Raptorrotas
Raptorrotas
About
- Username
- Raptorrotas
- Joined
- Visits
- 13,646
- Last Active
Comments
-
@Sluzzy said:
Reassurance nerfed. Doesn't help Solos because now it takes more than one survivor with the perk to even punish a camper.
Killers can still count to 10 to tunnel.
Camping and Tunneling will still be a huge problem as decisive strike is still useless.
Gen times still being 90 seconds will still be an issue, especially for solos.
Wesker buffed, as usual.
Game being incredibly killer sided didn't change.
I like your second point.
You just got an improved version of a perk basekit.
How long would you guess the "survivor main" needs the killer to count for it to be not "TUNNELER!!!!" anymore ?
-
@NomiNomad said:
Looks like somebody is mad they can't get a free down after waiting five seconds anymore :(
Might i ask after how long a killer would be allowed to start hunting you again?
-
I think the side who just got an improved "just run x to counter"- perk added basekit shouldn't be saying "just run x" to counter the perk they got adde as a free fifth...
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3146736#Comment_3146736
No one thinks SWF is balanced. Everyone thinks it is just as busted as Nurse. Please, let's get swf nerfed too.
Please don't reply that solo survivor and swf is the same. It isn't. Adding voice comms changes it into a completely different game, just as choosing nurse over other killers does.
Like it or not, a 4v1 game can never be truly balanced, but the devs can do a much better job than this. In my thousands of hours as killer at top mmr i have only faced a handful of true tournament level swfs. Anything less than that can be dealt with by any killer if you are good enough. In my thousands of hours as solo survivor I have faced hundred, possibly thousands of Nurses.
Yes, I will take those handful of losses as killer knowing winning the game probably won't happen against four tournament level players with no shame (and they do have no shame if they are queueing for a public game on comms when they know how good they are). Just nerf nurse so the people who player her don’t get free wins in 95%+ of their games.
Please enlighten me to the current mechanical differences between the survivor character used by "solo" and "swf"
Actually. I'm among the people who dont want to nerf swf. Because you cant without hurting "solo"; same character, remember?
The thing that I'm against is the bias displayed by the community concerning balance. We have to buff survivors to get closer to swf because the other way doesnt work, but everyone is crusading against those few killers who can keep up with the top potential of survivors, which we cant nerf, instead of bringing killers up ro par.
To put things into perspective: To balance the solo-swf gapclosing infoflood (current action,current location, maybe a ping tool etc) we would have to buff all killers so that a post-patch D tier would be A-B in the current setup. And i'm just talking about the special abilities. Nurse wouldnt even need to be touched.
-
Can we apply the "theyre proven theyre the best and strongest and thus need nerfs"-logic to sirvivors too or is that only applicable to killers?
For better or worse, all killers are weighted against the only survivor basekit that, like the nurse, seems to be split into baby survs and god survs.
Yet survivor doesnt get balanced around those good survivors.
This community somehow cant judge both sides equally it seems. And those anti nurse crusaders suffer the most from this perceptive error.
-
@SuzuKR said:
This literally defeats the entire point of the power. Her basekit is balanced, range and 3 blink addons aren’t. You avoid Nurse’s hits by mindgaming her.
Must be hard to have your post-count doubled by talking to all that brickwalls.
-
Ugh.
People ofc go for range and recharge when every other addon is trash. Thats normal when you have limited slots available.
It also applies to other killers and items.
-
Nerf nurse because good nurse are better than baby nurses.
Do not nerf survivor because baby survivors are not as good as good survivors.
Our community at its finest.
-
@Pulsar said:
Honest to God she shouldn't have add-ons that make her stronger.
Basekit Nurse is still stronger than almost every Killer.
If the community can decide to buff survivor to try to equalize "survivor with friends on comms", then surely it'd be possible zo buff all other killers to try to equalize with nurse.
Wouldnt it be unfair otherwise?
---
You do have a good point tho. Most killers would be better without +%stat addons, if their base got raised to compensate.
But realistically the replacement addons would be bad meme addons instead of anything useful.
-
Survivors should be forced to swap gens every 30 charges of teamwide cumulative progress.
Else thats camping and tunneling, which obviously has been proven unfun.
