Raccoon
Raccoon
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- Raccoon
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Last attempt to summon @Michi.
Legitimately interested to see what tech they contributed to the video.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2710173#Comment_2710173
This has been confirmed by support as unintended, and were I at home I'd try and find the thread for you.
*finger guns*
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2708682#Comment_2708682
#########, now I have a headache from that, thanks...
Paradoxes do that, I suppose.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2708607#Comment_2708607
Thanks, really interesting.
I wish he would have youtube channel or something, so I can see his playstyle.
All you need to do is imagine near perfect play and never making a mistake that can cost you a single game.
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@YearOfTheHag said:
Hi good people of the DBD forums It has been a long year, but it is finally over.
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I have won every killer game I have played since last year, today, and I learned a lot along the way that I would love to share and discuss.
Before we get into an argument, I will define what I called a win:
• 4 kills
• 3 kills + hatch/gate if I was in control and allowed it
I know there is an ongoing debate about hooks vs kills, in which I am pretty firmly in the “kills” camp, but that’s a discussion for a different thread. If there was an obvious hacker (VERY rare), then I did not count a loss. I can remember only two instances of this happening, where people just escaped the trial before gens were done and without hatch being opened. A key escape of 2+ people, had one happened, would have been a loss.
I will try to answer some questions before they are asked:
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How many games did I win?
• About 700, by my estimates
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Why did I do this?
• I know pushing for wins is not all there is in the game, but I felt it would force me to learn as much as possible about The Hag and DBD from the Hag’s perspective.
• Just wanted to see if I could
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Do I have a life outside of DBD?
• Yes. The pandemic gave me time and an excuse to play more games. I am a PhD student (studying games, partially) so the rest of my time is pretty full.
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I only won because I did not play YOU or YOUR SWF!
• If you are in NA East, I probably did
• No, I am not interested in playing you now for your stream or whatever
• Might be true, might not.
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Do win streaks matter?
• I think so, I got to play a ton of games against a wild array of skill levels and got to experience a lot of different game-states. Having won all of them, I think that I learned a lot, at least.
• A win streak, IMO, is just saying that against X number of teams, none were able to beat me. That suggests that the odds of finding a SWF that CAN beat me is 1/X. The bigger X is, the less likely you are to find such a group.
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Which killer did I use? What was my build?
• I played every killer game as The Hag. She just clicked with me and I love her playstyle. She is one of the harder killers to learn and play optimally, IMO, so it was a great challenge.
• I played a lot with my build. I tried all the new perks as I unlocked them. I played a lot of meme-y builds, too, but my favorite has been:
• STBFL: Obvious pick for hag. Excellent.
• Pop or CI: I like CI because it helped me stay calm in the early game, but Pop is probably “better”. I also don’t love kicking gens. I feel like the time is better spent keeping the web set up.
• MYC: My favorite killer perk. This allows the hag to skip hook traps to free up traps for better locations while also increasing her lethality. Very strong.
• Franklins: Keys were risky, but beyond that people tend to lose their minds when they drop items that they like, so trapping them is a pretty solid move
• Add-Ons: I always used a TP range (cicada) and a Phantasm Duration (Egg shell) when I could. Any colour was fine. Never used any purple or pink add-on.
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This win streak is proof that the Hag is OP!
• I am one person playing in one region with one particular playstyle. This streak really does not prove anything about the game or the Hag. This is not data, this is an anecdote and, probably a pretty majorly outlying one.
• That being said, I think that the Hag does have a couple of bigger issues:
- Low skill hags get a TON of value from hook traps with very little input. The skill-in to power-out ratio seems broken to me. I think that a perfect solution could be that rescues break traps in a small radius around the hook. This would force newer hags to get better without really interfering with high skill play.
- Add-ons: OMG her shackles and mint rag need looking at. They should probably be nerfed. Her Scarred hand and Waterlogged Shoe need reworks, too, to make them more viable.
• Hag is not OP. I think that she has plenty of counterplay (see below). I also think that people do not like the counterplay that hag forces, so they do not do it and then complain that they lost. She makes for a very different game on both sides. Whether or not that is healthy or fun is a matter of opinion, I think. I think that there are stronger and weaker killers. Hag is fantastic, but can be beaten.
