Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
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Comments
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It's part of the 'meta' build for a reason.
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@Myla said:
Been using it on Plague really great.
🤕🤢🤮
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How is the new TotH?
I'm very leery of using it since they removed its notification.
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@YOURFRIEND said:
Fearmonger is literally a buff for Sprint burst. Free 99% whenever I tap a gen? Yes please thank you.
It PAUSES all existing exhaustion timers.
You can 99 Sprint Burst a bunch....by throwing the game walking around/not doing gens....You'd need to wait until SB was at 1% BEFORE touching another gen.
Could work out in some cases, though - Actually a pretty interesting interaction the more I think about it.
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I am from Canada!
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@[Deleted User] said:
You asked and did it at the same time huh xD
I'm imaging you having the game of your life with someone unrelated by punching that in :P
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@GoodBoyKaru said:
I don't see why not? It's how you add people as friends.
Just keep your CloudID very, very secret :)
Oh (Good) boy O_O
Which one is the cloud id?
The super long one from settings?
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2656728#Comment_2656728
Oh is it? If it is I'm sorry for asking
Really not trying to get in trouble was just looking for friends to play with it can get lonely as killer sometimes
All my irl friends dropped the game because of its steep learning curve and getting camped one to many times
And any randoms I find in discord are always so rude and will find any reason they can to insult insult killer that is just playing optimally
I dunno - I mean the username thing....like mine would be Raccoon#??????
If it's ok to post it up, I would, and whoever wanted to add me could / drop in or out whenever.
I'm actually ignorant as to whether we can or not.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2656719#Comment_2656719
I'll check you out when I get the chance you seem like a chill person, wanna swf sometime? I primarily play killer but I only ask because I want to get better at survivor so I can get a better killer mindset
That and I couldn't find a way to dm on this dang forum sorry if I'm off topic
I always think about dropping my DBD code on the forums, but I think it is frowned upon/disallowed?
I'm not sure, but would like clarification if anyone knows.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2656601#Comment_2656601
https://www.youtube.com/watch?v=lu5a77vZf1E About to stream survivor with my dude, Eru! Tune in if you want to watch, Bro!
I may not be present entirely, but if you're putting yourself out there, I'll bolster your viewcount!
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2656625#Comment_2656625
I'm not saying it was always easy. Far from that but my title was a reference to everyone saying killer is impossible so I wanted to be super dramatic also lol. Some matches were no joke. Some were, though. It was interesting to experience each killer. Pinhead was pure misery for me. Also, thanks! I am from the US! This will be my son's second Thanksgiving and this time, he'll get to dig in! I never hold hate or grudges to anyone. We all have our own opinions and that's why forums are great. You can tell other's your opinion. Rank reset was the 13th and I'm iri on both survivor and killer because I do what I preach. I play both sides equally and I meant that. I always read your comments and honestly, I agree with most of them but I don't always have time to reply to a thread.
For sure.
I never hold anyone's opinions against their irl character or whatever.
Sometimes I can be facetious or snarky, but I try to keep things about what people post and not about people.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2656572#Comment_2656572
https://youtu.be/_vVIHrRJ08g is my first killer stream. The 2 after that is the continuation of that one since I do have a family and cannot play for more than 5 hours while I'm off and my girl is watching our kids. Sorry it took so long. I'm watching my kids while on my phone here and there while also trying to build a Cars Table and Chair set for my son lol.
Found it from your Bug Report, but thanks for getting back to me.
I'll check it out later to see who/what you played against.
I know we have butted heads and all in the past, and who knows, may even again after I watch, but I hope you and yours are doing good IRL and have a great/safe Thanksgiving (if in US) :3
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Share your videos with friends, family and the world
Stream is here for anyone interested.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2656524#Comment_2656524
I got 15 hours total of back to back streams. Same goes for all these killers who keep saying they are getting steamrolled because they have top mmr. Can't all be gods but I can at least show proof of mine.