/s
-
Youre right, with how buggy grabbing is, we should definitely remove that. IdV's terror shocks are a good alternative. That'd mean making survivors exposed during all "channeled" actions.
Alternatively: Vaulting with its "hurt only"-condition for grabs is the outlier, it should be normalised to always allow grabs. Additionally, Healing or "helping up"-healing dont have a grab at all, which also needs to be normalised.
Don't do crap in front of the Killer.
-
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3143678#Comment_3143678
Let's flip this.
How about you provide statistically significant proof of her not overperforming in kill rates. That data provided by BHVR from Dec 16 to Jan 16 is not statistically significant since the Nurse and the game itself have changed by then. (Did that data even count DCs as kills?)
Your statement here is akin to a child sticking his fingers in his ears and yelling "LALALALALALA!! I can't hear you!!"
But Suzu isnt the one making the claim in this debate, the Burden of Proof falls on the people claiming she's overperforming. He's asking for said proof.
Also: BHVR has multiple times stated that they don't show us the Stats with DC's but only those without.
-
Well good survivors could deal with ruin, yet here we are.
-
Why cant you nurse crusaders just spell out "nerf" instead of wrongly calling it a "rework"? Just be honest, its refreshing.
Billy "rework", anyone?
-
@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3142239#Comment_3142239
Finally someone that didn't have the meaning of the post whoooosh right over their head
IWow i even got an upvote:)
-
@maximo99ac said:
"most nurses are casual gamers!!!!!!!1" most nurses use the same build pain resonanse, starstuck, agitation, flood of rage and the most op addons they have,
Casual bad at game and planning, sees good player run build. Copy build.
Casual now win more. Endorphine rush good, happy juice makes casual happy.
It's in every damn game. And ooga booga usvsthem incoming: survs did it too.
-
I love the predictable reaction of this community.
"We should buff survivor to "survivor with comms and teamwork"level to equalise." -> Yaaaas queeen
"We should buff other killers to the level of nurse to equalise." -> No, only nerf nurse.
In the solo-swf discusdion there was always talk about a killer compensation for those theoretical massive buffs. Not many people got into details about it but it's bern often admitted that it'd be delayed after the solosef buffs, and killers would need to patiently wait for that compensation while getting stomped by that now all swflevel survivors.
I hope the similiarity to patch 6.1 is obvious. Survivors lost their minds in that one. I'm not even saying they shouldve waited patiently likey killers were told to do in the discussion, thats as unrealistic as killers not going mad in the same situation, if it were to ever occur.
Bit the community does appear to treat the solo-swf gap solution inversely to the killer-tier gap solution.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3142155#Comment_3142155
Aha! There we have the weaponized Reassurance! Thanks.
Add in the game offerings to double the affected area lol.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3141857#Comment_3141857
Don't know who or what you are referring to, but this has been said again and again and again. Comms on tournament level survivors are as broken as nurse.
What do you think about our community openly advocating for nurse nerfs while simultaneously asking to buff "solo" to the level to the admittably also broken "swf+comms"?
-
The struggle points currently seem more like a "thanks for not reagequitting"-bribe than a reward for hanging on.
As for to give the last survivor a chance to do that: the devs did present a concept of instant mori'ing the last survivor once theyre DOWNED. I dont think they'd now consider going in the other direction.
-
Survivor: teams up and uses external tools for advantages:"every survivor should be that level"
NURSE OP, PLZ NERF.
Its so tiring to see all those players fall for that double standard
-
Mhm. I'd rather improve regression itself. Or undo stupid changes like "turns the bar red"-thana.
Survivors cant bring back dead survs, ergo killers shouldnt revive killed gens.
-
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3139454#Comment_3139454
Just to make it clear, comms are not equal to live auras but offer much more in other aspect.
Namely live status updates between players not only for position but also
- gen progress
- recovery progress
- circumvention of perks like knockout
- exchange of hints on the killers perk and addin loadout
- resource management in Form of important pallet drops/break ("Shack/Main pallet x is down and they broke it just now")
And more that i can't name from the top of my head.
But all this is just potential and people that don't use it have no one else to blame but themselves.