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Hag has no counterplay!
• I had a lot of close calls vs some very strong SWF (and non SWF) teams along the way.
• I play 50-50 killer and surv, so I also play my fair share of hags and I rarely lose to them, now.
• Some survivors went as far as acknowledging that they could have crouched over traps on the map but preferred not to because they didn’t think that was fun counterplay. I understand not liking a matchup, but if you want every killer to provide a similar survivor experience and allow you to play in a similar way without needing to adapt, I imagine that a lot of matchups feel awful. I promise that if you devote some time to the VS Hag matchup, it will be a lot more enjoyable and winnable than you think.
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How to beat the Hag, by a Hag main:
• Harass her traps:
- Identify quickly that you are playing vs a hag and keep her placed trap count low. If you are a competent runner, take a hit if you have to, just don’t let her set up her whole web.
- As soon as she picks up another survivor, start running around like a maniac to pop traps while she cant punish you for it.
- If a teammate gets injured, you could also try to harass traps and hope she drops that person and teleports to you instead, saving a down/hook, hopefully
• Always ALWAYS look at a trap you expect to go off
- Her camera swing allows the hag to place traps in locations that will force survivors to take one path over another. They can slow vaults, also. This swing does not occur when you look at a trap before it goes off.
- This allows you more freedom to dodge even an instant hit and pick your path
• Abuse loops:
- The Hag is a slow muddy lady. Greed untrapped pallets and loops to extend chase time.
- The longer she is on you, the less time she has to set her traps
• If you are in a chase, always move towards the opposite direction from which the hag came
- There are traps there.
• The game is about prediction and knowledge:
- The Hag wins when her game knowledge and prediction is just better than the survivors. She is not mechanically intense, but she gets the most value from just knowing things like running speeds, safety of pallets, totem spots, etc.
- You have to think like a Hag. Figure out where she WANTS to trap and avoid/harass those places as you go. Places like shack, dropped pallets, lit hexes, are all going to be trapped.
- A good hag will adapt to you, as you adapt to her. Watch for spicier traps in grass, outside of intersections, near unused hooks.
• Map awareness
- If you can, call out trap locations over comms
*Try to figure out where the hag is on the map at all times. When she is in chase and injures a teammate you should get some info. * Keep track of her locations so you can better anticipate traps in those areas
• Perks
- Borrowed time is a very strong counter to hook trapping hags. You already bring it, so keep that up!
- Urban Evasion is not good enough to bring in hopes that you will get value from it vs a hag, though it is a very good perk in certain situation
- Fast healing perks will save you lots of time, which is extra important in this matchup. I like Inner Strength, personally. Resurgence might be great, also.
- Most exhaustion perks really don’t bother the Hag. If you get away just to step in a trap, you still go down. Dead hard is an exception. Incredibly strong perk. It lets you dodge instant TP hits and cover up a mistake or spicy trap.
• Franklins
- Do not ever go back for an item you lost unless the hag is holding another survivor. You can think of it like you are taking one of her traps hostage, if you want to.
• Make your choice
- After a rescue, run back in exactly the way you came towards the rescue. It is the safest way to avoid a down. Bring the rescued surv with you when possible.
• Hooks
- Crouch while rescuing AND while being rescued. If the hag is far away, you are safe.
• Camping hags
- This is the big one for a lot of people.
- Bad hags will sit right near a hook after putting 2+ traps around it. Treat this almost like a leatherface. Do gens and get out.
- If you want to rescue from a heavily trapped hook, you need 2 people. One pops the traps and the other gets the rescue as the hag chases or botches her TPs.
• Scroll wheel hag
- Not really a threat. Good hags never do this, even if you think they do.
- A scroll wheel hag does not pick her TPs, she is basically a bot that instantly loses to any mindgame or successful harassment.
- Better hags will choose when to TP, but may still be faster than you would like them to be, that is part of the skillset.
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Is the game killer-sided?
• I play 50-50 surv and killer.