I'll take a look at your stream.
Link?
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Corrupt/NWO/Dead Lock/Remember Me/Blood Warden are all becoming meta as they give you uncounterable stall time.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2654756#Comment_2654756
Except we're discussing racism, not facecamping.
Go make a different thread if that's what you want to talk about.
Had to post the same thing to the same user earlier, haha.
Was tickled to see this @_@
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2654687#Comment_2654687
I meant gameplay wise, not on the forums.
good joke though.
For sure - Dynamic effects would be interesting, but I doubt anything of that nature can happen something something spaghetti code parmesan cheese, unfortunately.
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"MAKING PERKS MORE EMOTIONAL/DRAMATIC"
I take it you have not spent much time on the forums....
*ba dum tiss*
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@sadakiyo said:
lol it's easy to counter noed because every totem is near a generator.
I usually see a totem within the first 20s of gameplay, not gonna lie.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654342#Comment_2654342
I'm using the spirit example to discuss noed. Your comment sure was very passive aggressive, not the first time.
At this point I'll assume you have nothing to add to the topic and are just continuously trying to bait me/derail the topic with drama.
Good luck in your games.
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@xili84 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654320#Comment_2654320
Please do not encourage people to play in SWF. Some people actually play solo because it is respectful and the right thing to do towards killers. Unless you want boring games where you stomp all over the killer?
There is nothing disrespectful about using a game feature - Nothing, regardless of how you may personally feel.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654313#Comment_2654313
It's an example, no need to be so rude about it :)
No one is being rude.
There are dozens of things you can bring to counter dozens of things.
This topic is about NOED, but if you want to make your own topic discussing Old or Current Spirit/Iron Will, I'll be the first one to contribute.
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Weird. I thought we were discussing NOED and not Spirit.
I'd kindly ask that any whataboutism be kept at home.
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@Nathan13 said:
I don’t struggle with NOED as a solo player.
And i’m really starting to get exhausted from these NOED threads.
No One Escapes Debate
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2653842#Comment_2653842
Let me answer you with a question:
- How many survivors would bring DS, it is only useful if the killer tunnels.
- How many killers still tunnel even if the survivor maybe has DS active?
- How many survivors would still bring BT, it is only useful if the killer tunnels.
- How many killer would hit an unhooked survivor, not knowing if the unhooker has BT?
What I mean is that even with a totemcounter in many cases the totems will not be cleansed and NoED will become active. And in many cases survivors will cleanse totems even if killer does not have NoED.
BT and DS (especially) literally grow in power as the game goes on, often creating guaranteed escapes, if the killer does not tunnel all game and people aren't on death hook when all the gens are done.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2653826#Comment_2653826
You are missing the point.
The point is that counterpicking was an option for old DS. So if that still got nerfed, then the argument of 'you can counterpick NOED' doesn't hold any weight.
You could just facecamp every survivor to counter old DS.
See? Easy universal counter.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/2653510#Comment_2653510
Yea? Then it sounds like just complaining then. There is counters. If you dont wanna counter it, then thats their problem. Then they shouldnt complain about it. Mind as well just get rid of all items and perks at that point. No point in builds. Or items. Give every survivor the same perks. Right? Do you see how that sounds? Pretty stupid right?
Yes ive read it. And i still think those people are stupid and wanna complain to complain. Idk. Easy solutions, yet for some reason no one wants to do it.
Now about your phead comment. How old ds we talking here? Because there is a counter to ds. Dont tunnel. But the difference between that ds im sure you talking about is killers literally couldnt do ######### to survivors for 60 seconds. Where as noed is extremely counterable. Apples and oranges. Good try tho.
DS was changes because it allowed one side to progress the game while the other side was unable to progress a portion of theirs for the duration.
NOED does not do this, and anyone trying to compare them is grasping at straws.
