Avatar

Raptorrotas

Raptorrotas

About

Username
Raptorrotas
Joined
Visits
13,646
Last Active

Comments

  • @Murgleïs said:

    Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn

    https://us.v-cdn.net/6030815/uploads/ELTYNVZ122V5/image.png

    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it

    You should save that post on Word or something for a quick copypaste. On my phone i got a nice comic for "bad teammate" posts lol.

  • Chat wheel or message wheel:

    focus generators, help me, heal me, X

    At its core, survs wouldnt need much callouts.

  • @DemonDaddy said:

    It's on survivors to avoid detection and escape chases (both of which can be done without perks), that's where your control of the situation ends. It's not the killer's responsibility to allow you additional chances, that's up to your teammates regardless of the situation.

    It doesn't matter how many gens are done, killers are trying to accomplish their objective within the match time which survivors dictate.

    Imagine if killers seriously complained about hookstates like survs do about gens:

    "Campers doing 3 gens at 1hook"

    "Camper rushing gens with only one chase"

    Its funny that it's only bad if killers do their objective before survivors reached a randomly chosen amount of finished objectives.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2961394#Comment_2961394

    The flaw with this thinking is you actually think it is good gameplay to have to ASSUME someone has this perk.

    It's not.

    Dont forget tracking DS, Unbreakable, if other survivors had flashlights, hookstates etc.

    Funny that survivors arent expected to track as much and get hook states, hexes etc.

    Oh right, soon(tm) they might get "what are the other bums doing"-icons.

    I notixed myself often mentioning that killers have been conditioned by the existence,not usage, of certain survivor perks, unlike survivors who cant wrap their heads around cleansing for noed. Watch streamers like otz being surprised when NOT getting DS'd lol.

  • @[Deleted User] said:

    Pros and cons to it. I think it's a net positive to have it start automatically on the last survivor.

    One of the big issues the game still needs to address is ending trials that have gone past their expiration date. Endgame collapse helped tremendously, but I still see killers bleed out the remaining survivor, or see survivors run to unhookable spots. This also eliminates the tired carry for eternity to find hatch meme.

    It's not meant to be fair in every scenario. It's meant to end the game in a reasonable timeframe when the gameplay loop has been exhausted and get you into the next one, which is something DbD can always improve.

    I think the devs "easily" could implement a check if all survivors are incapacitated (crawling, dead, hooked), maybe check if they could recover with perks, and then just entity-sacrifice them instantly (like at the end of EGC. Or a surrender vote that pops up in such a situatkon instead.

    I mean tvey alread have a similiarh a check for the last hooked surv.

  • Wait?

    You had ######### ragequitters and now are angry at the killer? Why?

    Cuz he went for kills?

    Cuz he didnt give you the hatch?

  • We get lots of groaning and whining at every patch, by both sides.

    Those 4 killer sided patches would sure lesd to some leavers.

    That said, Im pretty sure there are many killer players, even killer only, who recognize survivor problems and agree with fixing those the good way.

    Closing the solo-swf gap is such a thing. Im quite killer biased but agree to *some* ideas. Compare to closing the killer tier gaps where a lot of survs just want to gut the top killers.

  • @Raccoon said:

    Maru from Persona

    Damnit i wanted to post that. Have a like for being first.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955605#Comment_2955605

    The concept looks good but i can't imagine it really working with the dimensions looking good, going from a 15 meter tall titan to a 2,5meter oni.

    I don't think they will ever really get the feel of the armored Titan right with this.

    But that's just me complaining about staying true with source material while i never cared about the other licenses.

    I am just often not a fan of pure fan service in that regard, using popular licenses.

    Well cant do much else with titans than slapping their skin texture on an existing model. A 2.5m naked oni is better than getting no titan. I just hope they get the textures right for the clothes. Conveting an anime style into a 3d model that must also fit the original game must be a pain in the ass.

    I just remembered the colossal titan pickle in monster hunter 😁

    image.png


  • Shadowborn, Bloodhound, Predator.

    Wow wraith is a bundle of QoL improvments.

    Shadowborn - Base FoV sucks.

    Bloodhound - base blood is badly visible, doesnt need to glow but'd be better if it was more discernabke on dark ground.

    Predator - I dont think scratchmarks need to last longer, but i guess it wouldnt be so bad if they kept improving them. Theyre spawning weird sometimes.

  • It's a nice concept somewhat comparable to party streamers.

    But personally I think its a slippery slope for survivors again. Its like with the pity hatch, theyre expecting to be given mercy.

    I already see the flaming in chat "why no glyph gift?"

    Now do a survivor-to-killer gift lol.

  • Its funny.

    Her lunge once was shorter. It was normalized.

    There once was a bug that added her wipe-animation to the fatigue, apparantly felt ######### and caused a huge upoar till fixed.