• I think that solo q players have it the worst, then killers, then SWF, then top tier killers, then optimal SWF.
• I have no doubt that there are plenty of SWFs that would have demolished me. The info and coordination they have access to would be more than enough to deal with a strong Hag.
• I think that top tier killers: Spirit, Nurse, Hag, Blight (In that order, fight me). When played by a good enough player have a pretty easy time against the average red ranked SWF.
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I must have been super sweaty and mean
• I try not to be mean. I try to give hatch after good games and I never tunnel or camp.
• Sweat, though? Big time. I was trying to win every game for a year. Yeah, I slugged early in some games against scarier teams. I brought a very strong build with good add-ons.
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Who is the best Hag player?
• Michi. Please go watch his videos on Hag and Trap guides. Even if you don’t want to play the Hag, it is a great resource in learning to play against her. I only won games because I watched his stuff. Space Coconut gets an honourable mention, too. He has some (older, now) good hag videos and plays with a different style from Michi.
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What is the most important thing for a Hag player?
• Knowledge
- Know the maps, tiles, perks, pallets, escape routes.
- Play survivor a lot.
• Style
- Develop your own playstyle. Be a scary unknowable mud lady. If they can predict your trap placements, they will beat you.
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How is playing the Hag for new players?
• Play a lot of survivor and a lot of other killers before you decide to main Hag. Learn everything you can about the game from both perspectives. This will also prevent you from not being able to ever swap to a more standard killer, as only playing Hag does not teach you some of the basics.
• You are going to lose a lot. Just be fine with it and learn.
• Watch high level Hag gameplay and try to figure out WHY each trap is placed and keep tabs on when each go off and under what circumstances
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What do I think about MMR?
• I don’t really see how an MMR system will be able to compare killers (simple metrics of success) to survivors (vastly more complex measures of success), so I don’t think it will be a very good system
• That being said, my games were a LOT harder during some of the MMR tests, though queue times were unbearable. Recent tests felt pretty much like normal games. Take from that what you will. Personally, given my experiences during testing, I think that good killers can still reasonably get big streaks, though it may be harder. I think it comes down to the odds of finding a good enough team and the point at which queue times will get too long in trying to find them.
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Why did I make a new account / what is my steam name?
• Based on my average end game chat, I think some people have a hard time losing to Hags. I also think some people have a hard time knowing what can and cannot be learned from data. As such, I think I will spare myself the hate mail.
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Did I lose?
• No. The goal was for a year and now that is over. I am not interested in sweating hard for wins anymore. I want to play friendly Demo for a while.
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Do I have any neat tricks?
• Yes! I stumbled across two fun mindgames that I would love to share with you:
• Egg tech:
- You instantly teleport to a trap, but the sneaky survivor was baiting you with sprint burst and ran away before you could slap. Don’t move. Follow them with your eyes, moving ONLY in the X axis, mimicking the phantasm’s movements. A lot of them will come back towards you, thinking you just have phantasm duration add-ons (Eggs). I’ve gotten a ton of hits from this and even some gen grabs.
- I like it because it works against good players’ knowledge and expectations. Nobody would TP just to stare at you, right? Standing still is a mindgame lol.
• Slapping wood:
- You are on the other side of a dropped pallet from a survivor. I typically don’t love trapping very close to some pallets and prefer nearby choke points so this happens sometimes. When the hag breaks a pallet, she is one of the few killers who use their hands and not their feet or some weird animation. That means that if you lunge at the pallet, it will look very close to her breaking animation to a lot of survivors. They will usually run away and right into a trap that you are now free to TP to.
- If the survivor knows what Hag’s animations look like you are going to embarrass yourself and confuse them. Let’s call it being unpredictable. I love this so much.
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That’s what I could imagine people would want to know. I hope we can have a discussion about this stuff and try to learn from each other. Let’s keep it civil.
GL out there in the fog.
TL;DR: I won all my killer games for a year, learned some stuff about the Hag, thought I should share.
Original topic linked.
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If a dev or mod comes in and mentions Space Bar, the upvotes would crash the forum.
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@TAG said:
I'd like to see the original complaint you submitted for context.