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2646024#Comment_2646024
I'll honestly disagree with this mostly. I only play Solo and I've never found NoED to be an issue. If I see a totem, I cleanse it. If my team cleanses them I do gens, it's about being able to understand what kind of people you're playing with by watching what they do.
I'd honestly wager that a vast majority of the player base doesn't really care about NOED at all, regardless of whether they're SWF or Solo, given the replies to any polls/topics I've made on the perk in the past wherein I was specifically asking for Solo replies.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2652559#Comment_2652559
I am aware, and that belief is demonstrated to be wrong based on the comments in this thread showing people having an issue.
Confirmation Bias and/or ignoring evidence seems to be their problem.
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It JuS7 L00k5 B3773r
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2652249#Comment_2652249
A totem counter is the one thing that doesn't buff swiffers, since it's information that most swiffers will readily share between them. It's unbelievably easy to tell your teammate how many totems you did, the literal only requirements are that you know how to count and can communicate to them.
'Then why would I take NOED?'
Because it still forces survivors to spend a crapton of time on dismantling it, or they give you a free kill, or both.
'Just take small game!'
That's called perk tax and it's why survivors all run DS/BT/UB.
I play primarily Solo and run 0-1 of those perks depending on my build and do very well.
Did I get a 'Perk Tax Break' or something?
Oddly, I mostly see DS/BT (or Iron Will against v coordinated teams) /UB/DH used by the SWF I face on my high MMR killers, with solos bringing in a lot of unique/varied builds.
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@coolmacc said:
Just like how survivors have to to bones for noed killers have to do bones for boons.
And dont comment killers have to worry about patrolling, loops, kicking gens, keeping pressure, hooking etc etc we don’t have time to do bones.
Cause I’ll comment survivors don’t have time to worry about 5 totems getting done we have to loop, do gens, unhook, heal, open gates etc etc
Boons certainly make my gameplay decisions easier at high MMR.
"Boons go down, Tent goes up"
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2652074#Comment_2652074
I'm nothing if not stubborn.
Boosts your post count at least, haha :3
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2652019#Comment_2652019
When the perk is (completely) working as intended: killer uses Nemesis tentacle, survivor dead hards, tentacle breaks pallet. Or Victor pounches, survivor dead hards, victor goes clean through them.
If it happens during hit registration, the killer's client stops the power from breaking the pallet (it thinks the survivor was hit) or stops victor moving (it thinks victor is attached). When the server says that it wasn't, the killer's client doesn't say "oh, then this would have happened", it just leaves the power not working.
That's not working as intended, because it means that DH still behaves differently depending on when it's used relative to ping. That's not good.
Heads up - This argument has been brought up multiple times to the user you're replying to (you can look at the previous posts in the topic).
I'd suggest saving your time and keystrokes.
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When you're in their terror radius after pick-up.
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Probably not even in the Top 5.
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We don't need another pallet breaking ability that gets eaten by Dead Hard T_T
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@Jplanas98 said:
I run Shadow Step, Circle of Healing, Prove Thyself and Windows of Opportunity. Even though I'm playin solo I still want to be able to help my team. If anything, I swap SS and CoH for Spine Chill and Blast Mine. I also tend to have pretty decent escape rates, but my MMR definitely isn't that high so that could be why.
Windows is hands down one of the best perks in the game right now, especially if you're one of the first people chased.
Spine Chill is also HUGE in the meta right now, often in the top picks depending on what site you look at.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650657#Comment_2650657
Forum posts don't indicate how someone plays.
No one said it did, but sometimes people post about it and/or provide info.
It does, however, reveal their willingness to take suggestions, opinion on certain perks, their perceived problems of the game, etc.
Users do also describe how they play/how their matches go/what went wrong/their loadouts/provide videos, etc.