Just like in league of legends were you can go in a match with a premade group and not use third party or even the provided voice comms but the game still puts you up against other premade teamsof similar size and they might use comms. That puts you at a disadvantage but it's purely your own fault.
In DBD that is not the case, killer can never opt for the comm advantage. And neither can the choose to play in a premade group. The only option they have is to play another killer character of different potential. And the worst of it is that bhvrs matchmaking algorithm isn't taking any of this into account.
(I did put a warning before and a disclaimer after that wallhack comparison.)
Obviously Aura and comms are totally different.
- Auras are instant and accurate and do not need survivor input (same for other UI additions)
- Comms can relay any info the user deems important enough to remember to relay. The precision depends on the user though. Did you see those sector callouts?
---------
I just feel like some people only acknowledge comms advantages for that soloswf gap, but not for the compensation for killers.
Imagine if survs got "current action and location ui, a"ping at yourself/point youre looking at"-tool, premade messages like "i need healing (seperate or in the pingtool), a radar/map with all pinged objeczs (comms can callout sectors), better visual presentation for progress on gens etc....
And now imagine the survivor meltdown when another 6.1 has to drop to compensate for that. The "D" tiers of those buffed killers would need to be B-A on current lists, to keep up with the survivor piwrrcreep.
-
@burt0r said:
I hope they gut nurse in accordance with all these "please nurf nurse!!!" Threads. And after that blight (or Wesker if he is as good as the forums make it seem) because just like the killer players they complain about survivor aren't even a iota better and will scream for nerfs for the next thing after they got what they wanted.
And since we know that the survivor top potential equivalent "swf" will probably never be touched (and can't be touched because third party communication ließ outside of bhvrs control) in a real meaningful way, i am extremely curious to see what that will do with the game and the forums.
Just give nurse and blight the "billy treatment" like many survivor seem to want and let's watch how much the game and the forums will burn afterwards.
Its funny how many people so strongly differentiate between "Solo" and "Swf" when it's both the same character "Survivor". I think, in the past, the devs stated they didnt wanna balance swf differently.
That comms add another layer of balance issues is another can of worms.
Im gonna exxagerate a bit here: "The community wants to buff nurse (babynurse / solo) to the powerlevel of nurse ( good nurse with wallhack*)" to equalize the performance between the two."
*Disclaimer: WH obviously stronger than comms but many people suddenly started treating comms as accirate as auras in this year, while it was always memed on as inaccurate before.
Worth noting that the community somehow only wants survivors buffed to the powerlevel of outliers while killer top "needs to get the billy treatment" . WROOAR.
-
Imagine gaslighting killers into playing how YOU want them to play.
Survivor rulebook is back , babeeeeey!
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3136423#Comment_3136423
Why is it that every time a survivor perk is nerfed, people complain about other perks,that were not considered op before, but people just pretend otherwise and simply attack the next best thing survivors use? DH nerf, Boil over nerf, DH, etc. We have seen this time and time again.
If it can be used, it absolutely will be complained about until it gets nerfed. If you play against people who can stack slowdown perks and end chases fast, it is unwinnable for solo survivors.
@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/3136534#Comment_3136534
THIS. THIS RIGHT HERE. It's genuinely never enough, it's like they're begging for their power to be buffed to the point they land slide unreasonably. No one knows why, and I can only hope that PT doesnt get nerfed, it's the only good perk that is genuinely worth the effort and a viable one since killer can put on easier pressure and down quicker in chases.
This right here is.... hypocrisy.
Thana just got nuked because sirvivors complained.
Range addons got nerf confirmed and suddenly "nerf nurse" threads got replaced by "nerf pinhead".
Do notice it's both sides complaining.
-
No offense, but why call out killers if it also applies to survivor? "Win, get better opponents" applies to both roles and most games with matchmaking.
Also:
Survivors have no incentive to do gens, or look for the hatch! Omg you survivor mains are always try to make killers follow your madeup rules. Us vs them Us vs them Us vs them /s sorry couldnt resist.
-
Vurrently not able to see the vid.
What did the killer do wrong? Not farm? Not let you escape?
Im not trying to be rude, but why call out just the killer?