Hope this helps
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@Sluzzy said:
Now imagine a solo survivor against a Blight with Ruin, Undying, and the broken Tinkerer.
Boons pale in comparison to that kind of advantage.
Yeah - It's rough for sure.
I usually only escape ~60% of the time against that specific combo :(
Way2Strong
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2700499#Comment_2700499
This proves you never touched any killer
I never picked up on this, but yeah....You don't push an attack button at all after initiating either dash (Pig or Billy).
They never came back to reply after, though, so they're probably ignoring it/on blast.
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@cantelope said:
https://forum.deadbydaylight.com/en/discussion/comment/2700869#Comment_2700869
Empathy shows injured survivors at a disgustingly huge range.
If you focus on something other then gens you can get a handle on what other teammates are doing and what that means for you.
It makes the killer basically always visible when combined with spine chill.
I use to use Empathy at times before WoO was buffed.
It's pretty good at showing killer location (ie injured aura is shown instantly on hit / you can see injured survivors at all times so running is easy to see). It's also pretty good at tracking survs on gens/gates that don't want to/can't heal, good at tracking heal targets, etc.
Also helped me take aggro for people on death hook if I felt altruistic.
I had no issues with its usefulness/viability.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2700956#Comment_2700956
Drop your id and I'll add you when I get home I'm a great deathslinger player
But I'm pretty average at survivor I would say I don't die in 30 secs at least lol and ik how to hit skill checks
Happy Birthday!
I'll add it here after work if I remember.
You can die in 5 seconds - I literally don't care how you do.
I play the game primarily for funzo.
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@Pulsar said:
Solo Q is a total crapshoot.
You can definitely get bad teammates regardless of your own individual skill.
You can also get people that carry the team regardless of your own individual skill.
I like the variety, personally, and can usually perform well enough to make the match worthwhile, both in terms of BP and Fun.
I do have a couple of casual friends that I play with at times (games with them are usually harder than my solo games) and a 'hit squad' that I very, very, very rarely play with because the gameplay is not fun (for me) at all given how they play.
I enjoy the dynamic nature of my matches. Solo and Killer are the best ways to achieve that.
If anyone needs a friend to play with or whatever, I'm always down.
I literally don't care about how good/bad you are as long as it enhances your game/fun and you have a good time :)
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I find solo super chill.
Main build is SC/BK/DH/WoO
Being the first person chased with WoO and DH usually results in a win if the killer doesn't get lucky or drop chase.
It's low-key one of the more busted combos atm.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700756#Comment_2700756
So Killers should forget about anything unfun to get balanced just because the Survivors are enjoying it? Smh
Devs are looking into it/view it as a known issue.
See my topic for the support message.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2699643#Comment_2699643
And yet when survivor would get hit/downed while appearing further away, that was a problem? There were countless threads on this forum complaining about survivor hit validation. Instead of fixing the problem, the devs just shifted it to killer.
The current power interactions have been directly addressed by Support in my previous post. It is, officially, seen as an unintended issue and classee as a problem.
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Screenshot_20211216-111634_Gmail.jpg@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699700#Comment_2699700
Says the one who wasted time making a ticket to BHVR about something you don’t understand lol
Oops
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699700#Comment_2699700
Says the one who wasted time making a ticket to BHVR about something you don’t understand lol
They (BHVR) did (previous to this topic) take the time to reach out and ask for examples/if it was still occurring.
Why does my Pig Dash instantly end 0.1s into it when someone Dead Hards and it is validated, costing me crouch time+charge time+whiff?
If it's not validated, I can continue the Dash and hit them after the DH i-frames end.
Why does my Billy Dash end when validated?
If it's not validated, I coast through the survivor's i-frames and can reposition or continue on elsewhere.
Similar things can happen to Blight if you're 'riding' a survivor with Rush to bait DH, Blight/Nemesis/Demo vs DH at Pallets wherein validation costs you a break + distance, Demo Shred, Victor Lunge, etc.