    Why add back that bullshit?

    As for the stun part? I think the stun animation should override ANY cooldown animation on any killer. Afterall theyre getting stunned. As for the extended duration? Haha no.

  • I remember when letting someone hang till just right before strugglephase was strategic instead of "abandoning" someone. Then the timer got extnded and suddenly its toxic to not get rescued into the killers face lol.

  • @Valik said:

    The thing I love about this community is how all-over-the-place it is about the Nurse.

    Some people swear she's super strong

    Some people swear that she's fine as-is.

    Some people swear that she needs a rework.

    Some people swear that she's secretly their mother.

    There is absolutely no consensus on the Nurse, and that scares me more than anything.

    Isnt that just the normal us vs them stuff? Different people have different ideas about balance and stuff. And our community is quite split about killer powers, even inside the killer side ( see old freddy vs new freddy).

    Just see my version of your post.

    1. Nurse is strong, compared to other killers.
    2. Nurse is fine, compared to survivors.
    3. In the eyes of biased people*, she needs a rework.
    4. A kink for sure, but not a crime.

    * "buff survivors bottom up, nerf top killers"-hypocrisy.

  • @jamba said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949494#Comment_2949494

    Do you play against GOOD nurses? How is that fair? it's VERY far from what any other killer can do.

    Maybe you say she's in a good spot because all the other killers are in a bad spot. And that's my point. She needs to be leveled with the rest of the killer list.

    Or we could just buff the other killers who are generally deemed subpar?

    I really dislike this hypocrisy in this community when it's about the balance. Buff "weak solo" to SWF, nerf top killers. Funny that there arent many buffs on the survivor side that cannot not buff SWF too while buffing solo to that SWF level. On the other Side, We could make PIG the next Queen of DBD and it wouldnt impact nurse at all.

  • DC-"tech" always has been an exploit, be it for this or hatch.

  • Competitive play doesnt mean e-sports. I cant believe how many people dont get that on this forum.

  • I dont get it?

    Good killers dont need it because they should be able to keep track of 4 people...

    Yet survivors get that help to... keep track of 4 people?

    And the total hook counter is that useless you can disable it lol.

  • The best way to make her stand out less compared to other killers is TO [Excessive Swearing] BUFF THE OTHER WEAK KILLERS. Hows that so hard to understand? I mean most of the community even supports that very concept on the survivors side, even tho theres no mechanical difference between good and bad survivors, just skill issue and cheat with friends, they're even brainstorming stuff for "the GAP" that'd not close it but a flat buff to all survivors (HUD Icons etc) !!!!! Is it that hard to apply it to killers too?

    Always that hypocrisy "strong survivor stuff is okay, buff solo btw" and then turn around "Nerf top killer, then next top killer, then next".


    So, rant over, excuse me, back on topic: She attacks with her saw, so why shouldnt it apply those effects? If anything it should apply all attacks made with their melee weapon on all killers. Arent those 3 problematic addons her like only 3 good addons? I'm not too informed on the math behind it, but gutting her best addons because they're the best and the rest sucks is kinda petty to demand.

  • @Seraphor said:

    Also, the Hatch isn't a 'free escape', it's not a win, it's a concession.

    Sure, thats why it gives points equal the escaüe and gate scores.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943052#Comment_2943052

    What conclusive evidence do you give whenever you speak all the nonsense you usually do? Even if I did have access to direct data by the developers themselves, you'd interpret it in the most convenient way to reinforce your bias.

    "Nurse has a 99% kill rate when used by high mmr players"

    Your reply would be : "ThAT oNE pErCEnT iS AGainSt eQuaLly sKiLled pLaYErs AnD tHe othER 99 ArE N00bS.."

    And your example isnt biased?

    Ofc high mmr nurses have the best killrate, theyre the top nurse players. Maybe not even 15%. The rest of the nurses suck.

    Like most survivors suck and in your words, so much that they not even try and thus inflate kill/notescape rates even more.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939281#Comment_2939281

    I play solo all the time. I see protection hits and coordination even among solo players. Maybe its a sbmmr thing, that you only see survivors scared to unhook someone.

    This thread reads like you talking to a wall.

    Didnt Marths experiments have some general strategy like "camp gens, check if a unhook might be dangerous, unhook or go back to camping gens" ?

    Yeah conms make stuff easy but even without them survivor should be able to get this done. Emphasis on "should", sadly.

    Normal survivors can (sometimes easily) work together but deep down, survivors only care if they themselves get camped or tunneled, its not that camping or tunneling are bad, they're mad they died. Or that they have to qait for their swf buds to finish the trial.

    Noone needs to try to prove otherwise; Once 2 are dead, the remaining survs ever do is wait for the other to die first, be it for hatch or pity-gate-power.