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3131990#Comment_3131990
Correct in part. The mob never quells, never satisfied.
"Buff "survivor character" to "survivor character + well used comms", nerf best characters to keep up with that."
Best part is that after the announcment of nerfing the range addons of nurse, the mob instantly swapped to pinhead.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3134075#Comment_3134075
Operative phrase being "solo queue survivor". For SWF, the game is still a bully simulator for them.
I raise the stakes and claim it's only bad for bad players. Good solos are somwhere between bad swf and good swfs.
-
Competetive =/= Esports
facepalm
Mario party is competitive, counter strike is competitive, so is UNO etc. You're competing against another.
----
Swf is problematic because it's the same character as "solo", both are survivor.
Compared to killers, theres no weaker character to balance seperately.
- "Solo" survivor = pig
- Good "solo" survivor = blight
- "Swf (comms)" survivor = "baby nurse"
- Good "swf (comms)" survivors = GodNurse
Disclaimer: The example provided is just a bad metaphor. No need to friggin start with the "nurse op" crap again.
I vaguely recall the devs stating they do not want to balance solo/swf differently. They didnt do it yet and i doubt they start doing it.
So the devs have this awful situation of balancing "bad survivors", "good survivors", teams and "teams on comms" with only touching "survivor".
-
The devs already expressed their opinion about future plans to automatically perform a mori cutscene on the last downed survivor.
-
Can we apply the 90% of survivors cant use the swf optimally excuse for nurse too?
-
@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/3133067#Comment_3133067
The point that they made, which you are ignoring. is that when a survivor is tunneled out of their match, they are kicked out of the game and earn no points. This is regardless of whether or not they played well. The killer robs them of the ability to participate. This does not happen to the killer if a generator is finished quickly.
In addition to that, generator times have recently increased. Therefore it stands to reason, that if survivors have less ability to "tunnel generators" then it would only be fair to reduce the killers' ability to tunnel survivors.
Survivors always had the means toearn paoints until they are removed from the game. The risk of elimination is part of the design. Dbd isnt a team deazthmatch with respawn, its an roundbased objective driven game like CS or R6:S. Survivors can get eliminated, killers have a time limit in the form of the time it takes for survivors to cpomplete the gens. The quicker you do gens, the less time killers have to do their objective, remove survivors from the game.
Your last paragraph also only rings true if the devs decisded to randomly mix up the game without the intention to chamnge the balance. But they explicitekly designed this patch tonerf survivors because "killrates are less than they want them to be"
-
Will not quell the angry mobs anger until she's down there with pig.
-
Wow. Devs announce range addon-fix and suddenly ... Silence.
Its creepy how accurate your post is. Even if it was sarcasm i didnt get.
"Top killer bad, nerf it, choose next target, repeat"
-
Its a good game. Even without mods.
They really messed up the dialog/quests in f4 compared to NV.They need to bring back those differently approachable quests. Just compare concord to goodsprings.
Cant wait for F4NV or project Mohave tho.
-
Well a camper who camps for the sake of ruining that one survs game will still camp. The hooked one just suffers longer.
-
I get the feeling that many people get the issue wrong. The swf-solo gap has nothing to do dith skill.
"Survivor+comms > Survivor"
The swfs have an advantage by using a mechanic unavailavle to "solo".
Just because some people use an additional tool better than others doesnt mean that said tool isnt an improvement to not havi g that tool at all.
-
"You can't nerf survivors (in team, optionally on comms) without nerfing survivors."
There i corrected it.
There are no in-trial game-mechanic differences between "solo" and "swf". The only differences are the pre-lobby and getting back to that lobby after the trial.
Real differences are comms and the survivors' behavior, agency, cameradery, goals and strategies.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3124397#Comment_3124397
It's called sportsmanship, something the players I mentioned above, and you it seems, have very little/none of.
Bringing up Tekken and fighting games? Lol...? In Tekken the other side can also choose an equally powered character.
Nurse players in dbd, and SWF players who go on coms are choosing OP things to dunk on the opposite team who just must lose.
Full 4-man SWF with coms are the very, very slim minority. A boosted nurse using broken addons? Those come up in I'd say 15-30 percent of games at high mmr.