You're pretty good at talking down to people, though, so I'm looking forward to reading your reply.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2699668#Comment_2699668
Slowdown:
The lunge recovery. (not the wipe slowdown)
Potential power channeling slowdown
Potential power use slowdown
Potential power recovery slowdown
(Potentially) Wasted resources:
Power unit, be it a projectile, or a charge of some kind.
Time
Double the time spent on having to break pallets in specifically Nemesis' case.
I'd imagine you're wasting your time, but the other guy's user name has me cracking up.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697677#Comment_2697677
Ok, this makes me curious - you have problems at Shack?...
I'd really like to see their gameplay, now, too.
I'd imagine that it's exactly what I'm....imagining @_@
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Just one of many killer powers that get weird/negative interactions with Dead Hard validation.
Actually had a reply to a ticket asking about it earlier/to see if it was still occurring (ticket used Billy/Pig dashes, specifically).
I am currently awaiting their follow up.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2695609#Comment_2695609
Too much cute axolotl, I'm going to explode
I know it may axolotl you, but please don't explode!
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Guess he forgot about his challenge while killing the obsession.
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Didn't know the next tome was already out O_O
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@Dino7281 said:
Yeah, as Twins didn't have it hard enough...
I just wanted to test how it works and Victor is just useless when survivors hide inside snowman.
Sweet.
Now you get that 'Intended Dead Hard Gameplay' without even needing to go against the perk!
They seem really intent in deleting Twins :(
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/comment/2687903#Comment_2687903
The fact that survivors are getting free hits while injured. And the fact that the snowmen respawn so theyre endurance hits on cooldown.
Imagine if there was something in the base game that could eat hits and powers at the press of a button, denying killers of their hits!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2688392#Comment_2688392
That lets the Killer be memey, but that doesn't do anything about the Survivors who don't want to goof around.
I snow, man.
I snow.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2688360#Comment_2688360
I think it'd be both more fair and funnier if the snowman was purely cosmetic and didn't change gameplay for the Survivor. No protection hit, but the snowman gets to run full speed.
My solution would have been to give the killer the ability to hide in the Snowmen as well (I know SWF ruins it, but it would still be funzo) and lose their terror radius+m1+power+movement speed until they leave it.
Pretty pointless, but meme potential would be pretty funny.
Sinister Snowman camping/bleedouts/bodyblocking would also be pretty silly.
It would also incentivize people to 'pal' around more during the event.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2687903#Comment_2687903
Oh you're right. Definitely not an abuse. A massive oversight by the developers who doesn't know how to play their game what a surprise.
That makes more sense :)
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https://youtu.be/tIEAi6kyRvU@Marigoria said:
Because if I'm gonna lose a match, I better do so while looking fabulous of course.
Truth
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How is it getting abused?
It's literally designed to soak a hit....That's not abuse.
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I've played two Spirits in two months.
She's probably as rare as Deathslinger now.
Oh well, I'm sure all her 'good' users are hanging with all the good Billy/Nurse/Freddy/etc in the deadpool.
Iron Will being a top perk also doesn't help incentivize anyone to pick her.
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@Laluzi said:
Ugh. I was really hoping we were done with hatch challenges when they reworked it.
At least it's not a key challenge this time...
Next tome - 100%
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2685109#Comment_2685109
I don't want to try out new Killers because the amount of time it takes me to grind for even the perk that will let me grind at a less horrifying rate is disgusting. It's more than "a little steep."
When a new killer comes out, I'll play them 1-2x for the adept.
After that, I just play other killers and dump points into them (the new killer) until I get BBQ...Having all the perks unlocked can make it take 100+ bloodwebs :(
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Seems a lot of posts are popping up talking about Solo being a nightmare, so I figured this topic may be relevant again.
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@WarzMyth said:
https://forum.deadbydaylight.com/en/discussion/comment/2682087#Comment_2682087
they say that people are trash for dying when they cheated their way through.
lol
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@Impose said:
Which is usually incorrect. You only go for kobes generally when someone is NOT rescuing. Otherwise you lessen the time survivors have to make plays.
People try to Kobe before an unhook in a decent number of my games, either side.
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As Killer, if someone tries to body block with BT, they're the next person getting hooked - guaranteed.
