. ( charge speed, range,cooldown etc)
To elaborate, addons that boost certain variables/stats are most often the best addons and turn the rest just unviable in comparison, unless theyre already memetically bad.
I think ideally, most %-boosters should be "reasonably" added into the basekit, while turning all addons into mini-perks. Certain addons like Myers' mirrors or the chainsaw speed lomiters would also work (better?) As alternative abilities, swappable like survivors do items.
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Well, to ensure that survivors do a "camp and tunnel free" "12hook game", like often suggested/expected of killers, gens would need to be blocked for every 37.5charges done in total (450/12). But that number doesnt take the assymetrical design of gen regress in account. So blocking/stalling gens might be too strong or weak lol.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/329780/middle-finger-for-solo-survivors
I still stand by solo Q isnt bad especially due to lack of info.
Biggest issue as a solo is people not doing gens, DCs, farming challenges or just bad matchmaking so they cant lead a chase for more than 2 seconds.
At this point I want a better SBMM for survivors asap, I shouldn't get people not doing gens lol
One of the (lesser?) problems is motivating survs to actually try to go the generator route. At the first sign of things going south the survs are more likely to hide and outlast the others for hatch.
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@sulaiman said:
So, i think about artist with an active noed. So one knife is enough to down a person, and he he finds mulitples even at a distance, they just go down? Yeah, doesnt sound op at all.
I really hope that OP just means perks. "Damaging a survivor to procc whatever the perk does"
Exposed is some whole another thing. Its not tied to a perks function but a seperate mechanic that only teiggers on normal attacks.
Trickster doesnt deal damage with knives, they add x% laceration which will damage survivors when it reaches 100%. So even if it was affected by exposed, it'd only deal double damage once the bar is full.
Im split on the topic. Most perks could surely work with damaging survivors/changing their healthstate, but exposed would be questionable because its somewhat perk-unrelevant. I guess nobody would complain if demo shred worked, but other abilities might be too hard.
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@Oscarnator said:
That’s like if a killer downs people too fast and gets a 4K in the first 5 minutes would be “kill rushing”. It’s literally their objective. No one calls a P3 nurse with double range addons a “kill rusher” and it would dumb to.
Killers who focus getting downs and kills are generally refered to as " tunneler" and "camper" tho.
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Why didnt the survivor try to use the rooms or anything but ran in a stright line which was also killers viewing direction?
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Wait, sound occlusion doesnt swallow all survivor sounds behind a single wall anymore?
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3040717#Comment_3040717
You aren't seeing things for what they are. All these comments are doing is trying to explain to those who struggle what they are supposed to do to be better at the game. There are explanations about almost everything that needs to be known to verse a Nurse, every misconception, every outright lie or misinformation to discard. It often summarizes to playing her to try to get a clue and see it's not that easy against decent players (but that's hard and require to really want to be better). There are also all the comments of players who say how much they love versing her.
You'll also notice that most players, including Nurse players, seem to agree the speed boost of the range add-ons may be a bit too much. However it has also been hypothesized that the reason for that boost is that it's insignificant at low level and required to stand a chance at high level play, we don't know. (I don't believe that speed affects the outcome of a chase much, at any level, and I believe the speed boost shouldn't affect "normal" range jumps but I digress.)
And, and this is important, no one is naive enough to imagine that a bunch of crying will have an effect on the balance of the game.
About your last paragraph.It did wpork against spirit, billy and nurse. Thats why she now has a charge meter.
But other than that youre relly right, all tghe nurse threads boil down to cries of OP and long explanations of counters or mitigations by defnders slowly losing their mind by people not willing to listen.
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I watched that vid and wondered why the survs did all just run in a straight line.
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Once there is a pool of hookstates/lifes, survivors kinda would konda stop caring about anything except camping and rushing those gens, especially if theres no time pressure to unhook.
Survivors already dislike being hooked for a minute. Howd they cope with "the time it takes to power the gens".
If i recall correctly, those were kinda the things that went wrong with Deathgarden.
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You better remove those screenshots or censor them. Theyre breaking the name&shame rule.
Also yikes DSDH survivor complaining about meta nurse.
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I think the whole nurse debacle could take some inspiration from the solo-swf-gap-discussion.
We should lessen the gap between bad killers and top killers by buffing the weaker ones.
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Nice ideas but your premise is flawed:
Any buff to survivor is a buff to swf, as both are mechanically the same, atleast in dbd. Any info given to survivors by UI, or god beware aura, is info swfs dont need to relay via comms, opening up more time for strategizing.
Im not saying survs do not need that swf-gap lessened, but many ideas i see do not replace the comms, but just add new tools that'd help swfs too.
A message system, or chat wheel ("focus gens, heal me, etc" would be one of the few real solutions to close the gap.
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Yeah its a nice ideal to follow, but quite unrealistic.
I've witnessed enough people disregard the others fun too often. It's also more often the survivors doing so.
"Remember to dont camp or tunnel or you're playing scummy."
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3027734#Comment_3027734
Oh I see that makes even more sense
You're a nurse main talking smack
Actually its just the burden of proof thing. YOU claim she is OP, so YOU need to prove it.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3027265#Comment_3027265
Show us your winstreak with nurse if she is "autowin".
https://forum.deadbydaylight.com/en/discussion/comment/3027261#Comment_3027261
There are always threads asking for nerfs. 6 month ago it was Blight and before Spirit.
"Complain till nerfed, next target, repeat."
Survivor mantra. Sadly worked against HB and Spirit.
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3025683#Comment_3025683
So why are crows in the game? Isn't hiding an intended mechanic?
evading the killer is. Dragging the team down by hiding for hatch is not.