You do realise that swf and solo still are the same character. "Swf" or good players are just better at using it.
As for bringing up sportmanship for survivors? Hahahahahahahaha
Hahahahaha
Haaaaah.
Good one. Bring that up again once survs give out pity kills like killers do hatch.
-
I guess only survs are free to choose a target and rush it down 0-90c.
I'm not gonna go into camping but complaining about tunneling is weird.
We shouldnt restrict who killers are allowed to target.
-
@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3121084#Comment_3121084
Killers don't camp because of hook grabs; they camp because it's an effective strategy. Hook grabs make camping easier, which is why it would be better to make it so only an injured survivor can be grabbed. This would make it consistent with vault grabs, while also making camping a little bit weaker since the killer will have to opt for a trade instead of having hook standoffs.
Ahkctually we would need to change vault grabs to work on healthy survs to make them consistent with gen, unhook and locker grabs. the vaults are the odd-one-out.😉
Edit: as for your point of Killers tunneling despite the changes, you're right. But every player is free to choose their targets in this game. Survivors can freely go for 1x 90charges on one single gen instead of splitting that effort on 3, to compare.
-
@Friendly_Blendette said:
https://us.v-cdn.net/6030815/uploads/NKQEV4E2430Y/image.png
the forums is the funniest website ever
Formulating the name of the thread to be antagonizing, I guess. The lower one is older.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3121300#Comment_3121300
I doubt it would piss off the entire killer community, just the Nurse mains. Nobody cares when they nerf low tiers like Pig or mid tiers like Slinger. Sure, I would be disturbed by their choice, as usual. But anger? Eh. I expect Sadako nerfs, man. As if they could piss me off at this point.
I think such a scenario would not only affect nurse mains. Depending on how much she'd get nerfed, it might rub all killers wrong, or atleast the "killa mains" ."Why arent we allowed to have good killers?" - I might remember wrong, but that sentiment was there already when billy, spirit and nurse were changed.
I for one am seeing a lot of people wanting to buff solo to swf ( solo to solo+comms+cameradery) while trimming the killer top.
-
@Thusly_Boned said:
I think survs should always feel like surviving a match is is going to be a challenge coming in, but never like death is overwhelmingly likely, which is what it feels like when you are at higher MMR and see a Nurse/Blight.
We need fewer C/D tier killers, not more S tier killers.
I like your last paragraph but buffing bottom up is a survivor thing in this community (solo - swf). Killers only get the top trimmed ( proven by billy spirit and nurse)
-
This could be bait but I've met too many survivors who'd think these changes reasonable.
Anyways, No.
-
The shadow figures sound like Identity V's "Hell Ember". That one also has 2 helpers he can place as wards or activate as ai hunters.
You concept sounds interesting, but finnicky. Either they can ambush survs too essily on gens or camp the hook, afterall they DO see gens or hooks; Or their lack of vision cripples them into uselessness. Might not be that bad tho, if they can see blood and scratches, but I personally dislike taking away vision, thats why i never bought spirit.
Having no collision with geometry might break this killer, or make them "too OP, plz nerf". Traps and shadow clones are nice, but walking through a wall and just hitting a survivor might become a thing depending on how the summoned state is implemented.
You might put more details on HOW the abilities works when you press the buttons.
- M2: stationary placing traps like hag/trapper or casting a spell like freddy?
- Space: teleport to triggered traps instantly like hag or with cast time like freddy? Additionally, is the movement instantly like hag or with travel time like demogorgon?
StrgCtrl: mode Swapping: instant like spirit ambush or slow like sadako and wraith?- Traps: trigger distance and delay, shadows probably spawn in the center of the trap.
Personally I'm not convinced of the Movement speed boost in Summoned state and on those shadows. MS is one of those especially impactful variables. Im not directly saying its too high, but DBD IS using MS to balance abilities.
-
The 4th survivor could help the 3rd or do gens, but they rather wait for the hatch to be given to them. Im actually pretty sure most often the last 2 survivors will rather wait for each other to die than keep doing gens. That strategy of "just outliving other survs" has been around for years and is on the survivors, not the killer.
-
If thats what people consider a 4k, no wonder all killers are always "4k"-ing in their opinion.