  • Damn if only we could hold survivors to that standard.

    "Dont sit on that gen for 400/12 seconds, friggin camper".

    Suevivors are way worse campers than killers and will ever be.

  • Tough luck, killer hearing ability gets worse whenever devs touch it.

    Sound eating walls, ever fainter survivor sounds, ever increasing volzme of chase music.

    Its been an issue forever. A change for the better would be nice, but sadly very unlikely.

  • Im pretty sure players (especially killers) will get additional "-rep didnt endorse me" messages on their profiles if bloodpoint boni are involved. I'm also unable to imagine survivors actually endorsing killer. And even killer to survivor direction seems unlikely.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934451#Comment_2934451

    I don't remember anyone suggesting that her addons get nerfed.

    If you're referring to SuzuKR, he isn't wrong in stating that her range addons are, without contest, her strongest and most highly favorable addons. But I don't believe he was asking for any true nerfs - just observing that it slightly upset her zen.

    Well, I probably misread or interpreted your poll wrong, apologies. But with the current forum threads, most mentioned changes to nurse are nerfs, and the 2 range addons are simply the most complained about. I just read the nurse addon list on the wiki and agree on the general assessment that her range addons are her best, if not only because most of her others are bad.

    That said, im not really into playing nurse since her fatigue is annoying and my PC cant handle the game anymore. I'm also heavily killer biased so take my opinion with a bucket of salt.

  • I feel she shouldnt be touched. Visual makeovers may happen bit nerfing her addons?

    Whats the compensation for getting rid of her good addons? More meme ######### ones?

    Be careful what you wish for, too many nerfs and we can replace her fatigue with just a small slowdown like billy.

  • Havent played on a while but since when does travel time only count for COH? It's been complaint about for selfcare for forever?

    "Going to a safe location" has been part of the healing process since ancient times lol.

    CoH just shows you where that is.

  • Not 100% sure but ive heard that hitting all great skillchecks will shave off a whole second off the wriggle timer.

    So it can technically be faster to use the skillchecks. But practically it will only help if theres a huuuuge walking distance to the next hook; and even then its really close.

  • Gen speed is objecrively easier to tweak than map design. Thats why its often mentioned in the "gen speed related to map size"-discussion.

    They could also make gens more prone to survivor misplay, making repairing harder/more engaging for survs. Locking camera to ~100 degree facing the gen, minigames instead of skillchecks etc could maybe help too.

  • Lol so many people equaling esports with competitiveness.

    The game is competitive, but not balanced enough for esports, apparantly.

  • @DeadByCommunity said:

    Just wondering on people thoughts of this seeing how it is a fashion trend in some places. Not promoting black face or anything just want to know people thoughts on a tan/dark skin Feng with side shaved blond hair, jewelry and all.

    Better not if only for those idiots who dont understand tanning. It was already bad enough in the anime community with marin and nagatoro lol.

    EVERYTHING is blackface in some peoples eyes. I remember than girl in the pyke (league of legends) rubbermask.

  • Because the game simply isnt coded to recognize swf outside their first lobby. It simply doesnt exist in the trial or aftwerwards.

    It'd be hard work to actually code that stuff. Might break the bloodweb tho.

  • Just implement instant death / sacrifice if all survivors are currently incapacitated/hooked or in a "no way out" situation. boom no more "toxic slugging". Or a surrender vote.

    Also, slugging is a acceptable strategy and it doesnt matter what survivors did or didn't. Rescue the mollusk or not. 4 min seem ample time to do so. maybe wait till 3 are dead if you feel like it, do a claudette and then hop the hatch.

  • In a game thats build around not having info voicechat certainly breaks a few things. The game isnt build for it if it can emulate that many perks.

    I reckon most people arent really against swfs, but swfs tend to be using voicechat.

    I think it'd be a start to make teams actually a thing in a trial. Bloodpoint score, emblems etc should account for teams (more bp for healing nonteammates, no unsafe unhook score etc)

    The basic chatwheel "focus gens, i need healing" is btw the best solo-swf gap solution without buffing swfs.

  • Im sure it'd be better to implement a stalling mechanic thats present the whole match instead of just the start.

    Like a penalty for repairing too many charges in a timeframe 'per gen' or 'for all gens'

    Something akin progressively worse skillchecks, the gen maybe just exploding and being blocked for a few seconds or something the like.

    Btw that'd be something of a "dont tunnel"-mechanic for sirvivors. Its just fair to implement something for them too.

    On topic of corrupt intervention, I think it'd lose its charm/effectiveness if it became base. Survs could maybe get used to that, despite the current trends. (Survivors havent shown to adapt to stuff like noed compared to killers who are quite conditioned by DS, DH .)

  • "Stop working on gens until a survivor is hooked/dead." - Imagine if killers demanded that.