Thanks for the reply, though :3
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Seeing the attitudes/posts of some 'solo queuers' as of late and their unwillingness to take sincere suggestions/critiques kind of leads me to believe that the game is definitely not entirely to blame for their perceived predicaments.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2650280#Comment_2650280
No you don't. Ping plays a big factor on a server. I have a ton of videos on YouTube where my DH activated, I got downed immediately afterwards then I ended up exhausted on the ground because I'm in the US and the killer was from Brazil or something. Hits were handled by killers but now its server-sided. Yes, it sucks when your hit gets denied but this way you know it wasn't supposed to hit. If it went through them still, it would lead back to the same issue from before. The server would probably have to figure out when the i-frames wore off. Hell, I don't think the survivor sees the hit land. I'll have to test it but I think it just shows the attack miss on the survivors' side. When it was on the killers' side, I know for a fact that I performed a dead hard and got hit no matter what. Just remove the sound of the hit. I don't believe it uses the successful attack animation wipe, but the missed animation CD so even if it was "invisible", nothing would change but the sound. It's literally the same as before.
I am abandoning this discussion as it is fruitless.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2650228#Comment_2650228
Definitely not I play both sides but it doesn't take long to find a vid on YouTube where a killer hits a guy mid window vault and it rolls back back they take no damage
I really wish people would play both sides before they state things as facts
Please post up a few videos demonstrating this - I'd like to see them and am unable to search YT at the moment.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2650256#Comment_2650256
I'm not a programmer so I cannot sit here and explain to you how that works. It's server-sided so on my screen, I avoided the hit. Whatever happens on the other side, could be fixed later. I won't explain something that I don't truly know. As long as the perk is working like it should, I have no complaints. I rarely get the scream after a hit that was negated but yes, it is annoying but I prefer that instead of seeing someone on the ground, exhausted who timed their DH correctly and got screwed. It's why DH has became anonymous with distance instead of avoiding an attack. I can definitely tell you that I was exhausted on the ground for months before this fix even when I timed it right and my ping was 50. Just like this, it'll take time to fix but it will be fixed.
You don't need to be a programmer to provide an argument as to why you feel those scenarios are mechanically fair in a normal gameplay scenario.
If the DH is used and NOT validated (ie used slightly earlier, for example), these situations don't even occur and you get the normal phase through ability/counterplay/pallet break/etc.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650240#Comment_2650240
I'd rather just stay injured and only use one slot for iron will
It works when healing others, too, while providing solo utility.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2649479#Comment_2649479
If the perk is activated during the hit registration, it's still working as intended, whether you like the way it is or not.
You have a lot of posts saying the same thing, but you have not made any compelling arguments in favor of it completely eating things like:
- Pig's Dash, wherein it would normally be able to hit the DH user after DH ends or flick to reposition if they DH through you
- Billy's Saw/Blight Dash, wherein you may still get a hit after DH (pending their timing) or be able to reposition
- Avoiding damage AND saving a pallet vs Tenatcale Whip/Rush/Saw
etc
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650235#Comment_2650235
2 perks just so one is less crappy though.
Healing Speed increase on BK, slight as it may appear in-game has been clutch ad-infinum.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650078#Comment_2650078
If you're one of those people who keep blessing the same totem over and over, just means you're a time waster to your team.
But I guess "health state" means a lot when you dont know how to manage time. Just as useless as self care users.
I use Self-Care with Botany Knowledge and do great :3
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@Leatherface1990 said:
The survivor said DH wasn't META LMBO! Dev's should buff it for double the distance. That guy needs all the help he can get!!
DH+WOO is sooooo good @_@
If you haven't tried it, I'd suggest it.
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@dspaceman20 said:
I think people are exaggerating over the spirit nerf. In the right hands she still good and a threat which is fine. She is more balanced now then ever.
I think with her KI add-on, she's still pretty nutty @_@
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@aknitus said:
Meta? DH in my view is a mediocre perk at best. You miss DH, you are dead. It is quite easy for me as a killer to counter 80% DHs.
Yeah, it's super mediocre