As Survivor, I don't run it a lot because I try to only do Safe Unhooks and/or play pretty greedy in Solo.
Whenever I need to farm some people for the Tome, though? BT goes right into my build.
>:3
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They most likely will never do #1 :(
I'd personally:
Set it to Self-Care speed when healing yourself (long heal time when solo = risk/reward)
Set it to +50% when healing others (less people on gens/altruism = risk/reward)
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2677440#Comment_2677440
Really dont see the challenge of being on hook not touching buttons
I believe it.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2677304#Comment_2677304
Is it really hard mode "they" desire when they are on hook not doing anything at all? Curious
Only if they get camped to death, of course.
One Chase Wonder (skippable if you are good enough to grab them/kind enough to gift them with EXTREME mode) -> One Hit Wonder -> One Hook Wonder -> Death is the only way to grant such a challenge!
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Hello - Welcome to The Fog!
Enjoy your stay.
*hands 'Report' button and Welcome Package*
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@Pulsar said:
I wouldn't go out of my way to be toxic, but I wouldn't encourage it.
Basically, I'd tunnel whoever uses it out, hopefully getting them to be a better teammate by realizing No Mither is a bad perk
You're just giving them the 'hard mode' they desire by tunneling/camping them out ASAP - People know the downsides of No Mither and willingly bring it ;3
They're usually a weaker target for the whole game (unless they greatly outskill you) with the added bonus of giving you a super fast shortcut to 3v1 if they're the first person you find.
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@Marigoria said:
It's a valid strat. Dumb one imo.
Agreed. Usually ends up in +2 hook states unless the unhooked person is a god/it's a self sacrifice end game save.
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I've only played her once to get the adept at this point.
I'd probably run Corrupt/Deadlock/new Scourge/NWO if I had them all on her.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2568588#Comment_2568588
Ooof....This post right here gives me 0 hope nothing will ever be done about it then. You say it lets you be greedy at a pallet...And when it's used for distance to windows and pallets they don't deserve ?
Sure you cant use it the rest of the chase. But the damage is already done and the chase is extended when it wasn't deserved and shouldn't of been.
It seems most folks agree it's a problem except the people running the game sadly.
Maybe it wouldn't be so bad if the structures they're distancing to weren't so strong and maps were better designed. But it can be damning most of the time. Dead hard for distance to the god window in main building of mother's dwelling ? Good luck the rest of the game. Chase is over.
As I got zero dev reply about it eating powers/weird pallet-power interactions when I asked here, I opened a ticket about it.
After receiving one "we haven't forgotten about you e-mail" after two weeks, to which I responded "no problem, I know you guys are busy," i have not gotten anything back.
It's an issue that will 100% be completely ignored until it's either forgotten or blows up somehow in the future due to their current neglect.
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@AnnaMoIly said:
haha i also didn't know this. i was like, they really like Halloween
I was almost thinking that BHVR were the ones getting paid to use the license @_@
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@[Deleted User] said:
Until you stop buying new characters i guess xD
They are always featured because they are the first paid characters in the game. So if you have all the characters it defaults to showing the first characters made available.
Never knew that!
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@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/comment/2668871#Comment_2668871
Or atleast let me hold shift when on a hook so I can't get unhooked by idiot teammates. I hate that I can NEVER solo-queue, I HAVE to play with 3 other sweaty players with meta perks so the killer doesn't just just turbo-tunnel 1 poor soul.
Solo Queue is pretty easy on my end.
If the killer is following you for 12s to wait out BT and you can't do anything with that time/go down like a sack of potatoes, you may want to re-evaluate your gameplay - same if you're constantly the first to die in solo queue.
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https://youtu.be/HEFd1jeBxX4
Coconuts seems to be joining the club :O
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2658217#Comment_2658217
where'd you get this info?
There are a few different sites that collect perk stats based on user uploads/screenshots/votes such as:
Stat tracker for Dead by Daylight which tracks ranks, perks, escapes, and more. Join to start tracking and sharing your own games and stats.and
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These sites are NOT official by any means, but they usually reflect the meta pretty accurately...
Edit - Very interesting timing on the topic move