  • Slugging for the 4k is fine.

    It only works because the last survivor is more interested in getting that free escape than doing gens or helping that slug. Hasnt it been quite normal for the last two survivors ho stop trying to open the gates and just wait for the other to die?

    Funny how "delaying a disadvantegous state of the game" is happily accepted for survivors and shunned for killers, yet again. I'm talking about 99ing the gens to delay/skip EGC, by the way.

  • I get irritated by that "didnt get to play"-nonsense. You were free to roam the map, but failed to evade the killer.

  • They could just make instant downs count as 2 hits for the emblems. It'd be "balanced" because it'll still be less points than 2 normal chases. ( 2xhit + 1xchase )

  • Is this the next thing people will complain about nurse about?

    Arent there currently discussions about her range addons? And they already nerfed how often/fast she can blink with that unnecessarey charge meter.

    Fora killer that cant use normal attacks and relies on her ability to be better than a bare 115% killer, people sure want to restrict how often and how far she can move.

  • While I agree survivors would go hide, they still can attempt to do gens or gates. Its just harder cuz they lost the other distractions survivors.

    Yeah its unrealistic to expect a sole survivor to do more than 1.5 generators on their own, Survivors dont even try to do their gens as soon they start losing, because the free hatch is easier. While im not advocating for the removal of the hatch, it is still a rather big crutch.

    I dont see why the last survivor needs another crutch. He already gets the hatch or skips the remaining gens.


    We could get more agressive crows to counter hiding survs. Afaik the crows in IdV have a timer for not touching gens in a while, maybe that'd help.

    Normally games get harder the more teammates you lose.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911431#Comment_2911431

    Of course killer mains need 4k all the time, maybe 3k if they pity hatch the last one

    This is such a bad argument.

    Blame one player for going for his goal while handing the other a free win lol.

    But ofc survivor just want to escape. Just as a x man swf wants a x man escape. But strangely noone calling them out for it. Jk killers are just more reasonable.

  • Even swf dont have 100% info about each other and need to wait till someone calls out or ask for info.

    Those hud icons are dandy and a good buff for survivors, but not a measure to close the swf gap.

    A chatwheel is the most balanced idea ro close the gap.

    The worst idea would be free permanent aura reading of each other or a ping system that reveals such auras (remember the arrows in desthgarden?). Such aura reading would give a blankcheck for most killer buffs equvivalent to removing nurse's fatique.

  • I think that idea is generally more suitd for actual groups of survivors (swf). Solo wouldnt care about others, right?

    Whereas swf players care for each other, thus such rules are better suited for swf. Can be extended to bloodpoint scores too. ( bonus bp for healing a survivor not in your group). This would need the game to track swf in the trial tho.

  • Why do you want to nerf grabs more? Its unnecessary.

  • Well maybe if her other addons werent worse than those two, theyd be used aswell?

    Seriously, what do people expect killers to not use the good stuff?

  • Nerf her and fatique has to be replace with just a slowdown akin other killers.

  • facepalm

    Buff the worse killers. Keep nurse as is, got clunkier to use with that old charge meter system anyways.

    Its always annoying to see this trend in this community to make it easier for solos to match swf, even though most ideas presented help swf more than solo ( no difference ingame btw) and then look at killers and demand the top killers nerfed.

    And for the addon stuff. Stat boosting addons (range, charge, speed etc) will always be preferable and more used than niche or meme addons. Those addons are "overused" because theyre most often the only good ones. It'd probably be best to just buff the basekit and remove the stat-boosts. Yes thats meant to buff killers. Then killers would be running those niche addons.

  • Take my Opinions with a lot of salt, im more killer biased.

    While survivors could be improved in some aspects, I think they indeed got a bit entitled to the whole 3 lives thing. You can and will die with less chances. Yet here we are. Back then survivors didnt care as much if they were killed early, fast, or "tunneled out".

    While I do agree with survivors possibly getting buffs to facilitate voicecomms, that'd only be a good thing if its a Message System / Wheel, and not something SWF/Comms doesnt even have (UI / HUD stuff). The community would be better off if they looked at that solo-swf situation and didnt think "those poor weak solos"... Solo and SWF dont even have ingame differences. It's all just behavior (randoms vs swf) and voicecomms. YES Survivors as a whole can also get new toys like those UI-icons, but they better not be labeled solo-swf-gapcloser, but as flat survivor buffs.

    While camping and tunneling became "more rampant" recently, it'd feels unreasonable to punish those things, especially if they boil down to the killer's choice of "location" and "target". It'd be interesting to see ideas that dont boil down to "give me free unhook".

    There are certainly a lot of issues that cant be fixed with simple bandaids or "easy solutions".

1 … 17 18 19 20 21 … 63