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I think the deactivation condition is unneeded, like on CI.
You dont see toolboxes stop working after 1 gens gets finished.
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As if thana ever stays on 4 stacks.
It also regulates itself with it not counting dead survs.
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Typically the stun should override any action the killer is doing, right?
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3018844#Comment_3018844
DS used to be 3 seconds in the past and it was still good (it was BROKEN, actually). It was buffed because of enduring, which doesn't even works on DS anymore. 3 seconds is enough, you just don't get so much distance the killer is forced to give up chasing you.
Its sad so many people forgot that fact.
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Its funny how survivors always count the total charges needed to do something instead of looking at the practical reality of having that amount divided by up to 4 survivors.
Happens in every noed thread and i just noticed for the new 10s on gens.
Edit.
If survs had bern more willing to spend time on totems the new gentime might not have happened lol.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/330311/nurse-got-buffed-again-good-job-bhvr
3 seconds from 5....This effects all killers. Why is this only a nurse issue again ? Other then to push an agenda ?
Wasnt 3 seconds DS normal before that "Enduring" compensation that wasnt removed after the Enduring nerf?
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3016475#Comment_3016475
Correct.
The devs basically pulled a Deathgarden with this update.
Wait, I thought they removed camping in deathgarden?
No hook/altar, whatever that pillory was called. Quick mori.
Then a shared pool of lives for the runners. And quite instant respawn.
They removed the need for the runners to do anything except collect blood.
Thats quite different from DBD's problems.
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Wasnt DS buffed to 5 from 3 when Enduring was buffed?
Then they nerfed Enduring but didnt adjust DS.
It now will be as strong "as it shouldve been" since the Enduring nerf.
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Oh. Such a badge of honor.
Gonna watch it once im home.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3012174#Comment_3012174
You meant on her "level" ;) (Mais bon, je peux me tromper ...)
Yes i mean her level.
I'm german but strangely I use Niveau a lot without recognising it's french origin lol. What you learn in childhood haunts you for the rest of your life lol.
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3012155#Comment_3012155
Thx for the meme :D That's exactly what I think about most comments here.
Hehe thx.
I have it saved on my phone just for this forum, It's handy to have around.
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Dont mind me, just getting the copypaste out first:
- Survivor main will say she is "broken" or "unbalanced"
- We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
- Survivor main will argue there is no counterplay
- We will explain to survivor main how to counter a nurse
- Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
- We will ask for winstreak video proof to back up this claim
- Survivor main will ignore this request because unable to do it
Now for my opinion.
Its funny that in this forum, buffing bottom up is only allowed for survivors. So much for a "killermain"-forum.
Nurse should stay as is until atleast more than 33% of killers are on her niveau.
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This is more the reason you all think solo is "bad".
Additionally, I guarantee the game currently isnt balanced around swf.
BECAUSE THERE ARENT INGAME DIFFERENCES BETWEEN SOLO AND SWF.
The difference between dolo and swf are twofold.
- You're more likely to care about a friend.
- Its easier to set up voicechat with a friend.
IF the game currently is/was balanced around swfs using third party tools to get stronger than intended ingame, why the hell is the killer community blamed for it?
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Copypaste time lol.
Another day, another thread asking for a nurse nerf. As usual :
- Survivor main will say she is "broken" or "unbalanced"
- We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
- Survivor main will argue there is no counterplay
- We will explain to survivor main how to counter a nurse
- Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
- We will ask for winstreak video proof to back up this claim
- Survivor main will ignore this request because unable to do it
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Can anyone post that anti-nurse-thread copypaste? Currently dont have enough time to look for it.
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Not to dismiss your issue, but arent survs hearing themselves differently than killers?
Its been quite some time but i remember my first survivor round because i was surprised at claudettes loud gasping when i played her compared to hearing sirvivors in my previous killer rounds.
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So killers are still "scummy" if they let someone go now? I though that was goodboy behavior?
Waah you died and werent the last one.
Maybe tryhard and be the last one next time; Or better yet, try to escape instead of aiming for the hatch.
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Entitled survivors expecting killers to be farmbots again?
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As usual, why blame the killer if the problem is other survivors?
The noed complaints prove that survs are un-able/willing to cleanse 1.25 totem in average.
It'd also be helpful to be more careful after the last gen and maybe do a discreet sweep of the map for noed, if it's that commonly used.
Why are survs always surprised by Noed? Anticipate it, be xonditioned to expect it and work the counters into your basic gameplay. Dont be learning-resistent like bad survivors.
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Good thing the devs intend to chanfe that.
They want to end the game with an automatic mori once the last survivor is downed.
I hope they add similiar timesavers for "unescapable" situations.
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This reminds me of the "killers shouldnt have X around a hook" topics.
Its quite interesting to always see more support by killers to defend survivor stuff than survivors who defend killer stuff.
I think arbitrarily nerfing DS for EGC wont be a good solution, It rather should be nuked for all situations or stay untouched. We should rather wait for the mass perk reworks.
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Mara
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I'd rather have that feature basekit.
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Why do you think survivors deserve that kinda behaviour? It's kinda weird how the forum thinks killers should do it regularily.
They sure rarely return that favor. How often do you hear of survivors giving a kill at the end?
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Survivors do gens at 0 hooks, no difference.
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We cant nerf swf for 2 reasons. There might be more but i dont want to think too hard about it.
- Survivors go REEEEEEEE
- Survivors will go back to lobbydodging until theyre 4 "randoms who just happen to be on discord and on each others friendlist". Happened before swf and will happen once penalties are added.
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@sulaiman said:
what exactly is SMT?
Shin megami tensei, a jrpg. I think it's the predecessor to Persona.
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And yes, the head is similiar.
